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February 10, 2010

Good Advice from Jim Jarmusch

(* Source: Paul Isakson *)

 


Steal

Piers pointed this out earlier this year and it's definitely made the rounds via Twitter and Digg and all that, so I doubt this will be the first you've seen it. (And something tells me Faris probably has this in his archives from years ago and is laughing that it's going round now/again.)

Great advertising and design have always done this—steal bits from culture and make them authentic to the brand/product/service.

There are a couple things I especially like from Jim's quote. The first is this bit:

"Select only things to steal from that speak directly to your soul. If you do this, your work (and theft) will be authentic. Authenticity is invaluable; originality is non-existent."

If you've worked in this business at all, you've undoubtedly heard someone say, "We can't do that! ______ is already doing it." Well, maybe that's true and maybe it isn't.

Sometimes the best strategy might be to disrupt and sometimes it might be to steal. If you're doing it just like they're doing it, then it likely shouldn't be done. But as this piece of the quote tells us, it's o.k. to do things someone else is doing as long as you take them and execute them in your own unique (authentic) way. The key bit is the authentic piece. It has to be authentic to you and you alone.

The second thing I liked in the quote gives us a bit more to that. Which is this:

"... always remember what Jean-Luc Godard said: 'It's not where you take things from—it's where you take them to.'"

This fits right in line with my belief that everything can always be made better. In a presentation given by Dan Saffer a while back, he shares (on slide 57) that some of the oldest things around that we use everyday in our lives now took hundreds of years to get to where they are and even then, can still be improved upon.

I think that if you're passionate about what you're doing and what you're working on, you can't help but do this. You won't be able to help but putting a bit of your own soul into it and that will come through. I also think this is related to why so many brands simply aren't that different on the shelf today. But that's another post all together...

So, to wrap this all up, go ahead and steal if that's the best strategy/approach. But don't just steal. Steal and make it better; steal and make it your own.

 

January 14, 2010

Viral Videos - DJ Earworm 2009 Video Mashup

(* Source: Viralblog *)

 

Another year, another mashup. DJ Earworm created a mash up of the top 25 hits of 2009, according to Billboard; “United State of Pop 2009“. Last year, the DJ created the same kind of mash up for the year 2008. This video generated almost 2 million views. This year’s version, containing Lady Gaga, The Black Eyed Peas and Beyonce, got over 4.5 million views in just 1 week time on YouTube alone. So enjoy the best of 2009, in a little over 4 minutes, one more time!

 


A Mashup of the Top 25 Hits of 2009, according to Billboard.

http://facebook.com/earworm
http://djearworm.com

The Black Eyed Peas - BOOM BOOM POW
Lady Gaga - POKER FACE
Lady Gaga Featuring Colby O'Donis - JUST DANCE
The Black Eyed Peas - I GOTTA FEELING
Taylor Swift - LOVE STORY
Flo Rida - RIGHT ROUND
Jason Mraz - I'M YOURS
Beyonce - SINGLE LADIES (PUT A RING ON IT)
Kanye West - HEARTLESS
The All-American Rejects - GIVES YOU HELL
Taylor Swift - YOU BELONG WITH ME
T.I. Featuring Justin Timberlake - DEAD AND GONE
The Fray - YOU FOUND ME
Kings Of Leon - USE SOMEBODY
Keri Hilson Featuring Kanye West & Ne-Yo - KNOCK YOU DOWN
Jamie Foxx Featuring T-Pain - BLAME IT
Pitbull - I KNOW YOU WANT ME (CALLE OCHO)
T.I. Featuring Rihanna - LIVE YOUR LIFE
Soulja Boy Tell 'em Featuring Sammie - KISS ME THRU THE PHONE
Jay Sean Featuring Lil Wayne - DOWN
Miley Cyrus - THE CLIMB
Drake - BEST I EVER HAD
Kelly Clarkson - MY LIFE WOULD SUCK WITHOUT YOU
Beyonce - HALO
Katy Perry - HOT N COLD

Scoutmob Brings Local Deals to Your iPhone

(* Source: Gagan Biyani *)

 

ScoutMob

Gagan says...

Some mobile startups do something that can’t be done online. Others copy an online business and bring it to mobile. And then there are companies like Scoutmob [iTunes link]. They take a great online business and make it ten times better by allowing you to take advantage of the service on-the-go.

Scoutmob is Woot on mobile, done on a local scale. Scoutmob provides location-aware coupons directly to your mobile device. They launch in Atlanta, and their first offer is for 50% off at Murphy’s, which is a 4-star restaurant according to Yelp. The offers, according to CEO Dave Payne, have a rapid expiration time (in this example, 24 hours), so you need to use the coupon within one day. They’ll have a different offer every day, so don’t weep if you can’t fly into Atlanta by midnight – you’ll be able to hit up Octane Coffee Bar and Lounge tomorrow.

For those of you who caught it, one obvious downside is “they launch in Atlanta.” That’s not to say Atlanta isn’t a cool place (hey, they brought us Coca-Cola and the Dirty Bird), but just that I doubt there are as many iPhone owners there as in San Francisco or New York City. That said, Dave’s existing business, SkyBlox, is a company that provides WiFi to 2,500 local businesses in Atlanta, so they’ve got an incumbent customer base to draw on for their offers.

ScoutMob2

 

Scoutmob seems to be entering an interesting business at a great time. Real-time and location-based mobile apps are hot as balls right now, and the virtual coupon business is making headlines too. Of course, it’s also super crowded – as there are many location-aware coupon apps on the iPhone, including Yowza!, which has made headlines because its founder is Heroes star, Greg Grunberg.

An interesting side-story (and a knock against Scoutmob) is that Dave has no technical expertise himself and does not have a technical team to make or maintain the application. Instead, he outsourced the technology to a web developer friend from college who didn’t know Objective-C. How the hell did he make an iPhone app with Push, a native UI and geolocation with a web developer? He used Appcelerator’s Titanium product, which enables web developers to create iPhone and Android applications. I’ve sat down with CEO Jeff Haynie, and Titanium, which is free, seems to be a cool way for web developers to create native-looking iPhone apps without having to code in Objective-C.

Scoutmob is available on the iTunes store and their first promotion is today.

 

January 06, 2010

Gowalla Plays Around With Virtual Product Placements

(* Source: Erick Schonfeld *)

 

 

Erik says...

As geo social networks gain some traction, we are beginning to see novel forms of marketing and advertisements triggered by people’s location.  On Foursquare, for instance, you can get a discount if you check into a restaurant or even get a free meal if you become the mayor. GowallaIncase messenger bags, computer backpacks, and iPhone sleeves. Collect all the badges and you get a chance to win a real Incase product.

Gowalla is doing the promotion in partnership with Incase. Apple has nothing to do with it, but because the location of Apple Stores is known, Gowalla can trigger the promotional badges whenever someone enters a store. The badges serve as a virtual product placement. The hope is obviously to raise awareness of Incase products at the point of purchase. “Our experimental goal is simply to encourage people to visit a real world location where they can actually find and sample the Incase products,” says Gowalla founder Josh Williams.

It is very much an experiment, which is in keeping with Gowalla’s focus on virtual goods. In this case, there is a link between the virtual goods and real-world goods. Gowalla will be tracking impressions, check-ins, number of badges collected and other metrics to figure out how best to charge for such promotions in the future. It seems that one easy way to charge is to tie a coupon to each virtual good and then simply track purchases. Or maybe if you collect all the badges, then you get a discount.

But there’s a line between cool virtual goods and spammy ads. The key is to keep it fun and make it seem like a game.

 

November 17, 2009

Roles in a New Media Team

(* Source: Brian Solis *)

 

Brian says...

"Real-Time Responsibilities (fully transparent and disclosed) of a New Media team could include:

Content Producers - Creates content necessary for client/company interaction with customers, peers and influencers, including videos, images, Web pages, blog posts, policies and guidelines, tweets, wikis, comments, online experiences, profiles, etc. In many cases, connectors and industry experts/strategists wear this hat and assign the creation of important content to either content producers, other members on the team with direct experience, or simply produce it themselves.

Digital Sociologists - Observes the cultures, trends, behavior, associated with communities, networks, forums and compares the interactivity around keywords and brands to contribute to engagement strategies, customer service policies and improvements and product modifications.

Digital Ethnographers - Ethnography is the branch of anthropology that deals with the scientific description of specific human cultures. For those projects where a deep study of online culture and communities is critical, an ethnographer is ideal for documenting a descriptive study of a particular human society. As ethnography is based almost entirely on fieldwork, this role usually lives and interacts with the people who are the subject of study.

Research Librarians - Complements or augments in house or contract sociologists by analyzing relevant keywords used by customers, listening to and documenting conversations by content and sentiment, charting volume and frequency within social networks, identification and analysis of true influencers and tastemakers across media, blogs, and social communities, and presents data and charts for analysis by strategists.

Community Managers - Listens to conversations in social networks, forums, and the blogosphere documented by research librarians or through their own process, assigns relevant dialogue to appropriate team leads, manages the workflow and response status, and in most cases is the first line of response.

Digital or Social Architects - Digital or social architects are responsible for building the online bridges between company brand and consumers via widgets, sites, online dashboards, blogs, social newsrooms, social media releases, wikis, social networks, fan pages, forums, groups, and any other application, platform, or group responsible for hosting content, conversations, and interactivity.

Connectors - Informed individuals and teams that can connect stories to influencers and inspire activity, direction, and conversations. Connectors act based on intelligence, empathy, sincerity and the ability to truly “bridge” a story to someone else in a way that’s specific and compelling to them as an individual and also as it relates to their audience and social graph.

Industry Experts/Strategists - Someone has to act as the conductor to this all star orchestra. Qualified individuals have mastered the art and science of attaching new and traditional media to the bottom line of their business and also possess a deep understanding of and experience with customer empathy, market trends, and the governing technology that connects the people within desired market places.



These new, adjoined job functions create a new level of services that complement existing, traditional and necessary communications activities.

- Listening/Monitoring/Documenting – intelligence gathering and trend analysis

- Engagement in the networks and groups where relevant conversations are pervasive and warrant participation

- Content creation

- Conversation management and trafficking

- Influencer and tastemaker identification and networking

- Community management, empowerment, and cultivation

- Event hosting and franchising

- Story development and connectivity to “The Magic Middle” bloggers and Long Tail networks

- Humanizing company and product messaging and redefining the online journey and experience associated with the online presences associated with specific brand/products"


November 16, 2009

10 Commandments for Social Media

(* Source: Mike Johansson *)

 

If I were a preacher, here's what I'd preach ...

1. Thou shalt not be “all about me.” The person who is always talking about themselves will quickly finds themselves alone in the corner.

2. Thou shalt not sell. Would you try to sell to a casual acquaintance at a party? No! Are there exceptions? Sure. You may be comfortable selling to or asking for help from someone you know very well, but you wouldn’t do it publicly, right?

3. Thou shalt not steal. Give credit for others’ content; put your name only on your own content.

4. Thou shall add value. Everyone’s favorite radio station is WII-FM (What’s In It For Me?). Be a useful contributor in SoMedia and add value to others’ lives and you will soon find you have more fans.

5. Thou shall be polite. SoMedia is public. Remember that everything you say reflects on you (and your company/business). Flaming another SoMedia participant is never done.

6. Thou shall help others. When you see a need on SoMedia you can meet you will offer to help. Being helpful is a huge reputation builder.

7. Thou shalt not be all about the numbers. Collecting friends is not a sign of power or influence. Having meaningful (and definitions vary here) relationships with followers and fans is more useful than having thousands of unknown “friends.”

8. Thou shall help others to connect. When you introduce others in SoMedia you have added value to two lives.

9. Thou shall commit to SoMedia relationships. If you set up on a SoMedia platform you will contribute to it regularly (or delete your page).

10. Thou shall be honest. SoMedia is 99.9 percent transparent. Remember that in everything you say and do online.

Amen.

 

August 25, 2009

More Licensed Virtual Goods in Facebook’s Future?

(* Source: Inside Facebook *)

 

Facebook and Britney Spears launched a premium line of virtual gifts inside Facebook that made several custom designed, limited edition Britney-themed gifts available to users.

The gifts, titled “It’s Your Birthday,” “Britney Pride,” and “Slave 4 U,” etc., cost 20 Facebook Credits each. That’s currently the equivalent of USD $2.00, or twice the price of most Facebook virtual gifts. The gifts are still available today, and may be for some time.

britneyfacebook

Since the campaign launched, many other artists have expressed interest in getting into the Facebook gift shop. Facebook won’t say how many of the gifts have been sold so far, but a Facebook spokesperson did tell us that the company will “continue to explore licensing gifts, such as the Britney Spears line, and others such as gifts specific to charities.” Facebook also regularly runs sponsored virtual gift campaigns as part of its core offering to brand advertisers.

The Britney Spears experiment is just one of the many virtual gift shop tests Facebook has been running recently. Last week, Facebook confirmed to us that it is now testing the availability of both third party virtual gifts and third party physical gifts with a limited number of users. It’s the first time items from third party merchants have ever been made available in Facebook’s official virtual storefront, though third parties have been delivering a variety of virtual gifts in Facebook Platform applications for a long time.

We think Facebook is likely to continue testing licensed virtual gifts with more musicians and artists whose revenues are increasingly being derived from merchandise sales. Just as fans are willing to pay a premium for officially licensed physical gifts and decorative items, the same will be true for virtual gifts inside Facebook. Since margins are so high on virtual goods, Facebook is in good position to explore several different licensing models while reaching a uniquely large and targeted US and worldwide audience.

July 28, 2009

The Pirate Bay: Distributing the World’s Entertainment for $3,000 a Month

(* Source: ThreeBillion *)

 

Janko Roettgers says...

Much has been written in recent weeks about the future of The Pirate Bay, as well as about BitTorrent piracy in general. The sale of the site spooked some, while others are hoping to transform the new Pirate Bay into a legitimate, multimillion-dollar business. One aspect that has been largely overlooked is that the current Pirate Bay, due to the nature of P2P, is actually a relatively small and cost-efficient operation. The site’s trackers facilitate countless downloads of Hollywood blockbusters and music albums, but according to an insider, running these trackers could cost as little as $3,000 per month.

The implications of a number like that are huge. Not only does it mean that anyone with a medium-sized checkbook could replicate The Pirate Bay’s infrastructure in a heartbeat, but it also casts shadows over the hopes of anyone thinking about selling digital content online. Music fans were not longer willing to pay $20 for audio CDs once they noticed that blank CDs only cost a dime. How are they going to feel about download stores knowing that running the world’s biggest download service is that dirt cheap?

Earlier this week, when I was researching my story about federated tracker networks I had the chance to talk to some insiders close to The Pirate Bay as well as some folks working on newer projects aimed at picking up where it is leaving off. During one of these conversations, a person with inside knowledge of The Pirate Bay’s infrastructure estimated the total monthly costs of running the site’s trackers to be around $3,000. Compare that with recent reports that put YouTube’s bandwidth costs anywhere between $130,000 and a million dollar per day, and you’ll understand why I haven’t been able to get that number out of my head. : $3,000. What a steal. Literally.

Of course, that number doesn’t actually reflect all the costs associated with running The Pirate Bay in its current form. The site itself clocks more than a billion page views per month, according to statements from the prospective new owners, which should amount to a whole lot of additional bandwidth. The complete Pirate Bay set-up consists of a little more than 30 servers, of which less than a third are dedicated to tracking torrents.

Still, the impact of The Pirate Bay’s trackers are enormous. It tracks up to 2 million torrents and connects around 20 millions peers at any given time. Researchers estimate that 50 percent of the world’s publicly available torrents are tracked through The Pirate Bay. So how can just a massive system be so cheap?

The answer lies in the way the BitTorrent protocol work. Tracker servers never actually touch the files that are exchanged between users, and don’t compile huge lists of file names to query, either. Instead, these machines just collect the hash value of each torrent tracked. Users’ clients then query a tracker with these hash values, asking them for the IP addresses of others sharing the file associated with a particular hash value. So the whole message flow between client and server consists of just a few bytes, even if the files exchanged are massive Blu-ray videos.

I finished Chris Anderson’s new book “Free” this week, and I couldn’t help but think about The Pirate Bay’s $3,000 tracker while I was reading his theory of how the ever-decreasing costs of processing power, bandwidth and storage inevitably bring down the prices of digital goods as well. In the book, Anderson writes:

“In a competitive market, price falls to the marginal cost. The Internet is the most competitive market the world has ever seen, and the marginal costs of the technologies on which it runs – processing, bandwidth and storage – get closer and closer to zero every year. Free becomes not just an option but an inevitability.”

