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October 18, 2009

What “on-demand” media really means and why your cable company should be scared

(* Source: John Biggs *)
 
 

 

John says...

I’ve been angling to get rid of my TiVo and cable for some time now and I believe I’ve finally figured out a solution that works best for me. It involves a lots scripting, Sabnzbd, and HandbrakeCLI and I’ll tell you what I ultimately did next week once it’s stable but it seems to be working as well as can be expected for these sorts of hacks.

I posit that the TV industry is about to face the same threat dealt the music and movie industries but they still have a chance to make things better for themselves when the world changes around them. First, let’s rehash the old arguments.

What I’m doing is downloading TV shows and sending them to a media player near my TV. I’m doing this because there exist two separate infrastructures that interface imperceptibly at one key point – the official cable and online distribution networks and the shady underworld of pirate distributors. Right now that interface is a trickle, but it will soon be, pardon the pun, a torrent.

The first infrastructure is the studio system. While I’m talking specifically about TV here, we can also extrapolate to talk about movies and music. This infrastructure is based on the advertising or distribution model in that they make all their money placing advertisements around their content or by placing their content onto physical media. But what is important to note is that the TV industry is in a completely different business from the music and movie industry. They’re not “selling” a product. They’re selling the space around a product. They they commission artists to make that product better in hopes of raising the price of the space around that product. They sell DVDs, sure, but that’s a sideline.

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But when I take that content out of its context, like meat out of an oyster shell, I strip out their value and shuck the rest. But technology has outstripped that analogy and television has evolved into a processable set of events – shows – whereas before it was an event, each show linked together into infinity.

TiVo, to continue the analogy, created a way to sell jarred oyster sauce. The device contained the content, sure, but it tried to keep some of the advertising intact. However, what I’m attempting to do buffets into an entirely new infrastructure, one none of us wholly understand.

It consists of two disparate parts. The first is a shady underground that can offer these shows, stripped of commercials, a few minutes after they’ve aired. How they do it is a topic for another story, but needless to say popular shows are available in less than ten minutes after they air on the Eastern Seaboard. It is a testament to the dedication of a few TV lovers that these shows are available, for free, as they happen.

Then we have the web arms of the major TV studios as well as the clips cable stations post on their sites. These are, to a lesser extent, a re-canning of those same oysters in the hopes that the shorter advertisements wrapped around them will maintain the revenue offered by TV broadcasts.

So what’s my point? First, I believe some media will survive the move to the web better than others. Book publishing, for example, may change formats but the inherent problems of pirating a physical book make them weak targets for piracy. I also believe that the medium of television is also not conducive to large scale piracy because there is so much of it. I can shuck all the oysters I want but there will still be 24-hour news channels, old movie networks, and sitcoms that someone out there will watch even if the pirates are uninterested in recording and distributing them.

Now, back to that interface between the two worlds. Because pirates can’t steal everything at once there is no impetus to stop up this hole. The highly regimented and very well organized system of content capture that is going on exists as a labor of love and not as a money making venture. It allows guys like me, guys who no longer want to be beholden to a wonky TiVo, for example, to get HD content quickly and easily. However, there are more guys like me every day. To say that television as we know it won’t exist in a decade is quite far fetched but it is a possibility. How, then, should a TV broadcaster react?

First, I think TV broadcasters need to take a page from the pirates playbook and make their hit shows available online in downloadable form sooner than later – and not on iTunes for $2.99 an episode. The process I went through was relatively painless but decidedly nerdy. The next generation, however, will find new and better ways of doing the same thing, thereby stripping out the content with reckless abandon. TV studios still have some time to save their skins, just like the book industry, but it won’t be long before something comes along and ruins the party. They need to do what the music industry didn’t do – make getting sanction, high quality content convenient. It took me a week to set up my little Rube Goldberg DVR but there’s no telling how long it could take someone with a little more savvy.

Why not, for example, offer TV subscriptions to individual series. The era of channel surfing is almost near its end and discovery of new content through mere chance will soon be gone. This would allow for absoltute control over a series and reward popular series month after month. Sadly, cable companies just won’t do this. As Doug noted in our chat room “Cable companies keep saying a la carte wouldn’t work but in reality they’re saying it wouldn’t work for them because its too much work.”

