« March 2009 | Main | May 2009 »

April 28, 2009

De La Soul Tie Up With Nike For An iTunes Special

(* Source: Anjali Ramachandran *)

 


 

Anjali says on PSFK...

Record labels don’t always have a smooth relationship with music artists. If a band chooses to release their music using alternative means, one of the most common assumptions is a) that their music wasn’t good enough to get them signed by a label or b) that they were difficult for labels to get along with. For established 20-year music veterans De La Soul, neither was the case. Releasing on iTunes tomorrow, De La Soul has partnered with Nike to bring us the “Are You in?: Nike+ Original Run,” 44-minute workout LP. This marks the return of the hip-hop trio to the music scene after a break of 5 years.

The album, part of Nike’s SportMusic range of music, is yet another example of the brand’s complete dedication to constantly reinventing themselves. Marketers have ventured into branded music before, but the SportMusic albums are different because they sell for $9.99 each, making them a revenue stream of their own accord. De La Soul have admitted to being approached by other brands, but say they went with Nike because they shared a common approach to the project. The group especially appreciated the fact that they were able to get feedback from Nike Plus runners.

 

 


 

April 14, 2009

The 10 Commandments of Community Management

(* Source: Amy Muller *)

 

Some nice examples here...

 

 

April 13, 2009

Facebook Now 200 Million Strong

 (* Source: Brian Solis *)

 

 

f8 Press Conference - f8 Press Conference - Mark Zuckerberg
Mark Zuckerberg


Brian says...

Not to be outdone by the news of Twitter's astronomical growth, Facebook's Mark Zuckerberg announced that the popular social network has hit a noteworthy milestone, the welcoming of their 200 millionth user.

To celebrate the moment, Zuckerberg commented, "When we built Facebook in 2004, our goal was to create a richer, faster way for people to share information about what was happening around them. We thought that giving people better tools to communicate would help them better understand the world, which would then give them even greater power to change the world."

Indeed, Facebook and other social mediums are empowering those who possess the ability to emerge and shepherd as true leaders at any level. Social Networks represent the larger impact beyond mere communication efficiency, they serve as a catalyst for organized connectivity, inspiration, and action, ultimately shifting our culture for how we consume and share information and potentially engender positive change.

To celebrate "change," Facebook is also creating a space in the network where people can share their stories about how Facebook has helped them make an give back. Facebook is also collaborating with 16 charitable and advocacy groups to create gifts that are available now in the gift shop.

General Statistics:

It took 20,000 years for the world population to reach 200 million people

It would take 46.5 years for 200 million babies to be born in the U.S.

200 million would be the world's 5th most populous country, bigger than Brazil, Japan, and Russia

Facebook Statistics:

General Growth
* More than 200 million active users
* More than 100 million users log on to Facebook at least once each day
* More than two-thirds of Facebook users are outside of college
* The fastest growing demographic is those 35 years old and older

User Engagement
* Average user has 120 friends on the site
* More than 3.5 billion minutes are spent on Facebook each day (worldwide)
* More than 20 million users update their statuses at least once each day
* More than 4 million users become fans of Pages each day

Applications
* More than 850 million photos uploaded to the site each month
* More than 8 million videos uploaded each month
* More than 1 billion pieces of content (web links, news stories, blog posts, notes, photos, etc.) shared each week
* More than 2.5 million events created each month
* More than 25 million active user groups exist on the site

International Growth
* More than 40 translations available on the site, with more than 50 in development
* About 70% of Facebook users are outside the United States

Platform
* More than 660,000 developers and entrepreneurs from more than 180 countries
* Every month, more than 70% of Facebook users engage with Platform applications
* More than 52,000 applications currently available in the Facebook Application Directory
* More than 5,000 applications have 10,000 or more monthly active users
* More than 8,000 websites have implemented Facebook Connect since its general availability in December 2008

Mobile
* More than 660,000 developers and entrepreneurs from more than 180 countries
* Every month, more than 70% of Facebook users engage with Platform applications
* More than 52,000 applications currently available in the Facebook Application Directory
* More than 5,000 applications have 10,000 or more monthly active users
* More than 8,000 websites have implemented Facebook Connect since its general availability in December 2008

 

Get the Most Out of Gmail Labs

(* Source: Ben Parr *)

 

Ben says...

