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July 31, 2007

HiPiHi, a 3D Digital World from China


( * Source: InsideTonic.com *)



Cyril Roger who interviewed HiPiHI said...

Dubbed almost everywhere as the “Chinese Second Life”, HiPiHi is a virtual world, currently still in private Beta, that aims to emulate the success of its American counterpart. HiPiHi allows users to fully create and customize their character, meet new users and interact in an open world. The world is expected to have its very own economy and will allow users to have their property and businesses. The screens we saw of the application are very impressive and many users have signed up for a tryout already.

We recently had the chance to talk to Cindy Jiang, head of marketing at HiPiHi, to understand a bit more what HiPiHi is about and how it aims to attract users.

What are the social networking aspects and tools of HiPiHi? How can users interact in HiPiHi?

HiPiHi is a platform, which can offer a totally interactive, immersive and open-ended experience for users to create, inhabit and govern a new world of their own design. So it is also natural to be a social networking platform. Just like in real life, communication is the basic part of your life in the virtual world. The users can exchange their ideas through the online chatting tools (only text for now). They can also send messages to each other both online and offline.

How is it different to Second Life?

HiPiHi does have some similarities with SL. However, the fundamental difference is that we are targeting different values and cultures. A virtual world is not just a 3D environment, but a complicated social system involving relationships, policies etc. HiPiHi was born in China, and we really hope it can embrace Chinese culture. We also believe functionality will be better in HiPiHi than in SL. For example, HiPiHi will make creativity a much simpler process by using pre-fabricated objects, and there will also be advanced setting for users to build customized objects for trading.

 

HiPiHi beach party

 

 

 

 

 

 

 

 

 

 

 

 




 
How can you move around? What equipment is available?

In the HiPiHi world the user can choose different actions, such as walking, flying, jumping, swimming, dancing, and etc. Moreover, during the period of the limited beta test, every users can have their helicopter, which can make them move fast.

6 of the 10 characters you can choose from are women. Does that mean Hipihi is aimed more at women?

Absolutely not. We want to target anyone with a computer and net connection.

We only saw human avatars. Will other creatures be available? Tell us about the different customizations available.

Not yet. When you enter the world, you can customize your avatar first, by choosing different hair, face, clothes, body, etc., everyone can be unique and special. Then you can claim an 100mx100m area (It’s only free for the limited beta test). So in your own area, you can try to create things. You can use those pre-fabricated objects, which will be a little easier to use for beginners. You can also use the advanced settings for more complicated creations.

Describe the economy. Can you buy property? Are you expecting people to create and sell products inside the environment?

A business model similar to a 2D model can be applied in 3D. Advertising and branded products will be incorporated within HiPiHi. We have been approached by the marketing departments of many foreign and Chinese companies looking to become involved in HiPiHi. Subscription to HiPiHi will be free, although there will be products/services for sale within the world. We haven’t yet decided whether there will be a HiPiHi currency as in SL yet – a lot depends on market regulations – but of course there will be trading.

More here 

Social Networking Consuming More Time


(* Source: eMarketer *)

 

Some MySpacers never log off.

MySpace and other social networks may have more growth ahead, according to data on June 2007 Web usage from Compete.

The firm measured what it calls "attention" (defined as the percentage of all time spent online that is devoted to one site), and attention for MySpace jumped 20% in June 2007 from the previous month.

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In fact, the top six social networks all saw increased attention, and the top 20 social networks received over 15% of all attention in June. MySpace consumes an outsized share of Internet user time overall.

Top 20 Social Networking Sites in the US, Ranked by Attention*, June 2007 (% share of attention and thousands of monthly visitors)

For marketers, this matters in part because many social networkers are willing to host or pass along sponsored content.

One study, from Microsoft Digital Advertising Solutions, concluded that "the advertising potential for social networking is huge: 70% of UK social networkers are prepared to include sponsored content on their personal page, whilst 10% have already branded their space."

The UK is similar enough in Web usage that it can serve as a directional analog to the US. In the study, 68% of UK social networkers said they had visited another Web site after seeing something on a friend's social network page. Just under half used a search engine to learn more and 35% had forwarded the space, ad or link to a friend.

Actions Taken As a Result of Visiting Friends' Social Network Pages according to Internet Users in Select Countries in Western Europe, 2007 (% of respondents)

eMarketer Senior Analyst Debra Aho Williamson said, "There's no doubt that social networks take up a huge amount of Internet time, especially for younger demographic groups.

"However, the continuing challenge for marketers is to find ways to engage consumers in this environment. Often, their attention is directed toward their friends and their own profile page, not necessarily the advertising. When social networks get better at targeted advertising, consumers will be more likely to respond."

Music From Independent Labels to Be Sold via Cellphones


 (* Source: Robert Levine *)

eMusic

EMusic, the nation’s second-largest online music seller after Apple’s iTunes, plans to announce a deal with AT&T today that will allow people to buy songs from independent labels through their cellphones, without the need to go through a personal computer.

Several services, including those run by Sprint and Verizon, let people buy songs directly over the air. But they focus on songs by mainstream performers like Prince, who has a deal with Verizon. EMusic sells music only from independent labels, a category that these days includes the new album from Paul McCartney as well as obscure punk bands. The arrangement with AT&T Mobile Music will make those songs available just as easily as the more conventional ones.

Nearly all of the 2.7 million tracks eMusic has the rights to sell will be available through the service, which will work on several handsets by Samsung and Nokia.

“We know that we have a lot of customers in the segment that eMusic is trying to reach,” said Mark Collins, vice president of consumer data services for AT&T’s wireless unit.

Record labels have long believed that selling songs in mobile phone-based music stores will encourage impulse purchases. EMusic will encourage consumers to browse, reading about bands and hearing snippets of songs to discover music they might like.

Tracks will cost more than they do over the Internet — $7.49 for five songs, as opposed to $9.99 for 30 at the online site — because of the expense of sending them over a mobile network to a user’s phone. For that price, however, users can also get another copy of the song, which they can download from the Internet as an MP3.

EMusic, which is owned by Dimensional Associates, the private equity arm of JDS Capital, currently has a marketing deal with AT&T to encourage consumers to “sideload” their phones with MP3s from its existing Internet store — meaning that they can plug their phones into their computers to transfer the music. But this will be its first time selling music on a mobile network.

More here 

More related articles 

Diddy rants on YouTube to recruit new assistant


Diddy rants on YouTube to recruit new assistant

Music mogul Sean Combs is looking for an assistant, but don't send a resume. The star is accepting only video applications uploaded onto YouTube.

Combs, known as Diddy, videotaped a help-wanted ad on the popular video Web site hoping to find a helper to replace his former assistant, who did everything from holding his umbrella in the rain to playing chaperone to his hip-hop group Da Band.

While Combs declined to comment on why he chose YouTube instead of a job-recruiting site like Monster.com, he offered some explanation in the video.

"It's a new age, new time, new era," he said in his first posting, a minute-and-a-half clip of him yelling behind his desk. "Forget coming into the office and having a meeting with me and being all nervous."

Hopefuls must audition by posting a video that is less than three minutes long explaining why they deserve the job. Initially, Combs opened it to anybody with a camera or a little creativity, but in a second posting, narrowed the applicant pool to only college graduates.

Combs's two short video clips did not provide a job description or list of qualifications. But if his previous actions are any indication of what the new assistant can expect, the job could be very demanding.

Combs once made members of Da Band walk from Manhattan to Brooklyn to fetch him a slice of cheesecake. And his last assistant, whom he named Fonzworth Bentley, became famous as the umbrella-toting manservant often seen fluffing Combs's bow ties on the red carpet. Bentley, whose parents named him Derek Watkins, has turned his job as Combs's assistant into endorsement deals, a record contract--and a line of umbrellas.

"What better job than that to have me scream at you, go crazy, keep you up at late hours, have you sleep-deprived?" Combs asked.

More than 600 people have submitted videos.

John Challenger, chief of the recruiting firm Challenger, Gray & Christmas, said Combs's online video search is more than a ploy to get attention. More applicants are adding video clips to their applications. "It helps put a face to all the faceless resumes," he said.

Viewers will pick the finalists on YouTube, but Combs will pick the winner.

"It's an interesting way to engage his fan base, and it's a creative way to do it," Challenger said. "It's like 'American Idol,' and you can only choose one."

Is Email really dead ?


 (* Source: Ypulse *)

According to the teen panel at YPulse, yes.

Social networks are the new hubs and operating systems. Facebook and MySpace messages are the new email. Teens check these sites several times a day as opposed to that many times a week. “Even then, my emails are all from Facebook,” said one girl on the panel. Some even call it “email.” “I use it to communicate with adults, but hardly ever with friends” said Ashley Qualls (right), and that was the consensus.

This anecdotal evidence is backed up by the latest report from the Pew Internet & American Life Project. According to their overview, 91% of all social networking teens say they use SNS like Facebook, MySpace and MyYearbook to stay in touch with friends they see frequently, while 82% use these sites to stay in touch with friends they rarely see in person. 72% of all social networking teens use these sites to make plans with friends.

Call for an SNS Client
As Social networks threaten AOL and Microsoft, the question is raised of compatibility. Just as IM clients like Jabber, Adium and Pidgin amass all your IM addresses into one central server, social networks need a similar aggregator. With the proliferation of niche SNS, teens are signing up for them like clubs on the first day of school. Join as many as you can and see what sticks. As such, they are also impermanent, unlike phone numbers or addresses for adults. This causes the digital drop-off effect (to coin a phrase). A friend can leave a social network and be impossible to find again. Until all social networks open their APIs like Facebook, though, this may be long way off….

IM Texting U
Alternatively, teens use IM for friend-to-friend messaging. A friend’s little brother actually asked his prom date out over AIM (where’s the romance?) But Aseem Badshah from Scriptovia (left) boldly declared that even “IM is dead”–that texting has taken its place. Aseem sleeps with his phone under his pillow and even takes it into the bathroom while he showers. Catherine Cook admits to sending over 1,000 texts a months, often typing away at the dinner table. Indeed,  more than 158 billion text messages were sent in the U.S. in 2006. We’re guessing a good portion where over pot roast.

The Hard Cell
The mobile panel later in the day spoke about SNS opportunities via mobile—definitely an emerging space (check out VelvetPuffin). 73% of teens ages 13-17 are sending text messages from their cell phones. 40% of teens have downloaded apps to their phones, such as Facebook. But right now, only 20% of teens have e-mail on the handset. For this to truly evolve, data plans need to come down in rates (ad-based models? Check out Mobile Campus), and mobile phones need to be more, well, mobile.

 More here

Location Based Services


(* Source: Nextgreatthing *)

 

Location-based Services (LBS) are applications that integrate technology into routine wireless activities such as shopping, entertainment, and media consumption. Based on a user’s interests, behaviors, and location, they deliver targeted, customized content such as entertainment experiences, mobile-based promotions, loyalty and rewards programs, and opt-in marketing campaigns. Socialight (now on Virgin mobile’s deck), Dodgeball (bought by Google) and Plazes are three services we’ve liked for awhile. New LBS are popping up every day. MizPee is a clever one that helps you find the closest, cleanest public restroom. Mobile Virtual Network Operators (MVNOs) are leading some of the integration of these applications with Helio’s social mapping service (BuddyBeacon on the Samsung Drift) and Boost’s Loopt platform. Even MTV is getting into the game by incorporating LBS into their vMTV virtual world efforts.

LBS-enabled teen social network platforms like Intercasting’s Rabble are going to dramatically change mobile advertising and communications. Since this is an entirely permissions-based application, LBS is really going to take off with location-relevant P2P social interaction. As new mobile SNS apps like VelvetPuffin, Facebook and Myspace Mobile continue to evolve, such features will surely become integral to their success as well.

Google has been very effective at simple SMS commands that deliver highly valuable information. Forget about passing by a Starbucks and getting a coupon, think of how empowering it would be to let the network enable endless personal services. If a network knows where a user is, they just need to say or text a phrase, e.g., gas, hotel, movie, Chinese restaurant, and a menu of proximity-based results would be returned.

Branded Widgets


(* Nextgreatthing.com *)


Branded widgets, also known as Branded Desktop Applications (BDAs), are a new approach to viral marketing. They provide utility and entertainment for consumers; free content distribution and visibility for brands.

The implications for the ad industry are huge. For instance—a movie studio whose video trailer is picked up on personal blog pages, is not paying the kinds of ad rates commanded by the sites of major portals and brands.

Marketers including VW, Nike, Target and UPS have created branded widgets, with others such as Woot and ChipIn creating transactional ones. The NBA recently got in the game with an aggressive widget-marketing strategy, unleashing widgets for each of its roughly 350 players.

Companies are starting up to help facilitate the creation and syndication of BDAs. Kickapps offers a way for businesses to create online communities with branded viral widgets. Pheedo is widgetizing RSS-driven ads for blogs and websites, an idea started by Techmeme. Along these lines, Wize, Friend to Friend and Mpire all create contextual ads widgets for blogs based on a revenue-sharing model.

Widget aggregators such as Widgetbox and Clearspring are soaring in popularity. Clearspring and Freewebs also help developers create sponsored widgets and track their spread across the web.vwrabbit.jpg

· VW Rabbit Widget displays free events from Yahoo’s upcoming.org
logo_mycoke.jpg · Target’s desktop shopper alerts users to new products and guides the shopping experience.
· Coca-Cola’s myCoke friends is a real-time list showing which of your myCoke virtual friends are online
· AT&T’s USA Gymnastics Communicator displays event results, links to special offers and promotions, and provides a real-time countdown to the Beijing Olympics.image-of-the-communicator.jpg
· Southwest Airlines’ Ding constantly searches low airline fares based on preferencefacebook_logo1.gif
· Facebook applications will be the next frontier for brands. Virgin’s “My Mobile” lets users share their favorite mobile content downloaded to their phones on their Facebook page, with an option for friends to purchase the same content.

 


Constant Comedy Holds Live Show where the Non-funny Get Voted Off


(* Source: Kristen Nicole *)

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Constant Comedy is a new site that’s launched as a niche project for Crea8tivity, the content-sharing site.

The main differentiating factor of Constant Comedy is its live comedy show, where you can view ongoing videos and give your vote. This is an interactive tool, so other users and site visitors participating in the live comedy show will be able to view and vote along as well. There’s a live chat option included in this, though you’ll need to register to vote and chat. After a clip has played for 20 seconds, viewers will be allowed to vote. If the overall rating falls below 30%, the clip will be voted completely off the show, and the next clip will play. A “crowd” bar displays below the currently playing video so you can see how well each clip is doing.

The other aspects of Constant Comedy make for a good social network that revolves around niche content–view video clips from other users, vote and comment, bookmark your favorites and become a fan to the comedians you like best. Make friends, submit your own content, and see who tops the leaderboards. Stay updated with the programming guides, too. Jellyfish and SoLow are sites that incorporate live activities for more interaction amongst users.

Boo-box Gets $300K for Contextual Ads Service

(* Source: Kristen Nicole *)

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Boo-box, the contextual marketing company, has raised $300,000 in a round of seed funding, led by Monashees Capital, an early-stage venture capital firm.

The funds will be used for product development and expansion of the Brazil-based company. The boo-box service lets you create contextually based content throughout your site, and when visitors click on the links, they will receive recommended items that are relevant to your site. These recommendations appear in a new box, and visitors can scroll through the items as they please. Publishers are rewarded when a visitor completes a purchase. Boo-box has global ambitions, and has launched its service here in the US as well. Similar services include Media River and Open ads.

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Buzzwire Launches Mobile Video Player for Streaming Media


(* Source: Kristen Nicole *)

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Buzzwire has launched its beta service for streaming mobile media. The service lets you create your own programming lineup and view it on your mobile phone. Buzzwire has received an undisclosed amount of funding by Matrix Partners and Spark Capital.

This service offers acess to a music and video library, which includes live Internet radio streams. The content provided through buzzwire comes from feeds found across the Internet. From international news to sports and entertainment, buzzwire is looking to provide content for all preferances. Content can be added to Buzzwire by users as well, via feeds. Search and collect the music and videos you like, and create your own streaming playlist of sorts. These playlists can be shared with friends as well.

The service will be offered through certain mobile networks, but will be available directly to consumers during the beta test phase. So far, Buzzwire works on most 3G phones, including the Motorola Razr, Samsung Sync and recent versions of the Palm Treo, and for a limited time is available directly to consumers. Buzzwire is scheduled to launch its service later on this fall, when access will be provided through select mobile providers.

While partnering with certain mobile networks can ensure face time with a large number of mobile consumers, limiting service to select carriers could hinder its growth potential in the end, and in some cases may compete with mobile networks’ own streaming content offerings, such as Verizon’s VCast Mobile.

Similar services include MeeVee and MyWaves.

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50 Cent to judge first YouTube Rap Competition

(* Source: 901AM *)

youtuberap.jpgYouTube announced its second major music promotion, the YouTube OntheRise Rap Edition. This follow-up to last year’s highly successful YouTube Underground contest is the first of three genre-specific music competitions. This first installment seeks to discover the best rap and hip-hop artists in the United States, inviting unsigned talent who aspire to be professional artists to submit their own original music videos.

Artists can submit original videos that best represent their talents from August 10 through August 17. 50 Cent, Common and Polow da Don will help judge the contest and will select 20 finalists to be presented to the YouTube community on August 29. The YouTube community will then vote on a final winner who will be unveiled on September 7.

Here’s the OnTheRise RAP Edition ‘07 by 50 Cent.

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As Applications Blossom, Facebook Is Open for Business


( * Source: Dan Tynan *)

First Facebook opened the dorms to the world; now it has turned them into a mini-mall.

Over the last nine months the social network has gone from being the online equivalent of a college kegger to the hottest new development platform on the web. When Facebook opened up its platform to independent developers in May, it became a hotbed for hungry startups eying the network's rapidly expanding base of 31 million members.

Instead of being a mere social network, Facebook's aim is to create a social operating system where e-commerce can thrive.

But can you run a business entirely on Facebook? According to a company spokesperson, some are doing it already, such as Lending Club, which facilitated $100,000 in personal loans via its Facebook application within a month of launching the app.

The commission on $100,000 worth of community loans isn't what's generating the buzz coming out of Facebook's Palo Alto headquarters, however. It's the ease with which Facebook apps can be developed, the speed at which they're being adopted and the attention they're getting. At press time more than 1,800 apps had been built in less than two months; nearly 30 of those apps have signed up more than a million users apiece.

"Facebook has to be the undisputed king of rapid distribution," says Max Levchin, CEO of Slide.com, whose Top Friends is Facebook's most popular third-party application. Roughly 9.5 million Facebook users have installed the app, which lets you give special billing to up to 32 friends on your profile.

Like many new Facebook apps, Top Friends is simple, free and aggressively viral. After you install it, you're prompted to invite all of your friends to do the same. As you add new names, it prompts them to install the app as well.

But as with human viruses, the ones that spread fastest often die off first, warns David Hornik, general partner for venture firm August Capital. Though bullish about the Facebook platform's potential, Hornik says it's far too early to tell which applications will have legs.

For the short term, Facebook will be more of a marketing medium than an e-commerce engine. MediaMaster CEO Neil Day sees Facebook apps as a way to acquire customers for his company's free music service, in the hopes of selling them a subscription down the road.

Consumers can upload their DRM-free music to MediaMaster's site and play them on virtually any connected device. Its Facebook app allows subscribers to put a MediaMaster "radio station" on their homepages and share it with others.

"The big attraction of Facebook is its demographically appropriate audience and its built-in viral distribution," Day says. "We look at it as a two-way street: We provide a compelling application for them, they help us build our initial user base. But I don't see any indication that users are coming to Facebook with their wallets open."

More here 

July 30, 2007

Clearspring Gets $10M More for Widgets


(* Source: Pete Cashmore *)

      clearspringnew.PNG

    There’s money in them thar widgets: Clearspring, which helps you build, deploy and track widgets around the web, has raised $10 million more from a single investor, according to a regulatory filing.

    We already covered the $5.5 million second round in March 2007, which included AOL founders Steve Case and Ted Leonsis as investors. That came on top of a $2 million round from Novak Biddle Venture Partners in April 2006. So, we’re talking $17.5M so far.

    Clearspring has also been working with big name clients, including the NBA. Founder Hooman Radfar runs the Widgify blog.

Youth and Digital Tech - Viacom, Microsoft Global Study Challenges Assumptions


(* Source: Mediabuyerplanner *)

Youth are expert multitaskers and able to filter different channels of information, according to the "Circuits of Cool/Digital Playground" technology and lifestyle study, which examines assumptions about youths' relationships with digital technology and the impact of culture, age and gender on technology use.

