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August 16, 2008

Some Notable Agency Blogs

(* Source: Valera Maltoni *) 

 

Valera says... 

It's encouraging to meet more practitioners on the agency side who walk the talk. In many cases, as you will see, the blogs are created and maintained by individuals as their own personal thinking ground. In others, they are the effort of a small group on behalf of the agency. Many I read very regularly, some I visit with on occasion.

In no particular order:

UPDATE: from the comments (thank you and keep them coming):

I'm quite sure this, although comprehensive, is not an exhaustive list. What other agency blogs out there are notable?

 

Content Marketing = Brand New Marketing

(* Source: Helge Tennø *)

 

Helge says... 

Demonstrating the great potential of digital opportunities, and moving dollars and minds from the rather ineffective – and way to ominous – interruption marketing.

The angle I decided on was not saying that this is THE new thing, but rather finding the reasons why this is happening right now, and showing that this is a natural consequence of a larger set of trends and ideas.

The six important ideas/trends for Content Marketers are:

  1. Culture
  2. Technology
  3. Mobility
  4. Activity
  5. Ineffective
  6. Emotional Research

 

August 14, 2008

Trend Spotting China Handbook

(* Source: Tangos *)

 

From the Web2.0 boys in China, good overview.... 

Niche Social Networks VS Niches In Big Social Networks

(* Source: Three Minds *) 

 

starbucksniche.jpg
image credit: [AndreaA] (Flickr)

It's hard to believe that the social network space as we know it is today is only a few years old. The summer of 2006 saw MySpace claim the spot as the #1 social network, and a new rival, Facebook, opened their doors to anyone with a valid e-mail address. Over the past 2 years, the two networks have seen some major ups and downs. Facebook, an underdog favorite at the time, was applauded by the web community for opening up their platform and allowing the development of applications. But not that long after came the controversy of Beacon and various other privacy concerns. MySpace, meanwhile, has seen user outrage over everything from reliability and spam to security and child safety.

Although reports vary, most measurements suggest the number of people who visit Facebook and especially MySpace has leveled off over the past few months, possibly even declined. But despite the warning signs of "social network fatigue" early this year, the newswires in the social world and corporate social media plans for 2008 have still centered their efforts around the two industry giants. So the real question is, should they?

Of the $920 million spent this year to advertise on social networks in 2007, 8.2 percent went to niche sites. That is expected to grow to 10 percent in 2008. Niche is big! There are over 300,000 niche networks on Ning alone. We have niche networks being used as tools in the 2008 election. And networks, such as LinkedIn (career) and imeem (music), are growing so quickly that it seems strange to even call them "niche".

Clearly, there is a growing case for the success of niche social. However, how much user base and marketer dollars will it attract? Let's examine the benefits of niche social networks versus niches in big social networks for both the user and the marketer.

What's In It For The Users

NICHES IN BIG SOCIAL
The experience of participating in social network sites like Facebook and MySpace promises users several things above a niche social network. They are more likely to connect with existing friends. Depending on the user's preference they can opt for privacy or they can use content and applications to promote themselves to a larger audience circle. Available content, groups, and applications play to a large audience, so there is surely something there for everyone.

However, it is just that "mass appeal" that makes large social networks less satisfying for many. The interface is not directed for a purpose or put in any audience context. The way a teenager wants to search and browse Facebook is probably fairly different than a teacher or a business. Valuable apps and groups don't necessarily rise to the top of the fold. There is only so much space in the first page of search. The result is mass clutter, everyone trying to reach different audiences but in the same way. And with everyone talking at once, as a user, I am probably not finding the content relevant to me.

Another thing that gets lost in the noise is history. The minute I add a reasonable amount of active users to my account, my news feed becomes fast paced. By logging into the system, I'm not getting an idea of what my friends have been up to in the past week, but what people are up to at this moment in time. The lack of easily accessed historical information makes it hard to build a sense of "culture" around Facebook. It's easy to see why for communities with a purpose, such as the Obama campaign, Facebook might be the way to attract new people, but ultimately the niche social network is where the bulk of event-planning and community-building takes place.