Google has been on a tear with Gmail lately - it has been releasing new features at a rapid pace. You can now watch YouTube videos within Gmail, undo sent messages, and as of this week, you are able to insert images into Gmail. These are all useful and wonderful features…if you’ve turned them on in Gmail Labs.

Gmail Labs, the Gmail version of Google Labs, has several dozen features you can enable, from location-based signatures to multiple inboxes - these features can take your Gmail experience to the next level. However, many people don’t know about Gmail Labs or haven’t taken the time to review all of the features. With that in mind, here is how to get the most utility out of Gmail Labs:


Step 1: Understand how you use Gmail


Before turning on every feature available in Gmail, assess how you use it currently - is your Gmail mostly used for personal contacts? Is it a business account? Do others ever use your Gmail account? Do you attach a lot of images?

Answering these questions and more before adding features will save you a lot of trouble and a lot of headaches.


Step 2: Review the available features



Gmail Labs Image

After assessing how you use your Gmail, it’s time to take a look at all of the available features. Read all of the descriptions to get an idea of what each features does and how it can help you.

If you’re confused, read Google’s introduction to Gmail Labs and read our gmail coverage to get more in-depth information on specific features.


Step 3: Activate and try out features


Reading won’t be enough to understand these features, though - you’re just going to have to activate them and try them out yourself. Some, like “Vacation Time!” and “Right-side chat” are straightforward, while others like “Multiple Inboxes” and “Mouse Gestures” take a little more practice and training to get used to.

When trying them out, note your reaction and whether you want to keep it initially or not. Don’t activate anything you don’t need - this will just hinder your Gmail experience.

If Gmail Labs features become too complicated or if something goes wrong, use the Gmail escape hatch to deactivate features. This link returns you to the no-frills version os you can permanently deactivate features.

In the same line of thought, don’t keep features activated that you don’t use. These are still experimental features - things can go wrong like layouts or load times. Minimize your risk (and your clutter) and turn off any feature you aren’t using.


Step 4: Keep up-to-date with new features


Google seems to put out a new feature every week. This week’s feature, embeddable images, was a big one. Here are some simple ways to keep up:

Subscribe to the Gmail blog: Gmail tends to make all of their Labs announcements on their blog.

Create a Gmail Labs Google Alert: Google Alerts or an RSS feed of Gmail Labs can give you immediate knowledge of new features, although it may be filled with other noise on Gmail products.

Follow Mashable’s Gmail coverage: We try out best to cover the most useful Gmail information - read our Gmail articles for details on specific features.


GMail Labs: Top 10 Features We Recommend



Gmail Break Image

Now that you’re getting started with Gmail Labs and its cool features, which ones should you start with? These features, in our opinion, are worth a spin:

1. Offline: This allows you to view your messages anywhere, even if you don’t have wifi.

2. Tasks: Tasks takes your to-do list and makes it part of Gmail. Tasks makes it easy to add items to your to-do list, even allowing you to take emails and turn them into tasks.

3. Superstars: This feature helps you organize your folders with different star icons. Be sure to determine what each icon means to you.

4. Mouse Gestures: Mouse Gestures allows you to scroll through your emails without clicking on multiple links or touching your keyboard. Swipe your mouse right with the right click held down to read your next email or go back to the inbox by swiping down.

5. Email Addict: On Gmail too much? Activate this and a link will appear at the top of the page, allowing you to take a 15 minute break. Great for when you have a lapse of self-control.

6. Navbar drag and drop: Navbar drag and drop makes it easy to organize your Gmail screen by dragging and dropping the items in the menus in the order that you want.

7. Multiple Inboxes: If you’re a Gmail power user, like most of us at Mashable, you have a lot of different mail sources and lots of labels. See more information at once by activating Multiple Inboxes. Note: this creates new inboxes for labels, not inboxes for secondary Gmail accounts.

