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June 26, 2008

Google Trends for Websites

(* Source: Dan Taylor *) 

 

Just caught up with the launch of Google Trends for Websites which extends the functionality of the original Google Trends (which charts the relative popularity of search terms) to offer site-specific traffic data. Whilst TechCrunch and ReadWriteWeb are both rather sniffy about it, citing its partial data-set and lack of coverage for smaller sites, for me it adds a couple of interesting new elements in the form of the 'Also visited' and 'Also searched for' rankings (data which I don't think either Compete or Alexa provide for free).

Thus, the trends page for bbc.co.uk indicates that visitors to the BBC site are also visiting other broadcasters (ITV and Channel 4), middle-class retail outlets (John Lewis and Marks & Spencer) and a range of other, primarily task-oriented, sites (weather, price comparison, concert tickets, motoring and government services/information). It also reveals how popular 'bbc iplayer' has become as a search term.

Compare with the trends page for channel4.com which, apart from revealing a much greater seasonal fluctuation in seasonal traffic levels (thank you Big Brother), indicates that visitors to the Channel 4 site are often visiting other TV related sites (plus a couple of food sites and a cinema chain). Search is dominated by programme titles (esp. Big Brother).

Whilst the statistical robustness of this data is clearly questionable, it nevertheless provides an interesting insight into the behaviours around some of the web's biggest properties (Google excepted). Whilst similar data can be obtained (for a fee) from companies like Hitwise, this is the first time - to my knowledge - that 'Also visited' and 'Also searched for' data has been made freely available in this way.

 

June 24, 2008

Your Brand is What Google Says

(* Source: Brad King via Marketing Shift *) 

 

Brad says... 

I was having a drink last week with a friend of mine who comes from a traditional marketing background and she was explaining how she'd come up with the marketing logo for her company.

She spent a great of time discussing what the image portrayed and why people would associate it with her company. It was quite compelling; however, I told her I disagreed. Her brand was her URL first and what people said about the functionality of the website second (they are Web company).

Now, there's lots of reasons why the icon is important (syndication, for instance), but ultimately, the success of her company is going to come down to two things: how easy is it for people to find you through Google and how are you going to communicate with those people in the blogosphere who are engaged in your product.

It's impossible for her -- or other companies -- to control the marketing message. The people will decide. The most important area she should focus on: tapping into the conversation and becoming a partner with her clients.

It's a never-ending job; however, the game industry has the right model. They hire community managers who attend to, seed, answer to and advocate for the people who are using their products. They are known entities, actual people speaking in plain language.

Of course, not every product will have a community, but that doesn't meant that you can't build communities around lifestyles associated with a product (although in her case, the community should form rather easily).

And that's where her efforts should be: creating a dynamic community that becomes associated with her company (and her URL).

 

Case Study on Digital Storytelling -- 100% Story

(* Source: Gavin Heaton *) 

 

Gavin says... 

We all know a good story when we hear or read it, just like we know a good film when we see it. But there are many, many elements that need to come together to ensure that a story "works". From the youngest age, we have been conditioned by storytelling ... there are conventions, expectations, structures and rhythms that need to be respected (or broken). There are archetypes that can be manipulated and themes that can be called upon, and there are even standard phrases (think "once upon a time"). But often, content creators of all kinds (from brand storytellers to creative directors) forget the basics -- the beginning, middle and end.

In the past, I have worked with teams to work through these elements. I have pushed the beginning, middle and end because it provides a context within which we can tell stories. This is especially important in digital storytelling because context can often be a battleground, signifying everything or nothing. The role of the digital storyteller, however, is to reign in the context -- to provide a focus. Precisely because the context can be so broad, the digital storyteller, must take a lead from the scientist -- to study the micro, to set an agenda that cannot be seen by the naked eye -- and deliver the razor sharp insight that will draw participants into the web of the story.

How is this done? Like anything, you need to start with an idea. This is the 1%. A good idea will get you started but an idea on its own is dormant. There is another 9% that is planning. You need to think through the what, why and how of your story. You need to consider the methods you will take to bring your idea to life.

The next 40% you need to focus on execution. This is the actual doing of the work. This brings together the idea and the strategy and makes it available to the world. The remaining 50% is participation ...

It is this final 50% that is the MOST important element. Without the participation of an audience your project is a failure. In the digital story, all MEANING is co-created. That means that, after launch, your digital story continues. It needs feeding. You need to respond to the nuances of its reading. You need to ENGAGE.

Perhaps this is why brands struggle with the concept of digital storytelling. Perhaps this is why it is harder to plan for and activate/support a digital story ... because they can, and do last forever. Mostly ...

Katie Chatfield has created a fantastic presentation that explains and profiles Marcus Brown, who is in my view, one of the premier digital storytellers of our time. In this presentation, Katie steps through the process of digital storytelling, charting the rise, life and ultimate ending of some of Marcus' characters whose digital exuberance spilled, at times, into real life. There was clearly a beginning, middle and end -- and maybe even a hint at resurrection.

For those who are seeking to understand the alchemy, imagination and sheer effort required for digital storytelling, Katie's presentation is of immense value. And for those of you who have not experienced the joy of Sacrum or the smiling nihilism of Charles Stab and their inventor, Marcus Brown, welcome and enjoy.

 

June 04, 2008

The Filter Launches, With A Message From Peter Gabriel

(* Source: Jason Kincaid *)

 

Jason says... 

The Filter, the media recommendation engine that we covered last April, has opened its doors to the public. The Peter Gabriel-backed company offers an entertainment start page that provides recommendations on movies, music, and online video (it is mostly focused on perfecting its music recommendations for the time being).

In the following video Peter Gabriel explains why we need sites like The Filter to reduce the overwhelming abundance of information available online down to a manageable level.

 

 

May 28, 2008

How Teens Live Online -- Get Ready

(* Source: Gavin Heaton *)

 

 


Gavin says...