Second, television needs to play to its strengths. As Harry McCracken pointed out during the balloon-boy debacle, the first on the scene wasn’t some blogger with a Flip but the television news crews with their trucks, helicopters, and satellite dishes. But even in the vacuum created by the death of local newspapers it seems that local TV stations aren’t able to appreciate their value. For example, I was in Columbus, Ohio a few months ago and I saw the same reporter on two different channels reporting on essentially the same thing. This sort of cost-cutting is detrimental to the brand and is cheapening TV journalism. We all laugh at the 24-hour news channels and their bloviating blowhards, but those are the news networks of choice for millions of people daily. There is value there. TV studios need to give us this content in a way that makes it a win-win for all parties involved. If not, it will be a lose-lose as their content is stripped and stolen and their revenues tank over the next few years.

 

July 28, 2009

The Pirate Bay: Distributing the World’s Entertainment for $3,000 a Month

(* Source: ThreeBillion *)

 

Janko Roettgers says...

Much has been written in recent weeks about the future of The Pirate Bay, as well as about BitTorrent piracy in general. The sale of the site spooked some, while others are hoping to transform the new Pirate Bay into a legitimate, multimillion-dollar business. One aspect that has been largely overlooked is that the current Pirate Bay, due to the nature of P2P, is actually a relatively small and cost-efficient operation. The site’s trackers facilitate countless downloads of Hollywood blockbusters and music albums, but according to an insider, running these trackers could cost as little as $3,000 per month.

The implications of a number like that are huge. Not only does it mean that anyone with a medium-sized checkbook could replicate The Pirate Bay’s infrastructure in a heartbeat, but it also casts shadows over the hopes of anyone thinking about selling digital content online. Music fans were not longer willing to pay $20 for audio CDs once they noticed that blank CDs only cost a dime. How are they going to feel about download stores knowing that running the world’s biggest download service is that dirt cheap?

Earlier this week, when I was researching my story about federated tracker networks I had the chance to talk to some insiders close to The Pirate Bay as well as some folks working on newer projects aimed at picking up where it is leaving off. During one of these conversations, a person with inside knowledge of The Pirate Bay’s infrastructure estimated the total monthly costs of running the site’s trackers to be around $3,000. Compare that with recent reports that put YouTube’s bandwidth costs anywhere between $130,000 and a million dollar per day, and you’ll understand why I haven’t been able to get that number out of my head. : $3,000. What a steal. Literally.

Of course, that number doesn’t actually reflect all the costs associated with running The Pirate Bay in its current form. The site itself clocks more than a billion page views per month, according to statements from the prospective new owners, which should amount to a whole lot of additional bandwidth. The complete Pirate Bay set-up consists of a little more than 30 servers, of which less than a third are dedicated to tracking torrents.

Still, the impact of The Pirate Bay’s trackers are enormous. It tracks up to 2 million torrents and connects around 20 millions peers at any given time. Researchers estimate that 50 percent of the world’s publicly available torrents are tracked through The Pirate Bay. So how can just a massive system be so cheap?

The answer lies in the way the BitTorrent protocol work. Tracker servers never actually touch the files that are exchanged between users, and don’t compile huge lists of file names to query, either. Instead, these machines just collect the hash value of each torrent tracked. Users’ clients then query a tracker with these hash values, asking them for the IP addresses of others sharing the file associated with a particular hash value. So the whole message flow between client and server consists of just a few bytes, even if the files exchanged are massive Blu-ray videos.

I finished Chris Anderson’s new book “Free” this week, and I couldn’t help but think about The Pirate Bay’s $3,000 tracker while I was reading his theory of how the ever-decreasing costs of processing power, bandwidth and storage inevitably bring down the prices of digital goods as well. In the book, Anderson writes:

“In a competitive market, price falls to the marginal cost. The Internet is the most competitive market the world has ever seen, and the marginal costs of the technologies on which it runs – processing, bandwidth and storage – get closer and closer to zero every year. Free becomes not just an option but an inevitability.”

Of course, content owners would rightfully argue that the cost of producing a Hollywood movie or a TV show is not zero. But that’s beside the point. If all it takes to distribute Hollywood’s entire creative output online is $3,000 a month, then there’s always gonna be someone who will offer this stuff for free — and you’d better find a really good way to compete with that.