8. Inserting Images: The newest Gmail Labs feature is a useful one that makes sending images a lot easier.

9. Create a Document: Turn any email into a Google doc with this useful little Gmail Labs feature.

10. Google Calendar gadget: If you’re a regular user of Google Calendar, activate it to link your Gmail to your Google Calendar.

Good luck with your Gmail experience!

 

April 07, 2009

Marketing dollars get tight, but don’t disappear.

(* Source: eMarketer *)


A number of reports, and many media articles, say the sky is falling on marketers—and ad dollars are evaporating.

The annual “Marketing Outlook” study, from the CMO Council, doesn’t agree.

Following What Are CMOs Thinking? and More About What CMOs Are Thinking, this, a third survey of CMOs, found that, despite the economy, marketers see budgets holding up fairly well and tightly controlled dollars going to growing and retaining market share.

But isn’t that where marketing dollars always go?

Yes, but as the report states: “Marketing, we are happy to report, is not running scared from the economy by slashing budgets and headcount. Instead, marketing is getting back to our key function: driving business and opportunity to sales and owning the customer experience.”

The pressure is on, however, for marketers to contribute to the bottom line. Management is demanding that marketers grow market share and improve operational efficiencies. Read: more accountability.

That is probably why Website development and digital marketing topped the list of agency changes for 2009.

“Digital marketing has moved well beyond search as social media and experiential marketing continue to grow and evolve,” said Dave Couture of Deloitte Consulting LLP, one of the sponsors of the report. “Savvy marketers are applying collaboration marketing methods as a central component of their efforts to maximize customer lifetime value in the digital economy.”

One-half of the global marketers surveyed claimed they were either holding firm on budgets or anticipating increases. Nearly one-third planned small budget increases, and 8% expected increases of more than 10%.

On the other hand, nearly one-half said they would decrease spending, with 19% expecting cuts of more than 15%.

In fact, when asked pointedly how economic conditions were influencing their budgets, 34% of the marketers said they were sharpening focus and reducing spending.

As noted above, however, not everyone shares the relatively rosy outlook of the marketers surveyed by the CMO Council.

In an article in Brandweek, Marc Babej of the marketing consultancy Reason inc. said, “Marketing budgets in many, if not most categories, are subject to cuts and in many cases they are deep cuts. That’s just the reality. Marketing positions are being cut too, absolutely.”

He believes that many marketers are simply “putting on a brave face.”

April 06, 2009

Chinese Social Networks ‘Virtually’ Out-Earn Facebook And MySpace: A Market Analysis

(* Source: Richard Yu *)

Editor’s Note: Social networks are taking off in China. The following guest post by George Godula. David Li, and Richard Yu explores how Chinese social networks are pursuing different business models than their American counterparts, relying more on micropayments and the sale of virtual goods. George Godula is the founder of Web2Asia, an East Asian incubator and also a consultancy for Western startups trying to enter markets in China, Japan and Korea. David Li is a developer of social networking applications such as Growing Gifts, and he also was the developer of OnChat, an early in-browser graphical avatar chat system. Richard Yu is a Seattle native living in China, where he consults for Shanghai-based web startups while writing his blog.


chinese-sns

Despite China’s massively growing internet market, international giants like Google and Facebook are having trouble making gains with the 300 million Chinese online users. China’s netizens are on average very young – 66.7 % of them are younger than 29 years old and 35.2 % of them are teenagers—with social networking and entertainment applications being the most popular.

While companies like Facebook struggle to conquer market share in China and to create viable business models everywhere, their Chinese clones have built lucrative cash machines literally earning billions of dollars a year. Unfortunately, adopting Chinese methods may not help American social networks due both to cultural differences in Chinese user behavior and industry practices. Below is our analysis of the Chinese social networking scene.

Chinese Social Networking is Dominated by Local Players

Bulletin Board Systems (BBS) have long played the dominating role in Chinese Internet life and still continue to be one of the most popular online platforms for social interaction. Registered user accounts, which are mostly anonymous, surpass 3 billion (users have multiple accounts) and 80% of Chinese sites run their own BBS. However in the last year social networking services, most of which require real name registrations, have shown explosive growth in China with 19.3% of netizens using them regularly.

