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November 28, 2007

comScore: MySpace Continues Domination of Facebook

(* Source: Mashable *)

 


facebook myspace

Mark 'Rizzn' Hopkins says...

 

Gian Flugoni of ComScore released some data the company recently presented at the Forrester Consumer Forum that speaks to the ratios of visitor and ad impression shares between MySpace and Facebook. The numbers are interesting, and the implications admittedly difficult to interpret, but the raw numbers come as no big surprise.

MySpace still maintains a clear dominance of the visitor share, with 69% as opposed to Facebook’s 31%. The dominance in advertising is exacerbated by MySpace’s tendency to deliver advertising with a little bit of content to its userbase. The numbers appear crushing to Facebook, in that sense, with roughly 87% going to MySpace and 13% going to Facebook in terms of delivered advertising impressions.

display_ads_delivered.pngThe data was collected in September, so it doesn’t include any new changes to the Facebook or MySpace systems, most notably Facebook’s Beacon or Pages initiatives. Clearly the impact of those will be both difficult to measure and significant, given their infomercial-ish nature.

What is perhaps most interesting is that despite all the interactivity inherent to the Facebook developer program, MySpace visitors still consume an average 1.4 times more pages per visitor than Facebook users.

Yesterday, I also posted a very long diatribe that hopefully will cap off my rants against Project Bacn. If you were masochistic enough to read until the end, you probably remember my slamming of Facebook for walling off their garden so very much. Note that MySpace, while it does have fences around their garden, they are very weak white picket fences (to over-extend the metaphor). Their blogs are RSSified, profiles are publicly indexable, and most content on the site is available without the need to log in.

Most of that content also includes ads. In the run down of the ComScore study, they didn’t specify whether or not they measured non-registered visitors to the MySpace site, but I imagine the passive visitor also contributes significantly to the MySpace bottom line. That’s something Facebook, as of present, can’t claim.

That’s the price of erecting a 20-foot concrete wall around your garden. You may keep the riff-raff out, but it is the riff-raff that pays your bills in the end.

 

Screenshots And Details On Upcoming MySpace “News Feeds”

(* Source: Techcrunch *)

 

I suspect news feeds/ friends updates will be a standard feature in all future mainstream social networks.  It's just a good idea and it works.  Control on what you want to stream and to whom also makes a lot of sense.  it will be interesting to see what new features these both giants come up with next but i hear a lot of people complaining on the restriction on the facebook group pages in terms of creative expression with the ability to insert widgets.  Why are widget not allowed on group pages on facebook... anyone listening at myspace?

 

 

Mike Arrington says.. 

A Reuters article earlier today gave a few details on MySpace’s upcoming “new feeds” product (which is what Facebook calls their similar product launched a year ago. We spoke to MySpace and got a much deeper look at the product, as well as screenshots of how it will look.

The new product, to be called “Friends Updates,” will begin to roll out to users this Thursday, says MySpace. Users from New Zealand and Ireland, where Friends Updates is being beta tested, can already use it.

The new product will give users a steady stream of event information from their friends. Profile updates, blog posts and photo/video uploads are all noted. See screenshot to right (click for larger view) for a visual.

MySpace VP Products Steve Pearman told me that the product that launches on Thursday is just the first iteration; they have additional features slated for release over the next 18 months.


Key differences With Facebook News Feeds

There are a number of key differences between Facebook News Feeds and MySpace Friends Updates. A key focus of the product appears to be not pissing off users. Other differences allow more granular control of news distribution.

MySpace will only begin gathering information about a user once they’ve logged in and have viewed an interstitial page that notifies them of the change - until they see and click on that interstitial page, no information is gathered for the Friends Updates. Users are also given a link to a setting area where default options can be changed, or opted out entirely. This will hopefully help MySpace avoid the user backlash that Facebook faced shortly after launching News Feeds.

Users are also given much more granular control over who can see data. Specific friends can be selected to not receive updates. Pearman gave an example of not necessarily wanting your girlfriend to know when you change your status to “single” (although a quick look at the profile would let her know anyway). Users can also select from one or more categories of information to share.

The process distills down to a requiring a double positive - you must agree to share with specific friends, and they must agree to subscribe. Without both sides agreeing, the information doesn’t appear.

Pearman says to expect third party application access to the news feed in the near future. In fact it was one of the key reasons they built the product, he says.

 

b-side related article here 

 

Apple: What Could Go Wrong

(*Source: Techcrunch *)

 

It seem apple always has a couple of soothsayers from the dark side... didn't they say the same thing about iTunes, iPod and the new iPhone? only time will tell or until another product company comes up with sexier products.

 

fc-apple-cover.png

Erick Schonfeld says...

“Merry Christmas, Steve. Enjoy it while it lasts.” That is the sentiment of Fast Company’s December cover story about Apple, written by Adam Penenberg. (I got my hands on the cover at right, which is a computer-generated image of a sour-faced Jobs by Alex Ostroy). He argues that it is a “dangerous moment for Apple.” The stock is near an all-time high, with a P/E ratio about the same as Google’s. Everyone from Nokia to Amazon to Microsoft to Vivendi Universal to NBC is gunning for it, and its ability to sell 10 million iPhones next year—the famous third leg that is propping the stock up—is yet to be proven. Writes Penenberg:


But when you get down to it, the Apple phenomenon is as much about fashion as it is about technology. You might say that Steve Jobs is the Marc Jacobs of computers (minus the heroin), betting the house his products will be, season after season, cooler than anyone else’s. Yet fashion is, by definition, fickle. Lose the buzz, and you’ve got trouble. And for the first time in years, there are signs that Apple is not infallible and that Jobs’s reservoir of goodwill with his followers is not bottomless.