NICHE SOCIAL NETWORKS
By centering the underlying community strategy around a specific "social object" (Jeep, Nike, camping, food) or a target audience (55+, moms), design and functionality can become more customized and more in-tune with the ideal user. The easier a tool is for me to use, the more likely that I am going to use it. Knowing the age of the likely participant can help in making decisions about technology, language, and interface design.

The information architecture of a wine social network could be very different than one of a Nike social network, in which a category such as "reviews" would apply to the former and not the later. Furthermore, the difference between a product-based community and a cause-based community is going to be even more extreme. On a music community, my actions will likely be focused on browsing and matching up with people with similar tastes in order to discover new music. On a political or a career community, my connections to people become far more important than any other activity in the system, and thus I would not want my communications to get lost in the overflowing feed or clutter.

The major downside of niche social networks is a smaller user base and smaller development funds. Third-party application developers are less likely to join and make that awesome mobile wine application that I've been waiting for. And I am less likely to reconnect with long-forgotten elementary school buddies. So ultimately, it depends on the purpose of my interaction. But even then the picture can sometimes be fuzzy...

Would I be more successful trying to organize an online rock band meet-up on my Facebook channel, where I have tons of eyes and ears, but no proof that anyone else has the product, or on a Rock Band social network, where there are tons of people with the product, but with less knowledge of who I am?

What's In It For The Marketers

NICHES IN BIG SOCIAL
The obvious advantage of big social networks for marketers is that there are lots of active, engaged users. The community is alive and healthy, and so there is no fear of investing a huge amount in creating something new only to have people not join. This is truly "fishing where the fish are". Because of this fact, that means that a lot of your competitors are also joining in on big social networks. There are start-ups, big brands, niche brands, and spammers. The field is cluttered and to break through the noise is extremely difficult. Even getting the top listing for your own brand name can be a challenge amognst all the user-generated groups and pages. Sometimes, it's just plain luck.

But because there are a lot of investors clamoring to get their brand onto Facebook and MySpace, that means a lot of money flowing in to develop analytics packages not likely available on smaller social networks. These analytics packages are becoming more robust due to growing demand for social media measurement. However, they, like everything else in this system, is designed to appeal to the masses. There isn't going to be an easy way to extract product-specific information like: What cars do my users drive? What footwear do they prefer? Ultimately big social networks prove more useful in creating awareness than collecting customer insight or inspiring action.

And is the audience really brand-receptive? A participant in a product-focused community might come in with an understanding that they are going to see some marketing. Whereas the Facebook community has expressed annoyance to ads and outright distrust over the Beacon project.

NICHE SOCIAL NETWORKS
The numbers might be fewer in niche social networks, but the messages and activities can become more targeted. The data collected in profiles can become more aligned with the user information the brand is trying to collect. Something can even be said about the need to develop your own analytics package giving brands the opportunity to really evaluate how to measure community success, rather than banking on what data Facebook or MySpace have decided as relevant.

A smaller amount of qualified leads is far better than a large amount of useless ones. But the big dilemma is whether or not the niche community, whether built or joined, will reach a large enough user base to justify that statement?

THE FUTURE: What's In Store
There has been much news over the past few months about the promise of data portability. In one corner we have MySpace embracing OpenID, in the other corner we have Facebook opening up their social graph with Facebook Connect, and in yet another corner we have Google with Friend Connect and OpenSocial. The wheels are in motion for many exciting things including:

1. Allowing users to log into third party sites with their social network ID and access friend information
2. Allowing activity from third party sites to publish back to a user's social network feed
3. Enabling social network applications to be distributed across a series of different platforms, including niche and big social sites
4. Creating a centralized user profile that can be used across social network sites

In the future, whether to join or market on niche social networks or big social networks will no longer be a question. People will be able to bring their friends from one to the other, and applications will be implemented across networks. But at the moment, the effort to make data portability a household name is piecemeal. It is an evolution that is just beginning, and the fact is that marketer's need to make these sorts of decisions now.