Of course, content owners would rightfully argue that the cost of producing a Hollywood movie or a TV show is not zero. But that’s beside the point. If all it takes to distribute Hollywood’s entire creative output online is $3,000 a month, then there’s always gonna be someone who will offer this stuff for free — and you’d better find a really good way to compete with that.

 

June 29, 2009

Michael Jackson... A Twitter Tribute

(* Source: MG Siegler *)

 

 A smart piece of production using the community tweets as content... karaoke anyone?

 

picture-129

MG says... The web is still inundated with Michael Jackson news, but just in case you haven’t had your fill, I highly recommend the site Billie Tweets. The concept is simple: Take Michael Jackson’s “Billie Jean” and pull in tweets that sync words to the music.

The site was made by 9Astronauts, the development house that also made the Blame Drew’s Cancer site a few weeks back. Another solid creation by them.

Considering that Jackson’s music is utterly dominating all of the online sales charts right now, this site is also a smart play to pull in some affiliate fees for sales from Amazon. You’ll notice the links at the bottom of the site.

 

May 28, 2009

What is Design Strategy?

(* Source: Paul Isakson *)

 

 

 

Resonance from Continuum on Vimeo.

"As important as understanding what to do next is having the confidence in being right to make it real."

As I was catching up on Design Sojourn the other day, I came across this great video on Continuum's approach to and beliefs about design strategy. It's a very worth-while watch - providing a lot of good things to think about.

When you step back, it's really about putting people at the center of the approach, rather than profit or your own desires as a company. Not only is this relevant to design, but it is also paramount to creating great advertising.

One of the things that could easily get lost in this, but I think is important to call out, is our role as creative thinkers and strategists - to find ways to surprise and delight people. When you think about what makes a great product or a great ad great, it's often that there is something, or multiple things, about it that surprise and delight people.

That's why having a smart insight is one thing, but bringing an idea to life that addresses it in an interesting and relevant way is much harder, often takes more time, and really is something that not everyone can do.

 

Gazing into the Twitterverse

(* Source: Brian Solis *)

 




Twitter connects people through a rich and active exchange of ideas, thoughts, observations, and interests in one, highly collaborative and promising ecosystem. The Twitterverse advances micro interaction and connections through an expanding network of applications, engendering the potential for macro reach and resonance online and IRL (in real life).

Following the recent debut of The Conversation Prism v2.0, Jesse Thomas (@jess3) and I proudly introduce an alpha version of The Twitterverse. While the landscape for Twitter approaches 1,000 different applications, this map visually charts the important tools to help communications, service, marketing, and community professionals more effectively navigate, engage, analyze and measure participation on Twitter.

 

May 13, 2009

Generation C

(* Source: Kumegirl *)

 

Kumegirl says...

Several years ago a lot of pundits were discussing generation C. Jake Pearce wrote in idealog in 2006;

“Trendwatching.com says it’s C for ‘content’, meaning Gen C are defined by their production of original material. The bloggers at Digital Hive say it’s all about ‘creativity’—that Gen C want to become co-creators of their world (“Don’t just sell me a car—involve me in designing it”). Tomi Ahonen, a Swedish telco consultant and author, has another definition: C is for ‘community’. He says young consumers walk around with “a gang in their pocket”, continually txting, phoning and pxting their friends and families. “No decision is now made as individual, everything is done in community. Tom Eslinger, Saatchi & Saatchi’s worldwide interactive creative director, says it’s all the above but is also C for ‘channel’. “You can have all the digital devices and creative skills you like, but opening a channel to reach millions of customers and fans marks out Generation C.”” Whatever people thought that C stood for ( the generation that had to deal with climate change, or generation cash) - there was an acknowledged shift.

 
 

View more presentations from Alexandra B.

How that shift has panned out has been best expressed by Nick Gadsby of the blog Dark London in a cluetrain related post

“It seems that rather than businesses becoming more like consumers, consumers were becoming more like businesses. Thanks to the communicative and distributive tools of the internet anybody could advertise themselves and lots of people did. This trend has only accelerated – players of online games form hierarchical top-down organisations, techies develop apps in their spare time, ebay and amazon encourage people to become virtual stores. Even the less commercially minded will cumulatively spend hours updating profiles and uploading photos. If the sprawling chaos of the Myspace profile was the infomercial, Twitter is the streamlined 30 second ad where detail is less important than impact. ”

This is the dynamic that now lies behind what is being referred to as The 4 C’s. Here the 4 c’s include converation, collaboration, crowdsourcing, co-creation, or here or here content, context, continuity and connectivity. Either way, c words are current in web 2.0 discussions.

The final comment from Dark London, “I think when businesses start aiming to be the experts again that then they will be ready to have a real conversation with consumers about what they are doing and what they should be doing because they’ll have an opinion and the confidence to debate its worth.”

 

April 14, 2009

The 10 Commandments of Community Management

(* Source: Amy Muller *)

 

Some nice examples here...

 

 

April 13, 2009

Get the Most Out of Gmail Labs

(* Source: Ben Parr *)

 

Ben says...

Google has been on a tear with Gmail lately - it has been releasing new features at a rapid pace. You can now watch YouTube videos within Gmail, undo sent messages, and as of this week, you are able to insert images into Gmail. These are all useful and wonderful features…if you’ve turned them on in Gmail Labs.

Gmail Labs, the Gmail version of Google Labs, has several dozen features you can enable, from location-based signatures to multiple inboxes - these features can take your Gmail experience to the next level. However, many people don’t know about Gmail Labs or haven’t taken the time to review all of the features. With that in mind, here is how to get the most utility out of Gmail Labs:


Step 1: Understand how you use Gmail


Before turning on every feature available in Gmail, assess how you use it currently - is your Gmail mostly used for personal contacts? Is it a business account? Do others ever use your Gmail account? Do you attach a lot of images?

Answering these questions and more before adding features will save you a lot of trouble and a lot of headaches.


Step 2: Review the available features



Gmail Labs Image

After assessing how you use your Gmail, it’s time to take a look at all of the available features. Read all of the descriptions to get an idea of what each features does and how it can help you.

If you’re confused, read Google’s introduction to Gmail Labs and read our gmail coverage to get more in-depth information on specific features.


Step 3: Activate and try out features


Reading won’t be enough to understand these features, though - you’re just going to have to activate them and try them out yourself. Some, like “Vacation Time!” and “Right-side chat” are straightforward, while others like “Multiple Inboxes” and “Mouse Gestures” take a little more practice and training to get used to.

When trying them out, note your reaction and whether you want to keep it initially or not. Don’t activate anything you don’t need - this will just hinder your Gmail experience.

If Gmail Labs features become too complicated or if something goes wrong, use the Gmail escape hatch to deactivate features. This link returns you to the no-frills version os you can permanently deactivate features.

In the same line of thought, don’t keep features activated that you don’t use. These are still experimental features - things can go wrong like layouts or load times. Minimize your risk (and your clutter) and turn off any feature you aren’t using.


Step 4: Keep up-to-date with new features


Google seems to put out a new feature every week. This week’s feature, embeddable images, was a big one. Here are some simple ways to keep up:

Subscribe to the Gmail blog: Gmail tends to make all of their Labs announcements on their blog.

Create a Gmail Labs Google Alert: Google Alerts or an RSS feed of Gmail Labs can give you immediate knowledge of new features, although it may be filled with other noise on Gmail products.

Follow Mashable’s Gmail coverage: We try out best to cover the most useful Gmail information - read our Gmail articles for details on specific features.


GMail Labs: Top 10 Features We Recommend



Gmail Break Image

Now that you’re getting started with Gmail Labs and its cool features, which ones should you start with? These features, in our opinion, are worth a spin:

1. Offline: This allows you to view your messages anywhere, even if you don’t have wifi.

2. Tasks: Tasks takes your to-do list and makes it part of Gmail. Tasks makes it easy to add items to your to-do list, even allowing you to take emails and turn them into tasks.

3. Superstars: This feature helps you organize your folders with different star icons. Be sure to determine what each icon means to you.

4. Mouse Gestures: Mouse Gestures allows you to scroll through your emails without clicking on multiple links or touching your keyboard. Swipe your mouse right with the right click held down to read your next email or go back to the inbox by swiping down.

5. Email Addict: On Gmail too much? Activate this and a link will appear at the top of the page, allowing you to take a 15 minute break. Great for when you have a lapse of self-control.

6. Navbar drag and drop: Navbar drag and drop makes it easy to organize your Gmail screen by dragging and dropping the items in the menus in the order that you want.

7. Multiple Inboxes: If you’re a Gmail power user, like most of us at Mashable, you have a lot of different mail sources and lots of labels. See more information at once by activating Multiple Inboxes. Note: this creates new inboxes for labels, not inboxes for secondary Gmail accounts.

8. Inserting Images: The newest Gmail Labs feature is a useful one that makes sending images a lot easier.

9. Create a Document: Turn any email into a Google doc with this useful little Gmail Labs feature.

10. Google Calendar gadget: If you’re a regular user of Google Calendar, activate it to link your Gmail to your Google Calendar.

Good luck with your Gmail experience!

 

April 01, 2009

Tinker Goes Live And Offers Micro-Payments To Micro-Bloggers

(* Source: Erick Schonfeld *)

Micro-blogging is getting micro-payments. Tinker, the micro-blogging topic tracker from Glam Media which we covered in depth last night, is now live. The service tracks specific topics on both Twitter and Facebook, and allows these “event” streams to be republished as standalone widgets on blogs and other sites across the Web. I’ve embedded an example below showing the subsequent Tweets about our original article.

With the launch, Glam Media is also creating a professional micro-blogging network for journalists and bloggers who want to sign up to cover specific events or topics via Twitter or Facebook. It will be called the Tinker Micro-Bloggers Network. This will be a vetted subset of Tinker users who are advertiser-friendly. Glam is working on a micro-payments system to share revenues with approved micro-bloggers from ads in their associated widgets and Tinker streams.

All existing Glam Media publishers are automatically part of the Tinker Micro-Blogging Network. Glam also hopes to attract professional bloggers and journalists, who are pre-qualified (including any bloggers who are part of other blog advertising networks such as Federated Media, BlogHer, and TotalBeauty). Others can apply to be part of the network as well.

In order to make advertisers more comfortable with the concept of associating their brands with these micro-conversations, Tinker will offer a “safe” mode so that ads never appear near obscenities or specified keywords. Event moderators can also use the filters to block specific keywords or people from appearing in their curated stream.

March 25, 2009

Skimmer: A Better Stuff Reader from Fallon

(* Source: John Biggs *)


scaledskimmer5-2_jpg

It’s hard to find a good stuff reader. Twhirl and Tweetdeck are good for Twitter and every other social networking whatever service has its own Air app, but there’s no one place you can put all your stuff in a readable and usable way. Enter Skimmer, a stuff reader by Fallon, an ad agency in Minneapolis. Presumably named after the great comedian and talk-show host Johnny Carson, Fallon has decided to brighten up its front walk with a unique Air application that brings Twitter, YouTube, Flickr, Blogger, and Facebook to one place.
scaledskimmer3-2_jpg

Why is an ad agency creating a Twitter app? Had you ever heard of Fallon before this? Didn’t think so. Moving on. [Folks have pointed out they did the BMW films and a few other campaigns. Feel free to ask some people on the street who they are, though, and I believe you'll be quite surprised.]

scaledskimmer4-2_jpg
The folks at Fallon who showed me the service described it as a feed reader for designers. Fallon’s precious art department wanted to use the services we peons use every day but the application design was too muddled and messy. Their solution? Roll their own system using the latest in user interface design techniques taken from the catwalks of Paris.
scaledskimmer6-2_jpg
The application, available on Fallon’s website, is still pretty wonky. It crashed a few times for me on OS X and there are still some issues in posting Tweets. The real differentiator, however, is the way Skimmer shows Flickr photos, videos, and avatars. The photos and videos appear in-line whenever your Flickr freunden post new pics or your YouTube favorites churn out another video. The system also allows you to add large, hi-resolution avatars to your account so other Skimmer users can see the true you and not some 50×50 pixel representation.

There are three screen modes - full, widget, and regular. The fullscreen mode is for crazy people who want their readers to take up the entire screen, the mid-sized is just about right, and the widget turns the reader into something more like Twhirl.

If I were a high school chemistry teacher I’d write “Good ideas but needs work” on the top of Skimmer and hand it back with a B-. The app needs some technical polish - in terms of usability it’s already pretty slick - but if you’re looking for something to bring a few of your services into one fairly attractive app then give Skimmer a try. It can only get better.

 

March 05, 2009

100+ More Ways to Organize Your Life

(* Source: Cameron Chapman *)

 

Cameron says...

Last year we featured over 100 web applications to organize every aspect of your life, from your belongings to your social calendar, and more. Since then, many have been significantly improved and lots of new apps have been released.

From basic to do lists to event planning, fitness, educational organizers, and more, here are 100 new applications to get you even more organized.

Have a favorite? Tell us more about it in the comments.

Organize Your Stuff

LivingSocial - Organize your interests (restaurants, video games, books, TV shows, etc.) and share them with others.

eMove.com - Online tools to help you move.

BookBump - Complete book organization, including in-depth management tools, instant bibliographies, and organized book lists.

GuruLib - Home library organization application.

allmythings - Secure home inventory software that offers both free and paid plans.

WhatYah! - Organize and create complete lists of your movies, games and TV shows and share them with your friends.

TuneUp - Automatically cleans up and fixes your music collection, relabeling files, finding missing cover art, and even notifying you of upcoming concerts based on your collection.

PutPlace - Organize, store and backup all your digital stuff in one place.

Closet Assistant - A complete wardrobe management application that even includes an events calendar, so you know what events you need to dress for on a given day, and can plan accordingly.

Booktagger - Keep track of all your books, discover new books to read based on recommendations, keep lists of books, and even start an online book club.

Organize Your Shopping

No More Notebooks - Manage your shopping wish lists, research and compare prices, and recommend items to friends.

Rearden Personal Assistant - Online application that helps you book and organize services from trusted suppliers.

Wishlistr - Create customized wish lists that you can organize based on event or other criteria.

iStorez - Create your own personal mall to simplify your shopping.

Organize With Lists

blist - Create shareable online lists for managing every part of your life, from projects to finances to gifts.

vitalist - Getting Things Done list organization and management application.

do it, do it, done! - A simple to do list creator and manager.

Listphile - Community-powered list and database site.

Whimber - Online creator of printable to-do lists.

Wipee List - Free, easy-to-use online task management.

SimplyChecklists.com - Pre-made checklists in a variety of categories to get you organized.

iDo - To-do list for Getting Things Done (GTD).

checkser - A wiki of existing checklists that also allows you to create your own.

Doomi - Super simple to do list manager.

NowDoThis - Incredibly simple to-do list manager that only shows you one task at a time.

Listaculous - GTD list application.

Listas - Shareable list creation from Microsoft.

Organize Your Information

Hordit - Online file and information storage and organization that offers free unlimited storage for your PDFs, spreadsheets, documents, YouTube links, scanned images and more.

NutshellMail - This app organizes and consolidates all your email accounts, plus all your social networking accounts.

Shoeboxed - Receipt organization app that also organizes your business cards.

Joodo.com - Organization app for your photos, videos, friends and more that also offers media sharing and tools to find new content.

LaterThis - Save and organize websites you’d like to revisit later when you have more time.

Luminotes - A personal wiki for gathering and organizing your notes and information.

Zenbe - Integrated email and calendar that also manages your attachments and allows you to share items with others.

Pageonce - Organize all of your online accounts in one place and get alerts for payment due dates, financial transactions, cell phone minutes, and more.

Clipperz - Password organization app that also helps you organize and track any of your sensitive data (PINs, IDs, SSNs, etc.).

Feedoor - Feed management app that lets you merge, manage, and do more with your RSS feeds.

chi.mp - An online life management application.

Scrobbld - eBay and PayPal order and payment management.

Evernote - Capture and organize information from your mobile device, laptop, or any other device or platform that’s convenient.

fluxiom - Enterprise digital content management.

springpad - Online notebooks to organize everything in your life.

Zootool - Online organizer for your images, documents, videos and links.

Second Brain - Complete organization of your social media, files and bookmarks.

Picporta - An automatic photo management app.

Zettels - An online personal organizer.

Voyage - RSS feed organizer.

The Alphabetizer - Free app to put any list in alphabetical order.

Pocket - Organization for all of your bookmarks that includes sharing.

Users-Edge - Organize your data and information using a variety of pre-made templates.

Ziggs - Organize your online brand and image all in one place.

Agglom - Organize your links in sets and lists to create multimedia pages, rss feeds, slideshows and more.