I’m not so sure I buy the arguments that Apple has to worry about the cell phone industry getting its act together, or the music industry, or the movie industry, for that matter. We still have not seen much evidence of this, although there’s been plenty of grumbling from all corners. The notion, for instance, that iTunes has anything to worry about from subscription music services is laughable. Rhapsody? Please. It is a great service, but hardly a business threat to the iPod/iTunes juggernaut. Apple should be more worried about free advertising-supported music services that are popping up.

I do agree, however, that the “iPod-iTunes pairing was the product of a historical moment that may never be reproduced.” AppleTV is certainly a bust, and Hollywood bosses will not be the easy marks that the desperate music executives were when iTunes first got started. Penenberg’s strongest argument is that in an era of increasing openness, Apple’s insistence on closed perfection might no longer fly:


What does Steve Jobs know that Albert Einstein didn’t? Einstein posited that a closed system would become stagnant over time. . . . Jobs may have to accept that Apple’s next wave of growth–or energy, as Einstein might have put it–depends on syncing up his products and platforms with those of his competitors.

In an age of convergence and simplification, customers are ever more insistent that computers, phones, TV, and music systems work together. For them, being “open” isn’t about sharing patent information or computer code but about compatibility and seamlessness, from the phones in their pockets to the movies playing on their flat screens. . . . Winning outright is a very tall order, of course. It means coming up with a self-contained system so beautifully functional that a critical mass of consumers are willing to enter that world and never leave

It all sounds good. Except that, it has been exactly this closed-world strategy that has worked perfectly for Apple so far. The digital device industry needs a control freak like Jobs to show the rest of us what is possible when everything works as it should. Open systems are great because of their inherent flexibility, but they can also be more chaotic and difficult to manage. The question is whether everyone else can learn from Apple, catch up, and surpass it. And if they do, whether Steve Jobs won’t simply join their parade (at the front, shouting loudly about his new-found open religion) just as it begins to pass by.

 

November 27, 2007

Free Internet Marketing Related Ebooks

(* Source: Caroline Middlebroke *)

 

Thanks for sharing your internet marketing FREE booklist, Caroline.

 

 

  1. Adsense Arbitrage, Brad Callen, 40 pages
  2. Authority Black Book, Jack Humphrey, 64 pages
  3. Bending the Web, Jack Humphrey, 30 pages
  4. Blog Profits Blueprint, Yaro Starak, 55 pages
  5. Buying and Selling Domains for Profit, Joel Comm, 33 pages
  6. Google Adwords Made Easy, Brad Callen, 85 pages
  7. Instant List Profits, Fabio Marciano, 126 pages
  8. Internet Business Manifesto, Richard Schefren, 29 pages
  9. Keyword Research Guide, Wordtracker, 52 pages
  10. Killer Flagship Content, Chris Garret, 17 pages
  11. Marketing Pilgrim Essays, Various Authors, 163 pages
  12. Marketing Wisdom for 2007, Marketing Sherpa, 56 pages
  13. Social Media Daily, Michelle Macphearson, 26 pages
  14. Teaching Sells, Brian & Tony Clark, 22 pages
  15. The IM-Myth, Russel Brunson, 44pages
  16. The Internet Money Tree, Joel Comm, 15 pages
  17. The Resource Report, Mike Filsaime, 37 pages
  18. Your Online Money Factory, Kevin Riley, 23 pages
  19. Warrior Tips v3, Various Authors, 133 pages
  20. Web Traffic Orgasm: A Case Study, Dean Hunt, 20 pages
  21. Zero Dollars, a Little Talent, and 30 Days, Jennifer Laycock, 143 pages

 

Why Beer Companies Don’t Have Facebook Photo Contests

(* Source: Mashable *) 


molson-logo.png

Kristen says... 

Molson

It’s a sadly funny situation, seeing a brewery try to get hip with an online photo contest on Facebook. I can only assume that Molson didn’t happen to notice that Facebook is a breeding ground for drunken party pictures pouring in from campuses across the world. Needless to say, the photo contest ended up looking more like a promotion for binge drinking, and the brewer pulled the plug on that one after being contacted by an Xavier University administrator. Surprise, surprise.

Lesson Learned for Molson

So what can we all take away from Molson’s mistakes?

Don’t hold a college party photo contest (especially on Facebook!) if you’re a brewery. Go sponsor a cab company instead.

Just because it’s a social network and your daughter spends too much time on it doesn’t mean it’s the best place for you to advertise. This leads us to the next takeaway…

Get an online marketing specialist. If you can afford one, then it’s likely you’re too far removed from social networking to understand it anyway. So just spend money to hire experts to do online marketing for you. It’s like a dog walker, only way better for you.

Don’t hold a college party photo contest if you’re a brewery!

Got any other takeaways from Molson’s mess up? Share some more “duh” moments in the comments. This is a layup for all you trollers out there.

[via globe and mail]

 

MySpace News Feeds, Coming to a Profile Near You

(* Source: Mashable *)

 

Ah finally we see some re-action from myspace with all this facebook hype happening... is it too late?

 

Kristen Nicole says...

Newsfeeds. Everybody’s got them, and MySpace wants them too. You’ll find them added to your account in the next month or so, alerting you to all of your friends’ activities. This isn’t the only time MySpace has moved to better emulate Facebook, which seems to have all the right moves when it comes to engaging users and promoting useless information.

Today’s announcement from Fox Interactive Media President Peter Levinsohn includes other changes that MySpace will be making to its social network, including profile privacy settings that let you create multiple profiles so you can “change faces” according to friends, family and business, something that several other social networks like Friendster are considering as well. This was all hinted at with MySpace’s set of rather significant updates that were mentioned a nearly two months ago, taking MySpace in the same direction as so many other social networks out there–towards the path of Facebook.