There is plenty of talk about "digital natives", but unless you have a teenager living in your house, you are unlikely to understand the full impact that this generation will have on all our futures. But rather than theorising on the subject, take a look through the digital window on Josh Fortune's life. At the age of 14 he is not only a blogger, but a music reviewer, photographer and online content creator. You can find him on the web, Facebook, Flickr and at his viddler channel. You can also contact him directly for business opportunities.

Time to stop wondering about the impact that this generation is going to have on your business (from the inside and the outside) -- there's work to be done. It's time to start preparing. You have four years (that's right 4) before Josh and his peers reach the age of 18. Four years before they begin rocking your company's processes, policies and procedures; experimenting with your brand manual, firewall settings and "acceptable use" guidelines.

In four years much can change -- but much can also stay the same. Look around your office. What was different four years ago? Sure there are shiny new Macs on the desk and maybe there are more "ghosts" (people working from home), but I am willing to bet, your business four years ago is likely to be the same shape, the same structure as it was in 2004. If so, get moving. Josh and his friends are getting ready to move in and take over. That is, if they don't buy you out before then.

 

May 26, 2008

Infectious To Bring Custom Car Art To The Masses

(* Sourre: Mike Arrington *) 

 

 

 

 

 

 

 

 








New startup Infectious wants to satisfy that urge that we all undoubtedly have to spice up our car a little. Make it unique. Express our personality. Etc. Founder Tim Roberts, who was part of the founding Twitter team, says that your car is the most visible social product you own, but it is also the least expressive.

Infectious sells specially designed vinyl stickers that can survive up to two years through car washes, the desert sun and Canadian winters, no problem. And when you want to take the stickers off because your friends won’t go near your car (or you need to sell it), you just blow a hair dryer on it for a few seconds and start peeling - your paint job won’t be affected. This is the same stuff they use to put advertisments on taxies and busses.

You can purchase one small sticker (see TechCrunch writer Mark Hendrickson applying one to his car in the video below) or get stickers that cover the entire car. All of the designs are done by artists, who are paid for their work in exchange for granting exclusive licensing rights to print on vinyl. The artists retains all other rights. Eventually, Roberts says, users will likely have the ability to upload their own art and turn it into a product that they and/or others can buy.

Infectious stickers don’t really compete with bumper stickers. It’s for people who may hire and artist to design art for a car and then get a custom paint job. These projects can easily run into the thousands of dollars, and aren’t reversible, so few people do it. Infectious wants to broaden that market to people who may do this on a whim, and then remove or change it later.

 


May 13, 2008

Ten Ways to Change the World Through Social Media

(* Source: Max Gladwell *)

 

Green living has been a growing focus for the world today and Max shares some examples with us today on how aggregating communities with social media might be the way forward to saving our earth... read on. 

 

Max says... 

causes_logo.gif1. Do-Good Widgets: If you’re Facebook page was a car, these would be your bumper stickers. Only these do more than spread the message. Widgets are standalone web applications that can run inside any web page. They take many forms, ranging from the absurd to the truly useful and socially valuable. The best ones engage us in ways that lead to action, awareness, and even fund-raising. Facebook was the first to offer them, and MySpace recently followed. Other social networks offer widgets, but these two have a scale that gives them unrivaled potential. Causes is the 800-pound gorilla in the do-good widget space with millions of daily active users on Facebook alone. If you support a cause, chances are you can find it in Causes. We support 14 ranging from “Recycle not Waste” to “Ride Bikes” and “GREEN“. Each Cause enables you to recruit others and make donations.

A new suite of widgets from Dank Apps called Social Change offers widgets for three main initiatives: Stop Climate Change Now, which raises funds for The Nature Conservancy; Earn For AIDS, which raises funds for the Clinton HIV/AIDS Initiative; and Earn for Breast Cancer, which raises funds for the Breast Cancer Research Foundation. Each of these allows you to send karma points to friends and play games, all of which generate donations from sponsors.

I’m sure I’d get hate comments if I didn’t also mention Lil Green Patch, which has helped to save over 20 million square feet of rainforest.

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2. Get a Green Job: The business networking space is currently dominated by LinkedIn, but JustMeans has a new social media platform that “rallies both companies and individuals around social responsibility.” As you make your way through the registration and profile-building gauntlet, you are posed with two unique questions: What kind of change do you want to create in the world over the next 12 months? How do you plan on creating this positive change? The site encourages networking between members by recommending matches based on shared interests. Plus, you can network with companies themselves as “stakeholders”. Companies as well as nonprofits set up their own profiles, similar to Facebook Pages, where they can post content about initiatives and CSR efforts. An entire section of the site is dedicated to job listings. This is business networking with a purpose.

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3. Greenstream: Twitter is a way to stay in touch with friends and keep up with breaking news. It is a source of both cutting-edge news and unchecked banality. It all depends on how you want to use it. You can follow CNN, BBC, GreenOptions, and MaxGladwell as “micro-blogs”, where you receive bits of news and links in 140 characters or less. Or you can track the musings of iJustine and Aubs for pure entertainment value. Recently, we started a new Twitter channel called the “greenstream.” Whereas Twitter asks, “What are you doing”, this adds “that is green?” So if you’re shopping at a farmer’s market, drinking fair trade coffee, or carpooling to work, these qualify as Tweets for the greenstream. Just tag your Tweet with “#greenstream”, and it will be indexed for viewing by all. Alternately, if you want to Twitter a green tip, just enter “#greentip” and check the index page for those.

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4. Hugg a Story: Hugg.com is the green counterpart to the wildly popular Digg.com. These are social news sites that enable users to vote and comment on what’s important (and what’s not). This process places the power in the hands of real people who, collectively, determine which issues get attention, rather than leaving it up to the major news organizations to tell us what’s important. The great thing about them, though, is that they get better and more accurate as more people participate. So it’s your civic and social duty to Hugg and Digg stories that matter to you.