Eluma - Keep all your online stuff - web sites, podcasts, blogs, RSS feeds, etc. - organized in one place.

Organize Your School Life

Notely.net - A complete student organization suite that includes schedule, calendar, note-taking, and more.

zotero - A Firefox extension that helps you keep your research sources organized.

NoteStar - Organize your research paper notes.

Utilium - Organize learning materials for your students and lower their course material costs.

iProcrastinate Mobile for iPhone - A free homework and task management application.

Schoolhouse 2 - A Mac homework manager that includes tasks, notes and file attachments.

Organize Events, Teams & Trips

Wigadoo - Plan outings with friends (whether a night out on the town or a ski trip in Aspen) and organize everyone’s finances to make your trip happen.

WedSnap - An entire suite of wedding planning tools.

MeetingPuzzle - Helps arrange meetings based on convenient times for everyone involved.

Socializr - A free and complete online invitation, party planning and event sharing app.

Bistrola - Coordinate your get-togethers while keeping everyone happy and without alienating or bullying your attendees.

Crusher - Create and send invitations to events or parties and keep track of RSVPs and other information.

Event Wax - Event planning that includes an event website, payment processing (through PayPal), searchable and sortable attendee list, and more.

Goovite - Event invitation creator that doesn’t require registration.

SimpleSeating - Online seating chart creator that offers free and paid plans.

Eventbrite - Online commercial event planning for ticketed events.

Mobaganda - Easy to use party and event planning app that doesn’t require a registration or login.

MyPunchbowl - Online party planning and invitation organizer.

Pingg - Create your own invitations to email or print, and then track RSVPs, reminders, and more.

Presdo - Fast and easy planning for events, parties, and other gatherings.

GoodInvitation.com - Create free event invitations and manage your event plans.

anyvite - Create free invitations that can be viewed on a computer or through mobile, IM, or SMS tools. Also includes an after-event site where photos, videos and comments can be posted.

fluidTables - Create seating charts for weddings or other events and then create a PDF to share with friends and family.

prohmote - Promote your event without having to register or login.

PurpleTrail - Ad-free invitations and complete event planning with mobile access.

Zoji - Event planning that includes invitations, instant messaging, photo sharing, blogs, and more.

GoPlanit - Research and plan trips with your friends and get recommendations for things to do and see.

anywr - Contact management with built-in event organization.

center’d - Event planning that includes special planning tools, including ready-made plans.

MyInvites - Free online invitations and event planning.

Triporama - Free group trip planning.

TripCart - Online road trip planning.

Amiando - Event websites that include online registration, billing and ticketing, and more.

funpiper - Personalized event planning that includes SMS invitations and messaging.

Congregar - Event planning that includes tools to help find the best date.

I’m In - Free group trip planning.

DOPPLR - Organization tools for frequent travelers.

TournEase - Free golf tournament planning app.

Moreganize - Free event organization tools, including polls, surveys and to-do lists.

RosterBot - Free team event management app.

evite - Free online invitations and party ideas.

bestpartyever - Complete online party planning and tips.

Organize Everything Else

Chandler - Complete organizer for notes, to-dos, events, and more.

TabUp - Collaborative organization for your daily activities and more.

VIP 4.0 - Book and magazine layout organization and planning tool.

Ucareer.net - A career management app to assist in your job searches.

ProfileFly - Organize and promote all of your online identities.

RustyBudget - Online blog organization and management tool.

Gyminee - Track your workouts and what you eat, be held accountable, and get motivated, all for free.

Calorie King - Diet and weight loss tools to keep you on track and organized.

Zefty - Online allowance management for your kids.

Google Health - Complete health records management from Google that also includes information on potential medication interactions, different conditions and even lets you search for hospitals and doctors.

 

March 03, 2009

The Future of Advertising

(* Source: Lee Ryan *)

 

Lee says...

"It’s possibly even easier to ignore the digital world in parts of Asia, but all of us are researchers though for different companies or freelancing. I don’t think we can continue to research and advise clients on brand communications as if it was 1999. I also don’t think it’s good for our industry to be at the back of the queue when it comes to experimenting, trying new stuff, and being prepared to have a view. I don’t know what the future of advertising is going to be, but i’m certain that there is a significant shift going on"

 

 

February 23, 2009

Wordle Visualizations

(* Source: Robin Wauters *)

 

 

Robin says...

This is what you get when you use a slick tool like Wordle (try it!) to run all the words used to make up the Terms of Service agreements of seven notable internet companies: cool visualizations that somewhat capture the essence of their content.

Pointless? Very. Cool? Definitely.

 

Here’s how Facebook’s Terms of Use agreement comes out (at least for now):

Yahoo (Terms of Service)

Digg (Terms of Use)

Google (Terms of Service)

Twitter (Terms of Service)

MySpace (Terms of Use)

YouTube (Terms of Service)

 

February 16, 2009

The Death Of “Web 2.0″

(* Source: Robin Wauters *)

 


Robin says...

I’m not going to discuss the economic meltdown and its devastating effect on technology companies and internet startups in this post, but rather something that crossed my mind earlier this morning: “Web 2.0″ seems to become more and more a void (and an avoided) term. Of course, that’s not necessarily a bad thing, but it is definitely apparent.

So why do I say it’s fading? For one, because the number of startups that contact us and include the term Web 2.0 in the subject line or message is visibly dropping (and that’s a good thing), and I hardly ever see it mentioned anymore on other technology blogs and news sites either. That’s not really tangible, so I took a look at the number of mentions of the phrase across the web, and they seem to be decreasing significantly, reflecting my feeling on this.

Judging by Google Trends, which shows how often a particular search term is entered relative to the total search volume across various regions of the world (and in various languages), the term started being used at the end of 2004 when Tim O’Reilly organized the first edition of the Web 2.0 Conference. Search queries for the term started picking up in the middle of 2005, when TechCrunch was started - with the tagline “Tracking Web 2.0″ by the way - and the number kept increasing until the end of 2007. After that, the trend is clearly downwards, falling back to the level it reached in early 2006 today. If the trend continues, there should only be a handful of people left who scour search engines for “Web 2.0″ by 2011.

Also noteworthy: take a look at the geographic regions that have generated the highest volumes of worldwide search traffic for the term over the years - it’s Asia, with the top 5 regions being India, Singapore, Hong Kong, Taiwan and Malaysia (in that order). Furthermore, Google Trends pegs the number one language in which people search for stuff related to the topic of Web 2.0 to be Russian before English.

And just in case you’re curious: “Web 3.0″ doesn’t seem to picking up much.
Let’s all rejoice.

Google’s “Insights for Search”, a beta service that analyzes a portion of worldwide Google web searches from all Google domains to compute how many searches have been done for the terms you’ve entered - relative to the total number of searches done on Google over time - gives an even better overview:

 

 

February 04, 2009

Animoto Launches The Perfect Last-Minute Valentine’s Gift

(* Source: Jason Kincaid *)

 

 

Valentine’s Day is rapidly approaching, and while you’ve still got plenty of time to stock up on chocolates and other goodies, come February 14th there’s a good chance you’ll have forgotten about the big day entirely. That is, until your dearly beloved springs an incredibly thoughtful gift on you and you’re left wondering if you can somehow regift the Tony Bennett CD sitting in your closet without getting caught.

Fortunately, Animoto has you covered. The site has put together a new Valentine’s Day card that allows you to submit a handful of photos of you and your loved one to automatically a generate a great looking video-slideshow set to the music of an appropriately sappy love song. It only takes a few minutes to put together, but to anyone who hasn’t been exposed to Animoto before it’s pretty impressive - at least, it’ll buy you enough time to run down to the store and grab something a bit more tangible.

In conjunction with the launch, Animoto has also announced that users will now be able to include stock imagery in all of their slideshows (not just the Valentine’s ones) through a partnership with iStockphoto, which could come in handy if you don’t have pictures of roses and hearts lying around.

Check out a sample video here

 

 

January 22, 2009

GENERATION G

(* Source: trendwatching *)

 

GENERATION G

Generation G

"Captures the growing importance of 'generosity' as a leading societal and business mindset. As consumers are disgusted with greed and its current dire consequences for the economy—and while that same upheaval has them longing more than ever for institutions that care—the need for more generosity beautifully coincides with the ongoing (and pre-recession) emergence of an online-fueled culture of individuals who share, give, engage, create and collaborate in large numbers.

In fact, for many, sharing a passion and receiving recognition have replaced 'taking' as the new status symbol. Businesses should follow this societal/behavioral shift, however much it may oppose their decades-old devotion to me, myself and I.”

 

Read more on the 3 trend-drivers for GENERATION G here:

Download GENERATION G as PDF

 

January 19, 2009

2009 - A New Year in Digital

(* Source: History repeats Digitally *)

 

2009: A New Year In Digital
View SlideShare presentation or Upload your own. (tags: brands marketing)

 

David says...

This year will bring some rather exciting changes to the digital media landscape. In truth, all years have something new as the boundaries of technologies are being pushed, and as the result of the changing-behavior among users who are continue to embrace new services and what they have to offer. 2009 however, will be different in that consumption and the Internet usage is shifting as the result of the economic situation (at least here in North America).

This presentation hopes to shed light on some of what has happened in 2008, and what we can expect more of over the next 11 1/2 months.

January 12, 2009

8 golden rules for advertising in the digital age

(* Source: Alan H Gerson *)

 

Good summary from Alan on the elements that an advertising campaign needs in digital today.

 

Alan says...

The importance of sound creative executions and integrated strategies cannot be overemphasized in today's online ad market. Follow these steps to get on the right track.

The emergence of digital media has created some very fundamental and important changes in the goals for advertising today. Digital technologies have empowered advertising in unique ways and provided a wide range of new possibilities for two-way communication and measurement. These changes should fundamentally redefine expectations for advertising in the digital age.

 

1. Capture interest and attention
Advertising is, of course, a specific communication strategy designed to shape consumer action towards, or opinions about, particular products or services. Advertising, like every other communication strategy, will not and cannot work unless it finds an audience and actually delivers its message. We live in an increasingly crowded media environment. The average consumer is exposed to thousands of different advertising messages every week. Many of those messages are repeated with a frequency that deadens the senses. Even finding the right potential customer and placing the advertising message in front of him or her does not guarantee interest or focus on what the ad message is trying to communicate. 

The new media consumers have been taught that they are in charge of what, where, when, and why they will pay attention to an ad message. Nevertheless, capturing interest and focusing attention remains the prerequisite for a successful advertisement.  More

 

2. Extend engagement
Engagement is a new hot metric. In the battle for the attention of the consumer, "time spent" is a valuable indication of whether the advertising communication has been successful, and delivering an ad impression does not necessarily equate to consumer attention and interest. There are all levels of impressions, but do they communicate in a world where consumers have the ability to scan, fast forward, jump, and abandon content with the touch of a button on myriad of different devices?

Therefore, truly engaging and focusing a consumer on the advertising message is increasingly valuable and effective. Engagement for a significant period of time, especially if that engagement is interactive, clearly indicates that the message has been delivered to a consumer who has -- by the investment of their time and actions -- demonstrated interest and attentiveness.  More

 

3. Activate toward client goals
Today, even if branding is the main objective, some sort of measurable action by the consumer that can be translated into a concrete return on the advertising investment is almost always a parallel goal.

Every marketer of every brand, product, or service has a hierarchy of real-world results they would like to see from their advertising. This goes beyond metrics and measurement. Ultimately, they want to see sales increase, or product sampling, or store visits, or a consumer database developed from information requests, or promotional registrations. 

Advertising, even brand advertising, needs to be able to multi-task and create real-world results in terms of sales or the establishment of a relationship with/or communication path to a potential consumer. Digital media, messages, and promotions are increasingly being bundled into an integrated marketing, advertising, and promotional strategy that activates a consumer toward specific goals or creates a communication path to a potential consumer for just that reason. 

 

4. Branding and brand building
All advertising can and should reinforce brand values or brand positioning, even if its primary goal is more directly sales oriented. 

In the digital age, the ability to use websites, microsites, and online promotions -- not only to create sales but to convey information about the company behind the product or service -- makes this a required part of any advertising strategy.

Never before in history have marketers had the tools that can so readily facilitate the ability to provide information in various levels of detail to consumers about their products and services, what they stand for and what they mean for their customers. More

 

5. Reinforce recall and retention
The multiplicity of channels, messages, and media can make it harder to make advertising messages stand out enough to be remembered or acted upon. Nevertheless, fostering message recall and retention remains a central goal of any advertising campaign.

Digital media and certain technologies provide new and powerful ways to accomplish this goal through their ability to reach consumers where they are, on a variety of platforms, and with messages of different lengths and complexities. Flexibility of approach, use of integrated strategies -- which include traditional media as well as digital platforms -- and creation of different messages that may communicate different pieces of information can all enhance recall and retention. Whether the message is price, value, brand or feature-based, nothing is more important today than the power of communities and the impact of promotions. Today's consumer wants validation and reinforcement from other consumers, and the opinions and testimonials of their peers are more important and impactful than the same words from a company spokesperson or message. More

 

6. Promote intention to purchase
The marketing chain for most products and services today is complex and multi-channel. Products are offered for sale through retail stores, through networks of distributors, through online stores, and in a variety of both online and offline direct messaging to former or potential customers. Advertising messages, wherever and however they are made or delivered, need to support the communication of product benefits, features, advantages, and uses. Especially in today's economy, they need to support the communication of specific price and value messages and incentive offers. More

 

7. Build an opt-in and viral database
One key difference between traditional media and digital media is the ability of digital media to readily identify its audience members and establish a two-way communication with willing individuals in that audience. Building a customer database that has fully opted in creates a valuable resource for all companies that can and should be used to inform, reward, thank and re-sell customers, increasing the lifetime value of that customer. Permission-based marketing was one of the first breakthrough concepts in digital marketing, and it remains a very valuable goal of advertising today.

Not only can advertising be used to drive potential customers to registration pages connected to sweepstakes or contest entries or purchase opportunities, but it can also be used to incentivize those customers to "refer a friend," thus building and extending the potential list to persons who might not otherwise have seen or responded to the advertisement. More

 

8. Create differentiation in the marketplace
Ultimately, the last goal of advertising I want to discuss is differentiation in the marketplace, which is an umbrella principle closely related to No. 1: Capturing interest and attention. 

The importance of sound creative executions, different media channels, and integrated strategies that allow an advertising message or campaign to reach its target audience and capture interest and attention cannot be overemphasized. These elements should be coupled with integrated advertising and marketing approaches that include strong promotional elements and that powerfully position the features, advantages, benefits, and uses of the product or service being advertised.

 

December 11, 2008

The Shorty Awards Honor Twitter’s Elite Tweets

(* Source: Jason Kincaid *)

 

Jason says...

After my first few weeks on Twitter I quickly came to realize that most people are not nearly as interesting as they think they are - my Twitter feed was constantly inundated with tweets describing such mundane topics as my friends’ favorite day of the week and what they had for breakfast. But within this apparent pool of mediocrity I found a few gems - Twitter users who managed to entertain me on a regular basis, and have kept me addicted to my Twhirl client for months on end. Now the time has come to bestow these great Tweeters with the honors they truly deserve.

The Shorty Awards, currently the top trending topic on search.twitter.com, is setting out to reward Twitter’s best and brightest with their own awards show. The contest is meant to identify the best Twitter users in over twenty predefined categories ranging from Business to Food, as well as any number of user-submitted custom categories (the site will weed out the ones that don’t get enough participation).

November 17, 2008

Thinking bigger

(* Source: Seth Godin *)

 

I've always enjoyed reading what Seth says, here another reason why.

 

Seth says...

"How do you like the draft of the new brochure?" asks the boss.

There are several responses available to you, in order of wonderfulness:

  1. It's great.
  2. There's a typo here on page 2.
  3. What if we changed the size of the headline?
  4. Are you open to considering different typefaces and colors?
  5. Where are you going to distribute this?
  6. Why use a brochure? Couldn't we spend the same money more effectively?

Where are you on this scale?

You could hire a brilliant graphic designer to take your bullet-filled powerpoint and fix the fonts and clean it up. But would it change the game?

When in doubt, challenge the strategy, not the tactics.

Simple example of thinking bigger: What if you hired Jill Greenberg to Photoshop well-known people in your industry to turn them into memorable images instead?

Every day you have the chance to completely reimagine what it is to communicate via Powerpoint. What Marc Andreessen has done is to completely reimagine what it is to be online. That's where the win lies, when you reinvent.

The bigger point is that none of us are doing enough to challenge the assignment. Every day, I spend at least an hour of my time looking at my work and what I've chosen to do next and wonder, "is this big enough?"