 

May 25, 2009

Every Minute, Just About A Days Worth Of Video Is Now Uploaded To YouTube

(* Source: MG Siegler *)
 

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MG Siegler says... Time Magazine recently called YouTube one of the of the past decade, which was hilarious. Hilarious in that the site is by far and away the most popular site for video on the web, and has revolutionized the way we view videos, period. Today brings another amazing stat about the site: Every single minute, over 20 hours of video are now uploaded to YouTube.

Think about that for a minute. In that minute, nearly a days worth of footage will have been uploaded. And the pace is quickening. Back in 2007, shortly after Google bought the service, it was 6 hours of footage being uploaded every minute. As recently as January of this year, that number had grown to 15 hours, according to the YouTube blog. Now it’s 20 — soon it will be 24. That’s insane.

It’s true that YouTube is not making Google any money, but when a site has this much dominance over a market, one way or another, there will be a way to effectively monetize it. The big Hollywood studios are already showing an increasing interest in using the platform, as are others — like ESPN.

Meanwhile, YouTube continues to become a bigger part of Google’s larger social picture. Today, the service added a way to immediately record a video response to a video after you watch it. Sure, this is basically what Seesmic has been doing for a while now — but Seesmic doesn’t have 20 hours of video being uploaded every minute.

 

March 25, 2009

Study: In-Game Video Advertising Trumps TV Advertising In Effectiveness

(* Source: Robin Wauters *)

 

 

Robin says...

A study commissioned by NeoEdge Mountain View, CA-based casual gaming advertising network, says (surprise, surprise) that video advertising within online games is more effective than TV advertising. Preliminary results of the study, which will conclude at the end of this month, seem to indicate online gaming audiences are more inclined to remember and positively percieve brands who experiment with pre, mid and post-roll video advertisements inside Web-based games.

Of course, studies ordered by commercial companies with a clear stake in the subject of the research like this one always need to be taken with a grain of salt, but the results are interesting nonetheless, and deserve a closer look. After all, major companies like Google and Sony are eyeing in-game advertising revenues in a big way, and for good reason: depending on which research organization you trust, spending on in-game advertising is supposed to grow to between $732 million and $1.8 billion by 2010, although I personally believe the current economic climate might prevent spending to reach even the more conservative prediction by the end of next year.

For more context: some say in-game advertising will ruin the video game industry altogether, others believe standards will spur industry growth, and a recent article on our sister site Crunchgear (based on another study) suggested gamers don’t have a problem with in-game advertising at all.

Anyway, going back to NeoEdge’s study, which was conducted in conjunction with research agency Frank Magid Associates, this is how they came to their conclusions:

The research goal was to determine both the value of online video advertising inside of casual games and the most efficient use of video advertising in casual games. In partnership with advertiser Zappos.com, casual game players across the NeoEdge Network were intercepted with a survey request after game play. Consumers saw one of ten different online video advertising scenarios, which varied number of ads seen, frequency of ads and additional ad products. Over 2,000 consumers participated in the research study and over 1 million ad impressions were used to conduct the comprehensive research.

According to Vicki Cohen, Executive Vice-President at Frank Magid Associates, the preliminary results show a 5x increase in unaided brand awareness over TV advertising where a game included a Zappos.com ad. Other key findings according to the release: over 80% correctly linked Zappos.com as the advertiser who “allowed them to play the game for free” (who knew gamers were such a grateful lot?), while 56% had a more favorable impression of Zappos.com because of their trade-off of watching an ad for free game play.

I am skeptical that the reported uplift in percentages and absolute numbers can be generalized across all in-game advertising and more extensive research would be welcome for backing up the statement, although I am inclined to believe the notion that in-game advertising is generally more effective than TV advertising.

Then again, which form of digital advertising isn’t?

 

March 07, 2008

Pitchfork to Launch Online TV

(* Source: PSFK *)

 

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Colin Nagy says...

Today, online music hub Pitchfork Media announced the upcoming launch of their new music-oriented online TV channel, Pitchfork.tv, set to go live on April 7.  Pitchfork has already established itself as a respected source for independent music news, reporting and commentary across several genres, and now they’re branching out with some compelling video content — on their terms.