A fiew of the findings from the global study by Viacom's MTV and Nickelodeon, in association with Microsoft Digital Advertising Solutions, into how kids and young people interact with digital technology (via MarketingCharts):

  • One in three UK and US teenagers say they can't live without their games console; on average, a Chinese young person has 37 online friends s/he has never met; Indian youth are most likely to see mobile phones as a status symbol.
  • Globally, the average young person connected to digital technology has 94 phone numbers in his or her mobile phone, 78 people on a messenger buddy list, 86 people in his or her social networking community.
  • But youth are not geeks: 59 percent of 8-14 year-old kids prefer their TV to their PCs; only 20 percent of 14-24 year-old young people globally admitted to being "interested" in technology.
  • Youth audiences also want more control of what they watch and when they want it: They expect content to be on all platforms - mobile, computer and TV - and they want it to be searchable and increasingly expect it to be supplied on demand and online.

"Digital communications - from IM, SMS, social networking to email - have all revolutionized how young people communicate with their peers. We wanted to understand more deeply how young people interact with these technologies and consequently what this means for our advertising partners focused on reaching this highly engaged and influential audience," said Chris Dobson, VP, Global Advertising Sales, Microsoft Digital Advertising Solutions.

More here on the study's conclusions

Future Bright for Ad-Supported Casual Gaming


(* Source: Mediaplannerbuyer.com *)


Casual gamers are open to alternative business models, expressing broad support for advertising - eight of ten are willing to view an ad in return for free play - as well as for online trials and cross-game promotion, according to the results of Macrovision's annual global survey on casual gaming, reports MarketingCharts.

Casual gamers are serious about their game-playing, with 28 percent reporting that they play more than nine sessions per week - and 32 percent of those sessions lasting at least an hour, according to last year's survey.

Some highlights of the current casual-gaming survey:

  • Some 83 percent of survey participants - casual gamers - are willing to view a 30-second ad in order to play a game for free.
  • 53 percent are willing to purchase the game only after they have played with a trial version. Of this segment, 54 percent say they would decide whether they are willing to purchase a game within 60 minutes of play time.
  • The percentage of survey participant that rely on promotional emails for more information about new games rose from 14 percent last year to 34 percent.
  • The percentage of survey participants that use gaming websites to find out about new games rose from 28 percent to 45 percent.

(MarketingCharts provides more data, including on demographics, playing and purchasing habits, and preferred genres.)

"This year's survey highlights that advertising is now an increasing revenue option and trials are a must in marketing to casual gamers," said Michael Buchheim, EVP and general manager of the Distribution and Commerce Business Unit at Macrovision.

"Gamers are now turning to advertising and promotional materials to help them make their decisions on which games to play and purchase."

 More related articles

July 26, 2007

EA Signs Massive In-Game Ad Deal


(* Source: Kris Graft *)

Microsoft-owned in-game ad firm Massive Inc. has inked a deal with Electronic Arts that will bring dynamic ads to five high-profile titles.

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Madden NFL 08 (Xbox 360, PC), NASCAR 08 (Xbox 360), NHL 08 (Xbox 360), Tiger Woods PGA Tour 08 (Xbox 360, PC) and Skate (Xbox 360) will all go live in the Massive Network this year.


Microsoft bought Massive Inc. in 2006 in a bid to get in on the big growth expected in the advertising medium.

Massive Network delivers ads via broadband that can be changed in real-time. A billboard in a game may have an ad for Coca-Cola one day and the same billboard could be promoting the release of a new movie.

EA senior director of in-game advertising Shelby Cox said in a statement, “EA is committed to providing both great entertainment experiences for gamers and effective advertising solutions for brands and marketers.”

Massive CEO Cory Van Arsdale added, “The addition of EA’s leading titles to our network represents a tremendous opportunity for brands targeting the youth demographic and sends a clear message that in-game advertising has arrived as a compelling medium for marketers.”

July 25, 2007

GuildCafe Raises Funding for MMORPG Network


(* Source: Kristen Nicole *)

 

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GuildCafe has raised an undisclosed amount of venture capital funding from IDG Ventures Boston.

The service that enables groups to build websites for gamers to find friends and new game content launched late last year, and has done well to create a hub for people that are heavily involved with MMORPGs like World of Warecraft, Guild Wars and Lord of the Rings Online. Users can connect with each other through their gaming avatars and form groups (guilds) that can move between virtual worlds together.

The recent funding will be used for product development, focusing on adding functionality to enhance the user experience, and grow GuildCafe’s management team. GuildCafe has recently gained Sanya Weathers to its team, who has prior experience at Electronic Arts directing an online community. Similar services include MMO Guild Sites and Rupture.

Curse-Gaming Gets New Name & Partners with Wikia


(* Kristen Nicole *)

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Curse-Gaming, the game social network for MMOGs, has launched V4 of its site, and donned a new name.

Now called Curse, the latest version of this site has more social tools and is looking more to be a destination site for gamers. Some new features include MyCurse, highlighting social networking tools such as blogs, the ability to make friends, share files, and upload multimedia user-generated content. There’s also streaming video posting, and social bookmarking to track news within forums and blogs.

The Curse Client is a downloadable application that syncs with various games including Vanguard and World of Warcraft so users can grab screenshots, etc. The new Mini-Portals offer additional resources and add-ons for games, and the MMO Wikis, in partnership with Wikia, lets users better collaborate with each other.

In related news, GuildCafe has raised an undisclosed amount of funding for its MMG tools.

MyLifeBrand launches MyLifeTV, a customizable video channel


(* Source: Dennis Bouchand *)

mylifebrand1.jpgMyLifeBrand, a social platform which allows users to aggregate and manage their favorite social networks, communities, services and friends on one site, announced today a new multimedia video platform, MyLifeTV.

The customizable multimedia platform enables any community on the social platform to create a fully community focused, immersive line up of video broadband channels for their specific community members. Additionally, community creators will have the opportunity to syndicate their channels into thousands of other target communities on MyLifeBrand, as well as more broadly across the Internet. This video platform will also provide some default channel content ranging from comedy to sports and lifestyle programming.

MyLifeTV provides users a unique experience specifically tied to whatever community they are a member of on the MyLifeBrand platform, and enables them to not only view, but organize, save, share and soon upload user inspired video content around a range of interests. MyLifeBrand has partnered with Brightcove and Revver, leaders in the internet video space to deliver the highly interactive MyLifeTV video platform.

July 24, 2007

Double Fusion Claims 'Positive Proof' of Efficacy of Game Advertising


(* Source: James Brightman *)


New research from Double Fusion and Interpret has shown the effectiveness of in-game ads. Not only do gamers notice the ads, but their intent to buy the advertised product does increase. We speak with Double Fusion CEO Jon Epstein about the study and its potential impact on the industry.

In-game advertising specialist Double Fusion today announced that it has released a "landmark study" on video game advertising with the help of research firm Interpret. The two companies claim that it "offers the first wide-scale positive proof of the efficacy of video game advertising." The study also outlines ad effectiveness measurements and looks towards developing an in-game ad rating system.

The study, which used qualitative and quantitative methods and biometric testing to analyze advertising impact across 36 dynamic and integrated in-game and around-game ad placements across 10 top-selling games from a variety of genres, examined factors that influence how gamers notice ads in games. The research looked at the type and depth of the ad placement, the type of the game, ad size, ad placement relative to the game camera, screen clutter, brand relevance to the audience, and more.

Some key findings as outlined by Double Fusion and Interpret were as follows:


  • 75% of gamers engage with at least one ad per minute across most, but not all, game types; 81% of gamers engage at least every other minute

  • Less-cluttered ads are three times as effective at garnering gamer notice than ads that are either cluttered or within cluttered environments

  • While both contribute positively to ad engagement, placement of the ad in the primary camera plane (eye-level) is more important than large size ads

  • Not all ads are created equal – dynamic billboards, around-game interstitials, sponsorships, and interactive product placements all offer different levels of user engagement and pervasiveness in the game

  • The data obtained from the study forms the basis for a new view on gaming measurement, which will allow gaming media plans to be constructed in a way that is both comparable and additive to other media plans.
  • More here
  • NowLive user broadcast service adds widget

    (* Source: 901am *)


    nowlive.jpgNowLive, a relatively new online service which combines social networking and user-generated broadcasting, announced a new widget today for making it easier to get a talk show noticed by the online masses. This widget can be plugged into a variety of Web sites.

    The NowLive Talk Show widget lets anyone with a social networking profile on sites such as MySpace or blog sites like LiveJournal, Blogger and TypePad embed their own live talk show directly into their personal profile. NowLive in general works by letting one dial a local phone number to create voice streams for his or her new talk show. Talk show hosts can interact with listeners through a variety of tools and the shows are later made available as downloadable podcasts.

    “Bloggers, podcasters and anyone who wants to be heard can be on the air in less than 60 seconds,” said NowLive Co-founder & CEO Kevin Bromber. “But unlike traditional radio, a social broadcast lets the audience actively participate in the show from their computers and cell phones.”

     

    July 23, 2007

    To Those About To Rock, I Salute You


    (* Source: Gamevortex *)


    Electronic Arts may just change the face of rhythm games forever, with their upcoming game, Rock Band. Taking cues from games such as Karaoke Revolution and Guitar Hero, Rock Band allows up to four different players, with various instrument types, to play together. Now, you can live your dream of forming your own rock band and touring, with a guitarist, bassist, drummer and singer.

    As an interesting twist, all multiplayer modes allow any combination of local players and online players, allowing you to get together for a rockin' party or to practice with friends located across the country or across the world.

    Rock Band will include a Quickplay mode so you can just jump in and have fun jamming out, a Practice mode that allows you to work on your skillz, both a Solo Tour and a World Tour mode, to give you a "career" experience, Band Co-op play as well as a Head to Head mode where two players duel for bragging rights, in person or online, but the duels have to be of the same instrument, so, unfortunately, no Drummer vs. Bassist opportunities here.

    When I went to my EA "appointment" and was just sort-of left to my own devices, I gravitated to Rock Band and just stood there watching for a while. They actually had a small stage, with about a 6 to 8 inch rise, and had a television on the ground for the players to watch, allowing them to play while facing the onlookers, very concert-style. It was an amazing thing to watch how popular Rock Band was. There was no public relations person or developer explaining anything, just a whole lot of excited gamers (most, if not all, being gaming press) watching the performance, waiting for their turn and then just letting go and having fun... and, so far as I could tell, none of them were drunk. Just think how much more rowdy and entertaining Rock Band will become under typical party conditions.

    As I heard one member of the press put it, let's hope that Guitar Hero can survive with such obvious direct competition as Rock Band. Rock Band is scheduled for a Fall 2007 release on the 360 and PS3.

    China's virtual plans are out of this world


    (* Source: Gemma Simpson *)

    entropiascreen.png

    A virtual world to be set up in China could provide for as many as 10,000 jobs, its backers have predicted.

    Sweden-based Entropia Universe has been chosen to create a cash-based virtual economy for China in collaboration with Chinese online entertainment company Cyber Recreation Development (CRD).

    CRD is supported by the Beijing Municipal People's Government, and Entropia Universe - managed by Swedish company Mindark - predicts it will generate more than $1bn annually from the partnership with CRD.

    An estimated 10,000 jobs will be created in China on the back of this deal, with staff working from home inside the Entropia Universe.

    Aside from creating jobs, David Liu, CEO of CRD, said environmental benefits were an important consideration for the project - the more people working from home inside Entropia Universe the less pollution is generated by people commuting to work.

    The collaboration will allow the Entropia Universe to support up to seven million concurrent users, with an overall aim of attracting roughly 150 million users from all over the world.

    Second Life - the business evolution

    Click on the links below to see pictures of some of the many real-world businesses that have set up outposts in Second Life.

    Toyota
    Nissan
    Intel
    Dell
    Cisco
    IBM
    Circuit City
    Sears
    Wired
    ABN Amro
    Samsung
    Field Fisher Waterhouse
    AOL
    Adidas
    Nissan
    Sun Microsystems
    Reebok
    Penguin
    American Apparel
    Reuters
    CNET Networks
    PA Consulting
    Yankee Stadium

    The Entropia Universe features a traditional 3D virtual-world environment but has more of a gaming-feel than virtual worlds such as Second Life, as it is set in a "distant sci-fi future".

    Ri Pierce-Grove, analyst at Datamonitor, told silicon.com: "Entropia's initial impression is of an interesting hybrid, with gaming elements integrated more strongly into its social experience."

    Pierce-Grove added: "Although Second Life loomed larger in the popular imagination, the deal with China is already catapulting Entropia into higher media prominence. The ability to grow under the protective umbrella of Beijing will give Entropia a strong advantage in the Chinese market."

    Anything bought or sold in the Entropia's currency - called Project Entropia Dollars (PED) - can be changed back into real funds at a fixed exchange rate of 10 PED to $1.

    Sandy Shen, a Gartner analyst based in Shanghai, told silicon.com: "From the business perspective, Entropia will face challenges because the content is very foreign. I think that's where CRD could add value since it is already signing up with brand companies in China so it could localise the content."

    Shen added: "This agreement actually allows interconnection between the two platforms: Entropia Universe entering China using Dotman's platform, and Dotman entering Europe using Mindark's platform. I think this is a key motivation for the partnership."

    At the moment, the Entropia Universe lies on one planet called Calypso - which encompasses two continents with large expanding cities that offer a variety of entertainment and social interaction for citizens.

    Entropia Universe hopes this agreement with China will generate hundreds of new planets and open up space for travel between them.

    S-Curve Acquires Equity Stake in Nabbr & Re-Launches Music Label


    (* Source: Kristen Nicole *)


    nabbr-l.png

    S-Curve, the record label known for hits like “Stacey’s Mom” and the launching of Joss Stone, is re-launching its full service music company and has taken on its first venture for online marketing with its equity stake in Nabbr, a company that creates and distributes viral video players.

    The company will be expanding and adding to its larger scope of offerings, looking to the spreading of viral content as well as another tactic of artist management. After a nearly three year absence, S-Curve is coming back with a strong emphasis on Internet marketing, banking on the spreading of its content across social networks with Nabbr’s service. The video players will include video and audio content, as well as tour dates, personal appearance information, contests, merchandise, sales and the ability for artists to chat with fans.

    Other Nabbr clients include Justin Timberlake, the Beatles, 30 Seconds to Mars, Amy Winehouse, and other S-Curve artists as well. The music company has also added two artists to its label; We The Kings and Tom Jones. Nabbr is one company that allows traditional media companies to leverage the power of web 2.0.

     

    Asian Developers Focus on Mobile Games


    (* David H.Deans *)

    Ten percent of developers in the Asia Pacific region are working on computer games, according to the latest volume of the Evans Data Corp "Asia Pacific Development Survey," to be released to subscribers next week.

    That's three times more than in North America. In addition, nearly a quarter of developers are writing mobile applications, and of those, 25 percent spend more than half of their time on mobile applications.

    "Developers in the Asia Pacific region tend to be younger than developers in other parts of the world. Most are under thirty, and only a small proportion are over fifty years old," said John Andrews, President and CEO of Evans Data Corp. "This may in part explain their proclivity towards game development, and game development on mobile devices."

    The overwhelming majority of APAC developers are young. Three quarters (74 percent) are thirty years old or less, and this proportion has increased in the last year suggesting a strong influx of new developers in this age range. Only 3 percent are more than fifty years old, compared to 26 percent of the North American developer population.

    The Asia Pacific's market lead in mobile value-added service (VAS) development may be fueled by their growing developer talent pool. The findings in this comprehensive study are taken from a survey of almost 400 developers in the Asia Pacific region.

    Google's Socialstream and Yahoo's Mosh

    (* Source: Linda Roeder *)


    google_yahoo.jpg
    Rumor has it that Google and Yahoo are both creating their own social networking sites from the ground up. Google's is called Socialstream and it proves to be different from all the rest in that you can combine all the information from all your other social networking sites all in one place. Also add the information from your blogs and photo sharing sites. All your information will be tied to you, not the site your information came from. Socialstream is not live yet, but you can still see a screen shot.

    Yahoo is calling their social networking project Yahoo! Mosh but they're not letting anyone outside the company access it just yet. Even though Yahoo! Mosh is a big secret you can still see a screen shot of what the site looks like.

    Social Networking Site Hi5 Takes $20 million


    (* Source: Duncan Riley *)

     

    San Francisco based social networking site Hi5 has raised $20 million in a new round of funding led by Mohr Davidow Ventures.

    Hi5 doesn’t get a lot of coverage (we last covered it in January), however whilst Facebook has been getting all the press, Hi5 has become a global success story.

    According to Alexa, Hi5 is now ranked as the 11th most popular site online above Facebook at 13th. If you’ve never heard of the site though, there is a reason; most of Hi5’s traffic doesn’t come from the United States. Hi5 is the No. 1 ranking site online in Portugal, Ecuador, Costa Rica, El Salvador and Guatemala, and ranks at No 2 in Jamaica, Honduras and The Dominican Republic. 16.2% of visitors to Hi5 come from Peru and 7.7% from Portugal, by comparison visitors to Hi5 from the Unites States makes up only 2% of the sites traffic.

    As of December 2006, Hi5 claimed to have 50 million registered users.

    Widgets and Toolbars: Personalize or Die


    (* Source: Reena Jadhav *)

    The new rules of interactive marketing include finding ways to monetize the "my" generation of users who want control over their information flow.

    Online marketers have done such a great job that we've landed ourselves in trouble. Online users are absolutely rebelling against the onslaught of information thrust upon them when they are online. Ads, banners, pop-ups, email, newsletters, the list goes on. Users are demanding more control over what information they get and how they get this information.

    I call this new online generation the "my" generation. They want a my-centric web universe, my landing pages, my favorite things, my music, my friends, my life. So the new challenge for interactive marketers is to become a "my" application: personalized, pint-sized and portable.

    Here are the three Ps of the new age interactive marketing:

    Personalized: Imagine each visitor having a uniquely personal experience with your service and website. It drives loyalty and interaction because it's "mine." Make it a priority to allow personalized access to your site.

    Pint-sized: Think capsules, small but potent; the hottest parts of your site and service in a bite-sized format so users can custom aggregate from you and other favorite publishers. Remember, with all the user ADHD (Attention-Deficit/Hyperactivity Disorder) out there, less is more. So what are the top three things your visitors want to stay connected with constantly? Answer that and well, that's your pint.

    Portable: Your users want to connect with you beyond the boundaries of your website. Think browser, desktop, mobile device and any other "my" application such as MySpace or Facebook. Users don't want to constantly come to your website; they want your website (content and services) to come to them. Being compatible, portable and accessible is the key to being top-of-mind for your customer.

    So how do you get a personalized, pint-sized and portable version of your website to engage with the new generation? The answer lies in community toolbars and widgets.

    Community toolbars
    The concept of toolbars is not new and I am sure you are familiar with Google and Yahoo! toolbars. They occupy the most valuable real estate on the browser, providing incredible brand exposure and driving user loyalty.

    Community toolbars are a particularly interesting option for publishers. This option allows publishers to offer powerful interactive functionality to their users via their own branded space on a user's browser. It has quickly become a hot trend with major brands, including Major League Baseball, Greenpeace, eBay, Fox Carolina TV and even Kevin Federline, joining the movement with their own community toolbars. Community toolbars are quick to create, free, completely customizable, quite small and portable to the browser. Take a look at an example of a couple here:

    1) Major League Baseball Community Toolbar:
    For baseball fans everywhere, this community toolbar allows constant connection with MLB radio, breaking news, tickets, live chat with other fans, scores, playoff information and much more.

    2) TechCrunch CRUNCHbar Community Toolbar:
    For TechCrunch addicts, the CRUNCHbar community toolbar is an absolute necessity. It hooks users up with content updates, podcasts and a constant stream of "CrunchStuff" from their favorite blog.

    3) Lufthansa Community Toolbar:
    The Lufthansa community toolbar puts customers one click away from the Lufthansa booking engine and has given Lufthansa an exclusive venue for advertising low fares, special deals and discounts on flights.


     

    AdSense for Video Games?


    (* Source: Michael Estrin *)

    Google is planning to take the gaming world by storm, according to a story in The Seattle Post Intelligencer, which reports that the company is working on AdSense for video games.

    Dubbed AdSense for Games, Google's new application, when launched, could be a significant player in a fast-growing market, according to a Yankee Group study that predicts in-game advertising will exceed $971 million by 2011.

    Google will compete with IGA Worldwide and Double Fusion, which already participate in the $78 million in-game ad business.

    July 19, 2007

    Nickelodeon to spend $100 million on online games


    (* Reuters *)

    Nickelodeon TV is an ad for junk food, claim parents

    MTV Networks' Nickelodeon will spend $100 million over the next two years to develop online games aimed at children as it seeks to tap a fast-growing part of the $30 billion industry.

    The investment will pay for a slew of new subscription services, multiplayer games and virtual worlds for kids.