Yesterday, I was sitting with a friend who runs a small training company. He asked, "I need better promotion. How do I get more people to take the professional type design course I offer at my office?" My answer was a question, as it usually is. "Why is the course at your office?" and then, "Why is it a course and not accreditation, or why not turn it into a guild for job seekers, where you could train people and use part of the tuition to hire someone to organize a private job board? You could guarantee clients well-trained students (no bozos) and you could guarantee students better jobs... everyone wins."

I have no idea if my idea for the training company is a good one, but I know it's a bigger one. That's when marketing pays for itself. Not when we find a typo or redesign a logo, but when we reconsider the question and turn the answer into something bigger than we ever expected.

 

November 04, 2008

Next Post Previous Post Pump Up Firefox With Juice

(* Source: Jason Kincaid *)

 

 

Jason reports...

Juice, a Firefox browser sidebar developed by Linkool International, has launched to the public. The powerful plugin automatically culls information from around the web whenever you search for or highlight a term, making it a handy reference tool that I could quickly get used to. It also doubles as a media storage tool, allowing you to simply drag and drop videos and image files into the sidebar to save them for later.

Juice pulls from sources including Wikipedia, Google News, YouTube, and our own CrunchBase (through its API) to offer users a quick at-a-glance summary of many popular topics. The sidebar is very polished, allowing for in-line video playback and expandable text summaries, and the media storage function is intuitive.

At this point it seems that the plugin’s database is still fairly small, as many searches (even for such common terms as “Superman”) result in a notice that “Juice has learned a new keyword”. Within a few minutes these new terms are added to the database automatically, and the issue will probably be gone within a few weeks of the public beta.



Juice is the first application from Beijing-based Linkool Labs to integrate the company’s “intelligent discovery engine” which uses “natural language processing” and “a dictionary management system” to produce semantic results. It’s impossible to tell just how much processing is going on behind the scenes, but search results are generally accurate, though it’s possible to find some words that will “trick” the system.

There are a number of Firefox extensions that offer integrated reference lookup, including CoolPreviews, Briteclick, and others that can be found here.

 

October 15, 2008

Next Generation Participation

(* Source: ThreeBillion *)

 

 

 

Paul says...

View SlideShare presentation or Upload your own. (tags: collaboration brand)

User generated content has been an amazing phenomenon and has changed the way people use and consume the internet. The shift towards the consumer being the publisher has had profound effects on the way we market to young people. Whether that be the platform, the idea or execution.

BUT has UGC really changed the Internet? Moreover, has it REALLY changed the way we connect to young people in our marketing? The answer is not really, but there could be much bigger things to come. Here is a little presentation from 180360720.no and it's worth 5 minutes of your time. 


We Are The Creators Of Worlds

(* Source: Marta Strickland *)

 

littlebigplanet+03+resized.jpg

 

Martha says...

Little Big Planet is one of those games that defies explanation. On Friday, Eric Diem wrote, "I can't find the words to describe what a unique experience this game produces, so I figured it would just be easier to bring in my PS3 in so everyone can check it out."

So he did, and the impression that he left on the office was monumental. Jeff Bossardet confessed to me, "It is gorgeous. I have never been a gamer. For many years now I have thought that it may be advantageous, as an interactive professional, to understand the gaming world from a users perspective. I think I have found my gateway drug I mean game...Little Big Planet."

Why were we all so excited? Little Big Planet isn't just a game. It is a way to make games, mold games, and share games. The only limits are that of human imagination.

In its simplest form, Little Big Planet is a platform game, but it is a game that teaches you how to create your own levels. It provides you with different materials and all the tools you need to turn those materials into moving, changing, and logical objects. These objects can be set to react to different changes in the environment or actions of the players. The result is the ability for every player with patience and practice to create entire video games of their own.

But that is just the tip of the iceberg. The social element of the game is another side to the revolution. All worlds can be "published", which means they are open for the entire community to play. Those worlds can be rated, tagged, and shared. And, if the world creator so chooses, they can give the objects they create (villains, tools, etc) as gifts to other players to use in their levels.

Some see this all as a bold move in consumer-generated gaming, and others see it as opening the door to other greater deeds in co-creation. But everyone agrees it is a HUGE step forward for the industry. Just look at this guy who defied game-makers expectations and created a working calculator. Prepare to be amazed:

 

October 07, 2008

PSFK comes to Singapore

(* Source: B-side *)

 

 

B-side is proud to announce that they will be co-producing a conference with PSFK in Singapore.

This is the 1st Asian PSFK conference and they have a stellar line-up of speakers.

Daryl Arnold, Profero
Nick Barham, Wieden + Kennedy
Rob Campbell Sunshine/M&C Saatchi
Jerry Clode, Flamingo International
Sonal Dabral, Bates 141
Mark Dytham, Klein-Dytham
Piers Fawkes, PSFK
Andrew Hoppin, NASA
Chris Lee, Asylum
Michael Keferl, CScout
Achara Masoodi, Mindshare
Colin Nagy, Attention!
Charles Ogilvie, Panasonic
Graham Perkins, Elasticity
Jeff Staple, Staple Design
Jackson Tan, Phunk Studio
Brian Tiong, b-side
Ian Stewart, MTV
Floydd Wood, Flamingo International 

More for information and registration click here


 

 

 

October 06, 2008

Modern Brand Building

(* Source: Paul Isakson *)

 

I'm been a big fan of Paul for a while now and here is another reason why.  Paul talks about modern brand building is this presentation.

View SlideShare presentation or Upload your own. (tags: deepspace space150)

August 16, 2008

Some Notable Agency Blogs

(* Source: Valera Maltoni *) 

 

Valera says... 

It's encouraging to meet more practitioners on the agency side who walk the talk. In many cases, as you will see, the blogs are created and maintained by individuals as their own personal thinking ground. In others, they are the effort of a small group on behalf of the agency. Many I read very regularly, some I visit with on occasion.

In no particular order:

UPDATE: from the comments (thank you and keep them coming):

I'm quite sure this, although comprehensive, is not an exhaustive list. What other agency blogs out there are notable?

 

Content Marketing = Brand New Marketing

(* Source: Helge Tennø *)

 

Helge says... 

Demonstrating the great potential of digital opportunities, and moving dollars and minds from the rather ineffective – and way to ominous – interruption marketing.

The angle I decided on was not saying that this is THE new thing, but rather finding the reasons why this is happening right now, and showing that this is a natural consequence of a larger set of trends and ideas.

The six important ideas/trends for Content Marketers are:

  1. Culture
  2. Technology
  3. Mobility
  4. Activity
  5. Ineffective
  6. Emotional Research

 

August 11, 2008

Why Twitter Hasn’t Failed: The Power Of Audience

(* Source: Gregor Hochmuth *)

 

Twitter isn’t for everyone, and you may have dismissed the service a long time ago. But regardless of your own use, it’s hard to dismiss the phenomenon itself and the passion of so many that has built up around it.

No matter how long the outage du jour, Twitter users continue to stay attached to the service despite an ever-changing backdrop of alternatives.

Blogging isn’t for everyone either. But unlike blogging, Twitter enjoys a far a greater variety of users — they include people, many people, who would never think of starting a blog and people who would never touch an RSS reader. The 140 character limit is a plus for Twitter, but it isn’t all.

What explains the Twitter phenomenon then? What produces the positive feeling and the strong attachment among those who tweet? And moreover: How can other systems learn from this?

The answer lies in understanding Audience.
Twitter has a simple premise: You tweet & the message is pushed to your friends. The actual mechanics are slightly different (messages go to everyone who follows you, whether they’re your “friends” or not, assuming your stream is public) — but from a user’s perspective, the circle of receivers consists only of the people they know. Everyone else is part of a faceless crowd that’s hidden behind the follower count.

This simple premise holds the key to Twitter’s success: messages go to a well-defined audience. In the moment you release a tweet, you know who’s on the line and you have an idea of who can catch a glimpse of your message. @replies are the best illustration for this sense of audience: Even though Twitter is not a point-to-point message delivery system (let alone a reliable one), @replies are sent with the understanding that they will be read by the intended people because they are known to be in the audience. (Imagine a newspaper article that suddenly greeted a specific reader.)

Blogging on the other hand has no such clearly defined audience. An aspiring blogger who hasn’t crossed the chasm speaks into the void. Direct feedback can only come in the form of written comments (a relatively high barrier of effort) and it’s diminished by spam and vocal trolls these days.

FeedBurner’s subscriber count only provides the equivalent of Twitter’s opaque follower count and MyBlogLog didn’t solve this problem either.

So it’s not surprising that the majority of blogs are abandoned — the most-cited reason being “No one was reading it.” No one might be following your Twitter stream either, but Twitter is designed for network effects to take hold and given the natural reciprocity among groups of friends, it’s likely that most people have at least a handful of followers they know.

Back to Twitter: Why Audience works

Twitter works and enjoys such strong attachment because it provides real-time access to a well-defined audience. The backlog of all previous tweets is a guarantee of permanence (you can even search it) and you can catch up on it anytime. As a result, people use Twitter because they have an idea of who will see their lightweight messages and this sense of audience is reinforced by @replies, re-tweets and references in future conversations (online and offline).

Designing for the sense of Audience is a powerful tool to create cohesion and a sense of utility among users of a service. This lesson from Twitter can apply to many other services too. But before leaving the current discussion, it’s helpful to look at a service that has missed the full power of Audience so far.


Facebook: Designed for Audience? Not so much.
Facebook isn’t about Audience? That’s ridiculous, you’ll say — so let me clarify. I fully agree that social network profiles are all about self-expression and being seen, but a platform for self-expression isn’t necessarily designed for the audience that does “the seeing.”

Profile Pages on Facebook can have audiences of course, but this requires that users continually roam Facebook to look for news in their network. Facebook realized this limitation and introduced the News Feed. Its intent was to move a user’s “acts and performances” from the stage of the profile page to a single and central stage, a single place for Audience.

Sharing with the News Feed: Did it ever reach my friends?
Facebook was the first major social network to introduce the News Feed concept, which has since become a standard sauce for stickiness in many places (although not StudiVZ surprisingly). But Facebook’s implementation of the News Feed doesn’t capture the full power of designing for Audience: While Twitter distributes every message consistently, Facebook decides algorithmically which update is shown to whom. Algorithmic filtering is nice in theory, but such black-box behavior is simply unpredictable for the user.

“When I post new things, will my friends actually see them?”, one might wonder. And conversely: “Have my friends posted something that I’m not seeing? The news feed is cluttered right now with people I don’t care about.” Anything that’s unpredictable produces a feeling of uncertainty — and that’s never a comfortable feeling.

Even with Facebook’s recent attempts to introduce smarter filters, users only have relative means to customize their feed (more of this, less of that). Furthermore, there is mostly just one kind of feedback that users can give on the News Feed: comments. Imagine a concert, in which you could only leave written notes as you left — no clapping, no booing.

Because users don’t really know who’s listening on Facebook and who isn’t, the platform hasn’t been embraced as a place to publish proactively. Publishing events or photos is mostly push-driven (and generates an email — “you are invited to an event” or “tagged in a photo”). But for everything else you share, do you know if it ever reached your friends?

Who capitalized on this gap? FriendFeed.
It’s the same setup as Twitter, but with more content: You know who’s listening and you choose the people you listen to. A useful premise but it also has a catch: the word “more”. Too much content, too many people — which is exactly the problem that Facebook is trying to address with its algorithmic feed. But what’s a solution then? It’s not the “middle ground” and it has nothing to do with smarter filters.

The answer is feedback loops. But that opens up another discussion. If you’d like to read more, I have a separate post on my website, in which I elaborate on how to design for Audience.

 

August 05, 2008

Aurora To “Inspire And Engage” Community

(* Source: Mike Arrington *) 

 

Mike says... 

Adaptive Path, a product development and consulting service in San Francisco, is releasing a new web interface concept called Aurora this evening. The project, which was developed in collaboration with Mozilla, is being released to the community via the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license and is available on the Mozilla and Adaptive Path websites.

Jesse James Garrett, the cofounder of Adaptive Path and the person who coined the term “Ajax,” is the lead designer for Aurora.

A video of the concept is above. People, places and things on the web are represented by objects in a three dimensional space. When users stop using objects, the objects drift off into the distance. Data objects can easily be dropped in and out of applications and communication tools are built into the UI.

Closely related objects are clustered together. As users rotate through the wheel (aka the dock) at the bottom of the page, the spacial view gives greater visual emphasis to clusters that are most closely related the object at the center of the wheel.

Aurora isn’t being productized - Adaptive Path is simply releasing the design and interface ideas into the wild as a “springboard” for an open discussion about how to evolve the user experience of the Web browser.





 

August 04, 2008

The Time/ Money Formula of Free

 (* Source: Chris Anderson *)

 


gakken

Chris says...

 
At some point in your life, you will wake up and discover that you have more money than time. And you will then realize that you should start doing things differently, which means not walking four blocks to find an ATM that doesn't charge a fee, driving for miles to find cheaper gas, or painting your own house.

This same calculus is the foundation of a big part of the "freemium" economy. We see it a lot in free-to-play online games, such as Maple Story, where you can buy things like "teleportation stones" to let you get from one place to another without a long slog or wait for a bus. Most of these paid digital assets don't make you a better player, but they do allow you to become a better player faster.

If you're a kid, you probably have more time than money. That's the force behind MP3 file trading, which is kind of a hassle and but is free (albeit illegal, of course!).  As Steve Jobs famously pointed out, if you download music from peer-to-peer services, fixing the messy metadata as you go, the time it takes to avoid paying means you're working for less than minimum wage. Nevertheless, that works if you you're time-rich and money-poor. Free is the right price for you.

But as you get older, the equation reverses and $0.99 here and there no longer seems like a big deal. You migrate into a paying customer, the premium user in the freemium equation.

As some of you may know, one of my other side projects is an open source hardware company (developing and selling aerial robotics technology), and so I've been following the emergence of the open source hardware world closely. It's a really interesting example of how to make money from free, one that adds a new dimension to the open source software world because it's about atoms (which have real marginal costs), not just bits.

The way most open source hardware companies work is this: all the plans, printed-circuit board files, software and instructions are free and available to all. If you want to build your own (or, even better, improve on a design), you're encouraged to do so. But if you don't want the hassle/risk of doing it yourself, you can buy a pre-made version that's guaranteed to work.

For instance, take the great Arduino open source microprocessor that our autopilots are based on. You can build your own, with full instructions. Or buy one. Most people do the latter. The Arduino team make their money from a certification license fee they charge the companies and retailers that make and sell the boards.

You can build a good business on this model, as Limor Fried (AKA LadyAda, picture above), has shown with her electronics kit retail/design/community AdaFruit Industries. She and her business partner, Philip Torrone, explain the economics and tactics in a presentation here (good summary here).

Short form:

  1. Build a community around free information and advice on a particular topic.
  2. With that community's help, design some products that people want, and return the favor by making the products free in raw form.
  3. Let those with more money than time/skill/risk-tolerance buy the more polished version of those products. (That may turn out to be almost everyone)
  4. Do it again and again, building a 40% margin into the products to pay the bills.

As Torrone said in an email, "I can't imagine doing a book, a video, a magazine unless I had a community that would rally along the way. In the end it always seemed to be about a story, people like to see the beginning, middle, end and plot of something -- and if there's a buy button somewhere, they sometimes click it and reward us for working hard."

 

July 22, 2008

Minted Launches Competitive Stationery Store

(* Source: Jason Kincaid *)


 

Jason says... 

Mariam Naficy, co-founder of failed beauty startup Eve.com (which went belly up when the bubble burst in 2000), has launched her latest venture: Minted, an online stationery store with a competitive marketplace reminiscent of the one found on custom t-shirt store Threadless.

The site offers graphic designers a community to showcase and (hopefully) sell their designs, which are voted on by customers. The best designs are printed and sold, with about 5% of the retail price going to the designer (this may sound small, but Naficy says it is near double what a designer might get from a traditional card company like Hallmark). On top of the revenue sharing, the site will also hold regular competitions, with winning entries winning on the order of $1000. To further sweeten the deal for the designers, all cards have the artists’ name emblazoned in fine print on the back (another thing you won’t see on typical greeting cads).

The store will sell a mix of designer-submitted cards and cards from established independent card companies. While Minted is starting with stationery, it will likely expand to other products in the future. Minted will initially only sell its cards through its online storefront, but Naficy says that there ample opportunities for partnerships and alternative distribution channels down the line. If the site is going to succeed, it will need to establish these ties quickly - few people are going to buy from a stationery store they’ve never heard of, giving designers little reason to submit their designs in the first place.