As stated by Pitchfork:

As a visual extension of the music coverage Pitchfork has provided for more than a decade, and a means of updating and advancing the music television format, the online channel will bring you closer to the artists you love, through original mini-documentaries, secret rooftop and basement sessions, full concerts, exclusive interviews, and the most carefully curated selection of music videos online. In addition, Pitchfork.tv will become the first online video channel to screen full-length feature films, vintage concerts, and music DVDs free of charge. From the Pixies’ 2004 reunion tour film LoudQuietLoud and Todd Phillips’ notorious GG Allin documentaryHated, to Jimmy Joe Roche & Dan Deacon’s acid-drenched visual art piece Ultimate Reality, Pitchfork.tv will highlight a different film each week in its entirety.

The announcement emphasizes the fact that Pitchfork is privately owned, with no outside investment or special interests. In their words, “We’ve waited decades for a music channel that respects our intelligence and reflects our ideals. Now that the technology is here, we’re finally able to do it the way that people who really care about music have always wanted to see it done.”

Pitchfork Media

 

February 25, 2008

Is TV Time Caught in the Web?

(* Source: eMarketer *)



Avoiding the wrong conclusions on Web usage.

Ever since US Internet usage became widespread, marketers have been tracking online usage to see if Web time was coming at the expense of TV time.

Now, IDC has found that Internet is the medium on which US online users spend the most time--32.7 hours per week, almost twice as much as they spend watching television. The data was collected in September and October 2007.

"The time spent using the Internet will continue to increase at the expense of television and, to a lesser extent, print media," said Karsten Weide, program director at IDC. "This suggests that advertising budgets will continue to be shifted out of television, newspapers, and magazines into Internet advertising."

Average Time per Week that US Internet Users Spend with Select Media, September-October 2007 (hours)

This sounds like the trumpet of doom being sounded for TV viewing and the ad dollars that go with it.

But that's not the whole picture.

The press release accompanying IDC's findings said that the company used a sample of "US residents 15 years of age or older who frequently use the Internet." Since the release did not state what this group's TV viewing habits were in the past, the only conclusion that can be drawn is that this group of heavy Web users is online for more time than they watch TV.

The study makes no mention of multitasking.

IDC's findings of time spent online do agree with other studies. comScore Media Metrix found that Internet users spent an average of 29.34 hours online from October 2006 to October 2007. The company surveyed a more general online population than IDC did, not just frequent Internet users.

During September and October 2007, when the IDC study was conducted, US Internet users surveyed by comScore Media Metrix tallied an average of 29.51 hours online.

Time Spent Online by US Internet Users, October 2006-October 2007 (millions of total minutes per month and average minutes per user)

The USC Annenberg School Center for the Digital Future put time spent online by US Internet users at an average of 15.3 hours weekly in 2007. USC's findings were specific to home usage, and did not include work or school usage.

USC said that it did not subtract time spent at home doing work, since it said that time spent for personal online usage at work balanced it out.

How do IDC's heavy Internet user media usage numbers compare with media usage by the general population?

Forrester Research examined time spent by US adults on various media in 2007. The research company found that, including personal and work usage, time spent online still trailed time spent watching TV.

Although TV ad spending as a percentage of all media ad spending trailed TV viewing time as a percentage of time spent with all media slightly, the corresponding difference between time spent online and Internet ad spending was still profound, at nearly 4 to 1.

Share of Time in a Typical Week that US Adults Spend with Select Media* vs. Share of US Advertising Spending by Media, 2007

Comparing the IDC and Forrester data suggests that each set of findings should be read for what they are. In IDC's case, the notion that heavy Internet users spend much more time online than on TV is a cue to marketers targeting such users.

The Forrester numbers provide a reality check, however, suggesting that TV ad spending is not set for an immediate exodus to the Web. Online ad spending still greatly trails online usage as a percentage of time spent compared with other media, but TV is still the media of choice for US consumers as a whole.

 

January 23, 2008

OMG, Widgets on my TV!