    Eyed by many game developers as one of the fastest-growing segments of the business, so-called casual games are those such as puzzles or card games that can be played for just a few minutes or on the run.

    Usually featuring simple graphics and controls, casual games have helped the industry expand its audience beyond the young male base that is more interested in games featuring graphic-laden gore and guns.

    The division of media conglomerate Viacom Inc. said it will introduce several new online products in 2008 to 2009.

    These include myNOGGIN, a subscription service of educational games for preschoolers and parents that will be offered with cable companies Charter Communications Inc., Cox Communications and Insight Communications.

    The company also plans to launch the Nick Gaming Club, a subscription service featuring multiplayer games and three-dimensional avatars, or digital characters, that members can use to interact with other subscribers.

    It is also expanding existing game services such as its AddictingGames Web site, which will debut a variety of casual virtual worlds, and its popular Neopets, which will be renamed as Neostudios and focus on developing online virtual worlds.

    "Particularly in the kids' space, with more than 86% of kids 8 to 14 gaming online, we see great momentum for online casual gaming," Cyma Zarghami, Nickelodeon Kids and Family Group President, said in a statement.

    Nickelodeon's online games strategy would compete with rivals Time Warner Inc.'s Cartoon Network and Walt Disney Co.DIS.N>, which also offer online games.

     

    Disney Interactive Studios Announces DGamer


    (* Source: Dreamstation *)


    Community for Nintendo DS to Connect Disney Video Game Players Worldwide

    SANTA MONICA, Calif. — (July 12, 2007) — Disney video game fans will be able to connect to each other throughout the world with DGamer, an innovative new feature to launch initially for North America in May 2008 exclusively in all Disney Interactive Studios Nintendo DS™ video games. DGamer will provide a fun, connected game community for Disney video game players to interact, customize and share from Nintendo DS to Nintendo DS, and on computers via the new Disney.com web site. DGamer was unveiled today during Disney Interactive Studios’ media briefing at the E3 Media & Business Summit 2007.

    Using the Nintendo Wi-Fi Connection in the Nintendo DS, DGamer will allow players to interact and chat with each other locally in the same room or throughout the world via the Internet. DGamer players will be able to create a customized personal avatar, make new friends, chat with friends, view friends’ high scores and vote in polls. All of these features will be integrated into the DGamer Channel on Disney.com, the No. 1 ranked kids web destination with more than 20 million unique users in May 2007, according to Media Metrix’s Entertainment-Kids Ranking.

    Disney-branded Nintendo DS video games were No. 1 in sales among all third-party published games for 2006, including Disney Interactive Studios’ self published games and licensed properties such as Disney●Pixar titles published by THQ Inc., according to The NPD Group.

    “DGamer leverages the creativity and innovation of Disney Interactive Studios in a ground-breaking new way on the Nintendo DS,” said Graham Hopper, executive vice president and general manager, Disney Interactive Studios. “Building upon the robust, family friendly features of the Nintendo Wi-Fi Connection, Disney game fans, kids and parents will have an online community like no other to communicate in a fun environment.”

    More here

    Online Productivity Toolbox: 30+Resources to Get Things Done


    (* Source: James Mowery *)

    productivity_2.png

    Being unproductive on the web is easy: click over to YouTube, surf Facebook profiles or go on a Wikipedia binge for a couple of hours. But thanks to the many free and useful new applications on the web, it’s also getting easier to keep your life in order. For the next installment of our “toolbox” series, we take a look at the best services for staying in control of your life on the web.

    Word Processing Services

    zoho.png

    Online word processing provides you with ways to manage and write documents without a download - great for collaboration or those using multiple computers.
    Google Docs - A way to create your documents and share them too.
    Zoho Writer - Serious competition to Google Docs. There are some options present that Google Docs lacks and of course vice-versa.
    ThinkFree - Think Microsoft Office, except this is the online equivalent.
    Buzzword - A recently discovered service that is still in private beta. It has many offerings and a slick interface to boot! (Private Beta)

    Web Portals

    pf1.png

    You have the potential to be productive the moment you turn on your computer and fire up that web browser. You can have all the information you want and need accessible to you immediately by using one of the following services.

    Netvibes - Generally considered to be the first successful, independent startpage.
    Pageflakes - Pageflakes could be considered the brother-in-law to Netvibes and both have very similar offerings in customization and content.
    iGoogle - If you have a Google account, then the iGoogle comes part of the package deal, and since many of us have Google as our home page anyways, why not give iGoogle a trial?
    My Yahoo - The offerings are somewhat more customizable than iGoogle, but essentially the same concept from a different provider.

    Calendar Services

    gc.png

    Let’s say you have your parent’s anniversary, project deadlines, and finally taking the family pet to the vet all coming up this week. Having all these things on a calendar is undoubtedly the way to go for keeping track of these events. Unless you prefer writing it on your hand…

    Google Calendar - I personally use Google Calendar on a daily basis. It is just that freaking awesome!
    Yahoo! Calendar - Yahoo provides a pretty good, but basic, calendar application for organizing your life
    30 Boxes - Has a lightning fast interface that is really easy to navigate makes this a good contender.
    Kiko - A very nice calendar application with a drag & drop interface.

    Contact Management Services

    tab.png

    Your cell phone and e-mail program are likely your primary sources for keeping information about your contacts. This is fine. You must ask yourself though, what happens if your cell phone is lost, your webmail account goes down or you lose all the data on your computer? You are pretty much screwed. Time to rethink the way we do contact management.

    Plaxo - One of the best known services which allow you to keep track of contacts. Other services that can tap into your Plaxo account and utilize your contacts with your permission.
    Tabber - was created with the notion of linking together friends from many social sites and services, but it still serves very well as an address book and contact management application.
    Highrise - A premium option to manage your business contacts. If you are more serious about keeping your contacts and have hundreds of them, this could be a cost efficient solution depending on your needs.
    HyperOffice - Another premium service that offers control of your contacts. This is for more serious contact management.

    News Readers

    bl.png

    Why bother with the daily newspaper when you can receive all your information through the Internet? These news readers will help you stay on top of current events with nothing but a browser and a connection.

    Google Reader - If you would like a straight and simple news reader, then Google Reader might be worth your time to check out.
    Bloglines - A competitor to Google Reader, and offers most of the same services, just a matter of personal taste as to your selection.
    Netvibes - Netvibes, as well as being a web portal, serves the other critical purpose of being a news reader for any page that provides an RSS/ATOM feed.
    Pageflakes - Like Netvibes, provides RSS modules and can be used as a news reader.

    Communication Services

    stick.png

    Stickam - If live video conversations are your thing, then Stickam provides you an excellent opportunity to mingle with friends, coworkers, or just random people if you so desire. We wouldn’t use it for business calls, though.
    Google 411 - This service from Google is likely something you have never tried before, but once you do, you might use it for a long time coming. A good 411 replacement. (US Only)
    Meebo - If you prefer to communicate with friends and colleagues through IM, then Meebo is the site for you to do it all in one easy to use program.
    Gmail - The king of e-mail? We think so. Much more efficient at handling large volumes of email than rival services.

    Charting & Diagram Services

    fc.png

    Ever heard of brainstorming? Of course you have! Well, the following applications follow the same line of thought, but now you can throw your ideas in charts and diagrams often referred to as “mind maps” to plan any future project you may attempt. I personally use these types of applications very often.

    Flowchart.com - The title says it all really. Flowchart allows you to create charts and diagrams in a nice drag & drop interface. (Private Beta)
    MindMeister - Offering both a free and premium version, MindMeister focuses on collaboration in an easy to use “mind mapping”environment.
    Mind42 - Yet another “mind mapping” web app that allows you to collaborate with others. This one is completely free.
    Gliffy - Likely the most technical and detailed option on this list. It has many more options available than the others.

    Mapping Services

    ym.png

    If you need to find out where you are going, and how to get there, these tools can help prevent (or at least reduce) the amount of times you get lost on those long road trips.

    Google Maps - Recently has taken over as one of the best mapping tools out there. Not only does it have streets, but you can get an insane amount of data displayed on Google Maps through other services like StreetAdvisor.
    Yahoo Maps - Google has obviously driven Yahoo to improve its mapping services, and it shows here.
    Mapquest - A very reliable source for getting you from point A to point B.

    File Storage Services

    box.png

    Box.net - A very nice solution to uploading and backing up your files, as well as sharing them. You can sign up for free and get a gig of space, or you can have additional storage with the premium options.
    MediaMax - Another powerful and useful service to regularly back-up all your important data.

     

    July 18, 2007

    Steve Jobs tops list of online music "Powergeeks"


    (* Source: Reuters *)

    Photo

      NEW YORK (Reuters) - Steve Jobs, the father of the iPod, was crowned on Tuesday as the undisputed king of the online music revolution by U.S. music magazine Blender, topping a list of the 25 most influential people in Web music.

    The magazine's "Powergeek 25" list was compiled to show the behind-scenes-players reshaping the way people listen to, buy and watch music.

    "Music fans spend much of their day, if not their life, sitting in front of their computer, discovering and downloading music," Blender's editor-in-chief Craig Marks said in a statement.

    "Today's power brokers no longer work in the steel-and-glass towers of the traditional record business; instead, they're tech geeks, bedroom bloggers and Silicon Valley visionaries."

    He said Jobs, who co-founded Apple Inc. and is chief executive of the company, had proved to be a technology trendsetter.

    "The iTunes Store and the iPod have done more to change the way people listen to music than anything since the CD, and maybe since the sound recording," Marks said.

    The magazine put Tom Anderson and Chris DeWolfe, co-founders of the the popular social networking site MySpace as second in "The Powergeek 25."

    They were credited with making made good on the Internet's promise to "level the music-industry playing field, allowing basement bands to effortlessly share their music, inform fans about tour dates and build an audience online."

    In third place were the creators of YouTube, Chad Hurley and Steve Chen, whose file-sharing site has become "the star-maker MTV used to be."

    At No. 4 was 68-year-old Universal Music Group chairman/CEO Doug Morris, whom the industry sees as a main influencer of digital music policy moves, including royalties and licensing.

    Ryan Schreiber, who set up the Web magazine Pitchfork, was named fifth with his online music publication having "the power to create instant audiences for tiny bands like Art Brut and the Go! Team before they even release albums."

    Following is the rest of the top 10:

    6. Ian Rogers: Yahoo! Music (music portal)

    7. Martin Stinksel and Felix Miller: Last.FM (music community site)

    8. Greg Bildson: LimeWire (file-sharing program)

    9. Christian Schmid: RapidShare (file-hosting service)

    10. Coran Capshaw: MusicToday (online ticketer and merchandise

     

     

    Gamers Feel the Burn


    (* Source: Christopher Megarian *)


    When was the last time a video game had you doing push-ups, yoga, and balancing acts in front of your TV?

    That's what Nintendo (NTDOY) is aiming for with its new peripheral, tentatively named Balance Board, for the Wii video game console. Players stand on a pressure-sensitive platform, which looks much like a white bathroom scale, and perform exercises in time to on-screen prompts. The board can detect subtle changes in body movement and pressure, allowing the user to perform more than 40 different exercises. It can also track body mass index (BMI) and something known as the "Wii Fit Age," a measurement created by combining the user's BMI and results from balance tests.

    The Balance Board was one of several new video game peripherals announced last week in Santa Monica, Calif., at E3, gaming's biggest trade show. It demonstrates Nintendo's continuing quest to capitalize on the success of its Wii console, which to date has sold 10 million units worldwide. The company also unveiled the Zapper (again, not its final name).

    This plastic contraption combines both standard Wii controllers (the Wii Remote and the Nunchuk) into a single unit that looks like a submachine gun, a configuration Nintendo hopes will revolutionize the first-person shooter game experience. The device, which is scheduled to be released in the U.S. in the first half of 2008, will be packaged with specially designed first-party software.

    I'm with the Band

    But Nintendo is not alone in realizing the potential selling power of the interactive, absorbing game experience. Other peripheral developers used E3 as a forum to showcase their bright new ideas. In the case of Harmonix (now owned by MTV Networks (VIA)) of Cambridge, Mass., it was the chance to showcase the forthcoming release of Rock Band, which builds on its top-selling Guitar Hero concept. In Guitar Hero, players strum notes on a plastic, guitar-like controller in time with the music in the game.

    Rock Band will push the concept one step further. Instead of featuring a single guitar, this game will allow players to hook up an electronic drum set, a bass, and a microphone for a full-band experience. Up to four players will thus be able to rock out simultaneously, either playing their instruments in time with on-screen cues or singing along karaoke-style.

    Harmonix has not yet specified whether the peripherals and the game will be packaged together or sold separately, but the stage is set for success: The second game in the Guitar Hero series, originally developed by Harmonix and now owned by Activision (ATVI), sold more than 2.9 million copies in the two months following its Apr. 3 release, according to the NPD Group.

    More here 

     Click here to view a slide show of some of the most interesting introductions coming to the gaming world.



    20 Ways To Aggregate Your Social Networking Profiles


    (* Source: Stan Schroeder *)


    social network aggregators

    In an inspired blog post, Jason Kottke said that social networks aren’t helping us organize; since all of them require different credentials to log in, they’re just adding to the noise. He just might be up to something there. It’s getting harder and harder to remember all those logins, passwords, and most importantly to remember which of your friends are using what network.

    Social network aggregators is a relatively new breed of applications which try to consolidate all your various social networking profiles into one, with varying success. Let’s check out 20 biggest competitors in this field.

    Profilactic

    Profilactic

    Profilactic has very recently been upgraded to version 2, which brought a decent amount of new features - a new look, support for Pownce, LinkedIn, Shelfari, and the ability to add more than one account for the same site. At its core, Profilactic still does the same two things: it displays your personal lifestream, which consists of your social networking activity, and a group lifestream from your friends. What it does, it does well; however, we’d still like to see more options to interact with the items in your streams. There’s also the option to create clippings - bits and pieces of information from the web; but this option is not really connected to the rest of the features on the site.

    Minggl

    Minggl is a browser toolbar that works with Firefox, IE and Flock and promises to “put you in control of your social web universe”. Unfortunately, you’ll have a hard time testing this claim unless you have an invitation code, since Minggl is currently in invitation-only phase. The idea behind Minggl is to “attach” social networking profiles to Minggl and then control them all from one place. You can see an overview of the main features in this video tutorial.

    iStalkr

    Another application that’s based on the concept of group lifestreaming, iStalkr perhaps chooses the most logical route of all the applications on this list. It enables you to follow your own and your friends’ social networking activities on a timeline, and to act on it directly from iStalkr’s interface. Working with iStalkr, we’ve noticed that the updates aren’t coming that fast; but we’re not sure if this is due to the limitations of various APIs involved or iStalkr itself.

    Correlate.us

    Correlate.us doesn’t really give you the ability to do much with your social networks, it merely gives you a nice overview of your activities on them. While the application is quite simple, it’s done well, and we think that it could be a good basis for a bigger project.

    Explode.us

    Explode

    Instead of aggregating social networking information, Explode.us lets you search all the social networks with one form. For each found user you can see tags, friends, comments, as well as the latest content this user posted. Explode.us supports, among others, LiveJournal, Flickr, Twitter, Jaiku and 43Things.

    Spokeo

    Spokeo is a social network tracker which enables you to track what your friends are doing on various social networks from Spokeo’s interface. In theory, that is, cause I was unable to add any of my social network profiles to Spokeo. This was actually in accordance with an overall feeling I had - the service seems to be abandoned. Perhaps the developers are just preparing a new version, but at its current state, I had no incentive whatsoever to use Spokeo.

    Profilefly

    ProfileFly

    Create a profile with your personal information, clippings from the web and your personal social networking lifestream. Profilefly works as a widget or as a Facebook application, and it supports a huge number of social networks, including MySpace, Digg, Hi5, Facebook, Last.FM, Second Life and many others. The actual profile is a bit bland, with the lifestream - which should be the center of such an application - offering very limited options; for example, time stamps and any kind of interactivity is lacking.

    PeopleAggregator

    PeopleAggregator aims to become a social identity hub. It works through a desktop software application which currently runs only on Linux, and although we applaud its reliance on OpenID and open standards in general, the decision to start a service that aims to connect social networking users and their profiles, on a Linux platform, seems like a suicide. The official FAQ which is at the moment a bunch of spam links doesn’t help. Look at the presentation of the service in HTML form here.

    SocialURL

    SocialURL helps you organize your online identity and get back in touch with all of your friends and classmates. It’s a unified profile with support for photo galleries and videos, as well as a central portal with links pointing out to all your other social network profiles. It’s all spiced up with lots of additional features, like on-site email, reminders and bookmarks.

    Socialstream

    We’ve already said quite a lot about Social Stream considering that it’s not even in beta stage yet - all that’s available at this point is a vidcast presentation of what Social Stream can do. However, the huge amount of attention that Social Stream got is a clear indicator that some pieces of the puzzle are still missing in the social network aggregator space.

    Tabber

    tabber

    Tabber is a personal profile page, which displays some information about you together with your latest activity on Digg, del.icio.us, your blog, Twitter, or any RSS feed. It’s very similar in concept to ProfileFly, and just like it, it lacks any possibility to interact with your lifestream.

    Naymz

    Naymz is another personal profile site, which goes a step further than services like Tabber or ProfileFly by giving you the possibility to actively monitor certain sites for mention of your name. Naymz also actively promotes your profile by trying to make it more visible on Google.

    8hands

    In contrast to the majority of the other services described here, 8hands is a desktop application which currently works on Windows XP and Vista. It allows you to access your profiles on social networks (currently supported are Facebook, MySpace, Flickr, YouTube, Twitter and many more) from a single IM-like interface. The idea is to have an overview of what’s happening on your social networks, and send instant messages to other users. 8hands software is currently in alpha (I guess we’re lucky alpha is the first letter of Greek alphabet, otherwise we’d have even more unstable software dubbed with a name that signifies even earlier stages of development), so expect some instability.

    Second Brain

    Second Brain

    Second Brain takes a radically different approach to aggregation than other apps on this list. You organize your data - this includes data from your social network profiles, like Flickr photos or YouTube videos - into collections. A collection is basically a bunch of links, photos, or other bits and pieces of data thrown onto a dashboard; you can create your own collections or explore what others have collected. While the concept seems powerful, I’ve found myself trying to find something to do with it all. In any case, Second Brain is currently in invite-only beta stage and there will probably be some changes in the service until it goes public.

    UpScoop

    UpScoop lets you upload the contacts from your address book (Gmail, Yahoo!, Hotmail and AOL are supported) and it lets you discover which of your friends are active on social networks like Hi5, MySpace and others. Unfortunately, at the time of this writing UpScoop didn’t work with my perfectly valid Gmail address, so I couldn’t properly test it out. Hopefully, it’s just a temporary glitch.

    ProfileOMat

    ProfileOmat

    ProfileOMat advertises itself as the last profile we’ll ever need - if only things were that simple! ProfileOMat doesn’t really aggregate your social networking profiles; it merely creates a profile from which you can reach all of your other profiles on social network. It does have a couple of nifty features, for example, you can set up your geographical location with the help of Google Maps.

    MyLifeBrand

    MyLifeBrand tries to go a step further by really integrating various social network sites within a MyLifeBrand frame. While this approach brings a far more streamlined experience, it’s unlikely that social network users will want to open their favorite website within some other website; also, there’s always the possibility of unexpected errors with this approach. At this time MyLifeBrand is in invite-only beta, so if you don’t have an invitation code, you won’t be able to try it out.

    ProfileLinker

    Amongst the rounded corners and reflections that have become the usual visual identity for Web 2.0 ProfileLinker stands out by looking very Web 1.0-ish. After registration, you can add your various social network profiles and your contacts, and all this activity will be shown on your ProfileLinker profile. The look and feel of the interface leaves a lot to be desired; for one thing, I’d like to be able to remove random information about ProfileLinker’s history that shows up on my profile; in general, the options for personalization are quite limited.

    Snag

    Snag

    Snag takes a no-nonsense approach: no registration required; just enter some of your social network credentials (Facebook, MySpace, Hi5, Friendster and LinkedIn are supported) and you get a group lifestream of your activity on these networks. The application needs much polishing, though; for example, entering the wrong credentials won’t result in an error; instead, your lifestream will consist of login errors retrieved from that particular network. At this point, Snag looks more like proof-of-concept than a full-fledged app.

    Socialnetwork.in

    Besides aggregating your social network profiles, Socialnetwork.in spices things up with ratings. Perhaps I’m just unlucky, but testing the service resulted in numerous errors which pretty much prevented me to do any serious analysis. To see some basic features check out the screencast here.

    MyMashable

    OK, a free bonus for the 21st: Mashable also aggregates your social networking links in one place, with video, photo sharing, Flickr import and other features. It’s worth disclosing at least.