 

July 16, 2008

Pandora Usage Stats Prove It’s iPhone’s Killer App

(* Source: Jason Kincaid *)


Pandora’s internet radio has always been one of those sites that was really cool in concept, but too inconvenient to ever go mainstream. The service was long tied to computers only, and while it eventually expanded to special internet radios and some mobile phones, it still has yet to become a household name. But with the launch of Pandora’s new iPhone app last Friday, it looks like the service is about to hit critical mass. It’s a free, mobile, digital radio station that only plays music you like and lets you skip the stuff you don’t. And it rocks.

The personalized music service employs a small army of 50 musicians to create a “Music Genome” that describes each song according to 600 attributes. Listeners input a few of their favorite artists, and the site analyzes the Genome to serve up an endless stream of recommended music.

We introduced the app last Friday, when we called it our “flat out favorite application so far”, and since then it hasn’t failed to impress. Streamed music plays flawlessly over Edge and 3G networks - during a 40 mile drive I didn’t once run into any kind of skipping or static. Even better, the app currently has no advertisements playing, though we can probably expect that to change.

Unsurprisingly, Pandora’s usage stats are overwhelmingly positive. Pandora is currently the fourth most popular free app on iTunes (behind Apple’s Remote, AIM, and WeatherBug), and has reportedly been seeing a new listener every 2 seconds. Usage over the weekend hit an all-time high for the service, with 3.3 million tracks streamed to iPhone listeners alone. Perhaps more impressive is the retention rate of listeners, who are averaging over an hour of listening per day.

If there’s one thing that could kill the service, it’s ads. Pandora is going to need to monetize the app somehow - let’s hope it allows us to pay an upfront fee (say, $10) to avoid the annoying interruptions that have made listening to traditional radio a painful experience.

 

July 15, 2008

Radiohead Partners With Google For Music Video Launch

(* Source: Calley Nye *)

 

Calley says... 

Google has partnered with Radiohead to promote the band’s music video for the song “House of Cards” from the album In Rainbows.

It’s definitely not your average video considering that there were no cameras or lights used: it’s all data. The video uses real time 3D recording, utilizing structured light and laser-enhanced scanners. Google is hosting the interactive video application at code.google.com and providing an iGoogle gadget for the video and application.

RADIOHEAD_HOUSE OF CARDS


Gadgets powered by Google

The video was created by music video director James Frost, and the technology was handled by Aaron Koblin, who has done several other visualizations including the well-known flight pattern visualization.

To capture the 3D images, they used a structured light scanner from Geometric Informatics for the close proximity shots of the singers and a Velodyne LIDAR scanner for the landscapes. The LIDAR scanner uses 64 lasers to scan an environment and create an XYZ point cloud of data, which is then rendered and read by 3D software.

Radiohead got a lot of attention when it released its album In Rainbows for free online. This led to a lot of speculation about the future of the music industry and the way people will purchase music.

Since Radiohead identifies itself with the open-source ethos, it’s releasing the video’s data so that developers can remix it and make their own variations of the music video. You can download the viewers and data from the Google Code project page.

That page also has an in-browser data viewer for viewing and interacting with the video. The player is Flash-based, so you can zoom with the mouse wheel, or click-and-drag to move it around. The page also has links to the YouTube video, the YouTube group (for user-remixed videos) and the behind-the-scenes video.

This project may have interested Google because the LIDAR technology used in the landscape and large environment shots is similar to the system Google uses for their Google Maps Street View project. It’s just a very different application of the same technology.

Also see Aniboom’s contest where cartoonists are encouraged to create music videos for Radiohead songs.

 

June 26, 2008

Google Trends for Websites

(* Source: Dan Taylor *) 

 

Just caught up with the launch of Google Trends for Websites which extends the functionality of the original Google Trends (which charts the relative popularity of search terms) to offer site-specific traffic data. Whilst TechCrunch and ReadWriteWeb are both rather sniffy about it, citing its partial data-set and lack of coverage for smaller sites, for me it adds a couple of interesting new elements in the form of the 'Also visited' and 'Also searched for' rankings (data which I don't think either Compete or Alexa provide for free).

Thus, the trends page for bbc.co.uk indicates that visitors to the BBC site are also visiting other broadcasters (ITV and Channel 4), middle-class retail outlets (John Lewis and Marks & Spencer) and a range of other, primarily task-oriented, sites (weather, price comparison, concert tickets, motoring and government services/information). It also reveals how popular 'bbc iplayer' has become as a search term.

Compare with the trends page for channel4.com which, apart from revealing a much greater seasonal fluctuation in seasonal traffic levels (thank you Big Brother), indicates that visitors to the Channel 4 site are often visiting other TV related sites (plus a couple of food sites and a cinema chain). Search is dominated by programme titles (esp. Big Brother).

Whilst the statistical robustness of this data is clearly questionable, it nevertheless provides an interesting insight into the behaviours around some of the web's biggest properties (Google excepted). Whilst similar data can be obtained (for a fee) from companies like Hitwise, this is the first time - to my knowledge - that 'Also visited' and 'Also searched for' data has been made freely available in this way.

 

June 24, 2008

Your Brand is What Google Says

(* Source: Brad King via Marketing Shift *) 

 

Brad says... 

I was having a drink last week with a friend of mine who comes from a traditional marketing background and she was explaining how she'd come up with the marketing logo for her company.

She spent a great of time discussing what the image portrayed and why people would associate it with her company. It was quite compelling; however, I told her I disagreed. Her brand was her URL first and what people said about the functionality of the website second (they are Web company).

Now, there's lots of reasons why the icon is important (syndication, for instance), but ultimately, the success of her company is going to come down to two things: how easy is it for people to find you through Google and how are you going to communicate with those people in the blogosphere who are engaged in your product.

It's impossible for her -- or other companies -- to control the marketing message. The people will decide. The most important area she should focus on: tapping into the conversation and becoming a partner with her clients.

It's a never-ending job; however, the game industry has the right model. They hire community managers who attend to, seed, answer to and advocate for the people who are using their products. They are known entities, actual people speaking in plain language.

Of course, not every product will have a community, but that doesn't meant that you can't build communities around lifestyles associated with a product (although in her case, the community should form rather easily).

And that's where her efforts should be: creating a dynamic community that becomes associated with her company (and her URL).

 

Case Study on Digital Storytelling -- 100% Story

(* Source: Gavin Heaton *) 

 

Gavin says... 

We all know a good story when we hear or read it, just like we know a good film when we see it. But there are many, many elements that need to come together to ensure that a story "works". From the youngest age, we have been conditioned by storytelling ... there are conventions, expectations, structures and rhythms that need to be respected (or broken). There are archetypes that can be manipulated and themes that can be called upon, and there are even standard phrases (think "once upon a time"). But often, content creators of all kinds (from brand storytellers to creative directors) forget the basics -- the beginning, middle and end.

In the past, I have worked with teams to work through these elements. I have pushed the beginning, middle and end because it provides a context within which we can tell stories. This is especially important in digital storytelling because context can often be a battleground, signifying everything or nothing. The role of the digital storyteller, however, is to reign in the context -- to provide a focus. Precisely because the context can be so broad, the digital storyteller, must take a lead from the scientist -- to study the micro, to set an agenda that cannot be seen by the naked eye -- and deliver the razor sharp insight that will draw participants into the web of the story.

How is this done? Like anything, you need to start with an idea. This is the 1%. A good idea will get you started but an idea on its own is dormant. There is another 9% that is planning. You need to think through the what, why and how of your story. You need to consider the methods you will take to bring your idea to life.

The next 40% you need to focus on execution. This is the actual doing of the work. This brings together the idea and the strategy and makes it available to the world. The remaining 50% is participation ...

It is this final 50% that is the MOST important element. Without the participation of an audience your project is a failure. In the digital story, all MEANING is co-created. That means that, after launch, your digital story continues. It needs feeding. You need to respond to the nuances of its reading. You need to ENGAGE.

Perhaps this is why brands struggle with the concept of digital storytelling. Perhaps this is why it is harder to plan for and activate/support a digital story ... because they can, and do last forever. Mostly ...

Katie Chatfield has created a fantastic presentation that explains and profiles Marcus Brown, who is in my view, one of the premier digital storytellers of our time. In this presentation, Katie steps through the process of digital storytelling, charting the rise, life and ultimate ending of some of Marcus' characters whose digital exuberance spilled, at times, into real life. There was clearly a beginning, middle and end -- and maybe even a hint at resurrection.

For those who are seeking to understand the alchemy, imagination and sheer effort required for digital storytelling, Katie's presentation is of immense value. And for those of you who have not experienced the joy of Sacrum or the smiling nihilism of Charles Stab and their inventor, Marcus Brown, welcome and enjoy.

 

June 04, 2008

The Filter Launches, With A Message From Peter Gabriel

(* Source: Jason Kincaid *)

 

Jason says... 

The Filter, the media recommendation engine that we covered last April, has opened its doors to the public. The Peter Gabriel-backed company offers an entertainment start page that provides recommendations on movies, music, and online video (it is mostly focused on perfecting its music recommendations for the time being).

In the following video Peter Gabriel explains why we need sites like The Filter to reduce the overwhelming abundance of information available online down to a manageable level.

 

 

May 28, 2008

How Teens Live Online -- Get Ready

(* Source: Gavin Heaton *)

 

 


Gavin says...

There is plenty of talk about "digital natives", but unless you have a teenager living in your house, you are unlikely to understand the full impact that this generation will have on all our futures. But rather than theorising on the subject, take a look through the digital window on Josh Fortune's life. At the age of 14 he is not only a blogger, but a music reviewer, photographer and online content creator. You can find him on the web, Facebook, Flickr and at his viddler channel. You can also contact him directly for business opportunities.

Time to stop wondering about the impact that this generation is going to have on your business (from the inside and the outside) -- there's work to be done. It's time to start preparing. You have four years (that's right 4) before Josh and his peers reach the age of 18. Four years before they begin rocking your company's processes, policies and procedures; experimenting with your brand manual, firewall settings and "acceptable use" guidelines.

In four years much can change -- but much can also stay the same. Look around your office. What was different four years ago? Sure there are shiny new Macs on the desk and maybe there are more "ghosts" (people working from home), but I am willing to bet, your business four years ago is likely to be the same shape, the same structure as it was in 2004. If so, get moving. Josh and his friends are getting ready to move in and take over. That is, if they don't buy you out before then.

 

May 26, 2008

Infectious To Bring Custom Car Art To The Masses

(* Sourre: Mike Arrington *) 

 

 

 

 

 

 

 

 








New startup Infectious wants to satisfy that urge that we all undoubtedly have to spice up our car a little. Make it unique. Express our personality. Etc. Founder Tim Roberts, who was part of the founding Twitter team, says that your car is the most visible social product you own, but it is also the least expressive.

Infectious sells specially designed vinyl stickers that can survive up to two years through car washes, the desert sun and Canadian winters, no problem. And when you want to take the stickers off because your friends won’t go near your car (or you need to sell it), you just blow a hair dryer on it for a few seconds and start peeling - your paint job won’t be affected. This is the same stuff they use to put advertisments on taxies and busses.

You can purchase one small sticker (see TechCrunch writer Mark Hendrickson applying one to his car in the video below) or get stickers that cover the entire car. All of the designs are done by artists, who are paid for their work in exchange for granting exclusive licensing rights to print on vinyl. The artists retains all other rights. Eventually, Roberts says, users will likely have the ability to upload their own art and turn it into a product that they and/or others can buy.

Infectious stickers don’t really compete with bumper stickers. It’s for people who may hire and artist to design art for a car and then get a custom paint job. These projects can easily run into the thousands of dollars, and aren’t reversible, so few people do it. Infectious wants to broaden that market to people who may do this on a whim, and then remove or change it later.

 


May 13, 2008

Ten Ways to Change the World Through Social Media

(* Source: Max Gladwell *)

 

Green living has been a growing focus for the world today and Max shares some examples with us today on how aggregating communities with social media might be the way forward to saving our earth... read on. 

 

Max says... 

causes_logo.gif1. Do-Good Widgets: If you’re Facebook page was a car, these would be your bumper stickers. Only these do more than spread the message. Widgets are standalone web applications that can run inside any web page. They take many forms, ranging from the absurd to the truly useful and socially valuable. The best ones engage us in ways that lead to action, awareness, and even fund-raising. Facebook was the first to offer them, and MySpace recently followed. Other social networks offer widgets, but these two have a scale that gives them unrivaled potential. Causes is the 800-pound gorilla in the do-good widget space with millions of daily active users on Facebook alone. If you support a cause, chances are you can find it in Causes. We support 14 ranging from “Recycle not Waste” to “Ride Bikes” and “GREEN“. Each Cause enables you to recruit others and make donations.

A new suite of widgets from Dank Apps called Social Change offers widgets for three main initiatives: Stop Climate Change Now, which raises funds for The Nature Conservancy; Earn For AIDS, which raises funds for the Clinton HIV/AIDS Initiative; and Earn for Breast Cancer, which raises funds for the Breast Cancer Research Foundation. Each of these allows you to send karma points to friends and play games, all of which generate donations from sponsors.

I’m sure I’d get hate comments if I didn’t also mention Lil Green Patch, which has helped to save over 20 million square feet of rainforest.

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2. Get a Green Job: The business networking space is currently dominated by LinkedIn, but JustMeans has a new social media platform that “rallies both companies and individuals around social responsibility.” As you make your way through the registration and profile-building gauntlet, you are posed with two unique questions: What kind of change do you want to create in the world over the next 12 months? How do you plan on creating this positive change? The site encourages networking between members by recommending matches based on shared interests. Plus, you can network with companies themselves as “stakeholders”. Companies as well as nonprofits set up their own profiles, similar to Facebook Pages, where they can post content about initiatives and CSR efforts. An entire section of the site is dedicated to job listings. This is business networking with a purpose.

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3. Greenstream: Twitter is a way to stay in touch with friends and keep up with breaking news. It is a source of both cutting-edge news and unchecked banality. It all depends on how you want to use it. You can follow CNN, BBC, GreenOptions, and MaxGladwell as “micro-blogs”, where you receive bits of news and links in 140 characters or less. Or you can track the musings of iJustine and Aubs for pure entertainment value. Recently, we started a new Twitter channel called the “greenstream.” Whereas Twitter asks, “What are you doing”, this adds “that is green?” So if you’re shopping at a farmer’s market, drinking fair trade coffee, or carpooling to work, these qualify as Tweets for the greenstream. Just tag your Tweet with “#greenstream”, and it will be indexed for viewing by all. Alternately, if you want to Twitter a green tip, just enter “#greentip” and check the index page for those.

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4. Hugg a Story: Hugg.com is the green counterpart to the wildly popular Digg.com. These are social news sites that enable users to vote and comment on what’s important (and what’s not). This process places the power in the hands of real people who, collectively, determine which issues get attention, rather than leaving it up to the major news organizations to tell us what’s important. The great thing about them, though, is that they get better and more accurate as more people participate. So it’s your civic and social duty to Hugg and Digg stories that matter to you.

Make The Difference Network Logo

5. Join the “Make The Difference Network“: Actress Jessica Biel, in a collaboration with her father and brother, just launched a social network that connects people and businesses with charitable organizations. Make The Difference Network already has a number of prominent celebrities signed up as members, complete with their favorite causes. Each of the site’s constituencies has a profile platform, and it’s free for all to participate. The “Find Your Wish” section gives people some direction in matching their personal interests or passions with charities ranging from addiction and animals to labor and literacy.

Alonovo Logo

6. Go Shopping: Your purchasing decisions matter. Though presidential elections come once every four years, you vote with your wallet every day. Combined with the tools of social media, you get social shopping. Alonovo describes this as “the power of millions of informed, aware and caring people acting in concert. For a better world.” The company provides a platform in which to interact with fellow conscious consumers, to research products based on a range of social and environmental criteria, and ultimately make informed purchases through Amazon.com. You choose a charitable benefactor, and 50-100% of the commission paid to Alonovo is donated on your behalf.

OsoEco, which is currently in private beta, takes a different tact. Using a bookmark feature for the Firefox browser, you can pull products from any retail site and import them into OsoEco with one click. It’s much like a wiki in this way (more below). Then you review the product for others to see and rate. According to the company, they “created OsoEco to answer our own questions about what’s green, what’s sustainable, and what kinds of things we should buy and do that are good for our communities and, not to sound completely cheesy and cliche, our world.”