The other big announcement from Fox Interactive today is in regards to the expansion of its new ad network, which will now incorporate the entire Murdoch online media empire for advertising options to online marketers.

[via Reuters]

 

November 26, 2007

Alexa’s Make Believe Internet: Be Warned

(* Source: Techcrunch *)

 

I've been using results from Alexa for yonks... if this post is right, then maybe some caution should be exercised. Be warned. 

 

Amazon’s Alexa traffic reporting service has little credibility left among people who follow traffic trends. Most analytics services, like Comscore, don’t measure small sites well, but they tend to get it right for the larger sites. Alexa seems to get everything wrong, no matter how large or small the site.

Example: In August Alexa said that YouTube passed Google itself in total page views. They were wrong, but their data continues to perpetuate this alternate reality.

Now, another embarrassing error. Alexa says that Facebook, on a steady growth curve for the last two years, now has a larger audience than MySpace. This isn’t as ridiculous as the YouTube/Google error, but it’s still way off. Comscore says that worldwide MySpace uniques are 109 million/month, whereas Facebook is at 86 million. Compete.com, which measures traffic using similar techniques as Alexa, stills says that MySpace is larger than Facebook.

Singapore Gets Creative. Can Do. Rock On. Hahahaha

(* Source: TechCrunch *)

 

The Singapore government in their attempts to be 'cool' has struck out again.  Who is responsible for this idea should be given a job in PR because it is just like a firecracker that just went off in yor hand. I could not watch the video... See if you can.

 

 

 

Michael Arrington says...

I couldn’t not post this. The Singapore Media Development Authority made this video to sex up the Singapore tech scene a little. I’d say they definitely succeeded - there’s nothing as cool as middle aged men in suits rapping. Dan, dude, you’ve got to get on this immediately and make it go viral. :-)

I would have paid good money to have done a cameo in this video.

 

November 22, 2007

Songs included in Guitar Hero 3 see a dramatic leap in digital sales

(* Source: Ars Technica *)

 

Ben Kuchera says... 

Playing music on plastic guitars is big business. Guitar Hero 3 has become quite the runaway hit at retail, and with Rock Band now released, we have two big-name rhythm games on the market. Rhythm games live and die by their music, and with a varied and carefully selected track list, these games can be a good way to break up and coming acts to new fans as well as a way to raise awareness of classic tracks. Ars Technica has had a chance to look at Soundscan's sales figures for some of the tracks included in Guitar Hero 3 before and after the game's release, and it's crystal clear that having your music included in a Guitar Hero game means increased sales for labels and bands. 

"No labels are really advertising their bands being in GH III, and even if they did most of the 'fans' already have a copy of the bands' most popular song before GH III came out," a source close inside the music industry told Ars.  "It's not far-fetched to assume that these are new people willing to pay for a new song."

Take The Strokes' track "Reptilia" as an example. The week GH III was released, "Reptilia" sold 127 percent more digital copies than it had the week before. The following week saw another 96 percent jump in sales. That number stayed high the next week as well, as the song saw a modest 3 precent increase. The story was similar for Slipknot's track "Before I Forget." That song jumped up 75 percent the week of the game's release, and an impressive 140 percent the week after. The following chart shows the week-over-week sales increases for five of the tracks.


Week-over-week sales numbers for four of the bands. The tracks spike, and stay there

"It doesn't appear to matter if you're in the main game or are a bonus song; huge gains are seen everywhere.  As long as your song ships with the game and you offer the track to be downloaded digitally, you see an increase," the source explained.

This jump isn't as easy to spot when you look at album sales, however. "Look at the Weezer title—47 percent increase for an album that came out in 1994 and can be gotten used for a dollar pretty much anywhere, eBay and locally," he goes on.  "Yet the Queens Of The Stone Age didn't [see a large sales jump]... It's hard to draw a conclusion other than GH III can help sell physical albums—sometimes."

The balance of power in music-based games may be shifting, especially if we see these sale increases leading to improved visibility for the artists included in the game. While Weezer is already a famous name, getting your track included in a game that will be sold to millions of dedicated music fans is an easy and fast way to promote new artists.

When Guitar Hero was first released, the developer struggled to get labels to allow the songs to be used in the game. Now that the games have become such a popular part of pop culture and we have evidence that having a song in the game can dramatically increase sales, Activision may be in a position to pick and choose what tracks they'd like for their future games. 

 

 

November 21, 2007

The Google Set-Top Box (Think Android For TV)

(* Source: Techcrunch *)

 

Google takes a bite at the TV space...here are some hightlights on its plans to reinvent the box as we know it.

The image “http://www.techcrunch.com/wp-content/google-tv-ads.png” cannot be displayed, because it contains errors.

Erick Schonfeld says...

"An open-source operating system like Android for the set-top box could change that. If creating applications for set-top boxes was more like creating applications for the Web, we’d be able to do a lot more things with our TVs—especially if those set-top boxes were also connected to the Web. Want instant messaging and caller ID on your TV? No problem. Want customized information widgets for the TV that scroll breaking news, weather, sports scores or stock quotes from sources you choose in your own ticker at the bottom of the screen? No problem. Want to turn that annoying ticker off? No problem. Want to control the camera angles on that basketball game? No problem. Want to add the live video stream from your friend’s cell phone who is attheir TVs? No problem. The game? No problem. Want to create your own video mashup of fight scenes from various movies that you can edit right on your TV and share with others on"

"Oh, and what about new forms of advertising? Inserting ads into pay-per-view or triggering them when someone presses fast-forward on their DVR require applications of a different sort. You might not like that, but the TV industry would. Any new video ad unit that starts to gain traction on the Web could be ported over to regular TVs—clickable overlays, contextual video ads, unobtrusive sponsorship icons. Why not even let viewers program their own ads with a laundry list of categories and companies to choose from? They might actually watch them."