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5. Join the “Make The Difference Network“: Actress Jessica Biel, in a collaboration with her father and brother, just launched a social network that connects people and businesses with charitable organizations. Make The Difference Network already has a number of prominent celebrities signed up as members, complete with their favorite causes. Each of the site’s constituencies has a profile platform, and it’s free for all to participate. The “Find Your Wish” section gives people some direction in matching their personal interests or passions with charities ranging from addiction and animals to labor and literacy.

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6. Go Shopping: Your purchasing decisions matter. Though presidential elections come once every four years, you vote with your wallet every day. Combined with the tools of social media, you get social shopping. Alonovo describes this as “the power of millions of informed, aware and caring people acting in concert. For a better world.” The company provides a platform in which to interact with fellow conscious consumers, to research products based on a range of social and environmental criteria, and ultimately make informed purchases through Amazon.com. You choose a charitable benefactor, and 50-100% of the commission paid to Alonovo is donated on your behalf.

OsoEco, which is currently in private beta, takes a different tact. Using a bookmark feature for the Firefox browser, you can pull products from any retail site and import them into OsoEco with one click. It’s much like a wiki in this way (more below). Then you review the product for others to see and rate. According to the company, they “created OsoEco to answer our own questions about what’s green, what’s sustainable, and what kinds of things we should buy and do that are good for our communities and, not to sound completely cheesy and cliche, our world.”

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7. Contribute to a Wiki: Most are familiar with Wikipedia. It’s a fantastic resource for information and an even more incredible phenomenon of collaborative creation on a global scale. What’s incredible to consider, though, is that it’s just the beginning. As author Clay Shirky points out, it’s a drop in the well compared to the untapped potential of our cognitive surplus. PlayGreen.org is one example of how wikis are being built for specific topic areas. Anyone can contribute or edit articles such as How to build a green PC and RecycleBank. Imagine an entire Wikipedia of knowledge and human experience dedicated to specific issues like global warming, cancer, autism, and renewable energy. That’s where we’re headed.

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8. Start Your Own Social Network: Ning has made starting a social network as easy as signing up for an email address. For an example, see the Max Gladwell network or any one of more than 100 networks tagged with “green”. The platform guides you through the customization process, where you can add features like a blog, news feed, videos, calendar, and assorted gadgets (widgets) to give it more utility. This is perfect for organizations on a tight budget that want a place to aggregate information, organize, and keep its members connected. With a bit of coding skill and a premium account, you can customize however you’d like and integrate your own sponsors or advertising.

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9. Get Sponsored: SocialVibe is leveraging the traffic we generate from our social networking pages to fund various causes. It works quite simply. You sign up and select from a list of sponsors to endorse, ranging from PowerBar and Cherry Coke to Adobe and Apple. Next, you select a cause to support. We picked an environmental index of sorts that includes “water quality, global warming research and preventative measures, wildlife, agriculture, rainforest preservation and sustainable production of food and building materials.” SocialVibe places your ad on your social networking pages and can also generate code that you can embed most anywhere. When it’s viewed, you generate donations for your cause and also earn points and other perks for yourself.

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10. Broadcast Your Message: The cost of web broadcasting (webcasting) has effectively dropped to zero. A number of new technologies are making it possible for anyone to have their own live online TV channel. Indeed, signing up for Ustream.tv is like renting your own production studio. While you’re broadcasting live, viewers can communicate with you and other viewers through a chat interface, and you can even add a co-host. Your “shows” can be archived for later playback, and you can post them to YouTube or your personal pages for further distribution. Ustream also provides a social networking platform and a number of ways to promote your shows, such as through Twitter alerts.

Seesmic has a much different approach with “video conversations”. It’s similar to Twitter in many ways, only instead of posting text entries you record video clips. Other users respond, which forms a thread of video clips that become a video conversation. These clips can be embeded anywhere you want, such as your MySpace page or blog. In fact, Seesmic offers a plugin feature for blogs where you can leave video comments. While there’s nothing particularly green about these video technologies, they represent a next step in communications and an efficient means for producing and distributing green messages.

 

May 12, 2008

Apple TV + iPhone = Games Console?

(* Source: Dan Taylor *) 

 




Dan says...

As Wired's recent article on the fierce rivalry between leading gadget blogs Engadget and Gizmodo illustrates, no-one likes to be pipped to the (blog) post. So, it was with some frustration that I fired up my feed-reader this morning to discover that Daniel Langendorf from ReadWriteWeb spin-off last100 had posted an op-ed piece entitled 'What if Apple re-enters the console gaming market through the iPhone?' covering much of the same ground as a post that has been kicking around in my drafts folder for the past couple of months entitled 'Will Apple's next play be gaming?'.

However, whilst Langendorf joins the dots on Apple's likely play for mobile gaming with the iPhone / iPod Touch (check out the video of SEGA demoing Super Monkey Ball for iPhone if you've not already seen it) and speculates that they might follow it up with an "integrated game console for the living room - either a new product or the next iteration of the AppleTV", he doesn't connect the two, which in my mind is where the really interesting play is.

What the iPhone lacks as a domestic gaming platform is a big screen and what Apple TV lacks is an appropriate controller. Put the two together, connected via WiFi, and you've potentially got a Rolls Royce Wii (admittedly, with a price tag to match and you probably wouldn't want to throw your iPhone around the living room the way you do your Wiimote). That said, the potential of the iPhone as a controller for a secondary console is pretty interesting to my mind, combining the accelerometer of the Wiimote with the touch-screen of the Nintendo DS to theoretically provide a motion-sensing two-screen experience (e.g. tilt device to steer plane, stroke screen to target missile). Multiplayer would just be a matter of your mates whipping out their iPhones, selecting your WiFi network and joining the game, with information relating to the status of their on-screen avatar displayed privately on their iPhone.