Playgreen Logo

7. Contribute to a Wiki: Most are familiar with Wikipedia. It’s a fantastic resource for information and an even more incredible phenomenon of collaborative creation on a global scale. What’s incredible to consider, though, is that it’s just the beginning. As author Clay Shirky points out, it’s a drop in the well compared to the untapped potential of our cognitive surplus. PlayGreen.org is one example of how wikis are being built for specific topic areas. Anyone can contribute or edit articles such as How to build a green PC and RecycleBank. Imagine an entire Wikipedia of knowledge and human experience dedicated to specific issues like global warming, cancer, autism, and renewable energy. That’s where we’re headed.

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8. Start Your Own Social Network: Ning has made starting a social network as easy as signing up for an email address. For an example, see the Max Gladwell network or any one of more than 100 networks tagged with “green”. The platform guides you through the customization process, where you can add features like a blog, news feed, videos, calendar, and assorted gadgets (widgets) to give it more utility. This is perfect for organizations on a tight budget that want a place to aggregate information, organize, and keep its members connected. With a bit of coding skill and a premium account, you can customize however you’d like and integrate your own sponsors or advertising.

SocialVibe Logo

 
9. Get Sponsored: SocialVibe is leveraging the traffic we generate from our social networking pages to fund various causes. It works quite simply. You sign up and select from a list of sponsors to endorse, ranging from PowerBar and Cherry Coke to Adobe and Apple. Next, you select a cause to support. We picked an environmental index of sorts that includes “water quality, global warming research and preventative measures, wildlife, agriculture, rainforest preservation and sustainable production of food and building materials.” SocialVibe places your ad on your social networking pages and can also generate code that you can embed most anywhere. When it’s viewed, you generate donations for your cause and also earn points and other perks for yourself.

Ustream Logo

10. Broadcast Your Message: The cost of web broadcasting (webcasting) has effectively dropped to zero. A number of new technologies are making it possible for anyone to have their own live online TV channel. Indeed, signing up for Ustream.tv is like renting your own production studio. While you’re broadcasting live, viewers can communicate with you and other viewers through a chat interface, and you can even add a co-host. Your “shows” can be archived for later playback, and you can post them to YouTube or your personal pages for further distribution. Ustream also provides a social networking platform and a number of ways to promote your shows, such as through Twitter alerts.

Seesmic has a much different approach with “video conversations”. It’s similar to Twitter in many ways, only instead of posting text entries you record video clips. Other users respond, which forms a thread of video clips that become a video conversation. These clips can be embeded anywhere you want, such as your MySpace page or blog. In fact, Seesmic offers a plugin feature for blogs where you can leave video comments. While there’s nothing particularly green about these video technologies, they represent a next step in communications and an efficient means for producing and distributing green messages.

 

May 12, 2008

Apple TV + iPhone = Games Console?

(* Source: Dan Taylor *) 

 




Dan says...

As Wired's recent article on the fierce rivalry between leading gadget blogs Engadget and Gizmodo illustrates, no-one likes to be pipped to the (blog) post. So, it was with some frustration that I fired up my feed-reader this morning to discover that Daniel Langendorf from ReadWriteWeb spin-off last100 had posted an op-ed piece entitled 'What if Apple re-enters the console gaming market through the iPhone?' covering much of the same ground as a post that has been kicking around in my drafts folder for the past couple of months entitled 'Will Apple's next play be gaming?'.

However, whilst Langendorf joins the dots on Apple's likely play for mobile gaming with the iPhone / iPod Touch (check out the video of SEGA demoing Super Monkey Ball for iPhone if you've not already seen it) and speculates that they might follow it up with an "integrated game console for the living room - either a new product or the next iteration of the AppleTV", he doesn't connect the two, which in my mind is where the really interesting play is.

What the iPhone lacks as a domestic gaming platform is a big screen and what Apple TV lacks is an appropriate controller. Put the two together, connected via WiFi, and you've potentially got a Rolls Royce Wii (admittedly, with a price tag to match and you probably wouldn't want to throw your iPhone around the living room the way you do your Wiimote). That said, the potential of the iPhone as a controller for a secondary console is pretty interesting to my mind, combining the accelerometer of the Wiimote with the touch-screen of the Nintendo DS to theoretically provide a motion-sensing two-screen experience (e.g. tilt device to steer plane, stroke screen to target missile). Multiplayer would just be a matter of your mates whipping out their iPhones, selecting your WiFi network and joining the game, with information relating to the status of their on-screen avatar displayed privately on their iPhone.

More here 

April 30, 2008

The Future of Advertising is Design (Redux)

(* Source: Paul Isakson *) 

 

Picture_16

Through all of the rambling that was the post titled, The Future of Advertising is Design, Linda was kind enough to leave a link to a post she put together in the comments which contained the above quote from the venerable Mr. Lee Clow.

I have always intended to do a shorter follow-up post to clean that mess up and this quote gave me the perfect lead-in.

What I intended to get at, but derailed with tangents, is that based on what Mr. Clow is talking about above - that what we do now (at least those of us who are to survive in this industry) is far bigger than what in the past has been called advertising - we have to think bigger than advertising at the beginning of creating ideas.

If an ad agency* is to prosper at whatever it is we'll call it in the future, they have to think bigger than the standard TV, Radio, Print and OOH model that then tosses a bone over to "interactive" by asking "the web guys" to put the TV spot on the web site. O.K., they also want a micro-site based on the TV spot. And make it a "viral" micro-site while you're at it. Oh, and get the PR agency to do a press release on the new campaign. There. It's all integrated now. Right? (Pssst. No. That's wrong.)

Where most ad agencies are getting into trouble, at least in my best guess, is that they are starting with looking at reaching the client's objective/goal by asking, "What's the ad campaign we need to create to solve this?" Or, "What's the message we need to tell people that will solve this?" If your approach is to start by assuming it's an ad, or starting by assuming the answer is to tell people something, then you're going to miss significant opportunities and as the quote above says, your client's brand will not be able to survive against others taking a bigger picture approach.

This is where the link to design came in. I didn't mean design will become advertising or advertising will become design. I simply meant that as an industry, we need to bring design thinking into the process to help us think bigger than advertising.

That's all. For now at least... Ha!

*For the record, we can plug "digital agency" into this equation too. If a digital shop is only thinking about how to best solve their clients' problems with web/digital solutions, they're going to quickly end up in the same situation. The only thing keeping them safe right now is that what's going on in the digital arena has everyone excited and so they're not taking the same heat as the traditional ad shops. Once the shine wears off the penny, they'll be hearing the same song.

 

April 29, 2008

On The Web, Everything Counts In Large AmountsOn The Web, Everything Counts In Large Amounts

(* Source: Stan Schroeder *)

 

Grabbing hands
Grab all they can
All for themselves
After all
It’s a competitive world
Everything counts in large amounts

 

Stan says...

 
So, how much do you value Facebook? Do you think that Silicon Alley Insider’s fictional list of the most valuable web startups in the world comes close to at least some degree of accuracy, or do you think - an opinion I encounter daily - that most of these web companies aren’t worth anything?

Indeed, what is Facebook besides a new way to send silly pictures and solve quizzes with your friends? Sure, a platform for fun that connects millions worldwide is worth something, but 9 billion? Or 15 billion, which is the valuation based on the price Microsoft paid for a stake in the company. That kind of money can build schools, hospitals, roads. Can a virtual playground really be worth billions?

Actually, it can. Somber Depeche Mode lyrics from Everything Counts, bashing the music industry’s greed and - being their first truly huge hit - ironically making sure that Depeche Mode never runs out of money in the next 25 years, shed some light on this. Contrary to what many people believe, the value of money itself often isn’t really based on anything solid; US dollar was once based on gold, and you could, in theory, exchange each bill for a small amount of gold; those days are long gone. Stock market, which is where most of the money gets moved anyway, does not care about what’s happening now; it only cares about what’ll happen tomorrow. Simply put, everyone bets on a better future; if the promise of that future crumbles, the money disappears into thin air - just like it appeared.

The collective bet at this moment is that most forms of advertising will move to or somehow be connected to the internet, and that whoever builds the best platform for delivering ads online will tap into an enormous source of wealth. This is why Facebook is worth billions, and this is why Microsoft’s brass are currently bashing their heads trying to think of a way to take over Yahoo for 44 billion dollars.

Many of the startups from SAI’s list - from any such list, in fact - are hanging by a thread. Twitter may be worth millions now, but should Google somehow turn Jaiku (not likely) into a “better” Twitter, its value might plummet towards zero. That’s how things work if you’re a web startup, but it can happen even if you’re in the business of selling shovels, however solid the market may seem at the moment.

The question, of course, is are we overestimating the future here? We count everything in large amounts now, but it only takes one dark shadow of doubt or a disruptive new technology to reduce all those hopes and dreams to rubble. Well, perhaps not our hopes and dreams, since not many web startups have gone public; but certainly the hopes and dreams of VCs and other investors.

No one can really give an answer now. Until these companies (well, some do, but many don’t) start earning money, paying dividends, and showing solid financial growth over a couple of years, they could be valued anywhere between zero and couple of billions. One thing is certain: if you bet big, you either lose big, or win big. It’s still time to think big; the height of web 2.0’s irrational exuberance may be close, but we’re not quite there yet. If it all crumbles down like it did the first time around, at least it won’t be our money.

[image credits: www.todomusicaymas.com]

 

April 24, 2008

Personalized search is just getting started

(* Source: Erik Schonfeld *) 


stumble-graph.png

Sometime today, StumbleUpon will register its five millionth user. (At the time of this writing, it is at 4,994,826 registered users). That number is kind of meaningless, though, because it counts anyone who has ever registered for the Website-rating and discovery service, and who may no longer use it. StumbleUpon, which is part of eBay, does not disclose how many active users it has.

But it did provide me with the nifty little graph above which shows how many times users actually “stumble” something on the Web. (When you like a site or a video you can stumble it by giving it a thumbs up—the more stumbles a page gets, the higher it ranks when others are looking for similar pages). The service is about to collect its five billionth stumble within the next 30 days. Users have already stumbled more than one billion times so far this year. Stumbling activity was up 160 percent during the first quarter of 2008, compared to the same period in 2007 (with 974 million stumbles versus 375 million).

Meanwhile, traffic to the site has been steadily climbing back since taking a huge dive last fall. According to comScore, unique visitors worldwide dropped from 4.8 million last October to 1.8 million in December, but came back up to 3.2 million in March. Many active users never go to the site, and just stumble from their browser toolbar. But as the quality of StumbleUpon’s user-selected index improves, it should attract more casual visitors to its site.

Most people think of StumbleUpon as a socially-powered discovery engine rather than a search engine, but personal discovery and search may be colliding. During a recent speech at the Next Web conference, StumbleUpon founder Garrett Camp noted:

Personalized search is just getting started. I think personalized crawling will start too. Crawlers now are trying to create the biggest map of the web, but implicit filtering and intelligent agents—that is where search and discovery will meet. My query log isn’t actually representative of what I want on the Web.

I like that idea of a personalized Web crawler that indexes only the part of the Web deemed to be most relevant to you and people you know or who share the same interests. Stumbleupon already identifies other users related to you who are drawn to similar Websites, and is building a general index of high-quality sites. The more stumbles it collects, the better its index, and the easier it will be to personalize that down the road. With the number of stumbles rapidly accelerating, the next five billion should take only about another year to gather.

 

Microsoft’s Mesh Revealed—Sync All Apps And All Files To All Devices

(* Source: Erik Schonfeld *) 

 

Ray Ozzie first hinted at it during a keynote speech last March. But tonight Microsoft is finally launching a preview beta of Live Mesh, a new Windows Live platform for syncing files and, eventually, applications across different devices. (Of course, for Microsoft, a beta means 10,000 people, so you have a pretty good chance of getting in if you sign up now—or not). Mesh is really a key element in chief software architect Ozzie’s efforts to make the Web the center of the Microsoft experience for consumers instead of the PC.

livemesh-side.png

Mesh lets you set up a virtual desktop online, and connect different computers to it. Put any file into a Mesh folder and it automatically syncs between the online desktop and every connected computer. Select a file or folder and you can easily share its contents—photos, videos, music, documents—with any friend or family member. You can also remotely control a connected computer from the Live Mesh desktop. Right now, this works with any computer, as long as it is running Windows XP or Vista. But the longer-term vision is to truly make this work with any device. Mac and mobile versions are coming later this year. And eventually, anything from Xboxes and DVRs to digital picture frames and printers could be connected through Mesh.

A hundred of Ozzie’s engineers have been working on Mesh for the past two years. At launch, it may not seem like much more than a combination of Windows Live SkyDrive and FolderShare, but under the hood it is an ambitious platform play. Mesh is really aimed at developers. Not only does it provide a framework for syncing files between devices, it can also sync applications. The way it does this is by using a two-way RSS or Atom feed developed by Ozzie called FeedSync, formerly called Simple Sharing Extensions.

live-mesh-logo.png

The basic foundation of Mesh is this feed-centric programming model. A Web developer can build an app using any programming language or tools he likes (Python, Ruby on Rails, Flex) and then sync it across devices and other applications using two-way feeds as the basic data and communication channel. The promise for developers, says product unit manager Abhay Parasnis: “If you Mesh-enable your application, we will let you extend it to other devices.”

Microsoft is offering a set of Mesh APIs that include storage services, membership, sync, peer-to-peer communication, and a Newsfeed feature that tells users the status of different folders and who’s accessed them. The same programming model works whether a developer is building an app for an offline device or for the Web

In many ways this effort is a counterweight to what we are seeing with Adobe Air or Google Gears, which are efforts to take browser-based apps offline. With Mesh, Microsoft is in effect reasserting the primacy of client-based applications. They need not be Windows-based, but I’m sure that won’t hurt. Developers can customize their apps for whatever device they originally reside on—whether it is a PC, a smartphone, or a set-top box—and then Webify them by syncing them to other applications across the Web. These apps could be more powerful than apps confined to a browser-like sandbox without giving up the connectivity of the Web.

One example given to me was a PC-based genealogy app that would update whenever a family member made a change on their computer. The problem with this example, and perhaps the problem with Mesh, is that there is already a solution to that synchronization problem. It is called Geni, and it is a Web app. What I’d like to see, though, is a Mesh version of Word or Excel. That could at least begin to answer the threat presented by Google Docs and other online productivity apps. Mesh makes ciient apps social by linking them together and to the people you know.

More here 

March 19, 2008

KidZui: The Kid Safe Browser

(* Source: Mark Hendrickson *)

 

 

KidZui is an ambitious project, launching tonight, intended not only to make the internet safe for kids (aged 3-12), but to provide a browsing experience that caters to their cognitive powers and surfaces the best juvenile content as well.

The concern for children’s safety on the net has been around for years and has usually been addressed with software that attempts to blacklist all the worst parts of the web (and pornographic websites in particular). The fundamental problem with this type of software is that no blacklist can be complete given the rate at which the web grows each day, so holes through which children can access the inappropriate content they’re supposedly protected from are bound to appear.

KidZui takes the opposite approach to these traditional solutions. Instead of blacklisting all the “bad” sites, it whitelists only the “good” ones. The application, which is essentially a custom browser built on top of Internet Explorer and Safari technology (depending on the platform), has been in development for three years. During that time, the company has hired around 200 teachers and parents from across the United States to scour the net for appropriate sites and content. So far they’ve whitelisted about 500,000 websites, as well as many videos found on YouTube. Spiders have helped to gather this content, but ultimately all of it was reviewed manually by humans.

As a result, KidZui has effectively cordoned off a safe area where parents can let their children roam free. This safe area will grow for KidZui as a whole. Each time a kid clicks on a link to an unapproved site, it will go into a moderation system and either approved or denied within an hour. The area can also grow or shrink for each KidZui user. Parents can decide to whitelist certain sites, such as Facebook, not ordinarily allowed for KidZui users. Or they can blacklist a site, such as Club Penguin, that their kids spend way too much time on it.

 

More here 

 

March 08, 2008

The Future of Your Brand Is ...

(* Source: Servant of Chaos *) 

 

I been recently thinking a little (maybe a lot) on the future of marketing and I guess, like Gavin been focus on the big picture.  Maybe a little micro focus will not hurt... read on, I suspect Gavin is thinking in the right direction and would love to hear his comments in the week coming on his new blog topic series -- entitled The Future of Your Brand Is ...

 

 

Gavin says...

At the end of 2007 and in the early part of 2008 I watched as a series of predictions hit the web. Some of these posts and articles predicted the end of this or that, or the beginning of something else. Some looked at trends, others at opportunities. Sometimes the focus was observational. And while I don't normally go in for trend analysis, I felt a strange sort of pressure to come up with my own list of predictions. I began stewing on it ... and it became worse with every new, additional post that I saw on trends. But then I realised that the only expectations were my own. I felt released. And now a good two months into the year, the focus on the future has been forgotten -- we are, everyday, seeking to define and create it with our words, actions and ideas. We are thinking on the fly, strategically doing and jumping in feet first. If anything, 2008 is more of the same ... more blogging, more social media, more connections and ideas, more conferences and meetups. I don't know if it IS faster that 2007, but it feels it.