(* Source: Dan Neumann *)

 


sharp_widget_TV.jpg

As convergence descends on the living room we are starting to see a lot of televisions designed to deliver web content over a broadband connection, bypassing a standalone PC. New models introduced by Sony, Samsung and Sharp at CES all showcased various ways of digesting online content. Of the three manufactures, Sharp’s Aquos Net offering was most the most promising. Televisions with Aquos Net include a browser by Netfront optimized for slightly lower resolutions of LCD TVs. What’s nice about the use of Netfront is that the company provides an SDK to help developers port and preview content to embedded platforms. In addition to the Netfront SDK, Sharp is providing its own SDK and developer program to support development of widgets. Sharp’s widgets are similar to desktop widgets in that they are downloaded from a gallery and are designed to be viewed while watching live TV.

I think Sharp has made some good choices with this product. By providing developer support from the outset they are likely to wind up with more content than competitors with closed delivery infrastructures. Let’s hope more manufacturers follow Sharp’s lead and, even better, that real standards emerge in the channel. It’s already a headache optimizing content for multiple browsers.  


 

November 21, 2007

The Google Set-Top Box (Think Android For TV)

(* Source: Techcrunch *)

 

Google takes a bite at the TV space...here are some hightlights on its plans to reinvent the box as we know it.

The image “http://www.techcrunch.com/wp-content/google-tv-ads.png” cannot be displayed, because it contains errors.

Erick Schonfeld says...

"An open-source operating system like Android for the set-top box could change that. If creating applications for set-top boxes was more like creating applications for the Web, we’d be able to do a lot more things with our TVs—especially if those set-top boxes were also connected to the Web. Want instant messaging and caller ID on your TV? No problem. Want customized information widgets for the TV that scroll breaking news, weather, sports scores or stock quotes from sources you choose in your own ticker at the bottom of the screen? No problem. Want to turn that annoying ticker off? No problem. Want to control the camera angles on that basketball game? No problem. Want to add the live video stream from your friend’s cell phone who is attheir TVs? No problem. The game? No problem. Want to create your own video mashup of fight scenes from various movies that you can edit right on your TV and share with others on"

"Oh, and what about new forms of advertising? Inserting ads into pay-per-view or triggering them when someone presses fast-forward on their DVR require applications of a different sort. You might not like that, but the TV industry would. Any new video ad unit that starts to gain traction on the Web could be ported over to regular TVs—clickable overlays, contextual video ads, unobtrusive sponsorship icons. Why not even let viewers program their own ads with a laundry list of categories and companies to choose from? They might actually watch them."

"When it comes to advertising, Google is not shy about stating its ambitions. “We are confident we are going to revive the television advertising industry,” says Dureau, “by bringing new advertising to it.” Already, Google is trying to make TV ads more relevant, easier to target, and cheaper to deploy. As a result, Google thinks it can attract more ad dollars from smaller businesses that may not have been advertising on TV before."

 

 

November 14, 2007

Bebo Open Media: Bebo Makes Its Platform Move


(* Source : Mashable *)

Kristen Nicole says : 

bebo logo

Today’s big announcement from Bebo is Open Media, a new platform that gives Bebo users the ability to include premium music and video content in their profiles. On the other side of the equation are media companies which are able to use their own branded video players without being charged for access to the Open Media platform. This means that partners can tap into Bebo’s 40 million users, give them content, carry their own advertising and retain all the ad revenue for themselves. Bebo has also had a redesign, as you can see from the screenshot below.

    bebo

In practice, this means that users will now have a Personal Video Profile, where they will be able to store their favorite videos and share them with friends.

Let’s hear that in marketingese (TM): Open Media offers users access to a lineup of high quality programs from professional broadcasters, independent producers and other rights owners, enhancing Bebo’s already-rich archive of user-generated content. Greg Clayman, Executive Vice President of Digital Distribution for MTV Networks says: “Bebo’s new Open Media platform allows us to distribute our content and our marketing partners’ messages in an environment where consumers can quickly and easily share it with others and forge even deeper communities around the programming they love.”

There’s an “intelligent content discovery mechanism” there, too, which will match users who have similar taste in music and videos. Users will also be able to receive online and mobile alerts when new content appears on the media channels they choose.

One of the most important aspects of Open Media is the fact that partners will be able to set up their pages and control how their content is distributed all by themselves. This will be done through “Channel Profiles”, which are new types of profiles designed to be used by media companies. Channel profiles include user comments, reviews, forums, blogs, promo materials, and cross-promotion from other media companies.