So for now, I argue that mass dialogue is not working in the social sector. Marketing efforts must go niche and focus on nurturing brand communities. Whether that community exists in a niche on a big social network like Facebook or as a niche social network like Ning will depend on the brand. Whether it makes sense to join the conversation or build a new community will depend on the loyalty and engagement of the consumers.

The disadvantages of banner ads and traditional marketing campaigns in social media are growing. Finding and enabling and growing that brand community, wherever it may be, is the key to success. The future is niche.

 

August 13, 2008

8 Cool Tools for a Different Photo Viewing Experience

(* Source: Palin Ningthoujam *)


photo-collage

Palin says...

Sometimes viewing pictures in rows and columns can be dull. Luckily, there are a number of services dedicated to making the photo search and viewing experience more interesting. Here are 8 resources that provide a new approach to searching and looking at pictures online.

Which are your favorites? Let us know in the comments.

PicLens


PicLens is a neat Firefox addon that lets you search through thousands of images and videos on a stunning 3D wall or on full screen mode from sites like YouTube, Google, Yahoo, Picassa, Facebook, Photobucket, Flickr, DeviantART, and more.

Once you launch the PicLens application on your browser, you can search for images and videos by keywords and by selecting the site you want to search. You can also simple click the ‘Discover’ button to let PicLens bring you the latest images, news, and videos from around the Web. You can zoom into pictures by clicking on an image or by using the scroll button of your mouse. There is also a new beta version of PicLens, rechristened Cooliris Beta, that lets you share pictures and videos from its 3D wall to your friends through email. For Wordpress bloggers, there is a plugin for creating picture and video slide shows on a blog.


Imagery

Imagery is an image search engine that displays search results in a whole new way. Whenever you search for something using a particular keyword, you will see the resulting thumbnail images in an online Web album gallery style and text free. Mouse over each picture and you get the option of going to the source page of that particular image or of opening the image in a new window. If you simply click on an image, it will open below the thumbnail gallery (see screenshot above).

You can set the number of image results Imagery will show you per page, or define the type of files like small, medium, large, black & white, grayscale, color, or on file extensions such as jpg, png, etc.

Zleek

Zleek allows you to create photo albums called Zleek Books, in amazing layouts and share them with your friends and family for them to comment on your pictures. What makes Zleek special and different from other online photo albums is that it allows you to go beyond the rows and columns positioning of your pictures and create collages in a manner that you choose. You can resize and rotate your pictures on the Zleek Book page, choose from multiple backgrounds, and set the album sharing permissions settings.

Interestingness

Interestingness, as the name suggests, creates stunning collages of up to 500 pictures from Flickr that you can feast your eyes on every day. Just keep the site as your homepage and rest assured you’ll be greeted with pleasant images every time you open your browser.

WebMynd

WebMynd is a Firefox addon that tracks the sites you visit and displays them in an attractive visual playback, whenever you want, online or off. WebMynd stores the screenshots of websites you visit on your computer hard drive and the text is sent and stored in its server. You can choose which websites WebMynd stores on your computer and which ones to ignore.

WebMynd provides a reel view in which you can see the screenshots of your visited sites one by one or the grid view wherein you can see the thumbnails of the various sites you visited. WebMynd also integrates into the Google search results page whenever you run a search and displays its results alongside the Google search results on the same page.

Compfight


Compfight is a Flickr search tool that displays images from Flickr without any frills. So if you are just looking for pictures without descriptions, Flickr user names, comments, and other details, you might just want to use this tool. You can search by tags or ‘all text’. The tool also has some features like filtering by Creative Commons or commercial use pictures, safe search, and displaying picture dimensions on mouse hover.

Blackr


Blackr is a neat bookmarklet that you can use to view a Flickr picture on a black or white background, without any of the text, comments, and other details that come with it on the Flickr site. You can choose to have a white or black border on the picture as well.