I came to the realisation that when it came to insight I needed a little more focus, not less -- I needed to zero in, not fly at 10,000 feet.

Out of the haze I settled upon two meta-trends -- the trends of trends:

 

  • Micro-transformations -- Micro-transformations refer to the miniaturising of consumer behaviours into ever smaller discrete steps. This fragmentation of direct experience is driving a range of sub-trends that are, in turn, being facilitated by economic, technical and social changes.

  • Infatuations -- In a globalised world, our infatuations are taking on new dimensions. No longer is infatuation one-way, but it is bi-directional … what we love now returns that love in an equally idealised form.

 

 

More here 

February 29, 2008

Create Your Own _____________ (Flickr, Yelp, Corkd)

(* Source: Three Minds *) 

 

bricabox_social_content_platform2.jpg

BricaBox is a new offering that promises users the ability to build there own platform for social content. What is "social content"? In essence, you can create your own specialized version of a Flickr or a Yelp dedicated to whatever niche you fancy. Users can choose short list of content templates (restaurant reviews, photos + maps, discussion board, video collection) or create their own from scratch. My embarrassingly bare version of a photos and maps mash-up invites users to upload their favorite photos of food.

"Think about what Blogger was before people knew about blogs," says co-founder and CEO Nate Westheimer. "The Web has progressed since then. Now we have a more connected Internet -- both in terms of data and socializing. The time has come for a publishing platform with both elements. BricaBox is a simple way to mix and mash the tools needed to create unique, social content websites."

 

February 18, 2008

Web-Based Translation Service Lingtastic Launches

(* Source: Erik Schonfeld *) 

lingtastic-logo.png

A new startup called Lingtastic is coming out of stealth today that wants to lower the cost of professional translation services. Using a distributed team of freelance translators around the world, customers will be able to call in, and the translator with the lowest bid will take the call. Instead of $100 an hour or more, CEO Chas Watkins expects the hourly rate to be as low as $18. (Lingtastic will take 20 percent as its cut).

The service launched in closed beta today for Spanish-English translations. Other languages will be available when the site launches publicly in March. If you want to try it out, send an e-mail to TC [at] Lingtastic [dot] com saying why you want to use the service. TC readers will get preference in being accepted to the beta.

Lingtastic will provide both live interpreters and translate text messages from one language to another. Watkins imagines many scenarios for his services. Any hotel or car rental agency across the world can have a live interpreter by simply calling. Sales people trying to reach potential customers in foreign countries could use the service. Or simply someone trying to flirt with someone they meet on a social network who lives in another country. Text translations can be sent via e-mail, SMS, or posted to Websites. There is a developer API as well. Here is how Watkins describes the service:

In the live release next month a customer with an account will be able to request a live interpreter from our website and they will receive a call from that person in seconds. They can specify language, specialty, max price and skill level and the interpreters compete for their business. That call can come on a normal phone, cell phone, skype, Yahoo, Google talk, or MSN. We can even conference in a third party on any of those applications too!

The most important aspect of our service though is the interface we have built to this system. That allows developers to quickly add our service (or resell it) from their own software or social site. This will allow people to quickly develop applications that can translate text, or have live interpreters call them to chat with friends from within any website or service.

 

February 14, 2008

The Digital Curator in Your Future

(* Source: Steve Rubel *)

 

 

Steve says... 

Content: it's everywhere. Content is in your inbox, your feed reader, outdoor media, your living room, your pocket and, increasingly, on every web site you visit. It also increasingly resides on sites built and managed by your favorite brands, which are bypassing the media and going direct.

The democratization of publishing is without a doubt a revolution. When we're all dead and gone, the 21st Century will be remembered as a Digital Renaissance - one that rivals the original that preceded it by 700 years.

The Internet has empowered billions of people and is distributing their creativity across millions of niches and dozens of formats. Quality and accuracy, of course, can vary. However, virtually every subject either is or will be addressed with excellence - by someone, somewhere.

However, the glut of content as we all know also has a major downside. Our information and entertainment options greatly outweigh the time we have to consume it. Even if one were to only focus on micro-niche interests and snack on bite-sized content, demand could never ever scale to match the supply. Content is a commodity. The Attention Crash is real and - make no mistake - it will deepen.

Enter the Digital Curator. A curator, in a cultural institution context, is a guardian or an overseer. According to Wikipedia, he/she "is a content specialist responsible for an institution's collections and their associated collections catalogs. The object of a curator's concern necessarily involves tangible objects of some sort, whether it be inter alia artwork, collectibles, historic items or scientific collections."

Museum curators, like web users, are faced with choices. They can't put every work of art in a museum. They acquire pieces that fit within the tone, direction and - above all - the purpose of the institution. They travel the corners of the world looking for "finds." Then, once located, clean them up and make sure they are presentable and offer the patron a high quality experience.

Much the same, the digital realm too needs curators. Information overload makes it difficult to separate junk from art. It requires a certain finesse and expertise - a fine tuned, perhaps trained eye. Google, memetrackers such as Techmeme and social news sites like digg are not curators. They're aggregators - and there's a big difference.

The call of the curator requires people who are selfless and willing to act as sherpas and guides. They're identifiable subject matter experts who dive through mountains of digital information and distill it down to its most relevant, essential parts. Digital Curators are the future of online content. Brands, media companies and dedicated individuals can all become curators. Further, they don't even need to create their own content, just as a museum curator rarely hangs his/her own work next to a Da Vinci. They do, however, need to be subject matter experts.

Curators are not editors either. The notion of an editor inherently implies that space is finite. Online it's not. Curators don't need to necessarily be trained in cutting, but in knowing where and how to unearth those special high-quality "finds" and to make them presentable. It's just as much about the experience and the way the information is presented, as it is the content.

If you look for them, curators are everywhere. Mahalo is a thriving community of curators on virtually dozens of subjects. The tech section of the New York Times web site and the My Times site, both of which highlight blogs, is another. Last but not least is the IAB Smartbrief. If you're interested in online marketing and have time to read only one source, this is the one to turn to because they curate.

As content universe expands and floods niches, there will always be a market for Digital Curators. The key for brands, individuals and media companies will be to identify those niches where they have deep expertise and to become the best in the world at serving them. I guarantee if you do this well and consistently, your long-term success is essentially guaranteed. And even if you do not have the energy to become a curator, you will certainly be influenced them.

 

February 06, 2008

Web 3.0: Is It About Personalization?

(* Source: Josh Catone *) 

 

 

On the UK's Guardian newspaper site today, writer Jemina Kiss suggested that Web 3.0 will be about recommendation. "If web 2.0 could be summarized as interaction, web 3.0 must be about recommendation and personalization," she wrote. Using Last.fm and Facebook's Beacon as an example, Kiss painted a picture of a web where personalized recommendation services can feed us information on new music, new products, and where to eat. It's a marketers dream and it's really not far off from the definitions we've come up with in the past here on ReadWriteWeb.

We've written about web 3.0 and attempted to define it many, many times here over the past year. One of the common themes between almost all of the posts is that Web 3.0 and the vision of the Semantic Web are joined at the hip.

Last April, we held a contest asking readers for their web 3.0 definitions. Our favorite came from Robert O'Brien, who defined Web 3.0 as a "decentralized asynchronous me."

"Web 1.0: Centralized Them. Web 2.0: Distributed Us. Web 3.0: Decentralized Me," he wrote. "[Web 3.0 is] about me when I don't want to participate in the world. It's about me when I want to have more control of my environment particularly who I let in. When my attention is stretched who/what do I pay attention to and who do I let pay attention to me. It is more effective communication for me!"

What O'Brien was getting at is basically what Kiss was getting at: personalization and recommendation. And that's the promise of the Semantic Web. The easiest way to sell the Semantic Web vision to consumers is to talk about how it can make their lives easier. When machines understand things in human terms, and can apply that knowledge to your attention data, we'll have a web that knows what we want and when we want it.

ReadWriteWeb contributor Sramana Mitra put it another way on this blog last February, when she said that web 3.0 will be about adding context to personalization. "Personalization has remained limited to some unsatisfactory efforts by the MyYahoo team, their primary disadvantage being the lack of a starting Context," she wrote. "In Web 3.0, I predict, we are going to start seeing roll-ups. We will see a trunk that emerges from the Context, be it film (Netflix), music (iTunes), cooking / food, working women, single parents, ... and assembles the Web 3.0 formula that addresses the whole set of needs of a consumer in that Context." Or in other words, web 3.0 will be about feeding you the information that you want, when you want it (in the proper context).

Of course, the versioning of the Internet is kind of silly, and probably shouldn't keep going, but it is a fun way to look to the future and predict what we might be coming our way. What do you think of Kiss's idea about web 3.0 being about recommendation and personalization?

 

January 23, 2008

Google Maps + SimCity = Chinese city maps

(* Source: Fang-Yu Lin *)

 

shanghaitemp.JPG 

The Chinese online maps site Edushi.com has an innovative approach to circumvent the Chinese government’s control over the public use of high-res satellite imagery. The result? Google Maps meets SimCity. Check out this Shanghai city map for instance:

http://sh.edushi.com

Whether the manifestation is informative and of high usability is debatable, but no one can deny its attraction. Note the McDonald’s and KFC shortcut buttons on the right – the wonders/plights of globalization… Where’s Panda Express?


 

November 12, 2007

IBM: The End Of Advertising As We Know It

(* Source: Duncan Riley *) 

 

ibm.jpg 

 

Duncan says... 

IBM released an interesting new report earlier this week that predicts the end of advertising as we know it within 5 years.

To quote IBM

Traditional advertising players risk major revenue declines as budgets shift rapidly to new, interactive formats, which are expected to grow at nearly five times that of traditional advertising.

To survive in this new reality, broadcasters must change their mass audience mind-set to cater to niche consumer segments, and distributors need to deliver targeted, interactive advertising for a range of multimedia devices. Advertising agencies must experiment creatively, become brokers of consumer insights, and guide allocation of advertising dollars amid exploding choices. All players must adapt to a world where advertising inventory is increasingly bought and sold in open exchanges vs. traditional channels…

The report observes four change drivers tipping the advertising industry balance of power:”

  • Control of attention,
  • Creativity,
  • Measurement, and
  • Advertising inventories

Consumers’ attention has shifted, with personal Internet time rivaling TV time. Consumers have tired of interruption advertising, and are increasingly in control of how they interact, filter, distribute, and consume their content, and associated advertising messages. IBM’s survey findings demonstrated that half of DVR owners watch 50 percent or more of programming on re-play, and that traditional video advertising doesn’t translate online: 40 percent of respondents found ads during an online video segment more annoying than any other format.

Amateurs and semi-professionals are increasingly creating low cost advertising content that threatens to bypass creative agencies, while publishers and broadcasters are broadening their own creative roles. Advertisers are demanding accountability and more specific individual consumer measurements across advertising platforms. Self-service advertising exchanges are attracting revenues that were once exclusively sold through proprietary channels or transactions.

The Full report here (pdf) makes for interesting reading, particularly for anyone working in an advertising related business. A lot of it states what many of us already know, but it doesn’t hurt to have this validated in writing.

 

November 06, 2007

Starbucks, PepsiCo Bring 'Subopera' to Shanghai


(* Source : Walstreet Journal *)


A feel-good film about a girl from the Chinese countryside who moves to the big city to discover love, blogging and Starbucks will premier this month in an unusual venue: Shanghai's subway.

"A Sunny Day," is scheduled to play exclusively on thousands of high-tech flat screen monitors on Shanghai's subway cars and station platforms.

[Subway]
Girl meets boy and Starbucks in 'A Sunny Day,' to be shown in installments

Tailored for an audience of 2.2 million who cram onto China's biggest underground railway each day, the full-length feature film will be shown in daily segments of a few minutes each over 40 weekdays, soap-opera style. Subtitles in Chinese will help commuters follow the dialogue over the subway noise, and multiple daily rebroadcasts and tie-ins on the Internet are designed to ensure no one misses any of the cliffhangers.

Instead of an ordinary film, the so-called "subopera" is a blend of drama and advertising. A venture between Starbucks Coffee Co. and PepsiCo Inc. financed and helped produce the drama as part of a campaign that kicks off today in Shanghai to introduce bottled frappuccino drinks to the Chinese market.

"It's quite unique and demonstrates a departure from conventional marketing," says Howard Schultz, Starbucks chairman. The coffee company hasn't traditionally advertised, Mr. Schultz says, adding that a soap opera can be effective since it creates "real entertainment for our customers and along the way there is a complementary message." PepsiCo, which will bottle and distribute the Starbucks-branded drinks, referred questions to Starbucks

The film has a clear commercial bent. In some shots, the mermaid from the Starbucks logo gets as much face-time as the movie's big turnstile draw, Huang Xiao Ming, a 29-year-old pop star who is so well known he is sometimes called China's Justin Timberlake.

Still, "A Sunny Day" is no infomercial. Mr. Huang's character "CC" is a struggling musician who strums his guitar for coins in the subway, and falls for big-hearted Sunny, who is trying to get over the death of a boyfriend and fit into a new job.

During the shooting on a recent Sunday, as a gaggle of teenage women sneaked onto the set, Mr. Huang described the subway a "fashionable, very modern" venue that will appeal to a trendy audience.

Subways around the world have long featured visual distractions. A century ago, platforms were showcases for art, like the swank metro stations in Paris. In the 1970s, spray paint enlivened the dank and dangerous New York subway, and in the 1980s, the late Keith Haring helped make graffiti a respected art form with projects like "Studio in the Subway."

This year, the Berlin subway's 1.5 million daily passengers were the judges in a weeklong festival of 90-second, silent films called "Going Underground."

Advertisers are also pressing beneath the streets. Sidetrack Technologies Inc. of Winnipeg and New York-based Submedia LLC place light-board advertising in subway tunnels in several cities around the world, giving riders the motion-picture like effect of seeing a flipbook.

China's $20 billion advertising industry is increasingly adopting the global trend toward marketing disguised as entertainment. In addition to Hollywood-style product placements in TV shows and movies, a rapidly expanding segment is directed at an emerging middle class during the workday hours with slickly crafted TV-style ads in taxis, airplanes and even elevators.

More here 

 

September 28, 2007

EA Launches The Sims on Stage Beta


(* Source : Leigh Alexander *)

Launches The Sims on Stage Beta

-Electronic Arts has announced the beta launch of The Sims On Stage, a free interactive online webiste-based toolset that lets users record, watch and share karaoke songs, stories, comedy routines and other creative projects.

The Sims on Stage is based on the SingShot Media karaoke community, which EA acquired earlier this year. EA says "thousands of well-known rock, pop and country songs" will be available at launch; For the members not vocally inclined, The Sims on Stage also offers "Open-Mic Recordings," for spoken-word and comedy performances.

In addition to karaoke, The Sims On Stage will also feature a "Movie Mashup" that will allow members to create original movies featuring The Sims content, some of which will include assets made available only to members of The Sims On Stage community. Recordings can be kept private or publicly shared, and can also be uploaded to blogs and social networking sites.

The announcement continues EA's commitment to The Sims as one of its chief and most important brands - in the recent re-organization of the company, it has been elevated to one of the four main company 'labels' alongside EA Sports, Casual, and EA Games, the only single franchise to be given that honor.

“The Sims has long had one of the largest, friendliest and most creative communities in the world. With the release of The Sims On Stage we welcome a new kind of customer to our way of having fun,” said Rod Humble, studio head of The Sims label. He continued: “The world of interactive entertainment is now broader than ever thanks to new web-based technologies, and we are thrilled to give you a new way of having fun with The Sims On Stage.”

The Sims On Stage is now available in a beta version at its official website.

[The preceding announcement ran previously on Worlds in Motion sister site Gamasutra.]

 

September 24, 2007

Virtual worlds opened up to all


(* Source : BBC News *)

Jonathan Fieldes says :

Screen shot from Metaplace
The tool could be embedded in blogs as well as used in gaming

Metaplace demo
A free tool that allows anyone to create a virtual world has been launched.

Users of Metaplace, as it is known, can build 3D online worlds for PCs or even a mobile phone without any knowledge of complex computer languages.

The web-based program is the brainchild of Raph Koster, one of the developers of massively multiplayer online games such as Ultima Online.

Users make the virtual spaces from simple building blocks.

The results, which could be used for gaming, socialising or e-commerce, can be embedded in a webpage, facebook profile or blog.