     

    The Next Small Thing



    (* Source: Businessweek *)


    Bits of code called widgets open the door to viral marketing across social networks. Silicon Valley sees them as a Web revolution in the making

    There's a land grab under way in Silicon Valley. Not in real land (even in Tech Town, home sales are sagging), but on the Web. What's fueling the frenzy is something that couldn't sound more prosaic: widgets.

    In the Web world, widgets are modules of software that people can drag and drop onto the personal page of their social network or onto a blog. There, widgets typically look like a little window or box, packing a bit of the functionality that you would get with a stand-alone Web site or software package. The result can be as mundane as the WeatherBug, or a YouTube clip of your favoritevideo of a bulldog riding a skateboard, or your wish list from online jewelry retailer Blue Nile (NILE ).


    But widgets also can be storefront windows for selling products and services or digital billoards to which customized ads can be affixed. Create one that plays your favorite song and it can send visitors through to Amazon.com (AMZN ) to buy the band's album. Random House Inc. has a widget that lets you click through to buy new book releases from the company's online store. You might even share a slice of the proceeds.

    The land grab comes from the sudden realization by software developers, media companies, and retailers that by widgetizing their programs, news snippets, video clips, and products, they can stake out some prime Web real estate. People are increasingly spending their time with like-minded souls at blogs, online communities, and social networking sites such as Facebook, MySpace (NWS ), Hi5, and Tagged. In a sense, creating widgets is like unleashing a cloud of benign viruses. They carry your storefront or video clip or ad to anyone's Web page or profile. And those who like them can share them with thousands of people. They multiply, and as they do, they alter the very geography of the Web.

     More here

    The Tagging Toolbox : 30+ Tagging Tools


    (* Source: Stan Schroeder *)


    taggingtoolbox.PNG

    See also: World’s First Review of Streamy - The AJAX-based Digg Rival

    Tags - for some, one of the best ideas on the web, for others, merely a visual distraction. Yes, we’re talking about those loosely defined categories which are usually organized into cute little clouds. Looking for tag-related resources can be tough, so we’ve dug up 30 tools and resources that every seasoned tagger should check out.

    Tools

    30daytags.PNG

    Tag2find - organize the content on your hard disk through tags; ideal for Web 2.0 fanatics.
    TagMyCloud - a tool that creates a tag cloud from a text you provide.
    Tagfacts - organize your notes into tags.
    Tagcrowd - visualize a chunk of text into tags, based on keyword density.
    Tagcloud maker - create a simple tag cloud for your web site.
    Taglocity - need more clutter in your Microsoft Outlook? Here’s the perfect thing for you: a tag cloud plugin that lets you add tags to your email, tasks, calendar, and contacts.
    30 Day Tags - a big directory of sites organized into categorized tags.
    Cloudalicious - a very interesting tool that shows you the popularity of tags over time for any website. Great for blog SEO research.
    extispicious - get a random scattery image of any del.icio.us user’s tags.
    Googlecloud - Google’s results too straightforward for you? Convert them into a tag cloud.
    Zoomclouds - a tool that lets you create a tag cloud based on an RSS feed and embed it to your web site.
    Keyword Density Checker - A tool that checks the keyword density for any site and displays it in a tag cloud.
    Suprcilious - social tagging site with a very basic interface.
    Tag The Net - feed this service a link or some text and it will generate tags based on the text you provided.
    Tag Cloud Creator - a simple but functional tool that creates tags based on a URL you provide.
    Google TagCloud Maker - a Greasemonkey script that adds a tag cloud to Google search results.
    Clusty Cloud Creator - a tool that generates a tag cloud based on your parameters and a single term your provide.

    Plugins

    mttags.PNG

    Category Cloud Widget - display categories in the sidebar of your blog with this widget.
    TechTags - add tags to your posts with a single line, without ever having to touch HTML or PHP.
    SimpleTags - a WordPress plugin that allows you to easily generate Technorati tags at the bottom of your blog entries.
    Terms2Tags - a plugin that uses the extract terms plugin for creating Technorati tags.
    Ultimate Tag Warrior - one of the best tag-related plugins for Wordpress with a huge amount of options.
    Taggerati - easy tag creation and maintenance, customizable tag cloud.
    Taga.licio.us - a plugin that fetches all links from del.icio.us for a given set of tags.
    My Tags - create URLs for directories with “tag” in them, Technorati style.
    Movable Type Tags - a plugin for displaying tags in Movable Type blogs.

    Miscellaneous

    semapedia.PNG

    Semapedia - tagging meets real world.
    Mytago - a tool for decoding offline tags with your mobile phone.
    Snapshirts - Wanna show the world how geeky you are? Create a t-shirt with a tag cloud.
    97tags - Buy tags, get traffic to your site. At least that’s the idea, we don’t know if it works

    Chief Executive of Virgin Games: "AWOMO will do for PC games what iTunes has done for music"


    (* Source: N4G.com *)


     

    An internet start-up backed by Sir Richard Branson, that promises to transform the global computer games industry, is set to list in London with a €1bn (£670m) valuation.

    Game Domain International, a start-up based in Germany, has created an online virtual world, similar to Second Life, that also allows subscribers to download the latest computer games.

    Technology in the company's 3D computer-generated reality, called A World of My Own (AWOMO), allows PC users to buy, download and play the latest game titles without the need to visit a shop. GDI claims that games can be downloaded to a PC using a broadband connection at a much faster rate than has previously been possible...
    AWOMO

    More related articles: 

    Check AWOMO

    Little Deviants Take to the City Streets


    (* Source: IMedia Connection *)


    Creative and brand-engineering agency ATTIK recently launched a multifaceted marketing campaign promoting Scion's newest model, the xD five-door urban vehicle.  The agency's new Little Deviant campaign conveys the message that the character of the xD is, in the words of ATTIK's co-founder and group creative director Simon Needham, "a little bad-ass." The goals of the campaign were to entertain the target audience, drive interest in the xD and gain even more brand recognition for Scion.

    The Little Deviant campaign uses an array of innovative elements to underscore the xD's non-conformist personality. These facets include a cinema spot that debuted in key markets on June 15, the Little Deviants interactive website that launched the same day, a pop-up spectacular print ad, a banner campaign and other guerilla activities that kicked off earlier this month.

    In the storyline, the xD's virtual accomplices -- a number of uniquely monstrous little Deviant characters -- torment "Sheeple," the conformist clones who paint the world and its inhabitants a dull gray. The xD itself unleashes Deviants from underground, and through the campaign's website, visitors can join the mischievous gremlins in customization... all in the spirit of replacing dreary compliance with vibrant creativity.

    More here 


     

    RealNetworks and Mattel sign multi-year agreement for casual games development

    (* Source: Dennis Bouchand *)

    mattel_real.jpgRealNetworks, Inc. announced today an agreement with Mattel, Inc. to develop, publish and distribute Scrabble, UNO and several Mattel game titles for downloadable PC and online play throughout the world (excluding the U.S. and Canada for Scrabble).

    Mattel selected Real for its strong casual games development team and distribution channel. Real has developed some of the industry’s most popular casual game titles, including award-winners like Super Collapse and South Park 10: The Game, and develops major brand titles on a global level via its design studios GameHouse and Zylom.

    According to the Casual Games Association, more than 200 million people worldwide play casual games via the Internet - with the casual gaming industry expected to reach $1.5 billion by 2008. With this growing market and demand, there is great opportunity for both Real and Mattel to bring the fun and enjoyment of classic board games online.

    The first game titles of this partnership are expected to come out in mid- 2008.

    July 17, 2007

    SaySwap, Cheat Code Central partner to launch social video gaming shopping platform


    (* Dennis Bouchand *)

    cheatcc.jpgSaySwap, the first video game social network that allows users to trade for new games at a small fraction of the retail or used cost, has announced a major expansion of potential members with the launch of its white label partnership with Cheat Code Central, the largest video game cheat code site in the world with well over 5 million monthly unique visitors.

    Cheat Code Central will leverage the SaySwap platform to facilitate video game trades for its members through a combination of trading tokens and purchase points (a virtual currency for each game).

    SaySwap reduces costs of new games to the user, facilitating trades, through a combination of trading tokens and purchase points. Through the deal, SaySwap will provide a completely customized platform that enables CheatCC.com users to create their own profile pages with the ability to create game trading lists (including all PS3, Xbox 360 and Way titles). In addition, the SaySwap solution allows CheatCC.com members to bypass the negotiation phase, since all games have a predefined value.

    Dave Allison, CEO of CheatCC.com said, “We are excited to allow our millions of users the ability get games like Guitar Hero 2 and Super Paper Mario for under $5 in our new social video game shopping platform.”

    Paltalk combines broadcasting, social networking and video chat into socialcasting platform


    (* Source: Cristina Ledesma *)


    paltalkscene_beta1.jpgPaltalk, a real-time, video-based community with over 4 million users, today solidifies its leadership position in socialcasting with the launch of Screening Rooms. Socialcasting brings together high quality programming and video content with social networking and live interactive community. This launch also coincides with the release of Paltalk’s latest video community service called PaltalkScene. Screening Rooms, PaltalkScene and all of its features support an active and participatory, rather than a passive, online video experience, where users not only watch content, but can interact with it and each other in real-time.

    Screening Rooms allow anyone to watch shows and pre-recorded video content, either licensed or user-generated, in a public or private video chat room with up to 5,000 other Paltalk members. In the Screening Room, viewers can watch synchronized video content together while interacting with each other in the room through voice, video and text chat as the video plays. Screening Rooms are available in beta starting today and will be offered in general availability later this year.

    Screening Rooms are debuting with programming from many leading online video content providers including ManiaTV!, Heavy.com, Rip.tv. Starting today Paltalk users will have access to original video content ranging from extreme sports, professional mixed martial arts, entertainment news, comedy and serialized programs. Paltalk members will also be able to upload and play their own video content and home movies to share and comment about it with their friends and family.

    Germany: Online Overview


    (* Source: Emarketer *)

    With 40 million active Internet users, Germany is home to Europe's largest online population, and two out of three German Internet users are online buyers. Not surprisingly, the country is Europe's largest retail e-commerce market, with online sales of $23.9 billion in 2006.

    Germany: Online Overview examines all aspects of this powerhouse of the European Internet.

    Germans are experienced online users—and buyers. Nearly two-thirds of Germany's Internet population has been online for three or more years.

    Most importantly, however, the German Internet population continues to grow.

    Internet Users and Penetration in Germany, 2005-2011 (millions and % of population)

    Key questions the Germany: Online Overview answers:

    • How big is Europe's biggest online retail market?
    • How much does the average German online buyer spend a year?
    • How fast is the German online population growing?
    • How old—or young—are German Internet users?
    • How much do German advertisers spend online?
    • How does the German online advertising market compare to the rest of Europe?
    • What other digital channels are growing in Germany?
    • And many others….
     

    Networking for President


    (* Source: Vivian Salama *)

    A South Korean version of MySpace is emerging as a potent political force. How Cyworld is reshaping the country’s presidential campaign.

    A Cyworld minihompys
    A Cyworld minihompys
     July 16, 2007 - Miri Leung does all the usual teenage things online: she chats, e-mails, decorates her cyber home and buys the latest fashions for her avatar. But lately she’s also venturing into an area that most political candidates still dream about. The 18-year-old is going online to learn about political issues with her country’s real-life presidential hopefuls. “It’s cool,” says Leung. “It kind of makes me feel like [the candidates] are just like all of my other friends.”
    Leung lives in South Korea, where candidates are making new efforts to jump on the cyber bandwagon and woo the country’s youngest voters. Their vehicle: a network called Cyworld, South Korea’s equivalent to American online social sensations like MySpace, Facebook and Friendster. Launched in 1999, the site recently catapulted to the No. 1 spot among Asian networking sites, hosting an estimated 20 million users daily and drawing in an estimated $146 million in revenue. (MySpace, by contrast, brought in nearly $200 million in 2006; Facebook a little over $100 million.)

    Cyworld, says its creators at SK Communications—South Korea's top Internet provider—was designed to appeal to Koreans with its two-dimensional bubbly cartoon characters and bold graphics. Users exchange real money for the Cyworld currency of dotori, which translates as “acorns.” With it they can accessorize their own pages or buy gifts for others. The virtual currency has become so popular that it spills over into real life, too. Jung-Eun Lee, a 33-year-old Seoul-based reporter, for example, says her birthday gifts included dotori from her husband and Cyworld gifts from friends.

    According to company officials, about a third of Cyworld users are between the ages of 30 and 50. But it’s among younger users that the site has hit the mother lode: corporate spokesmen say that a whopping 90 percent of South Koreans in their 20s are registered users of Cyworld. That’s especially important given that the government lowered the country’s voting age to 19 last year, making an additional 4.2 million South Koreans eligible to vote since the last presidential election in 2002.

    Not surprisingly, the politicians' Cyworld homepages—known as “minihompys”—blend right in with those of their young constituents. The candidates design their characters—complete with virtual wardrobe; fix up their Cyworld homes; they even have Cyworld buddies who generally consist of their supporters. The candidates reach out to their buddies via messages, articles or save-the-date memos for campaign-related events. Another key feature: in order to register, Cyworld users must have a Korean national ID number, so candidates can be sure they’re connecting with genuine voters.

    More than 90 percent of South Korean households have high-speed broadband at home, making it one of the world’s most connected countries. During the 2002 election, South Korea’s current President Roh Moo Hyun’s core supporters consisted of the younger, Internet-savvy generation, as opposed to the conservatives who backed his opponent, Lee Hoi Chang. On the morning of the election, Roh supporters launched a massive campaign, sending e-mails and text messages to more than 800,000 people, urging them to vote. The use of both technologies is attributed by many as one of the main reasons Roh came out on top.

    More here 

     

    The Wiki Toolbox: 30+ Wiki Tools and Resources


    (* Source: Livia Lacolare *)


    wikitoolbox3d.PNg

    Wikis, sites that can be collaboratively edited, are among the most popular tools for groups working together online. We’ve rounded up 30 of the best sites and resources - most of them free or low priced.

    Hosted Wikis

    pbwiki_logo_2.jpg

    PBwiki - create your personal wiki in less than 30 seconds with this easy online service. Special solutions for educational, business and personal use.

    OttoWiki - build up your personal wiki to track projects or collaborate on documents online.

    WikiSpaces - create simple web pages that groups, friends, and families can edit together.

    WetPaint - build up public and private wikis and join one of the largest wiki communities.

    ServerSideWiki - create a web-hosted wiki specifically designed for extremely fast load times.

    StikiPad - a hosted wiki solution that gives you an easy way to organize your information and share it with others.

    Netcipia - create free private wikis and blogs and invite your coworkers, familiy and friends.

    Ziwiki - build up a free wiki site and collaborate with a large community of users.

    Near-Time - create and customize collaborative wikis for your business, customers and friends.

    LittleWiki - set up free public and private wiki pages that anyone can edit.

    TiddlySpot - get your wiki with no installation required and make it private or public.

    ProjectForum - create hosted wikis to share, discuss and review ideas collaboratively (self hosted version available too)

    Socialtext - build up a wiki in a few seconds. Different plans available for enterprises and smaller groups.

    WikiBios - create a wiki page and edit your own biography. You will become part of a large social network.

    Wiki - create free wikispaces of up to 5 members each with 25MB storage.

    Wikidot - free and professional wiki publishing, collaboration and communication solutions.

    Zoho Wiki - create free hosted group wikis and edit them collaboratively.

    Wik.is - create public or private wikis and easily integrate them with your existing website.

    JotSpot - popular wiki creation service that is momentarily suspended after having been acquired by Google.

    Wikia - a community of users that create, share and discover topics they are passionate about through wikis.

    EditMe - wiki hosting service that helps non-technical users to quickly and easily build editable web sites.

    Versionate - create collaborative spaces where you can share information and review it with other people.

    Self-Hosted/Open Source Wikis

    confluence_wiki_software.jpg

    ProjectForum - software to create wikis to share, discuss and review ideas collaboratively (hosted version available too).

    Kwiki - wiki software with over 200 plugins that let you customize the look of your wiki.

    XWiki - open source wiki released under the LGPL license

    Twiki - enterprise collaboration platform and knowledge management system based on wikis.

    OpenWiki - software that lets you create workspaces that can be collaboratively edited by anyone or by selected users.

    MediaWiki - free software wiki package originally written for Wikipedia. It’s available for everyone to use.

    Confluence - enterprise wiki software that makes it easy for your team to collaborate and share knowledge.

    Wiki Search / Browsing Tools

    wikiseek_logo_2.jpg

    Gollum - a fast and user friendly tool that lets you browse through Wikipedia.

    Qwika - search articles in Wikipedia with this tool that bridges the language gaps.

    Wikiseek - another interesting service that lets you search items within Wikipedia.

    WikiWix - search engine specialized in searching content within Wikipedia.

     

    July 16, 2007

    Could Barbie Girls Become The Largest Virtual World?

    (* Source: Duncan Riley *)

     

    barbie1.jpgMattel’s virtual world Barbie Girls hit the 3million user mark in its first 60 days and is growing at the rate of 50,000 new users a day, according to a report from the Scientific American.

    To put that in perspective, Second Life took 3 years to get to 1 million registered users. At its current growth rate, Barbie Girls should pass the number of Second Life registered users between November and January based on Second Life’s existing growth rate. Barbie Girls would also pass World of Warcraft around the same time as well*.

    Barbie Girls allows users to customize Barbie dolls, dress them up, create virtual homes, adopt pets and chat with other users. The service is free to play with a revenue model focused on the purchase of virtual goods.

    Saying this is a crowded space is probably now an understatement. Competitors include Cyworld, Zwinktopia, Stardoll, Haboo Hotel, Web Kinz, Club Penguin, Gaia Online, Neopets and others.

    It would be easy to dismiss an offering like Barbie Girls (feminists are probably going to roll their eyes at the whole concept) and yet 3 million registered users in 60 days does say one very, very clear thing: virtual worlds are going mainstream and the user base is dramatically shifting from being predominantly male to majority female. That shift isn’t quite as important now as it will be in the next 5-10 years as those playing Barbie Girls grow into adults; simply the next generation of online gaming and virtual world users will not be dominated by men.

    *WOW figures of 8.5million users are paying, regular users where as the Barbie Girls figure would be registered users as opposed to regular players. Barbie may have a much lower regular player figure as Second Life does.

    Manpower launches island in Second Life


    (* Source: Cristina Ledesma *)

    manpower_secondlife.jpgManpower Inc. announced the launch of the Manpower Island in Second Life, the online virtual community. Manpower Island is a place where job seekers, employers and entrepreneurs can come together in an interactive forum to learn about and explore the World of Virtual Work, share ideas and identify new opportunities in traditional and non-traditional meeting spaces ranging from an amphitheater to a relaxing spot on the virtual beach. Built as a learning community, Manpower Island features a variety of virtual work resources, including an orientation trail to teach “newbies” how to move around, interact and teleport around Second Life; and a series of work-related stations offering advice on creating a virtual resume, preparing for both Real Life and Second Life job interviews, obtaining appropriate attire and finding a job in the virtual world.

    Manpower has developed a short informational video about the World of Virtual Work. The video examines how, in an environment of global competition, virtual work has become a powerful way to connect skills and demand, regardless of the distance between them.

    Sony Computer Entertainment America unveils details for Playstation Network

    ( * Source: Minic Rivera *)

     

    playstationnetwork-1.jpgSony Computer Entertainment America Inc. announced new games and services for its Playstation Network, an entertainment network aimed at delivering innovative content and community to a worldwide audience. SCEA unveiled new features for the highly-anticipated PlayStation Home, a 3D community-based service set to revolutionize the broadband entertainment world, and announced new content for its Playstation Network.

    “Our goal is to deliver the most compelling entertainment experience to our PlayStation fans through Playstation Network,” said Jack Tretton, president and CEO, SCEA. “The interactive content sharing features of PlayStation Home, combined with the library of innovative downloadable games and entertainment, truly push the boundaries of our customer’s imaginations and deliver on the promise of an integrated content and community service.”

     

    Gadgets may help merge virtual reality

     (* Source: Mark Baard *)

    That hipster you always see talking into his Bluetooth headset might soon be able to use a similar device to leap into Second Life without even stepping out of line at Trader Joe's.

    The company behind Second Life, Linden Lab, hopes to introduce hand-held and wearable systems that act as gateways between the real and virtual worlds. Linden Lab and other virtual worlds also are developing versions that run on existing mobile phones.

    Researchers at a recent virtual worlds conference at MIT said that special eyewear, display "badges," and speakers worn about the neck will allow us to live more fully through our avatars -- those idealized versions of ourselves that typically boast better proportions than the saggy originals.

    Second Lifers wearing the gadgets will be able to attend "in-world" parties and gallery openings, whether they are sucking down beers at Cornwall's or stuck in Fenway traffic. Motion detectors and other sensors in the devices will also show your virtual mates what you are up to in the real world.