Despite the popularity of social networking in China, the social networking market is dominated by local Chinese players, and Western networks have trouble adapting to Chinese culture and user expectations. Facebook does not rank among the top 15 asocial networks in China while MySpace has only 6 million users (vs. the goal of 50 million users after 2 years initially proclaimed by Rupert Murdoch).

Meanwhile, China’s leading social network Qzone, which is targeted at teenagers, may even be the largest in the world. Tencent, Inc., the company that runs Qzone, recently announced group revenues of over $1 billion in 2008.

As ad sales slump in the recession, only approximately 12% of Qzone’s revenue stems from online advertising with the rest coming from virtual item sales such as applications and avatars. Internet ad spending in China is expected to reach $1.7 billion in 2009, which is about 4% of total ad spend. In comparison, the US is estimated to spend $25.7 billion reaching consumers online through advertising. These comparably low online budgets in China are largely spent at four large news portals, which earn the majority of online ad revenue. This forces most “smaller” portals to find more innovative ways to monetize their traffic.

51.com, which targets working class adults from rural parts of China, is the second most popular social network in China with 130 million registered users. Concurrently, Chinese students flock to Xiaonei with approx. 40 million users. It is backed up with $430 million in funding from its parent company Oak Pacific Interactive and investors like Softbank. Kaixin001, which skyrocketed out of nowhere to 30 million registered users from the middle of last year, targets white collar workers in China’s largest cities by employing controversial invitation techniques and copying apps directly from Facebook.

Yet the astronomical growth of China’s social networks can be attributed as much to its massive market size as to its cultural norms and values. Social networking apps can hit hyper-viral levels in China due to a higher tolerance of intrusive app invitations. It is not uncommon for apps to essentially force new users to invite people and perform tasks before being able to join their friends online. Once friends have joined they are required to interact much more with the apps and advertisements than on Western applications. While this model is not replicable for the US market, certain aspects of this strategy/cultural mindset are necessary if companies like Facebook or Myspace want to compete in China.

Open Social Networks are Not So Open in China

In the middle of 2008, Myspace was the only social network to support OpenSocial in China. Despite Google’s effort, the adoption of OpenSocial was slow among the major social networks. Eventually, other platforms caved into the partnership with Google and gave half-hearted support to OpenSocial. Apart from some of the large social networks mentioned previously this included City!N, Yiqi.com as well as the business network Tianji and BBS Tianya. Other social networks such as Douban, Hainei or news portal Sohu had originally announced to join OpenSocial but then never implemented it, choosing an F8 style API instead. Today, only one of the top 50 apps in China’s social networks runs on OpenSocial despite the hard work put in by the Google team in China.

xionaivsmyspacevs51

When Xiaonei and 51.com at first opened their own platforms, their terms of services outraged the developer community with clauses that practically blocked all monetization opportunities and a shared user base with their own websites. The developers launched several public protests against the social networks including the website www.anti-opensocial.com to rebel against hypocritical support for these “fake open” platforms. The executives from these social networks did respond quickly to the developers demands and changed the terms of service to more reasonable terms, allowing limited monetization opportunities for the developers.

Unfortunately, most social networks continue to ignore “Open Social” practices, opting for the more familiar “Guanxi paradigm” in business practices with third parties. The term ”Guānxi” describes the basic dynamic of gaining influence and receiving favors within social relationships, and is a central concept in Chinese society. For social networks, this means that rather than developing an open ecosystem, they focus on dealing with third parties individually and face to face. New Open Social Networking platforms (or better put, “selectively opened”) such as Yahoo’s Guanxi, Tencent’s Xiaoyou and Tianya court established third party app developers like Five Minutes while largely ignoring the wider developer community.

Additionally, ad sales are also strictly controlled by the social networks themselves even though 51.com set a threshold of a $35k fee to be paid for app developers to operate their own ad revenue -based applications (which until now no developer was willing to pay).