"When it comes to advertising, Google is not shy about stating its ambitions. “We are confident we are going to revive the television advertising industry,” says Dureau, “by bringing new advertising to it.” Already, Google is trying to make TV ads more relevant, easier to target, and cheaper to deploy. As a result, Google thinks it can attract more ad dollars from smaller businesses that may not have been advertising on TV before."

 

 

For Casual Gaming, Ads Are Better Than A Price Tag

(* Source: Techcrunch *) 

 

Casual gaming is getting bigger everytime I look at it.  Here is another article... 

neoedge.png

Nick Gonzalez says...

Casual gaming is a big business. A video games analyst at IDC, Schelley Olhava, estimated 2.6 million casual games were purchased ($52.7 million) last year. But in game advertising firm NeoEdge says they can triple the revenue of these games by serving ads instead of charging. Their rich media ads are served as pre-roll, post-roll, or interstitial advertisements in games. Today they’ve taken the system, Neo ARM, out of private beta and opened it to all developers.

MochiAds is another casual gaming advertising system we’ve covered in the past. Unlike MochiAds, NeoEdge doesn’t rely on developers to insert ads through a self-serve toolkit, but instead adds the advertising code to a developer’s game themselves (a potential bottleneck). Revenue from the ads are split about 50-50. NeoEdge says they can integrate with more formats than just flash games (i.e. download games), although flash appears to be format affecting most developers. Their system delivers the ads dynamically from their servers over the internet, making it possible to target ads based on demographic info provided by publishers.

But 100% free doesn’t seem to be the whole story. Long before social networks casual gaming sites discovered the value of micro-transactions. King.com collected $27 million from gaming micro-transactions last year. Nexon made $250 million in revenue in 2005, mostly through micro-transaction game upgrades. Kongregate is launching their own micro transaction system for game developers as well. A blended monetization model between ads and micro-transactions seems the best strategy for getting the most money out of visitors.

 

November 20, 2007

OpenSocial Has Been Good To Plaxo

(* Source: Techcrunch *)

 

Some early success stories with Googles Open Social initiatives.

 

Erick Schonfeld says...

Ever since Plaxo joined Google’s OpenSocial platform a couple weeks ago, the number of connections on Plaxo has skyrocketed from about 200,000 to over a million. Here is a graph from Plaxo marketing VP John McCrea (nice hockey stick, John):

plaxo-social-graph.jpg

 

Stanford Student’s Facebook Application Crosses 1 Million Installs

(* Source: Techcrunch *)

 

By facebook allowing anybody and everybody to build widgets on their platfrom, it levels the playing field and creative ideas seem to be taking the lead.  Here is an student example.  Sounds like somebodys gonna get a job offer real soon.

 

 

 

Nick Gonzalez says...

Dave McClure has been teaching a class on Facebook applications at Stanford over the past semester. The class is made up of about 50 students who teamed up to produced 25 applications. We got a look at the applications earlier. Today we received word that one of them, KissMe, has crossed 1 million installs as of 6:30pm this evening. Another app, Send Hotness is likely to break 1 million in the next few days. It’s pretty amazing considering a lot of professional apps barely register.

KissMe - kiss your friends, basically by inviting them to use the application. Apparently this is the most popular application of the whole class in terms of the number of users it has (100,000).

Send Hotness - figure out your ten hottest friends; invite your friends to help you with rankings. You must invite at least ten people to see the rankings.

 

November 16, 2007

What's the future of the music industry?

(* Source: AllofMP3.com) 

 

Some pretty respectable experts discussing the future of the music industry... 

 

Stephen J. Dubner co-author of the Freakonomics book expresses his view as well as asks several experts about the present and future of the music industry.

Koleman Strumpf, professor of business economics at the University of Kansas Business School whose papers include “The Effect of File Sharing on Record Sales” on the present downturn: “there is surprisingly little evidence to support the claim that file sharing has significantly hurt record sales.” Instead several other factors are suggested:
- “industry has failed to find genres that capture the interests of consumers;
- much of the reduction in sales is the direct result of industry cost-cutting. The major record labels have cut large numbers of staff and severed ties with many artists;
- recorded music has had trouble competing against other products that vie for consumers’ entertainment spending;
- he rise of paid digital downloads made popular by iTunes".

Fredric Dannen, author of Hit Men: Power Brokers and Fast Money Inside the Music Business:
“You can always count on the record industry to cling to the past, and to fight innovation. (Apart from resisting the LP, the cassette, and the CD, the industry also fought MTV.)”

George Drakoulias, music producer, artists & repertoire executive at American Recordings, and veteran of Def Jam Recordings:
“There are many factors contributing to the industry’s current decline. The biggest ones include the inability of record companies to take advantage of new resources like Napster and American Idol, the continuous churning out of bad music, and, of course, greed, greed, and more greed. I think it is clear how we got here; but where we’re going remains very uncertain.”

Peter Rojas, founder of Engadget and co-founder of RCRD LBL, a free, online-only music label launched by Downtown Records.
“The fact of the matter is that the majors thrived in an era of inefficiency, when there was value in physically producing and distributing music. There isn’t any value in that any more (or at least, it’s very quickly declining), and there’s no good way for labels to compete given that the cost structure of the business was designed around physical releases.”