How does all this compare to Facebook’s recently announced Pages? You guessed it: it’s a very similar thing. We’ll see if advertisers prefer one over the other soon enough, but with Bebo’s slant towards videos, music and entertainment it seems that their intention is to carve a smaller, more focused niche for themselves.

Bebo’s Open Media partners currently include:

BBC
BSkyB
CBS
Channel 4
Crackle
Endemol
ESPN
FabChannel
ITN
JibJab
Kontraband
Last.fm
Ministry of Sound
MTV Networks
Music Nation
Next New Networks
Premium TV
SumoTV
Turner Broadcasting Systems
Ustream
VBS
Yahoo!

Some more screenshots below:

    Bebo exploreBebo music

November 12, 2007

IBM: The End Of Advertising As We Know It

(* Source: Duncan Riley *) 

 

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Duncan says... 

IBM released an interesting new report earlier this week that predicts the end of advertising as we know it within 5 years.

To quote IBM

Traditional advertising players risk major revenue declines as budgets shift rapidly to new, interactive formats, which are expected to grow at nearly five times that of traditional advertising.

To survive in this new reality, broadcasters must change their mass audience mind-set to cater to niche consumer segments, and distributors need to deliver targeted, interactive advertising for a range of multimedia devices. Advertising agencies must experiment creatively, become brokers of consumer insights, and guide allocation of advertising dollars amid exploding choices. All players must adapt to a world where advertising inventory is increasingly bought and sold in open exchanges vs. traditional channels…

The report observes four change drivers tipping the advertising industry balance of power:”

  • Control of attention,
  • Creativity,
  • Measurement, and
  • Advertising inventories

Consumers’ attention has shifted, with personal Internet time rivaling TV time. Consumers have tired of interruption advertising, and are increasingly in control of how they interact, filter, distribute, and consume their content, and associated advertising messages. IBM’s survey findings demonstrated that half of DVR owners watch 50 percent or more of programming on re-play, and that traditional video advertising doesn’t translate online: 40 percent of respondents found ads during an online video segment more annoying than any other format.

Amateurs and semi-professionals are increasingly creating low cost advertising content that threatens to bypass creative agencies, while publishers and broadcasters are broadening their own creative roles. Advertisers are demanding accountability and more specific individual consumer measurements across advertising platforms. Self-service advertising exchanges are attracting revenues that were once exclusively sold through proprietary channels or transactions.

The Full report here (pdf) makes for interesting reading, particularly for anyone working in an advertising related business. A lot of it states what many of us already know, but it doesn’t hurt to have this validated in writing.

 

October 30, 2007

CNN Goes Virtual

(* Source : Mike Shields *)

cnn-l.gif


As news organizations slash budgets and scale back bureaus, CNN is expanding—except not in real life.

In the week of Nov. 5, the news giant is set to open a news-gathering outpost in Second Life. And unlike news service Reuters, which embedded a real reporter in the online virtual world last year, CNN will rely on Second Life "residents" to do all the legwork.

In the space, the network will create a variation of its i-Reports, the real-world vehicle through which average citizens contribute eyewitness reports. CNN will equip Second Life denizens with kits enabling them to transmit copy and photos. Visitors to Second Life will be able to get the latest news via kiosks scattered throughout the virtual community.

And the network will act as a sort of journalism school, offering guidance to avatar citizen journalists via weekly "news meetings" directed by CNN.com staffers. And top CNN personalities including Larry King will conduct virtual training sessions for budding cyber journalists.

Given that Second Life users tend to be highly passionate about the virtual space, CNN execs believe the community will embrace user-generated journalism—more than they would embrace simply repurposed content.

"We looked at what are people doing [in Second Life] that is meaningful to what we do," said Susan Grant, executive vp of CNN News Services. "I love that we don't have to take things from the real world and force them in."

As for whether the world of Second Life will generate news events worthy of reporting, i-Report producer Lila King is not concerned. After all, visitors to the online world include news-making personalities like Newt Gingrich, the former Speaker of the House who most recently had the public guessing whether he'd jump into the presidential race (he hasn't).

CNN's association with Second Life comes at a time when the digital phenomenon is awash in media hype but still far from cracking the mainstream. Its unique user base has hovered between 400,000 and 700,000 per month over the last year, according to Nielsen Online, and has twice fallen below the research firm's minimum reporting threshold.