When you are viewing a picture on Flickr, just click the Blackr button on your browser bookmarks toolbar and viola, you will see just the picture minus everything else. If you want a search engine that displays pictures on a black background, try Flickriver.

Photoree


Photoree is to pictures what StumbleUpon is to websites. You can set your preferences about what type of pictures you want Photoree to show you. You can also rate the pictures and those that have been up-rated by you will automatically get included in your personal gallery.

 

More here:-

 

 

 

August 11, 2008

Why Twitter Hasn’t Failed: The Power Of Audience

(* Source: Gregor Hochmuth *)

 

Twitter isn’t for everyone, and you may have dismissed the service a long time ago. But regardless of your own use, it’s hard to dismiss the phenomenon itself and the passion of so many that has built up around it.

No matter how long the outage du jour, Twitter users continue to stay attached to the service despite an ever-changing backdrop of alternatives.

Blogging isn’t for everyone either. But unlike blogging, Twitter enjoys a far a greater variety of users — they include people, many people, who would never think of starting a blog and people who would never touch an RSS reader. The 140 character limit is a plus for Twitter, but it isn’t all.

What explains the Twitter phenomenon then? What produces the positive feeling and the strong attachment among those who tweet? And moreover: How can other systems learn from this?

The answer lies in understanding Audience.
Twitter has a simple premise: You tweet & the message is pushed to your friends. The actual mechanics are slightly different (messages go to everyone who follows you, whether they’re your “friends” or not, assuming your stream is public) — but from a user’s perspective, the circle of receivers consists only of the people they know. Everyone else is part of a faceless crowd that’s hidden behind the follower count.

This simple premise holds the key to Twitter’s success: messages go to a well-defined audience. In the moment you release a tweet, you know who’s on the line and you have an idea of who can catch a glimpse of your message. @replies are the best illustration for this sense of audience: Even though Twitter is not a point-to-point message delivery system (let alone a reliable one), @replies are sent with the understanding that they will be read by the intended people because they are known to be in the audience. (Imagine a newspaper article that suddenly greeted a specific reader.)

Blogging on the other hand has no such clearly defined audience. An aspiring blogger who hasn’t crossed the chasm speaks into the void. Direct feedback can only come in the form of written comments (a relatively high barrier of effort) and it’s diminished by spam and vocal trolls these days.

FeedBurner’s subscriber count only provides the equivalent of Twitter’s opaque follower count and MyBlogLog didn’t solve this problem either.

So it’s not surprising that the majority of blogs are abandoned — the most-cited reason being “No one was reading it.” No one might be following your Twitter stream either, but Twitter is designed for network effects to take hold and given the natural reciprocity among groups of friends, it’s likely that most people have at least a handful of followers they know.

Back to Twitter: Why Audience works

Twitter works and enjoys such strong attachment because it provides real-time access to a well-defined audience. The backlog of all previous tweets is a guarantee of permanence (you can even search it) and you can catch up on it anytime. As a result, people use Twitter because they have an idea of who will see their lightweight messages and this sense of audience is reinforced by @replies, re-tweets and references in future conversations (online and offline).

Designing for the sense of Audience is a powerful tool to create cohesion and a sense of utility among users of a service. This lesson from Twitter can apply to many other services too. But before leaving the current discussion, it’s helpful to look at a service that has missed the full power of Audience so far.


Facebook: Designed for Audience? Not so much.
Facebook isn’t about Audience? That’s ridiculous, you’ll say — so let me clarify. I fully agree that social network profiles are all about self-expression and being seen, but a platform for self-expression isn’t necessarily designed for the audience that does “the seeing.”

Profile Pages on Facebook can have audiences of course, but this requires that users continually roam Facebook to look for news in their network. Facebook realized this limitation and introduced the News Feed. Its intent was to move a user’s “acts and performances” from the stage of the profile page to a single and central stage, a single place for Audience.