More here 

April 30, 2008

The Future of Advertising is Design (Redux)

(* Source: Paul Isakson *) 

 

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Through all of the rambling that was the post titled, The Future of Advertising is Design, Linda was kind enough to leave a link to a post she put together in the comments which contained the above quote from the venerable Mr. Lee Clow.

I have always intended to do a shorter follow-up post to clean that mess up and this quote gave me the perfect lead-in.

What I intended to get at, but derailed with tangents, is that based on what Mr. Clow is talking about above - that what we do now (at least those of us who are to survive in this industry) is far bigger than what in the past has been called advertising - we have to think bigger than advertising at the beginning of creating ideas.

If an ad agency* is to prosper at whatever it is we'll call it in the future, they have to think bigger than the standard TV, Radio, Print and OOH model that then tosses a bone over to "interactive" by asking "the web guys" to put the TV spot on the web site. O.K., they also want a micro-site based on the TV spot. And make it a "viral" micro-site while you're at it. Oh, and get the PR agency to do a press release on the new campaign. There. It's all integrated now. Right? (Pssst. No. That's wrong.)

Where most ad agencies are getting into trouble, at least in my best guess, is that they are starting with looking at reaching the client's objective/goal by asking, "What's the ad campaign we need to create to solve this?" Or, "What's the message we need to tell people that will solve this?" If your approach is to start by assuming it's an ad, or starting by assuming the answer is to tell people something, then you're going to miss significant opportunities and as the quote above says, your client's brand will not be able to survive against others taking a bigger picture approach.

This is where the link to design came in. I didn't mean design will become advertising or advertising will become design. I simply meant that as an industry, we need to bring design thinking into the process to help us think bigger than advertising.

That's all. For now at least... Ha!

*For the record, we can plug "digital agency" into this equation too. If a digital shop is only thinking about how to best solve their clients' problems with web/digital solutions, they're going to quickly end up in the same situation. The only thing keeping them safe right now is that what's going on in the digital arena has everyone excited and so they're not taking the same heat as the traditional ad shops. Once the shine wears off the penny, they'll be hearing the same song.

 

April 29, 2008

On The Web, Everything Counts In Large AmountsOn The Web, Everything Counts In Large Amounts

(* Source: Stan Schroeder *)

 

Grabbing hands
Grab all they can
All for themselves
After all
It’s a competitive world
Everything counts in large amounts

 

Stan says...

 
So, how much do you value Facebook? Do you think that Silicon Alley Insider’s fictional list of the most valuable web startups in the world comes close to at least some degree of accuracy, or do you think - an opinion I encounter daily - that most of these web companies aren’t worth anything?

Indeed, what is Facebook besides a new way to send silly pictures and solve quizzes with your friends? Sure, a platform for fun that connects millions worldwide is worth something, but 9 billion? Or 15 billion, which is the valuation based on the price Microsoft paid for a stake in the company. That kind of money can build schools, hospitals, roads. Can a virtual playground really be worth billions?

Actually, it can. Somber Depeche Mode lyrics from Everything Counts, bashing the music industry’s greed and - being their first truly huge hit - ironically making sure that Depeche Mode never runs out of money in the next 25 years, shed some light on this. Contrary to what many people believe, the value of money itself often isn’t really based on anything solid; US dollar was once based on gold, and you could, in theory, exchange each bill for a small amount of gold; those days are long gone. Stock market, which is where most of the money gets moved anyway, does not care about what’s happening now; it only cares about what’ll happen tomorrow. Simply put, everyone bets on a better future; if the promise of that future crumbles, the money disappears into thin air - just like it appeared.

The collective bet at this moment is that most forms of advertising will move to or somehow be connected to the internet, and that whoever builds the best platform for delivering ads online will tap into an enormous source of wealth. This is why Facebook is worth billions, and this is why Microsoft’s brass are currently bashing their heads trying to think of a way to take over Yahoo for 44 billion dollars.

Many of the startups from SAI’s list - from any such list, in fact - are hanging by a thread. Twitter may be worth millions now, but should Google somehow turn Jaiku (not likely) into a “better” Twitter, its value might plummet towards zero. That’s how things work if you’re a web startup, but it can happen even if you’re in the business of selling shovels, however solid the market may seem at the moment.

The question, of course, is are we overestimating the future here? We count everything in large amounts now, but it only takes one dark shadow of doubt or a disruptive new technology to reduce all those hopes and dreams to rubble. Well, perhaps not our hopes and dreams, since not many web startups have gone public; but certainly the hopes and dreams of VCs and other investors.

No one can really give an answer now. Until these companies (well, some do, but many don’t) start earning money, paying dividends, and showing solid financial growth over a couple of years, they could be valued anywhere between zero and couple of billions. One thing is certain: if you bet big, you either lose big, or win big. It’s still time to think big; the height of web 2.0’s irrational exuberance may be close, but we’re not quite there yet. If it all crumbles down like it did the first time around, at least it won’t be our money.

[image credits: www.todomusicaymas.com]

 

April 24, 2008

Personalized search is just getting started

(* Source: Erik Schonfeld *) 


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Sometime today, StumbleUpon will register its five millionth user. (At the time of this writing, it is at 4,994,826 registered users). That number is kind of meaningless, though, because it counts anyone who has ever registered for the Website-rating and discovery service, and who may no longer use it. StumbleUpon, which is part of eBay, does not disclose how many active users it has.

But it did provide me with the nifty little graph above which shows how many times users actually “stumble” something on the Web. (When you like a site or a video you can stumble it by giving it a thumbs up—the more stumbles a page gets, the higher it ranks when others are looking for similar pages). The service is about to collect its five billionth stumble within the next 30 days. Users have already stumbled more than one billion times so far this year. Stumbling activity was up 160 percent during the first quarter of 2008, compared to the same period in 2007 (with 974 million stumbles versus 375 million).