More here 

October 16, 2007

"CSI" gets a Second Life with integrated episodes


(* Source : Reuters *)

David Ward says :

Anthony E. Zuiker, creator of the CSI television show, speaks at the 2007 International CES (Consumer Electronics Show) in Las Vegas, Nevada January 9, 2007. Zuiker dropped some clues to an upcoming Second Life integration with his CBS series in his address here Wednesday at the Virtual Worlds Conference and Expo. (Rick Wilking/Reuters) Reuters Photo: Anthony Zuiker

SAN JOSE, California (Hollywood Reporter) - "CSI" creator Anthony Zuiker dropped some clues to an upcoming Second Life integration with his CBS series in his address here Wednesday at the Virtual Worlds Conference and Expo.

Zuiker was part of a Hollywood contingent at the event, signaling the mainstream entertainment business' growing investments in the space.

In his keynote speech, he declared that the future of television "will be TV, online, mobile and games."

Zuiker appeared more than willing to be a pioneer in bringing Hollywood to virtual worlds, announcing that a two-part "CSI: NY" -- the first installment airing October 24 and the second February 6 -- will have Gary Sinise's character go into Second Life to chase a killer's avatar.

"And here's the great thing," he added. "CBS is willing to commit to two 30-second spots that night to tell 16 million people that we're having a 'CSI: NY' virtual world . . . that will be up forever."

Zuiker stressed that the "CSI: NY" virtual world in Second Life will be geared for the "CSI" fan rather than the early adopter, with shorter download times and an avatar of Zuiker to walk visitors through the virtual Manhattan.

In addition to casual games for beginners like "Facial Reconstruction," there also will be content for advanced visitors, including the blog game "Murder by Zuiker," where Zuiker will evaluate entries by people trying to solve a crime based on the evidence found in a crime scene in Second Life.

Reuters/Hollywood Reporter

 

October 04, 2007

Turner Partners With Kaneva On Virtual World Extensions


(* Source : MediaPost.com *)

Laurie Petersen says :

TURNER BROADCASTING SYSTEM, INC.'S NEW Products Group has signed a one-year deal with Kaneva to build and test virtual world extensions of its entertainment properties.

Each Turner Web community and corresponding virtual space inside Kaneva will contain video players for video streaming of select Turner network content.

"Our exploration with Kaneva of virtual worlds is yet another example of Turner staying at the forefront of consumer technology trends," said Blake Lewin, vice president for TBS Inc.'s New Products Group. "Through this opportunity, we hope to leverage the Kaneva platform to explore how users interact with our brands in a virtual world."

The agreement will grant Turner access to Kaneva's technology and tools to create and use Web communities and Virtual Spaces on the Kaneva Web site and in the virtual world of Kaneva.

"Turner is an ideal flagship media partner for Kaneva," said Christopher Klaus, founder and CEO of Kaneva. "Turner's high-quality programming and credibility is synergistic with our unique focus on delivering entertainment to the masses inside a virtual world. As a result of this partnership, we will provide entirely new ways for audiences to watch, participate and interact around their favorite TV programming."

Kaneva, which is Latin for "canvas," is a virtual entertainment world that unifies the 2D Web with a 3D experience. It integrates social networking, shared media and collaborative online communities into a modern-day, immersive 3D virtual world. Kaneva enables its members to hang out with their friends online and in 3D, share entertainment, express creativity and passions, and establish meaningful connections with others.

 

October 03, 2007

A Brave New World for TV? Virtually


(* Source : New York Times *)

David Itzkoff says :

Sundance Channel

Visitors to the Sundance Channel area of the Web site Second Life can watch full-length feature films in a virtual screening room

IF you can find him, Vincent Tibbett is precisely the sort of well-connected cultural liaison any emerging filmmaker should want to know. An employee of the Sundance Channel, he is as easily recognizable for his shaggy haircut and assertively casual attire as he is for the crowds of aspiring artists who follow him around, hoping to chat him up about cinematic trends, get him to evaluate their movies or simply score his e-mail address.

Vincent Tibbett and Maya Palmer work for the Sundance Channel, but they’re not exactly real.

But if Mr. Tibbett seems a bit harder to pin down for a lunch date than the average in-demand tastemaker, that’s because he doesn’t exist on our plane of reality. He is an electronic avatar found only in Second Life, the popular online virtual community.