Sharing with the News Feed: Did it ever reach my friends?
Facebook was the first major social network to introduce the News Feed concept, which has since become a standard sauce for stickiness in many places (although not StudiVZ surprisingly). But Facebook’s implementation of the News Feed doesn’t capture the full power of designing for Audience: While Twitter distributes every message consistently, Facebook decides algorithmically which update is shown to whom. Algorithmic filtering is nice in theory, but such black-box behavior is simply unpredictable for the user.

“When I post new things, will my friends actually see them?”, one might wonder. And conversely: “Have my friends posted something that I’m not seeing? The news feed is cluttered right now with people I don’t care about.” Anything that’s unpredictable produces a feeling of uncertainty — and that’s never a comfortable feeling.

Even with Facebook’s recent attempts to introduce smarter filters, users only have relative means to customize their feed (more of this, less of that). Furthermore, there is mostly just one kind of feedback that users can give on the News Feed: comments. Imagine a concert, in which you could only leave written notes as you left — no clapping, no booing.

Because users don’t really know who’s listening on Facebook and who isn’t, the platform hasn’t been embraced as a place to publish proactively. Publishing events or photos is mostly push-driven (and generates an email — “you are invited to an event” or “tagged in a photo”). But for everything else you share, do you know if it ever reached your friends?

Who capitalized on this gap? FriendFeed.
It’s the same setup as Twitter, but with more content: You know who’s listening and you choose the people you listen to. A useful premise but it also has a catch: the word “more”. Too much content, too many people — which is exactly the problem that Facebook is trying to address with its algorithmic feed. But what’s a solution then? It’s not the “middle ground” and it has nothing to do with smarter filters.

The answer is feedback loops. But that opens up another discussion. If you’d like to read more, I have a separate post on my website, in which I elaborate on how to design for Audience.

 

August 08, 2008

Warner Music to rhythm games: pay up or the music gets it!

(* Source: Nate Anderson *)

 

Nate says... 

Oh, for the return of the 80s! The US went mad for synthesizers, leggings, and Reagan, while music executives went mad for Beemers and blow. But the major labels have been hemorrhaging cash and jobs for years now, and the Beemers and blow are sadly reduced to a Prius and a six-pack of Milwaukee's Best. But the older execs remember the coked-up glory days of the business and hope to see music industry profits rise resurgent; sadly, for gamers, the major labels are now hip to rhythm games, and that means one thing: they want more money to license tracks.

Warner Music Group chief Edgar Bronfman said as much yesterday in WMG's earnings conference call with reporters and analysts. "The amount being paid to the music industry, even though their games are entirely dependent on the content we own and control, is far too small," he said, according to Reuters. And, according to PaidContent, Bronfman went on to say that, "Unless there is a real partnership [i.e., more money for us] among game marketers and artists and labels, WMG will be hesitant about going further to license its music for video games."

Where have we heard this before? iTunes, of course. The labels have in the past been outspoken critics of Apple, as it built a hugely-profitable iPod business on "the backs of our content," and all the labels got out of it was a 70 percent chunk of the iTunes store revenue. The big money, though, was in those shiny devices, and without the music to play on them, iPods would be worthless.

The same kind of thinking is applied to video games now that it's clear just how many units of Rock Band and Guitar Hero can be moved for $100 or even $200, and then there's all that downloadable content.

But just like with Apple, the games market is a two-way street. Apple offered labels something they didn't have before—a successful, well-designed digital music presence with DRM that didn't make customers want to just go out and buy CDs instead. iTunes became a big chunk of major label digital sales.

We see a similar effect developing with rhythm games. The games now sell so well that inclusion in the track listing isn't just good for the games, it's good for the bands. As our own Ben Kuchera pointed out recently, new versions of both major series will ship with built-in music stores, and big-name classic rock acts stand ready to rake in the dough. Newer bands, whose work may show up as bonus tracks or unlockable content, can get a huge promotional boost from simply being in the game (personally, I would never have purchased Eisenhower by The Slip had not "Even Rats" been included as a bonus track on the original Guitar Hero).