    It might sound like public safety officers will need to shift focus away from the risks associated with driving while chatting on cellphones to the inherent dangers of operating in two realities at the same time. But conference participants said such concerns are premature.

    "It's like you're not going to be allowed to be in a virtual world while driving in the real world," said Robert Sutor, vice president of open source and standards at IBM.

    Linden Lab vice president Joe Miller described one of the early products that will bridge the two worlds as a wearable box that creates a "3D sound field" that allows the wearer to hear voices from his virtual world without completely shutting out the real people around him.

    The prototype speaker device presented to Linden recently by a developer "is not ready for prime time yet but it's working pretty well," said Miller, speaking at "Virtual Worlds: Where Business, Society, Technology & Policy Converge," sponsored by MIT and IBM.

    Linden is encouraging open source developers to create client software for mobile devices. And Blizzard Entertainment, creator of the online multiplayer game World of Warcraft, is hiring developers with experience in Symbian and Adobe Flash Lite for its mobile interface initiative.

    Conference participants said cellphones are likely to be the first mobile devices to create two-way connections between real and virtual reality.

    More here:

    MySpace Outperforms All Other Social Networking Sites


    (* Source: Businesswire.com *)

    The Industrys Leading Social Networking Site Sees Non-Stop Growth In Unique Users and Page Views and Continues to Dominate Time Spent

    Teens Rank MySpace as Strongest Social Networking Brand

    LOS ANGELES--(BUSINESS WIRE)--MySpace today announced that it is outperforming all other social networking sites according to multiple metrics. Americas leading and most trafficked website has crossed the 70 million active monthly unique user mark in the United States, meaning that nearly one in four Americans used MySpace last month, according to newly released data from comScore MediaMetrix.

    comScore MediaMetrixs new data shows that users are more engaged on MySpace than on any other social network; the site gained two billion page views from May to June. Total time spent on MySpace by users is three times its closest competitor and the site continues to lead in average minutes spent per person per month with more than 200 minutes on average, according to comScore. Additionally, among teen Internet users MySpace ranks as the brand with the highest overall Differentiation and Brand Stature, according to Young and Rubicams industry standard BrandAsset® Valuator.

    A report issued yesterday by Forrester shows that nearly 80% of 12-17(a) year olds use MySpace at least weekly which is four times more than any other social network.(b)

    This is just the beginning of MySpaces evolution and were excited to see the continued growth and engagement among our users, said Chris DeWolfe, CEO and co-founder of MySpace.

    Whether uploading a video, registering to vote, or catching up with friends, MySpace continues to be a central part of peoples lives.

    MySpace is clearly leading the social networking category with the largest, most engaged audience as compared to all other social networks, said Jack Flanagan, executive vice president of comScore Media Metrix. Our data also shows that MySpace continues to grow at a strong pace.

    MySpace is in a unique position as one of the strongest, most valued brands in the highly coveted teen audience, said Ed Lebar, managing director of BAV Consulting. Our BrandAsset® Valuator showed MySpace as outpacing all other social networks and portals in terms of brand Differentiation and Energy.

    comScore MediaMetrix Data Overview

    The latest data from comScore MediaMetrix shows that across four different user engagement metrics users are more engaged on MySpace than on any other social network:

    Average Visits per Visitor

    • MySpace users visit the site 20% more often than the closet competitor in the social networking category

    Average Minutes Per Visitor

    • MySpace users spend about 10 minutes more each month on the site than the closest competitor in the social networking category

    Total Monthly Minutes Spent

    • MySpace has 3 times more minutes on the site than its closet competitor in the social networking category

    Average Daily Visitors

    • MySpace gets 3 times more visitors on the average day than its closet competitor in the category

    In addition to domestic growth, MySpace is experiencing strong international growth and has plans to expand into 10 additional countries in the next year. MySpace currently has localized communities in 18 countries and 7 languages including France, Germany, Australia, Ireland, Spain, Italy, Mexico, Switzerland, Austria, Canada, Netherlands, New Zealand, Japan, Sweden, Austria, Latin America and the United Kingdom. By visiting MySpaces online global map, users are empowered to log on and view their profile through the lens of any of country or language http://www.myspace.com/index.cfm?fuseaction=InternationalMap.

    More here

    Blogging Toolbox: 120+ Resources for Bloggers


    (* Source: Mashable *)

    Blogging Toolbox

    An aspiring blogger can be overwhelmed with the vast amount of resources, tools, and advice for bloggers available on the net. While in no way definitive - there’s simply too much going on in this space to cover it all - we did our best to bring you a comprehensive list of blogging resources, which should be equally useful to beginners as well as veteran bloggers. Enjoy.

    WordPress

    WordPress Themes

    ThemeViewer - The number one location to find WordPress themes to make your page cool, which you will most certainly want to do.
    Templates Now - A smaller collection of WordPress themes, but still worth your while to check out.
    TemplateMonster - If you want more professional quality themes then this site can be useful. They offer extremely high quality themes that you can purchase
    for WordPress.
    Wordpress Themes - a neatly categorized site with a huge selection of themes

    Best WordPress Plugins

    feedburner-logo.png

    Akismet - The best blog comment spam prevention plug-in. Ships free with WordPress, but you still have to turn it on and keep it updated.
    Wordpress Backup - an absolute must if you want to keep your archive in case of something going wrong
    WP Cache - if your blog ever experiences a burst of traffic, you’ll be thankful you have WP Cache
    Sitemap Generator - everyone who cares about SEO (and that should be everyone) should have this one
    Preview Pane - If you upgrade/install WordPress 2.2.x, the Preview Frame has gone missing, as the developers decided to leave it out, and it is a vital tool on checking your posts, so this plug-in restores that functionality.
    Facebook Photos - A nice WordPress plug-in that allows quick access to your Facebook photos and the ability to integrate them in to any post within WordPress with ease.
    Flickr Photos - Same as Facebook Photos, but for use with a Flickr account.
    Related Posts - This plugin lets you display all the posts you have written on the same subject near each post. It increases the chance that a visitor will spend more time browsing your blog posts.
    Feedburner Feed Replacement - sooner or later, most people switch to Feedburner for their RSS needs. This plugin redirects all the RSS feeds on your blog to the Feedburner one. Might cause problems with Technorati.
    Ultimate Tag Warrior - an advanced solution for all your tagging problems.
    Adsense Deluxe - a great way to manage AdSense ads on your blog.
    Super Archive - Creates a great dynamic archive for your Wordpress blog posts.
    Stat Traq - Get detailed statistics in a very effective graphical format.
    Sociable - adds all those cute tiny icons for easy social bookmarking
    LightBox 2 - A fade effect that you see on a myriad of blogs you visit these days where you click the image, the background fades and then the image itself displays in full view. A very nice effect to have.

    Wordpress Plugin repositories

    Official Wordpress Plugins Site - The official Wordpress plugin repository is actually one of the best lists of its kind out there
    Wp-Plugins - a comprehensive list of Wordpress plugins
    Wp Plugins DB - another large database of plugins for Wordpress
    Weblog Tools Collection - an often updated site bringing you the latest Wordpress plugins as they arrive

    Movable Type

    movable type

    Movable Type Styles

    Style Library -If you are looking for a way to make your Movable Type blog look fresh, then look no further.
    The Style Contest - A collection of Movable Type Styles created from contests to create the best styles. Only the best is here.
    Style Generator - Use this if you wish to take things in to your own hands and
    create your own Styles for use with Movable Type.

    Best Movable Type Plugins

    MT Notifier - This plug-in gives you a great amount of control of notification options for your users and helps with keeping your users connected to your Movable Type blog.
    InlineEditor - No more clicking through 3 or more pages to edit your posts on Movable Type, this plug-in allows you to edit through Ajax technology right on the same page as your post.
    MT Blogroll - If you want to link to your favorite blogs and sites, then you need a “blogroll” (collection of links to sites and other blogs), and this plug-in solves this problem with providing you the ability to create and manage as many “blogrolls” as your heart desires.

    Movable Type Plugin repositories

    Official Movable Type Plugin site - a comprehensive alphabetical list of Movable Type plugins

    Blog Hosting Solutions

    Dedicated & Shared Hosting Services

    Dreamhost - Offers a lot for a very small amount of money.
    CirtexHosting - Hosting plans starting at as little as $2.
    BlueHost - Another affordable hosting solution.
    HostGator - Cheap shared personal hosting.
    Media Temple - Grid based hosting; known to be able to sustain lots of traffic.

    Paid Blog Hosting Services

    TypePad - If you are a MovableType fan, then TypePad is the premiere service to be using to host your blog.
    Blogsite - An enterprise level blogging and publishing platform. Multiple blogs can reside withing one blogsite. Amazing SEO visibility.

    Free Blog Hosting Services

    WordPress - WordPress allows you to create and host a blog on their own servers and you can display it to the world. You don’t get as much customization and functionality as if you have it hosted on your own server (for example, advertising is not allowed), but it is still a very good way to blog without paying money.
    Blogger - A service owned by Google, Blogger is a way to have your blogs hosted for free and you can post as much as you want. It allows Google’s AdSense to be used.
    Xanga - iXanga is a lively community of online diaries and journals. Users create their own profiles and there are many opportunities to interact with other users.
    LiveJournal - LiveJournal is excellent if you wish to blog on a personal level and join a community and share your blogs among friends.
    Vox - A new contender to the arena but Vox is a very nice and powerful blogging tool; not to mention free!; You receive many social experiences with this option as Vox is based heavily on community based blogging.
    Tumblr - Tumblr is great if you don’t have time to blog, but still want to share something now and again. It lets you easily post videos, pictures, links, and of course you can write there too.

    Mini-Blogging Services

    Jaiku - Jaiku allows you the ability to post “mini-blogs” which are short blogs (usually under 140 - 160 characters in length) about whatever you decide. Jaiku also allows you to link together content from other services and social sites that provide RSS/ATOM feeds and they can be displayed as well.
    Twitter - Twitter lets you say what you are doing in 140 characters or less. Recently new features have been added that have made it into a great communication tool.

    Mobile Based Blogging

    TextAmerica - A way to blog on the go. You blog with service by adding photos to your mobile blog and then later on you can add text descriptions and people
    can see your world on the go.
    Twitter - Twitter also has solid support for blogging from mobile devices.

    Tips & Advice

    About

    Blogs about Blogging

    About.com Weblogs - Professional blogger / freelance writer Deborah Ng covers a wide range of blogging topics for all levels of blogger, but is especially good for new bloggers.
    Advanced Business Blogging - Two people who are really making money with blogs and new media and showing others how to.
    Blogging for Business - Ted Demopoulos focuses “on practical business implications and uses of new media and technologies, including Blogging and Business, pod-casting, and other ‘Cool Internet Stuff’.”
    Andy Wibbels - The author of Blog Wild! puts emphasises blogs for small business marketing, but his tips are useful for all bloggers.
    Problogger - Darren Rowse is the definitive guide to making money with your blog.
    MasterNewMedia - A site about independent publishing and social media which publishes articles showing how to create effective blogs and improve online marketing strategies.
    Copyblogger - a great resource of no-nonsense information for bloggers (and everyone else who wants to learn how to write well)
    DailyBlogTips - a place where you can find useful tips to improve the quality of your blog. Updated daily.
    Blogging Pro - news, tips and technical support for bloggers.
    Blogs in Education - a great list of useful resources aimed at those who want to use blogs for educational purposes.

    Tips

    10 Most Practical Blogs for Entrepreneurs - No philosophy, theory or personal rants/raves/ramblings here - just practical tips for business
    owners.
    Twenty Usability Tips for Your Blog - Tips for increasing the usability of your blog for your users which can lead to new and returning readers.
    Big list of blog search engines - a very detailed resource for blog search engines.
    Search Engine Submission Tips - an interesting list of techniques and strategies you can use to make your blog appear in relevant search results.
    How to Make Money From Your Website - a practical guide that explains the differences between the different advertising systems that you can use on your blog.
    25 Tips To Optimize Your Blog For Readers & Search Engines - useful tips that help your blog stand out from the crowd.
    Research, Promote And Monetize Your Online Writing: A Blogger’s Guide To Twitter - a great guide by Michael Pick that shows you how to get the best out of
    Twitter.
    25 Tips for Marketing Your Blog - a detailed list of tips to help bloggers optimize their site for online marketing.
    9 Lessons for Would-be Bloggers - Joshua Porter shares interesting lessons he learned in 7 years of blogging.
    Weblog Usability: The Top Ten Design Mistakes - Jacob Nielsen writes down a list of the worst things you could do on your blog.
    How to Become a Freelance Blog Writer - Leo Babauta shows how to become a freelance blog writer and get rewarded.
    How To Prevent Running Out Of Blogging Steam - Did you run out of words? Here is what you can do when you have to face a situation like that.
    13 Tips To Get Your Blog Noticed - a list of short tips to make your blog shine among the others.


    Blogging Forums & Sites

    bloggst

    Blogger Forum - This site has a nice forum with plenty of resources for helping you on your beginnings in blogging.
    Bloggst - a fairly new community devoted to bloggers, and blogging, with howtos, interviews and other resources.
    True Blogging - a forum completely dedicated to bloggers, blogging resources and blog monetization.
    Blogger Talk - great resource for bloggers who want to share their experiences.
    Bloggeries - a community for bloggers from all over the world to gather and discuss their blogs.
    Webloggers - forum on marketing blogs, software for bloggers, blogging news and mobile blogging.
    The Blog Herald - a source of blog and blogging related news for bloggers.

    Blog Tools and Resources

    technorati

    Blog Search Engines

    Technorati - One of the most popular search engines for blogs; its top list is one of the most often cited metrics on the Internet.
    Sphere - a blog search engine that offers a contextual widget which shows related posts from other blogs.
    Google Blog Search - A very simple blog search engine. It’s basically Google Search that only looks through blogs and comments on blogs.
    Ice Rocket – A Google-like blog search engine.

    Blog Top Lists

    RSSTop55 - the most comprehensive list of blog top lists and blog submission sites on
    the net.

    Blog Statistics & Analysis

    StatCounter - A completely free statistics and analysis tool for tracking your blog’s numbers.
    Site Meter - Site Meter comes in two flavors, Site Meter Basic and Site Meter Premium and this service offers advanced analytics of your site statistics.
    AWStats - A free and open-source alternative to track your site statistics.
    Feedburner - A wide range of tools to spiff up your RSS feed, including HTML preview, geotagging, merging link and photo feeds, password protection, and one of our favorites - a customizable GIF-based headline animator. They can also insert ads into your feed and have both free and premium analytics.
    Alexa - Alexa has the statistics for all of the internet and it lets you compare your blog to another.
    Google Analytics - a free, full-featured (albeit a bit slow) analytics program from Google (ex. Urchin).
    MeasureMap - another free tool for detailed analysis of your blog’s visitor habits

    Blog Monetization

    paypal

    PayPal - PayPal allows you to set up a donations system on your site. Your readers can click a button that will bring them to a page where they can send you some cash.
    Chitika - Contextual interactive CPC advertising. Requires more screen real estate than AdSense, but tends to have higher click-through rates and payout rates.
    LinkAdage - Text links and text advertisements to generate revenue from your website by way of bidding, brokering, and exchanging text advertisements.
    Txtswap - If you want to exchange text links to try and bring in more users, and in turn raise the potential to gain income, this is another service to try.
    Google AdSense - Almost certainly the largest single source of income to bloggers worldwide. Pay per click and per view.
    Yahoo Publisher network - pay per click ads, similar to Google AdSense.
    AdBrite - Get paid for text link advertisements on your blog.
    Text Link Ads - One of the leading suppliers of text link advertisements.
    BidVertiser - an advertising system where you set the bids for pay per click ads.
    ReviewMe - a marketplace for paid blog reviews.
    PayPerPost - another marketplace for paid blog posts; often criticized, not only because of the idea of paid blog posting, but also due to the fact that they don’t require full disclosure on paid posts.
    BlogBurst - get your blog syndicated by the bigtime media; best blogs get paid for their content.

    Spreading The Word

    Reddit - Social content site with focus on fun stuff, politics, science; sometimes, anything goes. Witty descriptions are obligatory.
    ClipMarks - A service that allows you to save and share “clips” from web pages.
    Digg - Social content site that likes technology-related content; especially Google and Apple related. Promoting your own blog - especially too aggressively - on Digg is not a good idea.
    Blogmarks - another “clipping” service for saving and sharing links from the web.
    Newsvine - Social news site with plenty of options and features
    Netscape - Netscape’s social news portal, less oriented towards technology than both Digg and Reddit
    Del.icio.us - If you need to share bookmarks or you want people to tell you about websites, Del.icio.us will allow you to do that.

    Misc. Tools

    MyBlogLog - Possibly the coolest blog community building tool around. Doubles as a simple analytics tool.
    BlogRolling – Blogroll manager.
    PollDaddy - cool polls for your blog.
    BlogPolls - another provider of free polls for bloggers
    Favicon Maker – simple service that enables you to easily create a favicon from an image.
    Qumana - a desktop blog editor for Mac and Windows.
    Blogjet - another desktop blog client, works only on Windows.
    Blogarithm - enables you to track all your content at one place.
    GeoLoc - a widget that shows your visitors’ locations on a world map.
    JunkIWant - display your Amazon wishlist as a widget on your blog
    BlogSticker - create stickers for your blog.
    MyOpenId - enables you to identify yourself for various online service, using your blog address.
    BlogFlux tools - several cool tools for bloggers.
    ImageShack - free photo hosting service.

    RSS & Aggregation Resources

    RSS

    Everything related to this topic is covered in our previous big feature, the RSS toolbox.

    The following Mashable authors contributed to this article: Stan Schroeder, Livia Iacolare, Rodney Rumford, Scott Allen, James Mowery, Todd Carter, Ben Gold


    July 13, 2007

    Podcasting Toolbox: 70+ Podcasting Tools and Resources

    (* Source: Mashable *)

    July 4, 2007 — 09:07 AM PDT — by Mashable TeamShare This

    podcastingtoolbox.PNG

    Podcasting may not have lived up to the early hype, but with iPods and other MP3 players still selling like crazy, the potential audience for these audio shows is huge. We’ve compiled a monster list of 70+ tools and resources for podcasters and wannabes.

    Podcast Creation Guides

    How To Create a Podcast - About.com’s step-by-step tutorial for podcast beginners.
    iLounge Guide to Podcast Creation - another guide for creating your own podcast for absolute beginners.
    Podcasting Legal Guide - find about legal issues relevant to podcasting in this Creative Commons guide.

    Podcast Hosting, Sharing and Networking (Free)

    odeo12.PNg

    Pickstation - A Digg for podcasts and music.
    Collectik - “Mixtapes for podcasts”: find, share and organize podcasts.
    Podbean - Free podcast hosting and publishing.
    Castpost - Free hosting for audio and video clips.
    HeyCast - A tool to create video podcasts. Essentially, HeyCast creates RSS feeds from any existing video files on the web. It doesn’t provide hosting or sharing features.
    Blubrry - A podcast network that lets you create a podcast and browse the podcasts of others.
    Evoca - “YouTube for voice recordings”: create audio recordings from your computer mic, your phone or Skype, share them with others and embed them on websites.
    ThePodcastNetwork - A network of podcasts on a range of topics including business, entertainment and comedy.
    MyPodcast - podcast hosting solution offering unlimited storage, bandwidth, and free templates for your podcasts.
    PodServe - this service is still in alpha stage, but everyone’s invited to try it out. It offers a hosting space for your podcast and a directory of user-created podcasts.
    PodcastPeople - a service that enables you to post text, audio and video materials to your own customized show, and even earn some income from it through sponsors.
    PCastBaby - free podcast hosting service offering 10MB of storage space and unlimited bandwidth.
    Podomatic - create, find and share podcasts with this free service.
    Blubrry - create your podcast on Blubrry; browse through other podcasts and create your personal playlist.

    Podcast Advertising

    Podango - get free unlimited hosting for your podcast and share ad revenue with Podango 50/50.
    Podbridge - Provides podcast metrics and advertising.
    Podtrac - a service that connects podcasters with advertisers.

    Audio Tours

    tourcaster.PNG

    TourCaster - Find audio tours of your favorite cities and download them to your iPod.
    iAudioGuide - Find audio guides for major world cities and download them to portable devices.

    Video Podcasting

    Veodia - Create live TV shows and convert them to video podcasts.
    Blip.tv - A “video podcasting” service. Broadly similar to YouTube, but the focus is on independent creators, who get a share of revenue.

    Mobile Podcasting

    yodio.PNG

    Podlinez - a simple service to listen to podcasts on your phone.
    Gabcast - Record podcasts straight from your phone.
    Yodio - Record audio from your phone, add photos and captions.