Meanwhile, traffic to the site has been steadily climbing back since taking a huge dive last fall. According to comScore, unique visitors worldwide dropped from 4.8 million last October to 1.8 million in December, but came back up to 3.2 million in March. Many active users never go to the site, and just stumble from their browser toolbar. But as the quality of StumbleUpon’s user-selected index improves, it should attract more casual visitors to its site.

Most people think of StumbleUpon as a socially-powered discovery engine rather than a search engine, but personal discovery and search may be colliding. During a recent speech at the Next Web conference, StumbleUpon founder Garrett Camp noted:

Personalized search is just getting started. I think personalized crawling will start too. Crawlers now are trying to create the biggest map of the web, but implicit filtering and intelligent agents—that is where search and discovery will meet. My query log isn’t actually representative of what I want on the Web.

I like that idea of a personalized Web crawler that indexes only the part of the Web deemed to be most relevant to you and people you know or who share the same interests. Stumbleupon already identifies other users related to you who are drawn to similar Websites, and is building a general index of high-quality sites. The more stumbles it collects, the better its index, and the easier it will be to personalize that down the road. With the number of stumbles rapidly accelerating, the next five billion should take only about another year to gather.

 

Microsoft’s Mesh Revealed—Sync All Apps And All Files To All Devices

(* Source: Erik Schonfeld *) 

 

Ray Ozzie first hinted at it during a keynote speech last March. But tonight Microsoft is finally launching a preview beta of Live Mesh, a new Windows Live platform for syncing files and, eventually, applications across different devices. (Of course, for Microsoft, a beta means 10,000 people, so you have a pretty good chance of getting in if you sign up now—or not). Mesh is really a key element in chief software architect Ozzie’s efforts to make the Web the center of the Microsoft experience for consumers instead of the PC.

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Mesh lets you set up a virtual desktop online, and connect different computers to it. Put any file into a Mesh folder and it automatically syncs between the online desktop and every connected computer. Select a file or folder and you can easily share its contents—photos, videos, music, documents—with any friend or family member. You can also remotely control a connected computer from the Live Mesh desktop. Right now, this works with any computer, as long as it is running Windows XP or Vista. But the longer-term vision is to truly make this work with any device. Mac and mobile versions are coming later this year. And eventually, anything from Xboxes and DVRs to digital picture frames and printers could be connected through Mesh.

A hundred of Ozzie’s engineers have been working on Mesh for the past two years. At launch, it may not seem like much more than a combination of Windows Live SkyDrive and FolderShare, but under the hood it is an ambitious platform play. Mesh is really aimed at developers. Not only does it provide a framework for syncing files between devices, it can also sync applications. The way it does this is by using a two-way RSS or Atom feed developed by Ozzie called FeedSync, formerly called Simple Sharing Extensions.

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The basic foundation of Mesh is this feed-centric programming model. A Web developer can build an app using any programming language or tools he likes (Python, Ruby on Rails, Flex) and then sync it across devices and other applications using two-way feeds as the basic data and communication channel. The promise for developers, says product unit manager Abhay Parasnis: “If you Mesh-enable your application, we will let you extend it to other devices.”

Microsoft is offering a set of Mesh APIs that include storage services, membership, sync, peer-to-peer communication, and a Newsfeed feature that tells users the status of different folders and who’s accessed them. The same programming model works whether a developer is building an app for an offline device or for the Web

In many ways this effort is a counterweight to what we are seeing with Adobe Air or Google Gears, which are efforts to take browser-based apps offline. With Mesh, Microsoft is in effect reasserting the primacy of client-based applications. They need not be Windows-based, but I’m sure that won’t hurt. Developers can customize their apps for whatever device they originally reside on—whether it is a PC, a smartphone, or a set-top box—and then Webify them by syncing them to other applications across the Web. These apps could be more powerful than apps confined to a browser-like sandbox without giving up the connectivity of the Web.

One example given to me was a PC-based genealogy app that would update whenever a family member made a change on their computer. The problem with this example, and perhaps the problem with Mesh, is that there is already a solution to that synchronization problem. It is called Geni, and it is a Web app. What I’d like to see, though, is a Mesh version of Word or Excel. That could at least begin to answer the threat presented by Google Docs and other online productivity apps. Mesh makes ciient apps social by linking them together and to the people you know.

More here 

March 19, 2008

KidZui: The Kid Safe Browser

(* Source: Mark Hendrickson *)

 

 

KidZui is an ambitious project, launching tonight, intended not only to make the internet safe for kids (aged 3-12), but to provide a browsing experience that caters to their cognitive powers and surfaces the best juvenile content as well.

The concern for children’s safety on the net has been around for years and has usually been addressed with software that attempts to blacklist all the worst parts of the web (and pornographic websites in particular). The fundamental problem with this type of software is that no blacklist can be complete given the rate at which the web grows each day, so holes through which children can access the inappropriate content they’re supposedly protected from are bound to appear.

KidZui takes the opposite approach to these traditional solutions. Instead of blacklisting all the “bad” sites, it whitelists only the “good” ones. The application, which is essentially a custom browser built on top of Internet Explorer and Safari technology (depending on the platform), has been in development for three years. During that time, the company has hired around 200 teachers and parents from across the United States to scour the net for appropriate sites and content. So far they’ve whitelisted about 500,000 websites, as well as many videos found on YouTube. Spiders have helped to gather this content, but ultimately all of it was reviewed manually by humans.

As a result, KidZui has effectively cordoned off a safe area where parents can let their children roam free. This safe area will grow for KidZui as a whole. Each time a kid clicks on a link to an unapproved site, it will go into a moderation system and either approved or denied within an hour. The area can also grow or shrink for each KidZui user. Parents can decide to whitelist certain sites, such as Facebook, not ordinarily allowed for KidZui users. Or they can blacklist a site, such as Club Penguin, that their kids spend way too much time on it.