Read more:
What’s the Future of the Music Industry? A Freakonomics Quorum, The New York Times

November 14, 2007

Bebo Open Media: Bebo Makes Its Platform Move


(* Source : Mashable *)

Kristen Nicole says : 

bebo logo

Today’s big announcement from Bebo is Open Media, a new platform that gives Bebo users the ability to include premium music and video content in their profiles. On the other side of the equation are media companies which are able to use their own branded video players without being charged for access to the Open Media platform. This means that partners can tap into Bebo’s 40 million users, give them content, carry their own advertising and retain all the ad revenue for themselves. Bebo has also had a redesign, as you can see from the screenshot below.

    bebo

In practice, this means that users will now have a Personal Video Profile, where they will be able to store their favorite videos and share them with friends.

Let’s hear that in marketingese (TM): Open Media offers users access to a lineup of high quality programs from professional broadcasters, independent producers and other rights owners, enhancing Bebo’s already-rich archive of user-generated content. Greg Clayman, Executive Vice President of Digital Distribution for MTV Networks says: “Bebo’s new Open Media platform allows us to distribute our content and our marketing partners’ messages in an environment where consumers can quickly and easily share it with others and forge even deeper communities around the programming they love.”

There’s an “intelligent content discovery mechanism” there, too, which will match users who have similar taste in music and videos. Users will also be able to receive online and mobile alerts when new content appears on the media channels they choose.

One of the most important aspects of Open Media is the fact that partners will be able to set up their pages and control how their content is distributed all by themselves. This will be done through “Channel Profiles”, which are new types of profiles designed to be used by media companies. Channel profiles include user comments, reviews, forums, blogs, promo materials, and cross-promotion from other media companies.

How does all this compare to Facebook’s recently announced Pages? You guessed it: it’s a very similar thing. We’ll see if advertisers prefer one over the other soon enough, but with Bebo’s slant towards videos, music and entertainment it seems that their intention is to carve a smaller, more focused niche for themselves.

Bebo’s Open Media partners currently include:

BBC
BSkyB
CBS
Channel 4
Crackle
Endemol
ESPN
FabChannel
ITN
JibJab
Kontraband
Last.fm
Ministry of Sound
MTV Networks
Music Nation
Next New Networks
Premium TV
SumoTV
Turner Broadcasting Systems
Ustream
VBS
Yahoo!

Some more screenshots below:

    Bebo exploreBebo music

BoomShuffle: Snocap’s Comeback Album?


(* Source : Mashable *)

Kristen Nicole says :
boomshuffle-l.png

Mixtapes are all the rage, and Snocap - which ran aground and fired most of its employees in October - isn’t missing a beat. It’s launching a new service called BoomShuffle, which is a mixtape service powered by Snocap’s Digital Registry. What you can do with this new feature is create online mixes from Snocap’s catalog of tracks, and then invite friends to collaborate on a mix by adding songs as well. Now you have a group effort that’s gone into creating the ultimate digital mixtape.

It’s drop-dead simple to create a mixtape. Give it a title and a description, choose a background, and search for songs. If you have anything less than 15 songs, then your mixtape will only play 30-second clips once it’s shared with friends or placed on the web. Otherwise Searching for music to add is pretty easy as well.

There are popular artists and albums for you to choose from immediately, search options for artist, album or song name, and genre searches as well. For a minute there, I thought that some of the default artists that displayed had been selected based on my mixtape’s title and description–wouldn’t that be cool? I could automatically get Michael Bolton search results if I title my mixtape “Corny Wedding Reception circa 1992.” Good thing there’s also a handy “commentary” section which will let you indicate your justification behind each song choice, which will all display on the widget as your songs play.

From there, you can invite friends via email or other Snocap users. Now they can add their choices to the mixtape. On the mixtape widget, there is a pretty comprehensive menu for artist and song info, purchase links, and even an option for site visitors to copy the mixtape for their own use. Other recent mixtape services include Fuzz and Mixaloo.

    boomshuffle-s.png

Editor’s note: apologies to Snocap for jumping the embargo on this: it’s already out on another site

November 13, 2007

Music Industry : 5 Alternative Businessmodels



five alternative business models(* Source : Steve O’Hear *)

The record industry is in dire trouble and the major record companies know it. According to the IFPI’s most recent figures, “physical” music sales were down 11% to $17.5bn in 2006, and, blaming piracy — both CD copying and online file-sharing — the IFPI says that overall music sales have fallen for the seventh year running.

However, none of this was unpredicted, and in post-Napster 2003, Steve Jobs appeared to offer the recording industry a way into the future, through the iTunes Music Store. People didn’t want to steal music, argued Jobs, and if paid-for downloads could compete on price and convenience, then many of those illegal file traders would be converted back into paying customers. As a result, Jobs insisted on the unbundling of albums; instead all tracks would be offered for purchase individually, at the same price — 99c — whether they be a new release, top 40 hit, or an older and more obscure song. To which the majors reluctantly complied, and would later learn to regret.

Fast-forward again to 2007, and although paid-for downloads are on the increase, they aren’t rising nearly fast enough to make up for the loss in revenue from falling CD sales. By Jobs’ own admission, on average only three percent of music on an iPod originates from the iTunes Music Store. As if to rub salt in the wound, iPod sales accounted for nearly half of Apple’s total revenue for 2006.

Instead of recognizing that the record industry’s aging business model, even with the intervention of Jobs, is a broken one and in desperate need of a fix, the response has largely been litigation coupled with the introduction of technology, in the form of DRM, designed to enforce copy protection, which, ultimately, just inconveniences paying customers.

If the iTunes model isn’t the answer, and business can’t go on as usual, then what is? Here are five alternative models for selling music, many of which are actually being tested by artists, entrepreneurs, and even the major record labels themselves.