Keso, China’s most widely read tech blogger, who we asked to contribute to this article through China’s online expert panel BloggerInsight, summed up the situation by saying “Despite an open platform strategy, Chinese SNS are still competing with each other on the application level”.

top-apps-xiaonei

top-apps-51com

Imitation of Facebook was only a Launching Point

Chinese sites are notorious for their C2C strategy, or “Copy to China”. This applies to the app market in the same way as it did to the social networks and all other Web 2.0 and eCommerce services. A year after Facebook introduced the F8 open platform, Xiaonei.com followed suit and announced its open platform in July 2008. The developer group xCube on Xiaonei attracted individuals and companies interested in third-party apps. Yet Chinese outsourcing developers such as Apptz and Ismole armed with experience working on Facebook applications made significant inroads by launching several apps and attracting millions of users in just a few short months.

At about the same time, the apps space also felt the power of C2C with copies of popular apps on Facebook such as “Friends for Sale” and “Parking War” popping up on just about every social network in China. Other leading social networks such as 51.com and Comsenz!’s Ucenter Home (similar to Ning.com) launched their own open platform soon after Xiaonei’s effort.

Chinas 51.com first social network in the world to open up payment API

While Chinese social networks started out as mere clones of existing sites, they’ve managed to innovate the business models to create a very lucrative market by cementing the relationship between application developers and the site’s user base. Happy Farm, the most popular app in China reportedly collects well over $75k a month through installations on various platforms, and according to Chinese application tracker, Appleap, the value of the total social network’s apps install base is approx. $4.5 million.

happy-farm

Opening up the payment system was one of the most anticipated announcements from Facebook’s developer conference F8 2008 but the company failed to create an integrated ecosystem for users to buy and sell apps. China’s socail networks took the great leap forward in this area when 51.com became the first social network in the world opening up its payment system to third party developers in 2008. Users pay money to 51.com and receive virtual coins which they can then again spend on third party applications. The revenue is split 50/50 between the social network and the developer.

Facebook on the other hand currently does not offer developers access to its payment system. If a third party application redirects Facebook users to their own website and payment processor, they usually lose the advantage of Facebook’s trusted brand name and the majority of potential revenues.

At the same time, companies like Becomedia are cooperating with 51.com to bring OfferPal-style cost-per-click/cost-per-action (CPS/CPA) for virtual currency models to China. CPS/CPA is one of the fastest growing sectors of Internet ads in China. This means revenues for the developers by trading their virtual currency for hard cash.

Season Xu from Five Minutes, the maker of China’s most popular app, confirmed the three basic revenue models for apps in China: shared ad revenues, income through virtual currencies, and customized development for branded applications. However he and Herock, a leading figure in the Chinese tech blogosphere whom we also spoke to, expect a consolidation in the app development market soon with larger companies taking over and benefiting from effects of scale, rather than individual developers still being able to produce top apps.

What can Facebook and Western social networks learn, if anything?

If monetizing a social network is so easy, then why hasn’t Facebook opened up its payment API to third party developers? While the aggressive and intrusive hyper-viral aspects of the apps in China may not be replicable in a Western Market, the problems for creating a more viable business model run deeper. Western companies cannot innovate in the same way due to institutional problems stemming from their own struggle for an identity and revenue.

Facebook has just recently announced a “credits” system, but it seems to miss the mark. The new system demonstrates little incentive for users to shell over money, and does not speak to the same need as paying for a social application that all your friends are already on and talking about. Facebook may be afraid to become a marketplace for applications, because they are reluctant to be labeled as a social gaming network or a social app store. Instead, they are a self-styled guru of dynamic human interaction. If they opened up their platform to become an apps store, their major revenue streams would put them into a pigeonhole, calling their $15 billion valuation into question. They obviously don’t want to be labeled as a “gaming platform” either, and don’t want to fully depend on selling digital trinkets.

Like during the American gold rush in 1849, where Chinese merchants prospered while most prospectors went bust in search of striking gold, it appears that building viable, scalable businesses for Social Networking sites may still be an ancient Chinese secret for Westerners.

 

April 02, 2009

Nomee Is An All-In-One Social Networking Aggregator And RSS Feed

(* Source: Leena Rao *)
 
 

 

Leena says...

Startup Nomee aggregates social networks and websites into a free Adobe Air powered desktop application that helps you manage these networks and sites into a single interface. The nomee personal all-in-one dashboard aggregates all your favorite social networking sites (you can manage profiles from up to 100 networks including Facebook, MySpace, YouTube, Twitter, LinkedIn and Digg ) and RSS feeds, giving you one place to organize your online relationships, share your information, follow newsmakers, and even publish your own news.