 

More here 

 

March 08, 2008

The Future of Your Brand Is ...

(* Source: Servant of Chaos *) 

 

I been recently thinking a little (maybe a lot) on the future of marketing and I guess, like Gavin been focus on the big picture.  Maybe a little micro focus will not hurt... read on, I suspect Gavin is thinking in the right direction and would love to hear his comments in the week coming on his new blog topic series -- entitled The Future of Your Brand Is ...

 

 

Gavin says...

At the end of 2007 and in the early part of 2008 I watched as a series of predictions hit the web. Some of these posts and articles predicted the end of this or that, or the beginning of something else. Some looked at trends, others at opportunities. Sometimes the focus was observational. And while I don't normally go in for trend analysis, I felt a strange sort of pressure to come up with my own list of predictions. I began stewing on it ... and it became worse with every new, additional post that I saw on trends. But then I realised that the only expectations were my own. I felt released. And now a good two months into the year, the focus on the future has been forgotten -- we are, everyday, seeking to define and create it with our words, actions and ideas. We are thinking on the fly, strategically doing and jumping in feet first. If anything, 2008 is more of the same ... more blogging, more social media, more connections and ideas, more conferences and meetups. I don't know if it IS faster that 2007, but it feels it.

I came to the realisation that when it came to insight I needed a little more focus, not less -- I needed to zero in, not fly at 10,000 feet.

Out of the haze I settled upon two meta-trends -- the trends of trends:

 

  • Micro-transformations -- Micro-transformations refer to the miniaturising of consumer behaviours into ever smaller discrete steps. This fragmentation of direct experience is driving a range of sub-trends that are, in turn, being facilitated by economic, technical and social changes.

  • Infatuations -- In a globalised world, our infatuations are taking on new dimensions. No longer is infatuation one-way, but it is bi-directional … what we love now returns that love in an equally idealised form.

 

 

More here 

February 29, 2008

Create Your Own _____________ (Flickr, Yelp, Corkd)

(* Source: Three Minds *) 

 

bricabox_social_content_platform2.jpg

BricaBox is a new offering that promises users the ability to build there own platform for social content. What is "social content"? In essence, you can create your own specialized version of a Flickr or a Yelp dedicated to whatever niche you fancy. Users can choose short list of content templates (restaurant reviews, photos + maps, discussion board, video collection) or create their own from scratch. My embarrassingly bare version of a photos and maps mash-up invites users to upload their favorite photos of food.

"Think about what Blogger was before people knew about blogs," says co-founder and CEO Nate Westheimer. "The Web has progressed since then. Now we have a more connected Internet -- both in terms of data and socializing. The time has come for a publishing platform with both elements. BricaBox is a simple way to mix and mash the tools needed to create unique, social content websites."

 

February 18, 2008

Web-Based Translation Service Lingtastic Launches

(* Source: Erik Schonfeld *) 

lingtastic-logo.png

A new startup called Lingtastic is coming out of stealth today that wants to lower the cost of professional translation services. Using a distributed team of freelance translators around the world, customers will be able to call in, and the translator with the lowest bid will take the call. Instead of $100 an hour or more, CEO Chas Watkins expects the hourly rate to be as low as $18. (Lingtastic will take 20 percent as its cut).

The service launched in closed beta today for Spanish-English translations. Other languages will be available when the site launches publicly in March. If you want to try it out, send an e-mail to TC [at] Lingtastic [dot] com saying why you want to use the service. TC readers will get preference in being accepted to the beta.

Lingtastic will provide both live interpreters and translate text messages from one language to another. Watkins imagines many scenarios for his services. Any hotel or car rental agency across the world can have a live interpreter by simply calling. Sales people trying to reach potential customers in foreign countries could use the service. Or simply someone trying to flirt with someone they meet on a social network who lives in another country. Text translations can be sent via e-mail, SMS, or posted to Websites. There is a developer API as well. Here is how Watkins describes the service:

In the live release next month a customer with an account will be able to request a live interpreter from our website and they will receive a call from that person in seconds. They can specify language, specialty, max price and skill level and the interpreters compete for their business. That call can come on a normal phone, cell phone, skype, Yahoo, Google talk, or MSN. We can even conference in a third party on any of those applications too!

The most important aspect of our service though is the interface we have built to this system. That allows developers to quickly add our service (or resell it) from their own software or social site. This will allow people to quickly develop applications that can translate text, or have live interpreters call them to chat with friends from within any website or service.

 

February 14, 2008

The Digital Curator in Your Future

(* Source: Steve Rubel *)

 

 

Steve says... 

Content: it's everywhere. Content is in your inbox, your feed reader, outdoor media, your living room, your pocket and, increasingly, on every web site you visit. It also increasingly resides on sites built and managed by your favorite brands, which are bypassing the media and going direct.

The democratization of publishing is without a doubt a revolution. When we're all dead and gone, the 21st Century will be remembered as a Digital Renaissance - one that rivals the original that preceded it by 700 years.

The Internet has empowered billions of people and is distributing their creativity across millions of niches and dozens of formats. Quality and accuracy, of course, can vary. However, virtually every subject either is or will be addressed with excellence - by someone, somewhere.

However, the glut of content as we all know also has a major downside. Our information and entertainment options greatly outweigh the time we have to consume it. Even if one were to only focus on micro-niche interests and snack on bite-sized content, demand could never ever scale to match the supply. Content is a commodity. The Attention Crash is real and - make no mistake - it will deepen.

Enter the Digital Curator. A curator, in a cultural institution context, is a guardian or an overseer. According to Wikipedia, he/she "is a content specialist responsible for an institution's collections and their associated collections catalogs. The object of a curator's concern necessarily involves tangible objects of some sort, whether it be inter alia artwork, collectibles, historic items or scientific collections."