Bronfman's comment is part of the posturing that goes on in these negotiations. Warner certainly doesn't gain much from being locked out of the rhythm game market, but Bronfman's comments clearly indicate a willingness to drive much harder bargains now that the format has proved itself.

More here

 

 

August 05, 2008

Aurora To “Inspire And Engage” Community

(* Source: Mike Arrington *) 

 

Mike says... 

Adaptive Path, a product development and consulting service in San Francisco, is releasing a new web interface concept called Aurora this evening. The project, which was developed in collaboration with Mozilla, is being released to the community via the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license and is available on the Mozilla and Adaptive Path websites.

Jesse James Garrett, the cofounder of Adaptive Path and the person who coined the term “Ajax,” is the lead designer for Aurora.

A video of the concept is above. People, places and things on the web are represented by objects in a three dimensional space. When users stop using objects, the objects drift off into the distance. Data objects can easily be dropped in and out of applications and communication tools are built into the UI.

Closely related objects are clustered together. As users rotate through the wheel (aka the dock) at the bottom of the page, the spacial view gives greater visual emphasis to clusters that are most closely related the object at the center of the wheel.

Aurora isn’t being productized - Adaptive Path is simply releasing the design and interface ideas into the wild as a “springboard” for an open discussion about how to evolve the user experience of the Web browser.





 

August 04, 2008

The Time/ Money Formula of Free

 (* Source: Chris Anderson *)

 


gakken

Chris says...

 
At some point in your life, you will wake up and discover that you have more money than time. And you will then realize that you should start doing things differently, which means not walking four blocks to find an ATM that doesn't charge a fee, driving for miles to find cheaper gas, or painting your own house.

This same calculus is the foundation of a big part of the "freemium" economy. We see it a lot in free-to-play online games, such as Maple Story, where you can buy things like "teleportation stones" to let you get from one place to another without a long slog or wait for a bus. Most of these paid digital assets don't make you a better player, but they do allow you to become a better player faster.

If you're a kid, you probably have more time than money. That's the force behind MP3 file trading, which is kind of a hassle and but is free (albeit illegal, of course!).  As Steve Jobs famously pointed out, if you download music from peer-to-peer services, fixing the messy metadata as you go, the time it takes to avoid paying means you're working for less than minimum wage. Nevertheless, that works if you you're time-rich and money-poor. Free is the right price for you.

But as you get older, the equation reverses and $0.99 here and there no longer seems like a big deal. You migrate into a paying customer, the premium user in the freemium equation.

As some of you may know, one of my other side projects is an open source hardware company (developing and selling aerial robotics technology), and so I've been following the emergence of the open source hardware world closely. It's a really interesting example of how to make money from free, one that adds a new dimension to the open source software world because it's about atoms (which have real marginal costs), not just bits.

The way most open source hardware companies work is this: all the plans, printed-circuit board files, software and instructions are free and available to all. If you want to build your own (or, even better, improve on a design), you're encouraged to do so. But if you don't want the hassle/risk of doing it yourself, you can buy a pre-made version that's guaranteed to work.

For instance, take the great Arduino open source microprocessor that our autopilots are based on. You can build your own, with full instructions. Or buy one. Most people do the latter. The Arduino team make their money from a certification license fee they charge the companies and retailers that make and sell the boards.

You can build a good business on this model, as Limor Fried (AKA LadyAda, picture above), has shown with her electronics kit retail/design/community AdaFruit Industries. She and her business partner, Philip Torrone, explain the economics and tactics in a presentation here (good summary here).

Short form:

  1. Build a community around free information and advice on a particular topic.
  2. With that community's help, design some products that people want, and return the favor by making the products free in raw form.
  3. Let those with more money than time/skill/risk-tolerance buy the more polished version of those products. (That may turn out to be almost everyone)
  4. Do it again and again, building a 40% margin into the products to pay the bills.