Nomee is designed to simplify social networking by organizing all of your online relationships in a single location, making it easy to focus on who you want to connect with, when you want to connect. With the help of Adobe Air, Nomee also brings news updates to users in a pretty simple interface. In addition, Nomee lets you customize the information you want to share, pointing your contacts to the web sites you want them to see. It also alerts your contacts when you post updates or new content, including providing custom updates to different friends and business associates.

Nomee also allows you to follow your favorite celebrities, sports teams and other interest areas through downloading its exclusive nomee newsmaker cards. You can become your own nomee newsmaker by collecting links on your nomee card and posting it for download from your blog or website, so your fans can track you.

Managing all of your social networks, celebrity obsessions and RSS feeds in one place is not a new idea. FriendFeed aggregates all of this information into a website. But the adoption of Adobe Air into the application gives it a different twist. Nomee, which can be run on a PC or a Mac, isn’t your conventional website, its actually a rich internet application separate from your browser.

Here’s a screenshot:


 

Yahoo Launches Slick Desktop AIR App For Monitoring Twitter

(* Source: Robin Wauters *)

 

 

Robin says...

Yahoo has launched an Adobe AIR-powered desktop application called Sideline yesterday, once again validating the power of Twitter for real-time search. After taking it for a spin, I have to say it looks and feels really nice, but other than that there’s no real incentive for me to keep using it on a regular basis.

So what does it do?

Sideline is a straight-forward Twitter monitoring tool, giving you the opportunity to stay on top of the latest trends on the microsharing service and/or keywords you feed into the application. It has an auto-refresh feature (which you can tweak to have the search results reload between 1 minute and 1 hour), a notification system that alerts you of new keyword mentions in an overlay that appears whatever you’re doing and the ability to only look for favorited tweets containing the keywords you’re tracking.

So far, nothing special, but what’s nice about Sideline is that it enables you to create so-called Search Groups which pull together multiple keywords for tracking purposes. This basically allows anyone to create e.g. a TechCrunch group and track different keywords and phrases like ‘techcrunch’, ‘crunchgear’, ‘michael arrington’, etc. Also really nice is the advanced search function, which lets you filter results down extensively, for instance by person, hashtag, ‘asking a question’, by negative or positive connotation (determined with smilies), and so on. Update: this is actually a layer over Twitter’s advanced search functionality, as a commentor points out.

It’s slick and useful, but nothing major any way you look at it, especially since it’s not a functional client that lets you actually send direct or public Twitter messages. I wonder how many people will effectively keep using it after trying it out, but I doubt it will be many.

 

April 01, 2009

The Apps Battle Heats Up

(* Source: Reena Jana and Peter Burrows *)

 

Research in Motion will soon launch an online store to rival Apple's, with Nokia and Microsoft to follow


http://images.businessweek.com/story/09/370/0325_rim_apple.jpg

Businessweek reports...

On Apr. 1, Mike Lazaridis, co-CEO of Research in Motion (RIMM), is expected to take the stage at the wireless industry's annual trade show in Las Vegas and open the virtual doors to a much anticipated new online store. BlackBerry App World will be chock-full of software programs created by outside developers that visitors will be able to download to their RIM phones.

It's the first of several major assaults by rivals on Apple (AAPL)'s fast-­growing iPhone business. Apple has stoked demand for the device by offering thousands of software applications from independent developers through its App Store. Now, Nokia (NOK), Microsoft (MSFT), and Palm (PALM) plan to follow RIM with virtual software stores of their own this year. "There's going to be a significant counter-­challenge to Apple," says Mike McGuire, analyst with researcher Gartner (IT).

Nokia, RIM, and others sell more phones than Apple. But Apple has leapt out to an early lead in transforming the mobile phone into a sophisticated computing device onto which people load their favorite software. The number of mobile phones that can browse the Web and handle other advanced tasks is expected to surge from 139 million last year to 295 million in 2010, according to Gartner. These so-called smartphones are on track to eclipse the 300 million-unit ­personal computer market. "This could make the PC wars of the 1980s look like small potatoes," says Trip Hawkins, chief executive of mobile game maker Digital Chocolate.