Museum curators, like web users, are faced with choices. They can't put every work of art in a museum. They acquire pieces that fit within the tone, direction and - above all - the purpose of the institution. They travel the corners of the world looking for "finds." Then, once located, clean them up and make sure they are presentable and offer the patron a high quality experience.

Much the same, the digital realm too needs curators. Information overload makes it difficult to separate junk from art. It requires a certain finesse and expertise - a fine tuned, perhaps trained eye. Google, memetrackers such as Techmeme and social news sites like digg are not curators. They're aggregators - and there's a big difference.

The call of the curator requires people who are selfless and willing to act as sherpas and guides. They're identifiable subject matter experts who dive through mountains of digital information and distill it down to its most relevant, essential parts. Digital Curators are the future of online content. Brands, media companies and dedicated individuals can all become curators. Further, they don't even need to create their own content, just as a museum curator rarely hangs his/her own work next to a Da Vinci. They do, however, need to be subject matter experts.

Curators are not editors either. The notion of an editor inherently implies that space is finite. Online it's not. Curators don't need to necessarily be trained in cutting, but in knowing where and how to unearth those special high-quality "finds" and to make them presentable. It's just as much about the experience and the way the information is presented, as it is the content.

If you look for them, curators are everywhere. Mahalo is a thriving community of curators on virtually dozens of subjects. The tech section of the New York Times web site and the My Times site, both of which highlight blogs, is another. Last but not least is the IAB Smartbrief. If you're interested in online marketing and have time to read only one source, this is the one to turn to because they curate.

As content universe expands and floods niches, there will always be a market for Digital Curators. The key for brands, individuals and media companies will be to identify those niches where they have deep expertise and to become the best in the world at serving them. I guarantee if you do this well and consistently, your long-term success is essentially guaranteed. And even if you do not have the energy to become a curator, you will certainly be influenced them.

 

February 06, 2008

Web 3.0: Is It About Personalization?

(* Source: Josh Catone *) 

 

 

On the UK's Guardian newspaper site today, writer Jemina Kiss suggested that Web 3.0 will be about recommendation. "If web 2.0 could be summarized as interaction, web 3.0 must be about recommendation and personalization," she wrote. Using Last.fm and Facebook's Beacon as an example, Kiss painted a picture of a web where personalized recommendation services can feed us information on new music, new products, and where to eat. It's a marketers dream and it's really not far off from the definitions we've come up with in the past here on ReadWriteWeb.

We've written about web 3.0 and attempted to define it many, many times here over the past year. One of the common themes between almost all of the posts is that Web 3.0 and the vision of the Semantic Web are joined at the hip.

Last April, we held a contest asking readers for their web 3.0 definitions. Our favorite came from Robert O'Brien, who defined Web 3.0 as a "decentralized asynchronous me."

"Web 1.0: Centralized Them. Web 2.0: Distributed Us. Web 3.0: Decentralized Me," he wrote. "[Web 3.0 is] about me when I don't want to participate in the world. It's about me when I want to have more control of my environment particularly who I let in. When my attention is stretched who/what do I pay attention to and who do I let pay attention to me. It is more effective communication for me!"

What O'Brien was getting at is basically what Kiss was getting at: personalization and recommendation. And that's the promise of the Semantic Web. The easiest way to sell the Semantic Web vision to consumers is to talk about how it can make their lives easier. When machines understand things in human terms, and can apply that knowledge to your attention data, we'll have a web that knows what we want and when we want it.

ReadWriteWeb contributor Sramana Mitra put it another way on this blog last February, when she said that web 3.0 will be about adding context to personalization. "Personalization has remained limited to some unsatisfactory efforts by the MyYahoo team, their primary disadvantage being the lack of a starting Context," she wrote. "In Web 3.0, I predict, we are going to start seeing roll-ups. We will see a trunk that emerges from the Context, be it film (Netflix), music (iTunes), cooking / food, working women, single parents, ... and assembles the Web 3.0 formula that addresses the whole set of needs of a consumer in that Context." Or in other words, web 3.0 will be about feeding you the information that you want, when you want it (in the proper context).

Of course, the versioning of the Internet is kind of silly, and probably shouldn't keep going, but it is a fun way to look to the future and predict what we might be coming our way. What do you think of Kiss's idea about web 3.0 being about recommendation and personalization?

 

January 23, 2008

Google Maps + SimCity = Chinese city maps

(* Source: Fang-Yu Lin *)

 

shanghaitemp.JPG 

The Chinese online maps site Edushi.com has an innovative approach to circumvent the Chinese government’s control over the public use of high-res satellite imagery. The result? Google Maps meets SimCity. Check out this Shanghai city map for instance:

http://sh.edushi.com

Whether the manifestation is informative and of high usability is debatable, but no one can deny its attraction. Note the McDonald’s and KFC shortcut buttons on the right – the wonders/plights of globalization… Where’s Panda Express?


 

November 12, 2007

IBM: The End Of Advertising As We Know It

(* Source: Duncan Riley *) 

 

ibm.jpg 

 

Duncan says... 

IBM released an interesting new report earlier this week that predicts the end of advertising as we know it within 5 years.

To quote IBM

Traditional advertising players risk major revenue declines as budgets shift rapidly to new, interactive formats, which are expected to grow at nearly five times that of traditional advertising.