"We are out to democratise virtual worlds and bring them to absolutely anybody," said Mr Koster, founder of Areae, the company behind Metaplace.

"You can come to the site, press a button and have a functioning virtual world that supports multiple users in about 30 seconds."

Web puzzle

Screen shot from Second Life
Second Life is one of the most popular virtual worlds

There are already a number of popular virtual worlds such as Second Life, There and Entropia Universe. In addition there are games worlds such as World of Warcraft (WOW).

Most of these require a person to download specialist software or buy a game and there are no links between the different universes.

"They're all walled gardens," said Mr Koster.

In contrast, Metaplace is entirely web based and connections can be made between all of the different worlds.

"We modelled this on the web," said Mr Koster. "You can think about each world being a webpage and every object within in it is a link."

Users can create the worlds using different methods.

People with no programming background can use the graphical interface and choose worlds from a number of templates, such as a shop or a puzzle game.

They can also clone worlds developed by other Metaplace users.

More competent visitors to the site can build a world from scratch using the tool's own programming language known as metamarkup.

The language is "platform agnostic", according to Mr Koster, which means that it can be used to create worlds which can run on anything from a powerful PC to a mobile handset.

User control

Screen shot from Metaplace
We want to see 10,000 virtual worlds so that lots of wild and crazy stuff gets made because that is the only way it will advance as a medium
Raph Koster, founder, Areae
Mr Koster believes the tool will be used to create a wide variety of different virtual worlds including chatrooms, games similar to WOW, or teaching environments.

"Others may want to make a book club that is integrated with Amazon where people can get together and chat every Thursday night about a book but they can actually see the pictures of the books on the wall, click on them and buy them," said Mr Koster.

"The applications are pretty open."

When complete, each world is given its own page on the Metaplace website.

 More here

 

Plenty of Material Girls in the Virtual World


(* Source : Nextgreatthing.com*)

Sherrie Hui says : 

Imagine how much you would shop if you could pick a perfect body. With the advent of computer graphic simulation, playing dress-up has taken on exciting, previously unattainable possibilities. Just about everything looks good on your idealized avatar, right? Virtual costumes play into today’s love of customization, allowing men and women to more fully realize an online or gaming identity, and savvy businesses are taking the first steps to brand fantasy fashion.

Miuccia Prada’s creations, often dubbed “cerebral” or “highly editorial”, translated perfectly into the high-gloss CGI world of Shinji Aramaki’s anime film Appleseed: Ex Machina. The designer’s costumes have added a touch of luxury to the virtual world of anime—possibly the only other facet of Japanese pop culture that generates a Prada-sized tsunami of consumer fanaticism. Design influences have always flowed between worlds both physical and imagined. Prada’s Appleseed outfits informed her fall 2006 Metropolitan Arrmor collection, and Vogue’s new darling, Rodarte, drew inspiration from Hayao Miyazake’s Spirited Away for spring 2008. The trend that’s truly grabbing everyone’s attention is virtual retail.

prada-appleseed.gif
A costume from Appleseed: Ex Machina

Fashion brands are transitioning from the real world to simulated environments, like The Sims and Second Life, with increasing fluidity. H&M has partnered with The Sims and Yahoo to give consumers the ability to do everything from dressing an avatar in H&M to creating personal designs and assembling an online runway show. From the virtual designs submitted to The Sims 2 H&M Fashion Runway Showcase, H&M will choose one design to manufacture and sell in stores.

hm.jpgsecond-life.jpg
H&M in The Sims 2; Aimee Weber on Second Life

While simulated sex is still the most profitable Second Life industry, fashion is growing fast enough to garner investments from American Apparel and Adidas, which have both opened virtual stores selling styles that imitate the ones they carry in their brick-and-mortar establishments. (Second Life avatars deal in Linden Dollars, which can be exchanged for actual currency.) Avatar fashion has even spawned Second Life critics and commentators, like Janine Hawkins (alias: Iris Ophelia) of the popular fashion magazine Second Style. Hawkins earns a Linden Dollar salary from arranging fashion shoots, writing about trends, and interviewing designers in the virtual world.

For those still anchored to their first life, gaming offers another entrée into avatar fashion. Even retail-allergic men enjoy customizing the outfits on their wrestlers for Xbox 360’s WWE Smackdown vs. Raw, and players can earn “style points” for their outfits on Def Jam: Icon, a street-fighting game with hip-hop elements. Video game developers can earn product placement dollars by branding items found in games, like Vans sneakers in Tony Hawk’s Project 8. Gamers who fall in the love with the Vans on their avatars can seek them out in real life.

Life gets easier in the avatar world. If you want to design your own wedding dress, just create a virtual model on iVillage and piece together design templates for a personalized gown. You don’t need to draw, sew, or get out of a chair. Despite the obvious limitations of an avatar stand-in, virtual fashion allows consumers to explore creative arenas that seem intimidating in everyday life.

September 11, 2007

Will MySpacers make or break Cherry Coke?


(* Source: IMediaconnection.com *)

Krisserin Canary says:

Coca-Cola relaunches Cherry Coke with a MySpace user-involvement campaign and contest designed to generate brand advocacy.

Coca-Cola has embraced social networking, expanding its online strategy with a new Cherry Coke MySpace campaign. Shane Steele, Coca-Cola's director of emerging media and online advertising, discusses the company's new approach to Web 2.0.


Shane Steele is Coca-Cola's director of emerging media and online advertising.

 

Krisserin Canary: The new Cherry Coke campaign  is indicative of a move towards more interactive and involved MySpace campaigns. How did you approach creating this campaign? What were your priorities?

Shane Steele: Our main priority was to generate awareness and excitement with the relaunch of Cherry Coke and launch of Cherry Coke Zero amongst today's multicultural youth. Social networks offer an amazing opportunity to engage our target audience and communicate with them on their own terms. We needed to break-through the clutter and contemporize the brand by speaking to our consumers in a relevant and meaningful way. We understood the influence of the MySpace community and we wanted to give one lucky teen the chance to own it. We wanted to empower self-expression, inspire creativity and enable teens to showcase their passion for the Cherry Coke brand.

More here

August 22, 2007

Plazes: Micro Blogging + Location

(* Source: PSFK *) 

 

Jeff Squires says...

Plazes is a new micro blogging platform based in Germany that allows users to geotag exactly where they are, or where they plan on being in the future and announce what they’re up to. While similar to Twitter, Plazes is unique in that it also connects users updates and comments to a structured object - their place on a map - allowing users to not only browse by contacts, but also by location. Kind of like a mashup between Twitter and Socialight.

One of the key functions of Plazes is it’s convenient updating, all you have to do is text in the place you’re at and if it’s in the Plazes database, they can locate you. In the future you will also be able to IM your location or use GPS.

The system is free and their current business model is dependent on advertising as well as utilizing the data from where people geotag themselves. But, integrating with other social networking sites has also helped the company grow. They’re created a customizable flash map that easily integrates with blogs and MySpace Profiles to show users current location as well as their past location. The sites reads, “Think of it as your personal satellite feed for your friends and readers.”

Because Plazes revolves around actual “structured objects,” Felix Petersen, founder of Plazes believes it has more of a sense of permanence and community than sites like Twitter.

Plazes

plazes.png

August 20, 2007

The Dark Art of Wiki Jacking

(* Source: Techcrunch *)

 

Rand Fishkin explains how to Wiki Jack...

 

August 07, 2007

Avatars For Social Web Browsing – Weblin Alter-Egos


(* Source: Trendhunter.com *)

Live Earth Concert on msn; Silbermond in Hamburg
 
Avatars For Social Web Browsing – Weblin Alter-Egos (GALLERY)

Surfing the web can be a lot of fun, but it’s even more entertaining when you can share the cool stuff you find with a friend. Problem is, there isn’t always someone with you. Physically, that is.

You can check out pages with virtual friends online – every site you visit is a potential social encounter and chance to meet a like-minded person.

All you have to do is download the software at Weblin.com and then, with each page you visit that is being viewed by another Weblin user, your customized avatar pops up at the bottom of your screen. Your little buddy will hang out there if you leave him alone, or you can interact with other visitors.

“Weblin makes you and others on the Web visible as small avatars. There are others on the same page you are on right now. Weblin opens a new and exciting world on every website.”


Avatars For Social Web Browsing – Weblin Alter-Egos (GALLERY)
Avatars For Social Web Browsing – Weblin Alter-Egos (GALLERY)

More related articles

July 18, 2007

Little Deviants Take to the City Streets


(* Source: IMedia Connection *)


Creative and brand-engineering agency ATTIK recently launched a multifaceted marketing campaign promoting Scion's newest model, the xD five-door urban vehicle.  The agency's new Little Deviant campaign conveys the message that the character of the xD is, in the words of ATTIK's co-founder and group creative director Simon Needham, "a little bad-ass." The goals of the campaign were to entertain the target audience, drive interest in the xD and gain even more brand recognition for Scion.

The Little Deviant campaign uses an array of innovative elements to underscore the xD's non-conformist personality. These facets include a cinema spot that debuted in key markets on June 15, the Little Deviants interactive website that launched the same day, a pop-up spectacular print ad, a banner campaign and other guerilla activities that kicked off earlier this month.

In the storyline, the xD's virtual accomplices -- a number of uniquely monstrous little Deviant characters -- torment "Sheeple," the conformist clones who paint the world and its inhabitants a dull gray. The xD itself unleashes Deviants from underground, and through the campaign's website, visitors can join the mischievous gremlins in customization... all in the spirit of replacing dreary compliance with vibrant creativity.

More here 


 

July 03, 2007

Web Trend Map 2007 Version 2.0

 (* Source: Informationarchitects.jp *)

 

iA Web Trend Map 2007 V2

We have done it before: The 200 most successful websites on the web, ordered by category, proximity, success, popularity and perspective. We have done it again – and better. Upon popular demand – here is iA’s next Web Trend Map:

June 06, 2007

Wikipedia: Encyclopedia or Kama Sutra?

(* Source: Adam Tornes *)

 

Wikipedia can be a great source of information on a range of topics. The user generated universe is infinite and the people that contribute and seek information within this exchange have created one of the most vibrant information communities I have seen in my lifetime. But, I wonder, “What specifically do people tend to use Wikipedia for?”

As you would expect many of the top subjects relate to current events and cultural phenomena. For the month of April some of the top subjects included “Don Imus”, “Virginia Tech massacre”, “global warming”, “Naruto” (a Japanese comic and anime TV series) and “Sanjaya Malakar” of American Idol fame.

In addition to these predictable terms, there was a substantial volume of sexual terms. Apparently Bobby’s parents forgot to have the Birds & Bees talk with their son…as did the parents of Billy, Johnny, Julie, Tommy and Susie. Wikipedia is essentially an encyclopedia, so one would assume these searches are for research and learning purposes – a virtual Kama Sutra of sorts.

We categorized the top 100 Wikipedia terms for April into six general categories to figure out what the major search themes are on Wikipedia. As you would expect the greatest number of searches (28%) are within the research category. This includes terms like “Columbine High School massacre” and “American Civil War.”

The two surprising categories are Anime and Sex:

Anime (26%)
There is a tremendous amount of interest in learning about Pokemon and Naruto. Perhaps these are parents who want to know what their kids are going crazy over. My Mom didn’t know what “He-Man” was until I was a grown man reflecting on how silly Castle Grayskull was. My mom could have used Wikipedia in the 80’s.

Sex (16%)
What’s interesting about the top sex related terms on Wikipedia is that they do not appear to have gratuitous intent. The top terms include very straightforward inquiries on human reproductive ‘parts’ and basic concepts of what sex is and how it is performed. It appears many people are learning about what sex is and how to have it by referencing Wikipedia.

 

May 10, 2007

Rupert Murdoch on Media 2.0

(* Source: David Felt *)

 

It is always refreshing to see old attempting to understand the new and not be afraid of the change but to embrace it with such gusto and recognise it's potential.  Long live! The new media king has spoken.

 

Rupert Murdoch says 

Traditional companies are feeling threatened. I say, bring on the changes.

Everyone knows that networking--once a face-to-face affair, sometimes captured in a Rolodex--is now worldwide, instant, and impervious to constraints of distance, time or cost.

Those of us in so-called old media have also learned the hard way what this new meaning of networking spells for our businesses. Media companies don't control the conversation anymore, at least not to the extent that we once did. The big hits of the past were often, if not exactly flukes, then at least the beneficiaries of limited options. Of course a film is going to be a success if it's the only movie available on a Saturday night. Similarly, when three networks divided up a nation of 200 million, life was a lot easier for television executives. And not so very long ago most of the daily newspapers that survived the age of consolidation could count themselves blessed with monopolies in their home cities.

All that has changed. Options abound. Fans of small niches can now find new content they could never before. Going elsewhere for news and entertainment is easier and cheaper than ever. And people's expectations of media have undergone a revolution. They are no longer content to be a passive audience; they insist on being participants, on creating their own material and finding others who will want to read, listen and watch.

Consequently the old media are threatened by the erosion of our traditional profit centers. Certainly we can't count on things like print classified advertising being around forever. Similarly, DVRs undermine the mainstay of broadcast television's business model: the commercial.

Nonetheless, it would be wrong to conclude from this that the age of content is over. On the contrary, people want content more than ever, and there is a role for companies that can provide good stuff--"good" being the operative word. Quality is more important than ever, because the marketplace is more ruthlessly competitive. Options are not merely one click of the remote away; devices undreamed of a few short decades ago are at least as tempting as a change of the channel.

Old media can survive--and thrive--in this new environment, but they must adapt. We must learn how younger generations of consumers prefer to receive their news and entertainment, and we must meet those expectations.

The good news is that we are learning--and fast. Take the type of media I know best--news. News is in more demand than ever, but the vast network of Internet-savvy news junkies want their news with several fresh twists: constantly updated, relevant to their daily lives, complete with commentary and analysis, and presented in a way that allows them to interact not just with the news but with each other about the news. They won't wait until six o'clock to watch the news on television or until the next morning to read it in isolation. This plainly provides a challenge for news providers but also an opportunity to be far more engaged with the audience.

Companies that take advantage of this new meaning of network and adapt to the expectations of the networked consumer can look forward to a new golden age of media. Far be it from me to suggest that either I or my company have all the answers. No one does. But the future of media is a future of relentless experimentation and innovation, accelerating change, and--for those who embrace the new ways in which consumers are connecting with each other--enormous potential.

May 09, 2007

Shift Happens

(* Source: James Chadwick *)

 

James says...

Last month Slideshare ran a competition to find the world’s best presentation. They got over 400 enteries and they just announced the winner and runners-up here. 

The winner was Shift Happens, an overwhelming collection of powerful statistics about the shifting power dynamics in the world today. More proof that stats and facts, not soft rhetoric, are the most powerful form of persuasion and communication.

 

April 16, 2007

One-to-One Investing

(* Source: Misha Cornes *) 

 


Kiva_2

 

 

 

Kiva is a platform that links small scale lenders with entrepreneurs in developing countries.  For as little as $25, you can invest in a bakery in Kabul, a rice farm in Ecuador, or a dry goods store in Fiji. 

That's right, invest, not donate.  You too can be a banker to the poor.  So-called microlending was first developed to combat poverty in Pakistan by Nobel Peace Prize winner Muhammad Yunus, founder of the Grameen Bank.  The site uses the aggregation qualities of the Internet to bring microlending to the masses.  Like the Grameen model, 100% of the loan amount goes to the receipients.

Putting my web marketing hat back on for a minute,  I admire the way the site puts the customer at the center of the experience.  It features investor profiles alongside details of each investment opportunity, which are obviously real and sometimes quite droll.

Very worthwhile on several levels.


 

February 19, 2007

Courage is a process

(* Source: Adam Turinas *)

 


Designforum

 

 

One of our sister Omnicom agencies, Design Forum is a leading innovator in retail design.

Their chairman, Lee Carpenter, wrote a great article in a recent newsletter about what he learned in 2006. There was one piece that I thought was very relevant to the work we do and the challenges we face with our clients:

Courage is a process: Last year, one of our biggest, most successful retail clients taught us this lesson as they willingly worked with us to optimize space – in spite of some deeply ingrained business habits that were clearly hell for them to break. I’m told some of their executives broke into a sweat as we worked through this rigorous process that requires you to let go of something in order to get something better. Well, sweat is the natural reaction when you ask a successful merchant to give up linear feet. Very, very tough stuff, especially when your numbers are really great. It’s the equivalent of Tiger Woods changing his swing after he won the Masters*. As it turned out, the client’s numbers are getting even better.”

It’s nice to know we are not alone!

*Tiger Woods really, really did that.