 

More here

 

 

Tinker Goes Live And Offers Micro-Payments To Micro-Bloggers

(* Source: Erick Schonfeld *)

Micro-blogging is getting micro-payments. Tinker, the micro-blogging topic tracker from Glam Media which we covered in depth last night, is now live. The service tracks specific topics on both Twitter and Facebook, and allows these “event” streams to be republished as standalone widgets on blogs and other sites across the Web. I’ve embedded an example below showing the subsequent Tweets about our original article.

With the launch, Glam Media is also creating a professional micro-blogging network for journalists and bloggers who want to sign up to cover specific events or topics via Twitter or Facebook. It will be called the Tinker Micro-Bloggers Network. This will be a vetted subset of Tinker users who are advertiser-friendly. Glam is working on a micro-payments system to share revenues with approved micro-bloggers from ads in their associated widgets and Tinker streams.

All existing Glam Media publishers are automatically part of the Tinker Micro-Blogging Network. Glam also hopes to attract professional bloggers and journalists, who are pre-qualified (including any bloggers who are part of other blog advertising networks such as Federated Media, BlogHer, and TotalBeauty). Others can apply to be part of the network as well.

In order to make advertisers more comfortable with the concept of associating their brands with these micro-conversations, Tinker will offer a “safe” mode so that ads never appear near obscenities or specified keywords. Event moderators can also use the filters to block specific keywords or people from appearing in their curated stream.

Stealing Music: Is It Wrong Or Isn’t It?

(* Source: Michael Arrington *)

 

Mike says...

Music used to be so simple. You listened to it on the radio for free, but you didn’t get to say what would be played, and there were lots of commercials. If you went to a concert, you paid. And if you bought a record, tape or CD, you paid. People copied CDs to cassette tapes and passed them on to friends. That was just about as far as P2P music piracy got. Stealing music was when you shoplifted a CD or cassette from the record store, and it was pretty clearly understood that it was “wrong.”

Maybe that’s why so many people who are older than say 30 think that downloading music is ethically wrong. They remember that music is something that you pay for. They still download the music, of course. But they know they’re doing something they shouldn’t be doing.

But if you’ve discovered and come to love music in the last decade, I don’t see how you can be expected to know when listening to recorded music is ok, and when it’s wrong.

Let’s put the law aside for a moment - this post is about doing the right thing. We’ve been hammered with messaging from the government and the music labels that downloading or listening to music on the Internet is stealing, unless you pay for it. We see the video clips before movies at the cinema saying its wrong. We read about lawsuits against twelve year olds for downloading music from BitTorrent. Our government is even willing to threaten other sovereign nations over music piracy.

But over the last few years the line has blurred to the point where there really isn’t any line any more. We can listen to free, on demand streaming music at MySpace Music and lots of other sites. It’s ok to do it at MySpace, but it’s wrong to do it at Project Playlist, just because the right contracts aren’t in place? Just a couple of years ago anyone listening to free streaming music anywhere on the Internet was violating copyright and subject to being labeled unethical. Today, its no problem. And you don’t even have to listen to audio ads.

But downloading music, that’s still wrong, right? Nope. If you live in China, you can download music legally from Google for free. No problem.

Above I said I wanted to put the law aside for a moment. Now I’ll come back to it. Because the law, and particularly the U.S. government’s willingness to perpetuate the absurdity of copyright law as it applies to recorded music, is all that the labels have left. No one in their right mind could formulate an argument that downloading music on the Internet is “wrong” at this point. All the labels have left is the law.

Eventually the reality of the Internet will force the laws to change, too. One way or another the music labels will eventually surrender, and recorded music will be free.

Until it is, I refuse to feel guilty for downloading and sharing music. Every time I listen to a song, or share it with a friend, I’m doing the labels a favor. One that eventually I should be paid for. Until that day comes, don’t even think about trying to tell me that I’m doing something ethically wrong when it’s considered quite legal, with the labels’ blessing, in China.