    Text to Podcasts

    odiogored.PNg
    BlueGrind - Converts text (especially blogs) into podcasts.
    Feed2Podcast - Convert any RSS feed into a podcast.
    Talkr - Convert blogs to audio podcasts.
    Odiogo - convert RSS feeds, text articles and blog posts to podcasts.

    Podcasts to Text

    CastingWords - a podcast transcription service that converts podcasts to text for $0.75 minute. It employs human transcribers.

    Podcast Directories

    ycasts.PNG

    Grepr Podcasts - A directory that makes recommendations by finding patterns in your interests and comparing the interests of others.
    Yahoo Podcasts - Explore podcasts, listen to them, subscribe to them and even create your own.
    MobilCast - directory of podcasts and radio shows, complete with playlists.
    PodcastAlley - a podcast directory with over 30,000 podcasts. Maintains a monthly top list.
    DigitalPodcast - a simple, categorized podcast directory
    Podcast.net - a very comprehensive podcast directory; contains tens of thousands of podcasts.
    PodcastDirectory.com - a directory of podcasts with a top list, a list of featured podcasts, and categorization.
    PodcastDirectory.org- a simple directory with a very clean layout.
    Podfeed.net - on Podfeed you can host and share your podcast, find podcasts, as well as read and write podcast reviews.
    iAmplify - A premium directory where you pay to download self-help podcasts.
    Earkive - Directory that lets you listen to podcasts on your phone (mobile or landline)

    Live Podcasting

    talkshow12.PNG

    Talkshoe - Create your own live talkshow or interactive podcast.
    Waxxi - Audio shows streamed live, mainly with notable technologists. Once recorded, the live shows are available as podcasts.
    NowLive - A social network that lets anyone create a live, interactive talk show. Stickam for audio, in some ways.

    Podcast Hosting (Premium)

    PodcastSpot - Offers both free and premium podcast hosting.
    SwitchPod - a podcast hosting service, with unmetered bandwidth, statistics and even some promotional opportunities.
    Hipcast - create audio, video materials and podcasts and post them to your blog.
    Libsyn - Liberated Syndication will host your podcasts for a modest monthly fee.

    Podcast Search

    podzingerblack.PNG

    Everyzing - Audio and video search engine.
    Podscope - an audio and video search engine that searches the words spoken in podcasts.
    Pluggd - Discover and share podcasts, and search for specific parts of podcasts using advanced search technology called HearHere.
    PodNova - Podcast search and community.

    Podcast Forums

    Podcast Alley Forum - a well visited forum on everything related to podcasting.
    DigitalPodcast Forum - a good forum for promoting your podcast.
    World Podcast Forum - a fresh forum about podcasting.

    Podcast Creation Software (Offline)

    wildvoice1.PNG

    Propaganda - Create professional podcasts including background music, jingles, crossfading and more. Windows only. Free trial, $49.95 to buy.
    Audacity - Free, open source software for recording and editing audio. Versions for Mac OS X, Windows, GNU/Linux and other operating systems.
    Adobe Soundbooth - Advanced audio editing from Adobe. Windows and Mac. Free trial, $199 to buy.
    Wildvoice Podcast Studio - Record audio, add music and sound effects and upload to Wildvoice.com or other sites. Windows only.
    SnapKast - Podcast creation for Windows. $79.99.

    Podcast Creation Software (Online)

    Odeo - Perhaps the most popular podcasting platform. It allows you to record audio within your browser, embed it anywhere and create your own audio channels.
    Hipcast - Record high-quality audio right through the web browser or your phone. No additional software needed.
    Gcast - Record, mix and broadcast your podcasts. You can record messages by phone and upload MP3 files from your computer.
    Podomatic - This site lets you record video and audio online directly from your browser. You can also receive in line calls from listeners wanting to leave voice comments.
    ClickCaster - create, broadcast and sell your very own radio shows and podcasts. You can record audio right from your browser or upload an existing MP3.
    Wild Voice Shout Recorder - Online service that lets you record audio files through an intuitive interface but doesn’t let you edit them or add special effects.

    Miscellaneous Podcast Tools

    Enablr - make your podcasts indexed and searchable.
    PodShow - a network that brings audio, video, podcasts, and music to your computer, iPod, mobile device, or television.
    Divicast - enhance your podcast with images and text and share it with everyone.
    Divvycast - where podcasting and music meet. Helps bands to create podcasts.
    Podbop - Find bands in your city and download free MP3s to your iPod to preview their music ahead of the show.
    Noisely - Enter a subject you’re interested in, and Noisely serves up a selection of podcasts you’ll like. Press play, and all the ‘casts stream continuously until you stop them.

    July 12, 2007

    Pet Shop boys to play live in Second Life



    (* Source: Del.icio.us *)


    The online virtual world Second Life is hosting a free festival through their site on Saturday 30th June. This will be the first festival of its kind and a "truly unique online experience" so the pressrelease reads we got from EMI. There will be live sets from Pet Shop Boys, New Young Pony Club, Tiga and The Aliens and DJ sets from Groove Armada, X-Press2 and Simian Mobile Disco across various stages. The easiest way to locate the festival within Second Life is to search for Second-Fest (the name of the festival) in the Second Life search field.

    More related articles

    Online Music: 90+ Essential Music and Audio Websites

    (* Source: Mashable.com *)

    onlinemusic90.PNG

    Online music has always been popular, and now social networks, peer recommendations and personalized radio stations are helping fans find bands faster than ever before. Here are more than 90 sites for musicians, fans, and everyone who enjoys music.

    Internet Radio

    Last.FM - one of the most popular music communities around, with personalized radio stations, a stunning array of social networking features, RSS support and lots more.
    Slacker - personalized Internet radio which offers a desktop version of the application and a hardware portable music player. Available only in the United States.
    ShoutCast - A large directory of Internet radio stations, categorized by genre. Streams work in Winamp.
    Live365 - A directory of web-based Internet radio stations - expect popups.
    Yahoo! Music - listen to Internet radio and watch music videos on Yahoo’s music portal.
    AOL Music - AOL’s take on internet radio. Offers music from XM as well.
    Pandora - a very popular Internet radio/community which brings you new music based on stuff you like. Works only in the US & Canada at the moment.
    Yottamusic - a huge music library boasting over 3.4 million songs, accessible from your web browser.

    Music Discovery Tools

    musicoveryshot1.PNg

    MusicMesh - browse through artists based on their similarities; find tracklists and reviews for albums.
    Blogmusik - browse through top lists and listen to popular artists for free.
    Musicovery - discover new music with this cool take on Internet radio.

    Social Networks

    See also: 12 of the Best Music Social Networks

    iLike - a community that lets you discover new music based on you and your friends’ tastes.
    PureVolume - a “MySpace for music”, albeit with a classier design.
    ProjectPlaylist - popular site for sharing playlists and posting them to other social networks.
    Imeem - another playlist-sharing community for artists and fans that also supports embedding of tracks on other social sites and blogs.
    MP3.com - the famous music site is now a social network similar to MySpace Music.
    iJigg - a place for indie bands and artists to post their music, which the users can download for free.
    MOG - a place to share your music and video library and exchange thoughts on music with others.
    Fuzz - discover new music; artists can sell their music, but there are also free songs to be found on the site.
    eListeningPost - convert your tracks into preview files, then sell them and keep 94% of the profits.
    ProjectOpus - Music community for indie bands, complete with widgets to post on MySpace and blogs.
    Rapspace.tv - social networking for rap and hiphop.
    Musocity - a music community with profiles for fans, artists, retailers and music venues.
    Haystack - social networking, playlist sharing and band profiles.
    Bandbuzz - find and rate music playlists in a Digg-like interface.
    Midomi - find songs by humming or singing the tune. Then explore profile pages and network with others.
    Buzznet - large pop culture community with news, videos, photos and member profiles.
    JukeboxAlive - Upload music and share tracks with friends. Bands can sell their CDs, write a blog and post events to a calendar.
    MusicHawk - track bands and see band-related news and reviews, as well as information on gigs and new releases.
    ReverbNation - social network connecting bands, fans and venues.
    MusicNation - find new music, watch music videos; if you’re an indie/unsigned artist, join for a chance to get exposure or even a record contract.
    Grooveshark - an online service that rewards you for sharing, reviewing, and discovering new music (currently in private testing - enter you email address on the homepage to be notified of the launch).
    Dopetracks - upload and share your tracks and beats, and record music online.
    Funk Player - a music sharing community where authors can upload songs, while everyone can bookmark, select, listen and comment on them.
    FIQL - social playlist sharing.
    Soundflavor - create playlists and share them with other users; meet people with similar taste and discover new music.
    FineTune - pick an artist and receive a custom playlist featuring music by that artists and other related artists.
    MusicMobs - browse through playlists and create your own in a simple interface.

    Music Sharing Applications and Widgets

    uPlayMe - a downloadable application that lets you meet people with similar music tastes.
    DotTunes - share your iTunes collection with friends through your web browser.
    Audiozue - A Mac OSX application that posts your recently-played iTunes tracks to your MySpace page or blog.
    Sonific - a music network where you can store the music you hold the rights to, and syndicate it to other sites with SongSpot widgets.
    Mediamaster - upload your entire music collection and access it from anywhere in the world. You can also publish this music via widgets to any website.
    BooMP3 - upload and share your MP3s; unlimited hosting.
    Goombah - an application that scans your iTunes library and connects you with like minded users.
    Maestro - upload your entire music library and access it from anywhere.

    Music Marketplaces

    iTunes - Apple’s overwhelmingly popular music download store is a service that requires little in the way of introduction.
    Amie Street - music market where music starts with free price, and the price increases as a track becomes more popular (the price never goes above 1 dollar).
    Emusic - one of the most successful “indie” music stores, with over 100 million DRM-free tracks sold.
    Bleep - high-quality MP3s with prices that are a bit high, but offering a great assortment of quality music.
    MP3 Tunes - an online music store offering 30,000 albums and some 360,000 songs in its catalog.
    Amazon - a soon-to-come music store which should have a huge assortment of music from big and indie labels alike.
    PayPlay.FM - choose between over 1.4 million indie music tracks, and buy them in either MP3 or WMA format.
    Beatport - a Flash-based music store with an embeddable player.
    Audio Lunchbox - choose between 2 million DRM-free songs in MP3 or OGG format.
    Indiepad - buy music from indie artists; if you’re an artist, sell music to people directly on the site.
    Indistr - another audio marketplace that connects indie artists with the listeners.
    Mtraks - an indie music marketplace with a very interesting and quite strong music collection in store.
    MagnaTune - here you’ll find an assortment of music from various genres, ranging from electronica, rock and chillout to metal & punk.
    Jamendo - an online music repository offering thousands of albums for free while still protecting the artists’ intellectual rights.
    Musicane - buy and sell audio, video and ringtones.
    Musiclovr - music search, recommendations and a store. Purchases are made via Amazon and iTunes.
    MySpace Music / Snocap - through Snocap’s embedded music stores, bands on MySpace sell tunes to the social network’s huge audience. Bands can also sign up for Snocap independently and sell music elsewhere.

    Jamming

    Ejamming - jam with other musicians and record music online.
    Kompoz - compose music with other musicians. Record a track, then invite other musicians to add their own instruments.
    Jamnow - a musical collaboration site where you can jam with other musicians. Jam sessions can be broadcast live.
    Indaba - listen to completed music or works in progress and give your feedback; join in the music-making sessions or start your own.
    JamJunky - have a song that’s not quite finished yet? Or, better yet, have a dozen? Organize them with JamJunky.

    Karaoke

    Singshot - the “YouTube of Karaoke”: record yourself singing along to popular music and listen to others doing the same.
    kSolo - sing along to backing tracks, and rate the recordings of others.

    Remixing

    Jamglue - remix your music online and listen to other users’ mixes.
    Splice - upload samples, remix them and post them for others to hear.
    YourSpins - mix your own version of your favorite track, share it and post it to your blog or MySpace page.

    Mobile Music Services

    Flotones - a mobile social network which allows indie bands and artists to sell their content for use on mobiles.
    Entertonement - a large directory of ringtones, with top lists and categorization for easier browsing.
    Mercora - a social radio network that enables you to search and listen to over 3.5 million songs; offers an application for listening to music on your smartphone.

    Music Charts

    chartu.PNG

    Billboard - home of the Billboard charts, with music videos and reviews.
    MTV’s music charts - MTV charts and videos. Videos playable only in the US.
    ChartU - a “Digg for music”: vote on tracks to boost them up the chart.

    Artist Databases

    Allmusic - probably the most comprehensive music database on the Internet. If your favorite artists aren’t there, well, then you’re listening to some pretty unknown artists.
    Pandora Backstage - artist profiles and discographies from the personalized streaming service. You can create a custom radio station straight from an artist’s page.

    Lyric Databases

    AbsoluteLyrics - Lyrics for all major artists.
    Hot Lyrics - huge alphabetized lyrics database. Hard to navigate, but lots of content.

    Music Search Engines

    Qloud - Music search meets social networking. Currently back in private testing once, but Mashable has a review here. The service that launches next may be substantially different, however.
    FindSounds - a search engine for sound effects and music instrument samples.
    Musipedia - find and listen to songs based on keywords you provide.

    Audio Conversion Tools

    zamzarshot.png

    Zamzar - converts all sorts of file formats, including several audio formats.
    Media Convert - a media converter with a huge amount of options.
    MediaConverter - a media converter that can be slow and needs polishing, but can sometimes yield really good results.

    Miscellaneous Music and Audio Tools

    Bluegrind - converts text to audio.
    BePopular - find gigs in UK and Ireland and get your tickets.
    Getabuz - create voicemail and audio e-cards online.
    iden.tify.us - can’t figure out where a certain melody comes from? Identify it with the help of this service.
    Houndbite - share funny audio clips from your life with other users, with the possibility to earn prizes.

    July 11, 2007

    Teen Spending and Web Usage up


    (* Source: Emarketer *)

    And they consider PCs more important than TV.

    Spending on and by teenagers will reach $208.7 billion in 2011, up from $189.7 billion in 2006, according to Packaged Facts' "The Teens Market in the US" report. The spending increase is expected despite an estimated 3% decline in the 12-to-17-year-old population by 2011.

    Teen spending will grow 3.5% annually to $91.1 billion in 2011, from $79.7 billion in 2006. Family spending on teens during the same period will grow 7% to $117.6 billion in 2011, from $110 billion in 2006.

    US Teen Spending*, 2006 & 2011 (billions)

    The study estimates the current number of teens in the US at 25.6 million.

    The study also contained an analysis of Simmons Market Research Bureau data, which found slightly over a quarter of all teens surveyed had placed an online order in the previous three months.

    More than half of teen respondents said the Internet had changed the way they spent their free time. Nearly one out of three said the Internet was their main source of entertainment.

    Don Montuori of Packaged Facts said, "Teens living in 2007 have never known a world without personal computers and the Internet. Teens are in the vanguard of the digital revolution in the media and marketing worlds, and they're helping to change the way media, marketing and advertising executives approach the American consumer."

    Underscoring the central place of the PC in teen lives, a March 2007 study by the Business Software Alliance and Harris Interactive found that 41% of teens considered the home computer the most important consumer electronic device used on a regular basis. TV was a distant also-ran by comparison, with only 8% of teens naming it as the most important consumer electronic device.

    Most Important Consumer Electronic Device Used on a Regular Basis according to US Tween and Teen Internet Users, by Age, March 2007 (% of respondents in each group)

    Virtual Worlds aren't just for reaching adults anymore

    (* source: Matthew G. Nelson *)

      Topic

    Lounge1    Lounge2    Lounge3

    Much is said about the increase in social network traffic among teens, but many tweens and teens are also heading into virtual worlds. Unlike social networks, these digital worlds allow users to interact with one another via 3D representations, or avatars. And unlike the most well known virtual world, Second Life, a number of virtual realms caters directly to a younger demographic.

    The space is still so new, there isn't a clear tally of the virtual world population; yet the number of registered users for kids and teen worlds is growing. Urban teen environment Doppelganger has nearly 150,000 registered members, while PG-13 site There.com has 1 million members, 70 percent of whom are between the ages of 13 and 26. Self-described "edutainment" site for tweens, Whyville, has 2.3 million users.

    "The audience in any given kids virtual is so small right now, but nonetheless the view is these things will grow rapidly in the next few years, so getting a grasp of this marketing knowledge is going to be important to have," said Joe Laszlo, senior analyst with Jupiter Research. "The short term benefit is the highly engaged audience….The long term view is these things will get bigger over time and become a more important social space."

    Adult-oriented Second Life maintains a laissez-faire approach to its virtual world, providing users the ability to purchase digital tracts of land or virtual currency with real world funds, and does not intervene in most transactions.

    This has opened the door for other companies to build virtual worlds with controls and regulations intended to protect children and appeal to parents. Such sites can be classified into three categories. Virtual worlds like Club Penguin, Disney's Toon Town, WebKinz and Nicktropolis mainly are for kids aged 8 to 14 or younger, while PG-13 regulated worlds like Doppelganger, There.com and MTV's Virtual Laguna Beach are for more mature users aged 15 and up. Finally, tween worlds like anime-oriented Gaia Online, and edutainment site Whyville straddle the line between the two.

    "It's reaching the new demographic that isn't watching television anymore. They are on the computer and this is what they do," said Dean Khial, vice president of business development and expansion for Kitson, a boutique clothing store. "From a business standpoint it's a great opportunity to reach a huge demographic, not only that knows Kitson, but the huge number that doesn’t know us that will learn about us through the virtual world."

    More here 

    Cooler Ways to Slay Your Opponent


    (* Source:Nick Wingfield *)

    Let the games begin.

    New videogame consoles from Sony Corp. and Microsoft Corp. made a splash when they went on sale during the last two holiday seasons, but many consumers sat on the sidelines waiting for prices to come down and better games to show up.

    Game makers hope to fix at least part of the problem next week, when they show off their new lineup at the annual E3 games conference in Los Angeles, where game companies pound the drums for products that will go on sale to the public by the holidays.

    [Guitar Hero III leads a pack of music-themed games.]
    Guitar Hero III leads a pack of music-themed games.

    The high-profile titles to be unveiled there may finally prod more gamers to buy the two most-expensive game consoles on the market, Sony's $599 PlayStation 3 and Microsoft's Xbox 360, which starts at $299. Among them: new versions of the blockbuster Halo and Grand Theft Auto franchises, the first to exploit the graphics horsepower of the Sony and Microsoft consoles that enable heightened levels of realism.

    The conference will also feature updated versions of familiar hits aimed at the most "hardcore" gamers, like Electronic Arts Inc.'s Madden NFL football game and Activision Inc.'s Call of Duty. But there will also be a special emphasis this year on easy-to-play games aimed at "casual" players, a market that Nintendo Co. has been courting with great success with its Wii console. One big new category publishers are rushing to exploit: music-themed games that allow users to play, dance and sing along.

      Guitar Hero III: Legends of Rock (Activision Inc./RedOctane)

    Xbox 360, PS3, Wii, PS2
     
     Rock Band (Electronic Arts/MTV Games)
    Xbox 360, PlayStation 3
     
     Jam Sessions (Ubisoft)
    Nintendo DS
     
     SingStar (Sony)
    PS3
     
     Boogie (Electronic Arts)
    Wii
     
    [A cityscape from Grand Theft Auto IV.]
    (Top to bottom) A cityscape from Grand Theft Auto IV.; The protagonist from Assassin's Creed.; A guitar controller for Rock Band.
     Dance Dance Revolution Hottest Party (Konami)
    Wii
     

    One unexpected development in the games industry has been the explosive popularity of games centered on music, a number of which feature clever game controllers shaped liked musical instruments. Guitar Hero kicked off the craze a few years ago by allowing non-musicians to play along with popular tunes by tapping colored buttons on the neck of a plastic guitar as matching colors flew by on screen.

    Guitar Hero III will feature songs by the Rolling Stones, the Beastie Boys and Pearl Jam, with an added bonus for people who buy the Wii, PS3 and Xbox 360 versions: a wireless guitar controller that will free up players from cords connected to their consoles.

    The product will face stiff competition from the original creators of Guitar Hero, who now work for MTV and are debuting a game called Rock Band, a title that will come with a guitar controller, drum-set controller and microphone.

    For players that want a simpler musical experience on the go, Jam Sessions turns Nintendo's handheld DS game player into a portable guitar. Players will strum their virtual guitars by scratching a pick across the DS's touch-sensing screen. SingStar, meanwhile, will allow PlayStation 3 users to do karaoke in the comfort of their living rooms, capturing their performances using a videocamera that attaches to the console. Users will be able to upload the clips to the Internet.