To survive in this new reality, broadcasters must change their mass audience mind-set to cater to niche consumer segments, and distributors need to deliver targeted, interactive advertising for a range of multimedia devices. Advertising agencies must experiment creatively, become brokers of consumer insights, and guide allocation of advertising dollars amid exploding choices. All players must adapt to a world where advertising inventory is increasingly bought and sold in open exchanges vs. traditional channels…

The report observes four change drivers tipping the advertising industry balance of power:”

  • Control of attention,
  • Creativity,
  • Measurement, and
  • Advertising inventories

Consumers’ attention has shifted, with personal Internet time rivaling TV time. Consumers have tired of interruption advertising, and are increasingly in control of how they interact, filter, distribute, and consume their content, and associated advertising messages. IBM’s survey findings demonstrated that half of DVR owners watch 50 percent or more of programming on re-play, and that traditional video advertising doesn’t translate online: 40 percent of respondents found ads during an online video segment more annoying than any other format.

Amateurs and semi-professionals are increasingly creating low cost advertising content that threatens to bypass creative agencies, while publishers and broadcasters are broadening their own creative roles. Advertisers are demanding accountability and more specific individual consumer measurements across advertising platforms. Self-service advertising exchanges are attracting revenues that were once exclusively sold through proprietary channels or transactions.

The Full report here (pdf) makes for interesting reading, particularly for anyone working in an advertising related business. A lot of it states what many of us already know, but it doesn’t hurt to have this validated in writing.

 

November 06, 2007

Starbucks, PepsiCo Bring 'Subopera' to Shanghai


(* Source : Walstreet Journal *)


A feel-good film about a girl from the Chinese countryside who moves to the big city to discover love, blogging and Starbucks will premier this month in an unusual venue: Shanghai's subway.

"A Sunny Day," is scheduled to play exclusively on thousands of high-tech flat screen monitors on Shanghai's subway cars and station platforms.

[Subway]
Girl meets boy and Starbucks in 'A Sunny Day,' to be shown in installments

Tailored for an audience of 2.2 million who cram onto China's biggest underground railway each day, the full-length feature film will be shown in daily segments of a few minutes each over 40 weekdays, soap-opera style. Subtitles in Chinese will help commuters follow the dialogue over the subway noise, and multiple daily rebroadcasts and tie-ins on the Internet are designed to ensure no one misses any of the cliffhangers.

Instead of an ordinary film, the so-called "subopera" is a blend of drama and advertising. A venture between Starbucks Coffee Co. and PepsiCo Inc. financed and helped produce the drama as part of a campaign that kicks off today in Shanghai to introduce bottled frappuccino drinks to the Chinese market.

"It's quite unique and demonstrates a departure from conventional marketing," says Howard Schultz, Starbucks chairman. The coffee company hasn't traditionally advertised, Mr. Schultz says, adding that a soap opera can be effective since it creates "real entertainment for our customers and along the way there is a complementary message." PepsiCo, which will bottle and distribute the Starbucks-branded drinks, referred questions to Starbucks

The film has a clear commercial bent. In some shots, the mermaid from the Starbucks logo gets as much face-time as the movie's big turnstile draw, Huang Xiao Ming, a 29-year-old pop star who is so well known he is sometimes called China's Justin Timberlake.

Still, "A Sunny Day" is no infomercial. Mr. Huang's character "CC" is a struggling musician who strums his guitar for coins in the subway, and falls for big-hearted Sunny, who is trying to get over the death of a boyfriend and fit into a new job.

During the shooting on a recent Sunday, as a gaggle of teenage women sneaked onto the set, Mr. Huang described the subway a "fashionable, very modern" venue that will appeal to a trendy audience.

Subways around the world have long featured visual distractions. A century ago, platforms were showcases for art, like the swank metro stations in Paris. In the 1970s, spray paint enlivened the dank and dangerous New York subway, and in the 1980s, the late Keith Haring helped make graffiti a respected art form with projects like "Studio in the Subway."

This year, the Berlin subway's 1.5 million daily passengers were the judges in a weeklong festival of 90-second, silent films called "Going Underground."

Advertisers are also pressing beneath the streets. Sidetrack Technologies Inc. of Winnipeg and New York-based Submedia LLC place light-board advertising in subway tunnels in several cities around the world, giving riders the motion-picture like effect of seeing a flipbook.

China's $20 billion advertising industry is increasingly adopting the global trend toward marketing disguised as entertainment. In addition to Hollywood-style product placements in TV shows and movies, a rapidly expanding segment is directed at an emerging middle class during the workday hours with slickly crafted TV-style ads in taxis, airplanes and even elevators.

More here 

 

September 28, 2007

EA Launches The Sims on Stage Beta


(* Source : Leigh Alexander *)

Launches The Sims on Stage Beta

-Electronic Arts has announced the beta launch of The Sims On Stage, a free interactive online webiste-based toolset that lets users record, watch and share karaoke songs, stories, comedy routines and other creative projects.

The Sims on Stage is based on the SingShot Media karaoke community, which EA acquired earlier this year. EA says "thousands of well-known rock, pop and country songs" will be available at launch; For the members not vocally inclined, The Sims on Stage also offers "Open-Mic Recordings," for spoken-word and comedy performances.

In addition to karaoke, The Sims On Stage will also feature a "Movie Mashup" that will allow members to create original movies featuring The Sims content, some of which will include assets made available only to members of The Sims On Stage community. Recordings can be kept private or publicly shared, and can also be uploaded to blogs and social networking sites.

The announcement continues EA's commitment to The Sims as one of its chief and most important brands - in the recent re-organization of the company, it has been elevated to one of the four main company 'labels' alongside EA Sports, Casual, and EA Games, the only single franchise to be given that honor.

“The Sims has long had one of the largest, friendliest and most creative communities in the world. With the release of The Sims On Stage we welcome a new kind of customer to our way of having fun,” said Rod Humble, studio head of The Sims label. He continued: “The world of interactive entertainment is now broader than ever thanks to new web-based technologies, and we are thrilled to give you a new way of having fun with The Sims On Stage.”

The Sims On Stage is now available in a beta version at its official website.

[The preceding announcement ran previously on Worlds in Motion sister site Gamasutra.]