As Torrone said in an email, "I can't imagine doing a book, a video, a magazine unless I had a community that would rally along the way. In the end it always seemed to be about a story, people like to see the beginning, middle, end and plot of something -- and if there's a buy button somewhere, they sometimes click it and reward us for working hard."

 

Put Your Game Face On And Plant Some Trees With SGN

(* Source: Jason Kincaid *)


 

 

Jason reports... 

Social Gaming Network, a startup behind a number of popular social network games, has partnered with the Arbor Day Foundation to create a Facebook game to raise money for, of all things, planting trees. SGN has created a game called “Space Movers: The Bloom Initiative”, and will donate up to $50,000 of the game’s advertising revenue to the cause. You can check out the app by going here.

The game itself plays almost exactly like Bejeweled, with a few goofy characters and icons that all fit under a vague “nature” theme. And while the gameplay may not be too original, the game has high production values, with a full soundtrack and animations.

The partnership is the latest in a string of unconventional promotions we’ve seen from developers on social networks, who are going to great lengths to increase exposure and help their games “go viral”. Last month Slide partnered with VH1 to to promote its application alongside a marathon of reality shows.

SGN focuses on games that include social interaction, and claims 1.1 million daily active users across Facebook, Bebo, MySpace, and hi5, with a reported 54 million application installs. The company has raised some serious cash, with over $20 million in funding and investors including Jeff Bezos. Zynga, its closest competitor, recently closed a $29 million Series B funding round led by Kleiner Perkins, and has raised a total of nearly $40 million.


 

Taking social networks abroad - Why MySpace and Facebook are failing in Japan

(* Source: Serkan Toto *)



Serkan says... 

Sized at an estimated $5.6 billion in 2007, Japan boasts one of the biggest online advertising markets in the world – a huge potential just waiting to be tapped by foreign social networks. The world’s two largest social networks, MySpace and Facebook, barely register in Japan. As the Google Trends for Websites chart above shows, local social network Mixi is outpacing both in Japan. On Alexa, Mixi is ranked the No. 6 most popular site in Japan, compared to No. 95 for MySpace (Facebook doesn’t even make it into the top 100). MySpace and Facebook are trying - but why are they failing?

 

More here 

 

August 01, 2008

Tap Tap Revenge Approaches 1 Million Users, Music Industry Takes Notice

 

(* Source: Jason Kincaid *)


 

Jason says... 

Tapulous, the company behind Tap Tap Revenge, has announced that the popular iPhone app will hit 1 million installs some time this weekend. The app is the second we’ve heard from to hit the milestone (Facebook reached it last week), and is another testament to the extremely rapid growth some applications have seen on Apple’s newly launched App Store.

Tapulous CEO Bart Decrem says that the application has been downloaded about 900 thousand times since its launch, and expects to hit the 1 million user milestone over the weekend. Tapulous’s iPhone Twitter client Twinkle is significantly less popular, with around 80,000 installs, but it was released after Tap Tap Revenge. Decrem notes that there is a total install base of about 5-6 million iPhones and iPod Touches running the 2.0 firmware (which is compatible with the App Store). With about 1 million downloads, this puts Tapulous applications on around 20% of all devices - a very impressive feat.

One of best features in the original version of the game (which was only available on hacked iPhones) was that users could create tab sheets and play the game with any song in their iPhone’s library. Unfortunately, Apple prohibits any developer from accessing the iPhone’s library with a native application, so Tapulous has been forced to come up with a different way to introduce new content to the game. For the time being they’re offering free downloads of new songs directly through the app, but these songs have all been submitted to the company by indie artists (impressively, 2.5 million songs have been downloaded so far).

As it turns out, a number of record labels have taken notice of Tap Tap Revenge’s quickly growing install base, and are eager to use it as a means of exposing users to new music. Decrem says that the company is in talks with both indie and more well known artists to create a premium package of songs, which will likely be released in the App Store as a separate game for a small fee. Subsequent packages will also likely be released as their own independent games, as Apple does not currently offer a way for developers to sell new content from within an application.