    There's even a new wave of dance games coming that take advantage of Nintendo's Wii, with a motion-sensing controller that lets users manipulate on-screen action by swinging their arms around in the air. Konami is coming out with a Wii version of its popular Dance Dance Revolution franchise that will allow users to engage in dance contests by moving their bodies around. EA is getting into the dance act with Boogie, in which players make customizable game characters called Boogs shimmy on screen.

    More here 

    Asheville paper sets up social media site for Smashing Pumkins stint

    (* Source:Mack Collier *)

    Over the last year or so, 'event-blogging' has become more popular. But the Asheville Citizen-Times is upping the ante as The Smashing Pumpkins roll into the North Carolina town for a 9-show gig.

    Susan Ihne explains:

    Music is not my forte. I had no idea who the Smashing Pumpkins were when they announced a nine-day play date in Asheville.

    Thank goodness for Entertainment Editor Tony Kiss, who quickly put it in perspective: This is a BIG deal.

    When the 8,478 tickets sold within minutes, I knew he was right.

    And then with $20 opening night tickets scalping for $950 or more, I decided I’d never doubt him again — at least when it comes to music....So, when Kiss puts his seal on a big deal, we start planning.

    Smashville.com

    A couple of weeks ago, we launched a social networking site called smashville.com to connect band fans from around the world.

    It’s where you’ll find our coverage — photos, video, audio and stories — of the band’s time in Asheville.

    Fans are invited to share their thoughts in blogs, photos and video at the site throughout the band’s stay. About 60 have signed up so far.

    Before each show, we’ll have a video of the smashing of something pumpkin. A ceramic pumpkin, a can of pumpkin filling, a frozen pumpkin pie, and a plastic pumpkin — whatever we can find.

     

     

    The paper ran an article yesterday claiming there were 'about 60' members signed up at the time. I just checked and the site says there's 182 now. Members have already added numerous pictures and videos of the band, mostly concert shots.
    I think this is another sign of how the social-media landscape is changing. People are more comfortable with these tools, and willing to experiment and play with them to see what happens. Good news for those that are willing to test the social-media waters, and another reminder that the clock is ticking for those who are still on the shore.

     

    Chinese Karaoke Goes Digital


    (* Source: Nextgreatthing.com *)

    For anyone that has ever lived in or around a Chinese community, they know how much they love Karaoke. Large parties will get together and sing in restaurants and bars, at home or in Karaoke Television Hotels (KTVs) where clients can rent out whole rooms for their parties to sing in.

    51mikesmall.pngNow a few Chinese websites have brought the phenomenon online, and their popularity is soaring. According to a story in the Beijing Morning Post, a new Chinese Karaoke site called 51mike.com has reached 2 million users so far. The site lets users stream music with or without lyrics, sing along, and even upload their own homemade music videos for voting. “51″ sounds like “I want” in Chinese, so the site is a pun for “I want the mike!”

    The temptation to embarrass yourself online for a little limelight is just aschinesebsb.jpg prevalent in the Chinese Youth Culture as everywhere else. Two young students at the Guangzhou Arts Institute, affectionately called the BackDorm Boys, gained fame by lip syncing songs by the Backstreet Boys on YouTube. They’ve since been seen on the Ellen DeGeneres Show and as spokespeople for Motorola. Look carefully, and there is even a nod to them in the pilot episode of the show “Heroes”.

    singing.jpg51mike is not available in English…yet. But similar American companies have been snatched up this year by large corporations like Yahoo (Bix), NewsCorp (kSolo), and EA (SingShot). PS2 developed a Karaoke game called Karaoke Revolution Party after the huge success of Guitar Hero. Even the Wii console is getting mic’d up with a new game called Boogie due to be released at the end of the year.

    From viral videos to websites and Wii games, Karaoke is primed for mass-consumption in the U.S. We’re glad that caught on rather than furniture humping and baby kicking (though we could see potential with the  remix).

    Vancouver Police to Recruit in Second Life


    (* Source: Tom Ivan *)

    The Vancouver police department is set to run a recruitment center in MMO Second Life in a bid to recruit tech-savvy individuals.

    ImageAccording to a Vancouver Sun report, the city’s police department is establishing a presence in the virtual world, staffed by officers in custom VPD uniforms and set to go live this Thursday.

     

    Kevin McQuiggin, head of the department’s tech crimes unit, said that the vast majority of all major crimes are technology related in one form or another, hence the department’s drive to recruit web and technology friendly candidates.

     

    "It's important for us, as an organization, to keep abreast of modern technology -- both from an educational standpoint and an outreach standpoint, and from an investigative standpoint," he said.

    "As we move into the future, we're going to need people who understand technology -- that are conversant with it, that understand the impact of it and understand how to use it.”

    While McQuiggin feels it is imperative to keep up with changing working conditions and embrace technology, he acknowledges that new realms of police operation will inherently come with new challenges.

    “It’s going to be interesting when we start to receive crime reports - you know, harassment cases or things like that - in the virtual world… How are we going to deal with them? Where does the crime occur? Where is the suspect? Where is the victim?

    "There are jurisdictional issues. Where does the crime occur? Where is the suspect? Where is the victim? We want accountability but if it's spread all over the world like that it makes it very difficult for us."

    Yahoo Launches Smart Ads

     (* Source: Tom Yvan *)

    Yahoo has announced the launch of Yahoo SmartAds, a new advertising platform that delivers tailored display ads to highly targeted audiences.

    The new service automatically converts creative campaign elements and offerings into highly customized and relevant display ads by delivering ads according to the Web surfer’s age, gender, location and online activities.

    An example given by Yahoo of the new service:

    “If a user is browsing for hybrid cars in Yahoo! Autos and has selected San Francisco as their default location in Yahoo! Weather, Yahoo’s SmartAds platform can assemble and deliver a display ad in real time that showcases a hybrid vehicle from a major auto brand, as well as local dealer information and current lease rates….providing a relevant experience to the user and allows the marketer to reach a user who is likely to become a customer.”

    Yahoo Smart Ads is the natural next step forward in contextual advertising delivery. The new service will drive new business to Yahoo, however improved targeting alone does not create a market leader; it’s only one part of the contextual advertising jigsaw puzzle. Scope is still Google’s key selling point; as long as Google offers a superior inventory, Google will continue to lead the field. Yahoo Smart Ads will drive further innovation in the space; Google is bound to offer a similar service in response, and ultimately this is good for all advertisers.

    Coke to launch mobile social network for teens


     (* Source: Reuters *)


    Coca-Cola is creating a virtual teenager hangout like Facebook and MySpace.com but on mobile phones, to lure more youths to its brand.

    Eyeing the success of mostly desktop computer-bound teen social sites, Coca-Cola said it is creating a mobile-phone network under its Sprite brand where members can set up profiles, post pictures and meet new friends.

    Coke, part of a growing group of advertisers putting ad campaigns on mobiles, will make the US site available to web-ready phones on 22 June. A similar site launched in China last week. And Coke is eyeing markets in other regions such as Latin America.

    Mark Greatrex, senior vice president of marketing for Coke, said the company "needs to continue to recruit future generations of consumers". "Mobile marketing is absolutely where it's at for us going forward," he said.

    News Corp's MySpace, the leading teen social site, is available on some mobile phones. But its nearly 67 million monthly unique visitors in the US mostly access the site on computers, as web use on mobile phones has been hampered by small screens and high fees.

    Coke, the world biggest soft drink maker, hopes to overcome such mobile web barriers by tailoring the format of the service to be used more easily on mobiles and by offering free content.

    The company would not say how much the project costs.

    Coke will also use the site to promote Sprite through free music and video clips to visitors who type in a number found under bottle lids.

    While Sprite trails Coca-Cola in popularity, the company chose this brand for its mobile venture because of its appeal to teenagers. Coke said it may expand the service to other brands as well as create related desktop internet sites.

    Yankee Group has forecast the mobile ad market to more than quadruple to $275m in 2007 and eventually increase to $2.2bn in 2010, up from an estimated $60m in 2006.

    Some media industry watchers have said the mobile advertising market could be worth as much as $5bn in five years.

    Coke said it worked with the top US wireless providers on the service and is in touch with other social networks such as Facebook about expanding its experience.

     

    Networked world


    (* Source: Neil Perkin *)

    Interesting world map of social networks done on Alexa rankings and as found by threebillion. The colour scheme on the map isn’t great (they’ve used the network’s proprietary colours so it’s awash with blues and oranges but there’s a text based list if you follow the link)...

    Networks_map

    Some notable points:

    • MySpace is not as internationally dominant as you might think. Other networks have definite geographical footholds: Orkut in the Indian subcontinent and Brazil, Friendster across SE Asia, CyWorld in Korea, Bebo in Ireland and New Zealand. (The authors speculate that this is because a local dominant network can be difficult to shift because it’s the default but then look at MySpace and Facebook in the UK…?)
    • Hi5 has a stronger hold on Central and (parts of) South America and though truly international, this is only via the lead in a bunch of very scattered countries across the globe
    • The UK has been given to Facebook due to it’s recent accumulation of scale and continued phenomenal rate of growth. Facebook is also big in Canada (which I knew) and in the Middle East (which I didn’t). It is also stronger internationally than MySpace.

    I’m left thinking a couple of things:

    • Watch out MySpace, Facebook is a comin’
    • Watch out Bolivia, you're surrounded

     

    Social Networking Around the World


    (* Source: Emarketer *)


    And social networking is biggest in... South Korea!

    About a fifth of adults have visited a social networking Web site, and an equal percentage of Internet users have done so in the past 30 days, according to a survey of several countries by Ipsos Insight. "The Face of the Web 2006" survey was conducted in November and December 2006 in urban Brazil, Canada, urban China, France, Germany, urban India, Japan, urban Mexico, urban Russia, South Korea, the UK and the US.

    Social networking was most popular in South Korea, with half of all adults there having visited at least one of these sites in the past, and over half having done so in the previous 30 days.

    The popularity of social networking in South Korea is driven by Cyworld. Three out of every 10 South Koreans have a Cyworld account. In comparison, roughly a quarter of Americans have ever visited a social networking Web site.

    Active* Internet Users in Select Countries Worldwide Who Have Recently or Ever Visited Social Networking Web Sites, November-December 2006 (% of respondents)

    In most of the countries surveyed, at least two-thirds of all Internet users that had visited social networking sites had done so within the past 30 days.

    A study by the UK Office of Communications with Synovate covered social networking use among broadband users in China and Japan, and European and US markets.

    Among adult Chinese broadband users, 80% had discussed hobbies or interests online via a social network, and 78% had used a social network to meet new people. Less than half of users in most other markets surveyed said they had used a social network for either of those purposes.

    Adult At-Home Broadband Users in Select Countries Worldwide Who Have Used Social Networking Web Sites, by Type, October 2006 (% of respondents)

    eMarketer Senior Analyst Debra Aho Williamson says, "The year 2007 will determine whether a global social network strategy will make sense, or whether homegrown sites will win out. Two entities — MySpace and Windows Live Spaces — generate the lion's share of global visitors to social networking sites. But social networking is ramping up in a variety of markets."

     

    The Viral Marketing Effect


    Getting the word out.

    Of all word-of-mouth (WOM) tactics, viral marketing has probably drawn the most attention from marketers. And they have lofty goals for it. According to a 2006 study by JupiterResearch, cited in Internet Retailer, the biggest goal of viral marketers was to increase brand awareness (71%). Half also expected to drive online sales, and 44% hoped to drive offline sales.


    B2B and B2C marketers diverge on what they consider successful viral tactics. B2C companies were more likely to consider blog mentions and posting to sites such as MySpace or YouTube to be something that would generate attention for their viral campaigns. B2B marketers were more interested in getting their viral campaigns mentioned in an online publication or business print publication, according to MarketingSherpa.

    Tactics that Can Jump-Start a Viral Marketing Campaign according to US Marketers*, April 2007 (% of respondents)

    More than 60% of viral ads initiated by advertisers are video, according to a study by Competitrack.

    Consumers often learn about videos from their friends. According to a 2007 survey by the Online Publishers Association, 43% of US online video viewers get videos by clicking links in e-mail messages from people they know.

    Methods by which US Online Video Viewers Search and Locate Online Videos, April-May 2007 (% of respondents)

    Effective targeting is especially important with viral video.

    A UK study released in July by Agency.com, Brand Genetics and Hall & Partners found 83% of uploaders recommended things they liked.

    The study defined uploaders as Internet users who actively posted content and reviews to social networking sites. Only 8% of UK Internet users fell into this category.

    The theory works the same in the US: Get your video to the right people, and they'll spread the word.

    eMarketer Senior Analyst Debra Aho Williamson says, "Word-of-mouth is bigger than it used to be, and it is also becoming even more effective. The number of people who have influence — because of their expertise, their passion and their connections — is likely to grow, as the Web offers more user-generated content opportunities and as more companies make word-of-mouth a priority."

    Facebook’s Massive Growth: Hits 30 Million Users


    (* Source: Pete Cashmore *)


    Facebook is announcing that it has hit 30 million active users today. Unlike MySpace, Facebook doesn’t pad its numbers with dead accounts: these people log in at least once a month. As you can see by extending the graph below, the number of active users has doubled since the start of the year.

     

    Treemo Holds Contest with Velvet Revolver, Sony and Farecast


    (* Source: Kristen Nicole *)

    Treemo, the media-sharing service with mobile phone optimization, announced its Libertad contest in conjunction with the release of the “Libertad” album by the band Velvet Revolver. See here for entry details.

    This mobile contest lets you submit content from your cell phone, share ideas and comments about the new Libertad album, and telling Velvet Revolver what the new album means to you. Upload videos, photos and stories. Winners are voted by the Treemo community, and get a trip to see the band in concert on August 18 in New York City, as sponsored by Treemo, Velvet Revolver and Sony BMG. Airfair is provided by Farecast. Among the first contests to occur simultaneously on the web and the mobile phone, for a user-generated social network, Treemo is garnering attention as a marketing platform in the right way.

    Going.com took a similar approach for the promotion of its launching in various San Francisco and New York, providing airfare and concert tickets as a prize for a few lucky winners.

    217 Million People Play Online Games


    (* Source: Duncan Riley *)

     

    217 million people worldwide play online games, according to new figures released by comScore.

    The study took into account all sites that provide online or downloadable games but excluded gambling sites. The 217million users account for 28 percent of all people online.

    Yahoo! Games led the pack, attracting 53 million unique visitors. The fastest-growing Top 10 gaming property was the WildTangent Network.
    com1.png

    The report appears to count visits to the actual gaming sites as opposed to actual user numbers. Under this methodology, online worlds such as Second Life and World of Warcraft attract a smaller share of the market as many users would not regularly visit a central page (such as with Yahoo Games) but play directly via a desktop client. Notably though, traffic to secondlife.com is surprisingly close to the visitor numbers for worldofwarcraft.com. 

    July 10, 2007

    Youth Website Roundup


    (* Source: Nextgreatthing.com *)

    The “Next Great Things” on the web are popping up faster than pimples at puberty. But teens don’t fear change, they embrace it. This is what Michael Wood from TRU, the teen research firm, calls “Obsolessence” (= obsolete + essence??). Teens want a new cell every year, new kicks every 3 – 6 months, and a new gaming console or jeans whenever. Nowadays, “brands are born to die,” he says. The upside is, they can be resurrected—just look at Keds. But odds are they’ll be over again as fast as Misha’s Barton’s 15 minutes, which was so 30 seconds ago.

    With this in mind, here’s a round up of some sites and services that have caught on with youth. Yes, some may be over by the time this is posted. But others are indicative of major trends that are shaping the web as a whole.paperdoll1.jpg

    1. Boys have long dominated the online gaming arena, but online doll sites like Stardoll and Cartoon Doll Emporium have changed all that. Girls of all ages, even their moms, are logging on to dress everyone from Barack to Britney (guess someone has to make sure she’s covered). Mattel has since launched its version, BarbieGirls.

    2. Hypemachine, NonStopRiot, and Critical Metrics are hyperaggregators that make it a lot easier to discover and stream niche music that’s getting buzz. Never heard of The Loose Salute by The Mutineer? Listen now. While lots of blogs feed into the sites, Flavorpill music editor Colin Nagy tipped us off to a couple that stand on their own: Paper Thin Walls and Stylus Magazine.

    3. Video sharing sites keep surging in popularity—they are a place where high school loners, prom queens, and drama dorks unite. Vimeo, created by the college humor guys, has truly developed into a more intimate, youth-focused alternative to YouTube. Kyte.tv, Stickam, and Splashcast all have video chat rooms that let youth connect in real time. With Kyte you can even embed your own channel in your SNS page.

    black20.gif4. Black20, a young-blooded start-up based in Brooklyn, produces online comedy shorts to rival anything on cable. Check out their first YouTube hit, The Easter Bunny Hates You, and their new virals like Star Wars PSAs and Sheffield Quigley, the official MySpace photographer.

    5. Mashups are a creative outlet for anyone on the web–tech developers, new media tagnautica-772655.jpgartists, time-killing teens. Create psychedelic API Mashups on We Feel Fine and Tagnautica or star in a documentary for your Girl Talk Remix on Eyespot.

    6. Second Life, Kaneva, Entropia, HiPiHi … yes, avatar-based games are all the rage, but 3B.net takes these virtual worlds and brings them back to reality. The site lets you turn your 2D social network page into a 3-dimensional space where your profile, pictures and friends are rendered into a gallery setting. The web will be 3D in 5 years, will you be ready?

    7. The web provides lots of easy ways to monetize your personal content–or just personal opinion. With MyNuMo you create and sell your own ringtones, wallpapers and videos while FavoriteThingz lets you cash in on your own WOM. Sure beats babysitting.

    lily-simlish.jpg8. MySpace’s music star Lily Allen turned into a YouTube success with this Simlish Smile video. Other artists that have recorded in the language of the Sims game: Depeche Mode, Black-Eyed Peas, Barenaked Ladies, the Flaming Lips and the Pussycat Dolls. Is Simlish the one true universal language?

    ron-paul.jpg

    9. Eventful harnesses the “crowd clout” of fans; their demands can bring a band, a politician, a comic to their city. (So hot right now on college campuses: Republican Presidential Candidate Ron Paul.)

    10. While teens are becoming champion texters (literally), they still love to talk. Jaxtr lets them link their phones to their SNS pages by adding a click-to-call option. Given the popularity of Skype in Asia and their deal with Bebo, look for VoIP apps in the future.

    Digital Purchases Rise as Album Sales Fall


    (* Source: The Associated Press *)

    Now That's What I Call Music 24

    NASHVILLE, July 4 (AP) — Album sales have continued their downward slide this year, but sales of digital tracks are up almost 50 percent over this time last year.

    A total of 229.8 million albums were sold in the United States from Jan. 1 to July 1, according to Nielsen SoundScan figures released Wednesday. That is a 15 percent decrease over the same period last year. Sales of digital tracks increased 49 percent, to 417.3 million this year.

    The decrease in album sales becomes only 9.2 percent, however, if digital singles are bundled together and counted as albums.

    The trend away from albums and toward digital tracks has been going on for a few years, and industry insiders attribute it to pop music’s emphasis on hit singles. Consumers simply buy the songs they want and skip the albums.

    One of the most consistent album chart-toppers is the blockbuster “Now That’s What I Call Music!” series, which features a compilation of the hottest tracks of the season and routinely makes its debut at No. 1. “Now 24” is the ninth-best-selling album so far this year.

    Awaiting Real Sales From Virtual Shoppers


    (* Source: Bob Tedeschi *)


    A Reebok store in the game Second Life, where avatars can design their shoes.

    THE seven million or so inhabitants of Second Life, the three-dimensional online world, have spent millions of dollars on digital makeovers, clothing and other goods and services for their avatars.

    But will the game’s players buy anything for themselves?

    Retailers and manufacturers like Reebok, Adidas, American Apparel and 1-800Flowers.com are setting up shop in Second Life, hoping that users will steer their avatars to these stores and buy goods to deliver to their real world addresses. So far, retailers say they have low expectations for their efforts, but some believe that the experiments could yield important lessons on how people might operate in the online realm.

    “What we’re doing reminds me of the early days of the online world,” said Christopher G. McCann, president of 1-800-Flowers.com. “The first site we launched in 1995 was in 3-D, because I said people wouldn’t want just two-dimensional photos. Here we are, 12 years later, back into this virtual world.”

    The company’s Second Life initiative, which rolled out last week, is in a brick greenhouse bearing the company logo. There, users may browse various plants and cut flowers, including a collection of “Happy Hour” bouquets arranged to resemble cocktails. Avatars may take a free floral arrangement, or users may also click from the game’s 1-800-Flowers.com store to the company’s Web site to buy one directly.

    Mr. McCann said that he expected to distribute more virtual bouquets than real ones. “This is more about relationship building for us right now, and exposing our brand,” he said.