Free

If music is becoming ubiquitous, through illegal file-sharing, supported by mass storage MP3 players, then why not just give it away? The “free” model doesn’t mean making not money from music. Instead, the tracks themselves are treated as a loss leader, designed to promote the artist and drive sales of other associated products, such as concert tickets and merchandise.

Jamendo

JamendoJamendo is a web service that embraces the “free” model by helping artists to distribute their music for free, under a Creative Commons license, on peer-to-peer filesharing networks such as BitTorrent or eMule. Jamendo users can also discuss and rate tracks, as well as make a donation directly to the artists whose music they’re fans of. Additionally, Jamendo has an ad-revenue scheme for artists who set-up-shop on the site.

Prince

Prince gave his most recent album away for free, or more accurately, a British Sunday newspaper did. How much he got paid by the newspaper we don’t know, but Prince claimed the deal was primarily about getting his music into the hands of as many people as possible and to help promote his upcoming UK tour. It was later reported that all of Prince’s UK dates had sold out almost as soon as they went on sale. However, the move didn’t go down so well with the recording industry. The UK arm of Sony BMG withdrew from Prince’s global deal, refusing to distribute the album to UK stores. Retail store, HMV, was equally unimpressed, with chief executive Simon Fox describing the arrangement as “absolute madness.”

SpiralFrog

SpiralFrogLaunched last month, SpiralFrog lets users download music for free, in return for viewing advertising (see our full review). In addition to viewing ads while searching for and downloading music, the service requires users to log in to the site and view ads at least once every 30 days, or the downloaded music for the account becomes disabled. SpiralFrog is built on a revenue-sharing agreement with participating labels, and currently offers a catalog of 800,000 songs and 3,500 music videos.

Pay what you want

Radiohead

RadioheadSimilar to “free”, the “pay what you want” model came into the public eye most recently when Radiohead released their new album, In Rainbows, with a voluntary price tag. Fans can choose what to pay for the album, including nothing at all.

Jane Siberry

The artist, Jane Siberry, makes a similar offer to fans, with the difference that they can choose what they’d like to pay, after they’ve already downloaded and listened to the album first.

Magnatune

MagnatuneMagnatune is an online music service which has built much of its business around the “pay what you want” model. Albums carry a low minimum price, with fans able to decide how much more to pay after that. In an email, I asked Magnatune founder, John Buckman, how fans, artists and record labels have responded to the “pay what you want” model.

“New visitors to Magnatune see the “we are not evil” slogan and justifiably remain skeptical. The “how much do you want to pay?” question they get when they click the “buy” button is so shocking, so different than any traditional business, that it usually puts a smile on their face and makes them True Believers in the Magnatune Way.

Labels think it’s insane.

Artists often think it’s a bad idea *before* they’ve been signed to Magnatune but when they see that on average they will earn more money with this scheme than setting an $8 fixed price (on average, $8.21), and that fans will be able to express their strong positive feelings by optionally paying more (even, a lot more).”

Buckman also says that even when users choose only to pay $5, they tend to spend more overall, buying several albums at once.

Pay by popularity

AmieStreet

AmieStreet logoAmieStreet, of which Amazon is a recent investor, is a social market place for artists to connect with fans and promote and sell their music. The site has pioneered a “pay by popularity” model, whereby transparent market forces dictate the price of music. All tracks on AmieStreet start off free, then the more the track gets downloaded, the more the price increases in increments, all the way up to the industry standard of 98c. This is in complete contrast to iTunes, whereby all tracks are priced the same, irrespective of how popular or obscure they are — something which the major labels are desperate to change.

Subscription

Legendary music producer, Rick Rubin, recently told the New York Times that subscription services are the way forward.

“You’d pay, say, $19.95 a month, and the music will come anywhere you’d like. In this new world, there will be a virtual library that will be accessible from your car, from your cellphone, from your computer, from your television. Anywhere. The iPod will be obsolete, but there would be a Walkman-like device you could plug into speakers at home. You’ll say, ‘Today I want to listen to … Simon and Garfunkel,’ and there they are. The service can have demos, bootlegs, concerts, whatever context the artist wants to put out. And once that model is put into place, the industry will grow 10 times the size it is now.”

However, despite what Rubin says, services such as Rhapsody haven’t reached mass adoption, as it’s not clear that people are ready to “rent” their music. Another reason might be that we haven’t yet reached ubiquitous Internet access. When all of our music can “live in the clouds”, accessible at any time, owning it outright may no longer be that important.

A music tax

It’s an old idea and one that UMG was rumored to be pushing most recently: some sort of music tax, possibly collected via your Internet Service Provider. The idea is to charge the customers of ISPs and cellphone carriers a flat-rate fee as part of their data service plan, in exchange for the right to download and share the major record labels’ music over an ISP’s network. That way, filesharing is decriminalized and the recording industry is guaranteed revenue.

Other forms of music tax could include a tax on digital audio players, similar to how some countries tax blank CDs, or direct taxation through government.

All three variations would require the different parties — including all five major labels and government — to agree to work together, something which is very unlikely to happen. Additionally, if a file-sharing tax makes up the majority of the music industry’s revenue, it’s hard to see what incentive there would be for the major record labels, with their huge back-catalogs, to continue to invest in new artists.

Facebook Traffic Flattening; MySpace Hits Record

(* Source: Adam Ostrow *)

 

I've been hearing how Facebook is about to catch Myspace.  Have a look at these latest numbers from comScore. 

Adam says...

We got a hold of some comScore numbers due out later this week reporting traffic for the top social networking sites in October. Facebook bounced back from the seasonal downturn in September, showing 7.5% month-over-month growth with 32.9 unique visitors for the month. However, that’s still down from the 33.7 million unique visitors reported in August, which indicates traffic growth may be starting to level. However, Facebook traffic is still up a robust 117.8% since October of last year.

Meanwhile, MySpace hit a new all-time high with 71.9 million unique visitors in October. While the site also had a seasonal dip in September, unlike Facebook the total was up from August, when the company had a reported 68.4 million uniques. On the plus side for Facebook, users spent 9.3% more time on the site in October than they did in September, compared to a 2.2% increase for MySpace.

What’s to make of all this data? First, MySpace still has a healthy lead in terms of overall traffic in the social networking space. Second, it will be worth keeping an eye on Facebook numbers over the next couple months to see if there is indeed a flattening going on. While looking at the numbers from last year you can see there is seasonal weakness to account for, the fact that MySpace is up from August and Facebook is not may prove significant if the trend continues another month or two. All of Facebook’s new features and applications also appear to be keeping users on the site longer, which will in turn help them sell more advertising.

 

INTERNET ADVERTISING REVENUES IN Q3 ’07 SURPASS $5.2 BILLION, SETTING NEW HIGH

(* Source: IAB.net *) 

 

Industry Maintains Record-breaking Trend; 2007 Q3 Revenues Up Over 25% from 2006 Q3

The Interactive Advertising Bureau (IAB) and PricewaterhouseCoopers LLP (PwC) today announced that Internet advertising revenues exceeded $5.2 billion for the third quarter of 2007, representing yet another historic high for a quarter and a $1.1 billion increase, or 25.3 percent, over Q3 2006. The results, published in the IAB Internet Advertising Revenue Report, are nearly 3 percent higher than Q2 2007, itself the last record-setting quarter. All three quarters in 2007 have set new highs—Q1 at $4.9 billion, Q2 at $5.1 billion, and now Q3 at $5.2 billon. Revenues for the first nine months of 2007 totaled $15.2 billion, up nearly 26 percent over the $12.1 billion recorded during the first nine months of 2006.

"The continued robust growth of the industry indicates that marketers increasingly understand and appreciate the benefits of interactive advertising," said Randall Rothenberg, President and CEO of the IAB.

"Marketers large and small have come to accept digital media as the fulcrum of any marketing strategy."

"Internet advertising revenues are on an annual run-rate exceeding $20 billion, further demonstrating the industry has truly come into its own," said Peter Petrusky, director, Entertainment, Media & Communications Practice, PricewaterhouseCoopers. "The emergence of new platforms, including broadband video, rich Internet applications, mobile, and social media promise to deliver new benefits for consumers, and create exciting new venues for marketers to realize value in digital media."

"The results of the survey continue to underscore the value that interactive advertising brings to the marketplace, as marketers and agencies build on established guidelines and best practices to control costs and maximize returns from their growing interactive budgets," added David Silverman, partner, Assurance, PricewaterhouseCoopers.

 

Why You Need to Make a Facebook Fan Page for Your Website NOW!

(* Source: Dave Rigotti *)


A first take for Marketers on Fan pages on Facebook by Dave. Try it...
 
 
Dave says...
 
When Facebook announced the Fan pages, there were a number of mixed reviews.  Some where hailing it and its integration to the new advertising platform and some hated it – claiming it was turning Facebook into Myspace.  Whatever your stance is, here are 6 reasons you need to make a Facebook page for your website or company now.

1. Pages are public.  Most of Facebook is behind a login, preventing search engines from indexing.  However, some Fan pages are not behind a login and thus search engines can index the page.  Hopefully, people will stumble on the result in SERPs, visit the Facebook page, and then get to your site via the link (see reason #2).

2. Pages include links.  Because the pages are public, you can get some nice facebook.com link credit.  You can’t use an anchor text, but hey, it’s free.

3. Send “updates to fans”.  One of the greatest features is that you can send “updates” to fans whenever you want.  It’s a nice way of building a database of interested users.  Send messages about new products, updated website, etc.

4. You control the page.  Making the page before a Fan or a competitor is critical.  You want to be able to send the messages, edit or remove sections, and control the information to an extent.

5. News feed.  When a someone joins a Fan page, it’s published in their News feed for all their to read (unless they have turned this off).  It makes someone joining your Fan page somewhat viral.

6. It’s free and easy.  Making a Fan page takes just a few minutes – add some information, URL, and upload the logo and you’re done.  You can make your page
here.


 

November 12, 2007

IBM: The End Of Advertising As We Know It

(* Source: Duncan Riley *) 

 

ibm.jpg 

 

Duncan says... 

IBM released an interesting new report earlier this week that predicts the end of advertising as we know it within 5 years.

To quote IBM

Traditional advertising players risk major revenue declines as budgets shift rapidly to new, interactive formats, which are expected to grow at nearly five times that of traditional advertising.

To survive in this new reality, broadcasters must change their mass audience mind-set to cater to niche consumer segments, and distributors need to deliver targeted, interactive advertising for a range of multimedia devices. Advertising agencies must experiment creatively, become brokers of consumer insights, and guide allocation of advertising dollars amid exploding choices. All players must adapt to a world where advertising inventory is increasingly bought and sold in open exchanges vs. traditional channels…

The report observes four change drivers tipping the advertising industry balance of power:”

  • Control of attention,
  • Creativity,
  • Measurement, and
  • Advertising inventories

Consumers’ attention has shifted, with personal Internet time rivaling TV time. Consumers have tired of interruption advertising, and are increasingly in control of how they interact, filter, distribute, and consume their content, and associated advertising messages. IBM’s survey findings demonstrated that half of DVR owners watch 50 percent or more of programming on re-play, and that traditional video advertising doesn’t translate online: 40 percent of respondents found ads during an online video segment more annoying than any other format.