    The opening of virtual stores in Second Life raises interesting questions as virtual worlds mesh elements of both e-commerce and bricks-and-mortar retailing. How, for instance, does a company market itself?

    As with many companies that opened stores in Second Life, 1-800-Flowers.com contracted an outside vendor. That developer, This Second Marketing, which is based in San Francisco, created avatars wearing 1-800-Flowers.com T-shirts. The team trolled popular areas of Second Life handing out virtual fliers about the greenhouse.

    More here

    July 09, 2007

    Hey Man, Let's Play Video Game Dress Up


    (* Source: Christopher Healy *)


    FIRST THINGS FIRST Tom Faulkner, 31, outfits his fighter for a wrestling match.

    AFTER a long shift at the television station where he works as master control operator, Tom Faulkner of Clarksville, Ind., can often be found at his Xbox 360, engaged in his favorite wrestling game, WWE SmackDown vs. Raw. It will be an hour or two, though, before Mr. Faulkner, a 31-year-old father of two, plays a match — if he decides to do so at all.

    Skip to next paragraph

    VIRTUAL CLOSET The character-creation mode of Tony Hawk’s Proving Ground includes a Nixon jacket, an Adio shoe and pants by Quiksilver.

    Flicking the thumb stick of his controller, he quickly bypasses the built-in roster of World Wrestling Entertainment professionals and heads straight for his favorite feature of the game, the “Create-A-Superstar” mode, where Mr. Faulkner excels as a virtual fashion designer.

    Will Mr. Faulkner attire his brawler in a classic spandex unitard or a Brooks Brothers-style button-down shirt and blazer? If he opts for one of the menu’s 20 styles of tights, which of the 45 patterns will he choose? And which if any of the 346 graphical add-ons — from Gothic crosses to butterflies — will he use to adorn his wrestler’s costume? And what kinds of tops, socks, shoes, gloves, hats, jackets and jewelry should his grappler wear? Should Mr. Faulkner design a separate outfit for him to don backstage?

    While men like Mr. Faulkner are more likely to be found reading Electronic Gaming Monthly than the latest issue of Men’s Vogue, customizable fashion is playing an increasingly large role in the video games they play. Female-friendly games like the Sims and online virtual worlds like Second Life are already well known for offering an almost infinite wardrobe from which users can choose their characters’ couture.

    But playing dress-up in a digital world is not just for the girls. Testosterone-heavy male-targeted games now feature costuming elements, allowing young men to express themselves through clothing in a way no traditional male pastime has allowed before.

    More here 




    Video Ads: Every Startup Has A Different Solution

    (* Source: Nick Gonzalez *) 

     

    It may seem weird, but I’ve been eagerly awaiting the day when I see ads in my viral video. eMarketer expects online video advertising to nearly double in 2008 to $1.3 billion, but no one’s really nailed a scalable ad platform for video. However, Google’s been quietly testing their own system and there are a bunch of other startups tackling it as well.

    There are a couple key issues they’re all struggling with as they try and generate the greatest amount of ad revenue. There’s still some uncertainty about where to put the ads (pre/post/interstitial?). Even the type or length of the ad is up for debate. A recent study found longer ads were more effective at branding, while conventional wisdom has cast doubt on users sitting through the longer plugs.

    After deciding on the format, determining the content of the video in order to generate relevant ads is yet another tough problem. It’s also a dire matter for big brands that don’t want to risk being associated with inflammatory content. Finally, these ad platforms will need publishers, advertisers and a marketplace to trade in.

    Here’s a look at what people are doing in video advertising:

      youtubelogomini.png Definitely the team to watch, YouTube is treading carefully, experimenting with text ads running along the bottom of the video that users can click on for a full video ad. They’re going to be testing the system with some of their top content producers and word on the street is that the terms are pretty good.
       
       

      revverlogomini.png Revver splits ad revenue 50/50 with publishers. They run ads at the end of viral videos, which might mean that people are still paying close attention after watching the main content. However, this also means they lose some precious real estate to help drive traffic to other videos on their network like YouTube does. Revver filters the content themselves, tying in the appropriate ads.

       

      videoegglogomini.png Similar to Revver, VideoEgg helps publishers deliver and monetize their video inventory. It’s a very hands on approach suitable for larger brands that have tight control over the quality and context of their content. They serve up over 20 million videos daily across their EggNetwork. Ads show up alongside lead ins to other videos as well.

       

      scanscoutlogo.png ScanScout’s technology scans each video and determines content, with ads delivered contextually to match each scene. They run text ads along the bottom of the videos based on context derived from audio analysis and user behavior.

       

      adaptvlogomini.png They’re like adsense for video, tying contextual text ads based on the content of a video. It looks similar to what YouTube is aiming for. When videos play, Adap.tv digs up relevant Amazon products and Looksmart ads to populate an ad bar on the bottom of the video at key moments. They use tags and other meta data, as well as speech to text translations to find out what the video is about.

       

      adbritelogomini.png AdBrite was one of the first to overlay ads on videos with their InVideo platform. Adbrite has created an embeddable video player similar to YouTube. If we choose to show a video on TechCrunch, we can use this embeddable player, and at our option it will include Adbrite ads and our logo as a watermark. Anyone who takes the content and embeds it on their own site will show the same video, with the same ads and watermark. And all click backs on the video go to the original site.

       

      broadramplogomini.png The most interesting ad play, BroadRamp wants to make everything you see on your video a possible point of sale. See a t-shirt you like? Just click the video to buy it now. Tagging or programmatically generating the links to products from the video may not scale or prove too difficult. Their core business is still video content delivery systems, however.

       

      everyzinglogo.png Formerly Podzinger, Everzing searches audio and video. Since they don’t own the content they can’t insert ads on the video content, but their speech-to-text transcription means they can help solve the problem of finding out the subject of a video.

       

       

      blinkxlogomini.png A video search engine like Everyzing, Blinkx analyzes videos speech and meta data to tease out the content of the video. They also claim to use visual recognition as well. However, Blinkx has also leveraged their technology to launch adHoc, contextual advertising based on the content of the video.

       

      casttvlogomini.png Another video search engine currently running in private beta, Cast.TV looks at a video’s meta data and surrounding links to determine more context around the video. We’ve been impressed with how well it works. They haven’t discussed plans to incorporate advertising, however.

       

    Coming up with a kick ass, scalable ad platform solution for social video that satisfies the needs of publishers, advertisers, and viewers is only a piece of the problem. While finding the most effective format will take a lot of testing until consumers reveal the most effective methods, the platforms will also need video content to monetize. Since well defined video properties with targeted content can work with sponsors on established video ad networks, the ideal market for these platforms remains effectively monetizing the jumble of amateur viral video floating around on social networks and YouTube. However, YouTube, which currently owns the lion’s share of video on the net, seems to be taking their time developing the solution in house.

    That leaves becoming a destination, partnerships, or acquisition as possible outs. Video search sites like Blinkx and Everyzing are currently monetizing their search pages, but can’t take full advantage of their platforms by embedding ads into the content they link to. While these sites offer deeper video search, existing as a destination site is also a tough path that goes up against established web properties like Google, Yahoo, and AOL. In a slightly different way of going it alone, AdBrite has been going directly to publishers with their InVideo player. Adap.tv has been testing out partnerships, trying their platform out on MetaCafe.

    As with most ad platforms, advertisers and publishers will be trying them out for effectiveness. In the end, the startups that can deliver the most return to these two will win out.

    Teens engage with Brands on Facebook

    (*Source: Nextgreatthing.com *)

    According to a new study by Grunwald, 71% of youth between the ages of 9 and 17 visit social networking sites on a weekly basis. But the big news is that they are not only going there to socialize with friends, but also to interact with their favorite brands. The study found that in the past month 55% of teens have participated in some kind of advertiser-brand activity such as visiting company profile pages, taking company-sponsored quizzes, and entering sponsored contests.

    Here are some fashion brands we’ve noticed doing a great job engaging youth on Facebook, now up to 26.6 million members according Comscore:

    • Victoria Secret’s youthful PINK line has a profile with 334,393 members offering free downloads for PINK-themed wallpapers and buddy icons, party invitations, featured video contests, and more.
    • With 16,287 members, global retailer H&M offers their Facebook group members free wallpaper and buddy icon downloads. The trendy brand takes it a step further by providing a virtual dressing room where members can create an avatar to try clothes on their virtual body before going into the store to make a purchase.
    • American Eagle’s new dormwear and intimates brand, aerie, has group with a following of 48,357 members. Their profile page features the latest aerie fashions and features a daily poll featuring issues that are top-of-mind for their consumers, like “where are you going for spring break?”

    According to the study, of the 60% of youth who have created profiles or have personal sites, 20% of them update their profiles or sites at least once a day. This being said, staying current and up-to-date is a major factor in these tweens/teens lives. The challenge for brands will be keeping up with them. They’ll need to make frequent updates and constant innovations to keep their audience coming back for more.

    More related articles 


    Video, Social Networking Use Up

    (* Source: Duncan Riley *) 

     

    A new data release from The Face of the Web, Ipsos Insight’s annual study of Internet and Technology trends, shows (probably quite obviously) an increasing use of video and social networking sites.

    According to Ipsos, the evolution of Internet users’ digital media and online habits appears to be transitioning “to the digital video age”. At the end of 2006, online video activities had taken over from audio as the fastest growing sector in digital media.

    ipsos.png
    Thes study found that one in five adults worlwide had visited a social networking website. South Korea was the leading social networking market with two thirds of all adults having visited at least one social networking site. In comparison, only 32% of Americans had ever visited a social networking website.
    ipsos2.png

    Full details of the data release are available here.

     

    Widgets are Here: Gizmoz To Get Mainstream Attention At MTV Music Awards

    (* Source: Michael Arrington *) 

     








     

     

    On Monday, MTV, Taco Bell and Gizmoz will jointly announce a new website and promotion: users will go to tacobell.gizmoz.com and create a fifteen second audition of themselves doing anything they like. Taco Bell will select three winners and create a new thirty second spot with Gizmoz technology that will be played at the MTV music awards in September. The site is live now, but all content will be cleared or the Monday announcement (so wait until then to create an audition).

    All auditions will be publicly available and viewers can rate them. The three winners will be paid and given a years worth of Taco Bell food (hopefully not all at once).

    Gizmoz is an impressive and fun widget platform - and it’s something MySpacers in particular are likely to crowd to over time. This kind of exposure is great for the company…and we hear that Taco Bell is actually paying them for this, not the other way around.

     

    July 05, 2007

    Video Game Music is a Hit


    (* Source: Nextgreatthing.com *)


     

     

     

     

     

     

     

     
    Music in video games has come far since the days when Tetris would speed up “Dance of the Sugar Plum Fairy” until you had a seizure. (We still get sweaty palms during the Nutcracker.) Now, video games soundtracks are the new launching pad for artists and composers.

    It all started with "Guitar Hero", itself a surprise hit that sold over 1 million units since its launch in November 2005. This exposed the in-game songs-17 of which were by indie bands from Boston–to a huge audience. People liked the new songs and wanted to listen to them–independent of the game. It was all very low budget. In fact, many of the tracks were played by members of the Harmonix development team including “All of This” by Shaimus, which wound up garnering over 150,000 plays on MySpace and 6,000 iTunes downloads.

    Games are wasting no time capitalizing on the trend. Already, gamers can purchase bundles of new songs for the Xbox 360 version of “Guitar Hero II.” The PS3 version of “SingStar Pop,” which will launch this fall, has an online library of hundreds of tracks called the SingStore, where users can buy and download music. The platform represents a new opportunity for unsigned bands to get a boost. “Guitar Hero” was launched with a contest called “Be a Guitar Hero,” which invited people to submit songs for inclusion in the game. Expanding on this idea, Harmonix recently announced that they will be taking requests for possible tracks and bands to be included in their new game, “Rock Band,” scheduled for release Holiday 2007. Fans may go to the game’s official site and nominate up to four songs to be in the game.

    More here 



    Video Games Outselling Music. Globally.


    (* Source: Joel Horowitz*)

    grandtheftauto.jpgVideo game sales are gaining and will globally exceed music sales by the end of 2007 reports PricewaterhouseCoopers. The growth can be contributed to the fact that more and more devices like mobile phones, PDAs and laptops support broadband services, being able to download games.

    The information not only reflects the gaming industry’s strong trajectory but also serves as a painful reminder that the music industry continues to suffer. EMI recently reported, however, that sales of its DRM-free songs and albums have been good since the launch of iTunes Plus, with CD sales of those same albums dropping during that time.

    The comments below the article on Consumerist bring up a few very interesting arguments…

    More at Arstechnica

    Thanks, Consumerist!

    July 04, 2007

    WeeWar is a Game Community


    (* Source: Kristen Nicole *)

    WeeWar is an online game that lets players battle each other to win the war, of course. WeeWar is currently in private beta.

    The game is simplistic in design, but fun to play. You can practice your strategy, join existing games, start your own, or observe games that are currently in action. The homepage features a live ticker of everything that’s going on with live games on the site. You can stay abreast of which users are taking which actions in their respective games. Unfortunately, the ticker updates so fast, it’s hard to click on a game for more details. There is a community involved with WeeWar as well. You can make friends, check out their WeeWar ranking, view their recent opponents and invite them to your games.

    What’s more, one of the WeeWar users has recently made a video of the game being played on the iPhone. Watch it here on the WeeWar blog. Who wouldn’t want to play a battle game using a touch screen?

    Other sites for gamers include The Great Games Experiment and Kongregate.

    MySpace, Facebook: a Tale of Two Cultures



    (*Source: Maha Atal *)

    ti-sublime.gif

    Emerging data suggest the two may not be direct competitors after all. Businesses that want to reach these audiences have more to learn

    The blogosphere is buzzing about a provocative June 24 essay by U.C. Berkeley researcher Danah Boyd suggesting that MySpace and Facebook users are dividing along race and class lines. Even as her timely ethnographic observations touch off debate among users and Web developers, they underscore a question businesses have been asking since MySpace first launched: Who really uses these sites and what are they doing there? What can businesses learn from the emerging information about growing audiences on MySpace and Facebook, the largest of the online social-networking sites? We took a look at current data to ascertain who's doing what, where, and how.

    One thing's for sure: These networks—and questions—are big. According to comScore, 68 million unique users logged on to MySpace in the last month; 26 million to Facebook. On both networks, adults predominate, but on MySpace, half of the users are age 35 and older, while users age 18-24 make up only 17%. On Facebook, older users make up 40%, with college students (29%) being the next biggest group. MySpace users tilt toward the lower middle classes, Boyd says. ComScore reports that the three lowest income brackets are overrepresented there, whereas on Facebook, the opposite is true: There, the three highest income groups dominate.

     More here
     Related article

    More 

    July 03, 2007

    The Widget Economy Enters The Mainstream

    (* Source: Bernhard Warner *)

    Web personalisation has given life to a whole ecosystem of bolt-on applications. 

    Proclaiming “the end of search” has become the hot prediction of 2007. The blank canvas that is the search engine is no longer sufficiently intuitive in our information-overloaded lives, the thinking goes.

    Instead, we need a host of applications that bring us ticker-style newsflashes, personalised information feeds, weather forecasts, our friends’ whereabouts, our holiday snaps and a communal calendar in a single location. Hence, the rise of the “widget economy”.

    Net measurement firm ComScore earlier this month took a stab at measuring the use of widgets – programs that pull information from one site to another. It claims that one in five net users, or 177 million people, used a widget in April, giving us the first measurable glimpse that these tiny pieces of code are much more mainstream than previously thought. It’s the rise of user-generated content – from photo-sharing to map-building applications – that is fuelling the growth.

    In fact, the ComScore data would suggest the rise of widgets owes its ascendance to little more than our desire to share photos and peek through those of strangers. The nearly identical photo-sharing, slideshow-generating sites – Slide, RockYou, PictureTrail and PhotoBucket – each drew staggering, search-engine sized traffic numbers in April, ComScore reports. Video and music referrals are big too, as is anything that has to do with geo-tagging, an activity that will explode once everyone gets back from their summer holidays and posts their photos online.

    More here 

     

    Web Trend Map 2007 Version 2.0

     (* Source: Informationarchitects.jp *)

     

    iA Web Trend Map 2007 V2

    We have done it before: The 200 most successful websites on the web, ordered by category, proximity, success, popularity and perspective. We have done it again – and better. Upon popular demand – here is iA’s next Web Trend Map:

    MySpaceTV: MeTooTube is Here

     (* Source: Mashable.com *)

    myspacetvshot.png

    As promised, MySpace has just launched its YouTube-inspired video sharing site MySpaceTV. It’s a faithful YouTube clone: videos appear at the top left and the tabs, upload button and related videos all mimic the appearance of the more popular video sharing site. There’s no doubt that the developers were given a link to YouTube and told “clone this”.

    But being inspired may be no bad thing: MySpace has enough users to make this a big success, and the copying of features from YouTube makes MySpaceTV 100 times more compelling than MySpace Videos, the previous version of the site. What’s more, there’s lots of content to keep you clicking, and the social filters seem to be delivering some interesting (although frequently imbecilic) clips.

    And so to the integration: users have channel pages that aggregate their videos, and a link to their MySpace profiles. The site will eventually be linked from the navigation on MySpace.com and profile pages (right now we’re getting errors when clicking through from MySpace to MySpaceTV, which is pretty common with MySpace).

    Bottom line: geeks are going to continue bashing MySpace, but MySpaceTV makes them the number one rival to YouTube’s dominance, and a potential market leader if they can refer enough MySpace traffic over.

    July 02, 2007

    Wimbledon Fans get chance of Second Life facing the stars


    (* Source: Patrick Foster *)

    For those who have no hope of making it on to Centre Court, it is a chance to see what it’s like to face a high-speed serve.

    Second Life, the online virtual world, has started broadcasting Wimbledon matches to its six million members.

    The games, played on a virtual Centre Court, are streamed using real-time data from HawkEye, the ball-tracking software used by players to challenge line calls.

    They can be viewed from any angle, making it possible to watch an entire match through the eyes of the players.

    Ian Hughes, a “metaverse [online universe] evangelist” for IBM, who worked on the project, said: “There’s a representation of the tennis court and two figures that represent the players. You’ll see the ball move and the players move to hit it. At the back of the court the scoreboard will up-date itself.

    “In Second Life you can move your camera view wherever you want to. As the action is played out you have full rein. You can attach yourself to the player and have a player-eye view. You can have a bird’s eye view.”

    This year HawkEye has been used as an official arbitration system at Wimbledon for the first time. Five high-speed cameras track the progress of the ball, feeding data back to a computer that renders it into three dimensions.

    At the conclusion of every rally, the same data is then broadcast in Second Life. Mr Hughes said: “It’s really a case of rearranging stuff we already have, rather than changing the whole flow of the system. We’re taking the HawkEye coordinate data and putting it into a 3D environment.”

    More here 


    Yes, You May Virtually Pimp My Ride



    (*Source: John Gaudiosi *)

    MTV’s Virtual Pimp My Ride

    Having experimented in Second Life, MTV Networks releases a standalone branded virtual world for its popular car show

    Santa Monica-based developer Trilogy Studios (formed in late 2005 by ex EA and VU Games execs) has found a new niche to explore while developing next generation video games like Daybreakers. First out of the gate for the new virtual world software development studio is a fully realized virtual world for MTV Network's Music Group's popular IP, Pimp My Ride. While the popular TV show has already been turned into a console video game by Activision Value, Trilogy Studios has designed Virtual Pimp My Ride as a free downloadable game that allows fans to enter Van Nuys, California and build custom cars, engage in competitions like drag races and interact with other fans.

    "Trilogy takes virtual worlds beyond basic 3D chat rooms, turning them into living, breathing worlds where people come together to share their entertainment passions," said Michael Pole, chairman and CEO of Trilogy Studios. "We've developed a business model that enables media companies to successfully monetize their franchises through virtual world networks including micro-transactions, in-game advertising and sponsorships, premium subscriptions and e-commerce.

    More here 

    The Rising Roar of Word-of-Mouth


    US Adult Internet Users Who Are Word-of-Mouth Influencers*, 2006-2011 (millions and % of total adult Internet users)e from friends

    (* Source: Emarketer.com *)

    I tried it and... '

     

    More and more, consumers are relying on advice from friends, family and even strangers to make purchase decisions, select physicians, choose travel destinations and pick politicians to vote for.
    And many of them are giving — and getting — that advice online.

    By eMarketer's latest estimates, over 25 million US adults regularly share advice on products or services online.

    "For as long as humans have been talking, information has spread by word-of-mouth. But it is only recently that word-of-mouth has become an actual marketing discipline," says Debra Aho Williamson, eMarketer Senior Analyst and the author of the new report, Word-of-Mouth Marketing: Winning Friends and Influencing Customers.st estimates, over 25 million US adults regularly share advice on products or services online.

    More here