Amateurs and semi-professionals are increasingly creating low cost advertising content that threatens to bypass creative agencies, while publishers and broadcasters are broadening their own creative roles. Advertisers are demanding accountability and more specific individual consumer measurements across advertising platforms. Self-service advertising exchanges are attracting revenues that were once exclusively sold through proprietary channels or transactions.

The Full report here (pdf) makes for interesting reading, particularly for anyone working in an advertising related business. A lot of it states what many of us already know, but it doesn’t hurt to have this validated in writing.

 

My Facebook Ad: A User Tells

(* Source: Fred Wilson *)

 

What is this Facebook Ad system is what i'm hearing a lot of these days.  Here is a Fred, a VC commenting on it from his personal view. 

Fred says...

Thanks to everyone who commented and emailed me after my post yesterday afternoon. I am indeed dense. The social advertising system on Facebook is up and running, I just couldn't find it.

Fb_ad_2 Here is my ad. It took me all of a minute or two to create it. I am targeting it at facebook users who have an interest in technology. If you click on the ad, you go to the Union Square Ventures facebook page. I am paying $0.10 for each click and have a cap of $10/day. That is similar to the rates I pay on Google adwords for my avc blog ads.

Just to be clear, I don't really see the value in running Facebook ads for the Union Square Ventures page on Facebook or Google ads for my blog. But I don't understand technology by reading about it. I understand technology by using it.

Facebook says that there are 17,291,140 people who will see ads on Facebook. The only targeting they apply to get that number is 18 years and older. That's an interesting number in its own right.

Fb_ad_page_numbers_2

When you add targeting, the number of people you'll reach goes down. I added the keyword technology to my campaign and the size of the audience I can reach dropped to 32,140 people. That's way less than the number of unique visitors that this blog sees every month.

Fb_tech_numbers

I wonder how the keywords are mapped to pages. I just added the word technology to my personal interests in my profile to see if that would target my ad to me. It did not.

You can also use a Facebook ad to send traffic to pages outside of Facebook. I am going to set up an identical ad to see how that performs versus driving traffic to Facebook pages.

I think this advertising system on Facebook has great promise. It would be even better if there is an API into the system so that third party advertising systems (like Clickable) could be used to purchase and target Facebook ads. It would also be interesting if I could run Facebook ads on my blog like I run adsense. I suspect all of that is coming if it isn't here already.

 

November 09, 2007

25 Tools For The Independent Musician


(* Source : Mashable *)

Sean P. Aune says : 

    musicianssrinfo.PNG

Think the music industry is dying, and that it’s time to go independent? Or have you always favored smaller, independent record companies over huge bureaucratic institutions? Don’t worry, even if you don’t have dozens of spin doctors working for you, you can still promote your indie band online. We’ve got 25+ tools to help you do just that.

    amist

AmieStreet.com - A social network and music marketplace for indie artists. They give the artists 70% of the sale.

AnyGig.com - A place for musicians to get listed for small gigs, or find venues to play at.

Artistopia.com - An online venue for performers to give themselves an online presence with a profile and display their work.

BandBuzz.com - A social network where artists can set up a profile, upload their music and get reviewed and recommended by users.

BandChemistry.com - A site for musicians to find new members for their group or form a whole new band.

Bandwagon.co.uk - A social network for lovers of indie music where the bands can sell mobile content such as ringtones and wallpapers.

    ChampionSound.com

ChampionSound.com - Free mailing list manager for artists, promoters, and venues.

Elisteningpost.com - A way for musicians to upload their music and sell it just about anywhere they want such as MySpace and Facebook.

FireGigs.com - A site with the aim of promoting unsigned bands by arranging to get their music to be played in the background at cafes, coffee shops and more. Also promote you through a Facebook app and MySpace widget.

Fuzz.com - Lets performers upload their music sell it, as well as manage mailing lists and more.

HumbleVoice.com - A place for all types of independent artists, including musicians, to upload their work and promote it.

iJamr.com - Indie musicians upload their music and bloggers can display your songs on their sites for free, and if a sale is made, they blogger gets a cut.

Indistr.com - A company letting independent artists sell their music directly to the public and the musicians receive 75% of the sale.

mTraks.com - An online marketplace and network for indie artists to promote and sell their music.

    mubito.com

Mubito.com - Allows you to set up a band website easily and sell MP3s. Two levels of stores with one of them being free.

Musicane.com - Promote and sell your music and ringtones.

MusicNation.com - A community of musician profile pages that engage regularly in competition for various prizes.

Panjea.com - Bring all yourclips from the web together and put them in to one player so they take up less space on your page, so you can promote all your music easily.

PocketFuzz.com - A place for musicians to sell ringtones of their works and notify their fans of news via mobiles.

Popfolio.net - A music widget provider for blogs that lets independent musicians upload their songs for inclusion, and possible sales.

PumpAudio.com - A service for indie artists to get their music licensed for television and film.

    ripple9.com

Ripple9.com - A site to help bands promote themselves on mobile devices to their fans. New sign-ups are frozen while they are being purchased by Google.

Scriggleit.com - Software you can use on a laptop at your merchandise table so people can sign up for your mailing list.

SessionSound.com - A site for independent musicians to try to stay indie by selling their music online.

Sonicbids.com - Allows you to construct a low cost electronic press kit that can be constantly updated so the recipients always get the latest version.

Unsigned.com - A site for unsigned bands to put up a profile page and host a playlist of MP3s to attract new listeners.