Just six months old, Mr. Tibbett is one experiment in the Sundance Channel’s larger exploration of Internet-based virtual reality, a sort of canary down the mine shaft of a new technology that may or may not take hold among mainstream audiences.

And he is not alone. In the last year broadcast networks, cable channels and television content providers have all set up camp in virtual communities, where they hope that viewers who have forsaken television for computer screens might rediscover their programming online. Some outlets, like Showtime and Sundance, are establishing themselves in existing worlds; others, like MTV, are creating their own. Either way, if the wildest dreams of some very excited technology developers come true, virtual reality might finally be the medium that unites the passive experience of watching television with the interactive potential of the Web.

If that happens, the television industry — which has not been particularly speedy in adapting to the Internet revolution — sees an opportunity not only to recover lost ground from online competitors but also to take a lead, and in so doing create an entirely new environment in which to influence and sell to its audience.

“You want to be in this because you know, as a content provider, that this is where the future is going,” said Quincy Smith, the president of CBS Interactive. “I don’t look at it as science fiction. I look at it as the future of communication.”

For decades ambitious programmers and designers have sought to establish virtual worlds like the one put forth in Neal Stephenson’s influential 1992 novel, “Snow Crash,” which imagines computer users interacting in a simulated three-dimensional world called the Metaverse. But only in recent years, as graphics-accelerator cards and broadband Internet connections have grown more affordable and ubiquitous, has it become possible even to approximate such an experience.

IN Second Life (secondlife.com), visitors to the Sundance Channel area can watch full-length feature films in a three-dimensional screening room or take part in an environmental forum; fans of Showtime’s drama “The L Word” can meet the avatars of the show’s stars and design their own floats for a virtual gay pride parade. In MTV’s Virtual Laguna Beach (at vmtv.com) inhabitants can shop at digital versions of Emporio Optic and Laguna Surf and Sport or, at the click of a mouse, arrive in a virtual version of “The Hills,” where they can then join the party at an electronic replica of the Los Angeles nightclub Area.

More here 

 

July 25, 2007

MyLifeBrand launches MyLifeTV, a customizable video channel


(* Source: Dennis Bouchand *)

mylifebrand1.jpgMyLifeBrand, a social platform which allows users to aggregate and manage their favorite social networks, communities, services and friends on one site, announced today a new multimedia video platform, MyLifeTV.

The customizable multimedia platform enables any community on the social platform to create a fully community focused, immersive line up of video broadband channels for their specific community members. Additionally, community creators will have the opportunity to syndicate their channels into thousands of other target communities on MyLifeBrand, as well as more broadly across the Internet. This video platform will also provide some default channel content ranging from comedy to sports and lifestyle programming.

MyLifeTV provides users a unique experience specifically tied to whatever community they are a member of on the MyLifeBrand platform, and enables them to not only view, but organize, save, share and soon upload user inspired video content around a range of interests. MyLifeBrand has partnered with Brightcove and Revver, leaders in the internet video space to deliver the highly interactive MyLifeTV video platform.

July 24, 2007

NowLive user broadcast service adds widget

(* Source: 901am *)


nowlive.jpgNowLive, a relatively new online service which combines social networking and user-generated broadcasting, announced a new widget today for making it easier to get a talk show noticed by the online masses. This widget can be plugged into a variety of Web sites.

The NowLive Talk Show widget lets anyone with a social networking profile on sites such as MySpace or blog sites like LiveJournal, Blogger and TypePad embed their own live talk show directly into their personal profile. NowLive in general works by letting one dial a local phone number to create voice streams for his or her new talk show. Talk show hosts can interact with listeners through a variety of tools and the shows are later made available as downloadable podcasts.

“Bloggers, podcasters and anyone who wants to be heard can be on the air in less than 60 seconds,” said NowLive Co-founder & CEO Kevin Bromber. “But unlike traditional radio, a social broadcast lets the audience actively participate in the show from their computers and cell phones.”

 

July 17, 2007

Paltalk combines broadcasting, social networking and video chat into socialcasting platform


(* Source: Cristina Ledesma *)


paltalkscene_beta1.jpgPaltalk, a real-time, video-based community with over 4 million users, today solidifies its leadership position in socialcasting with the launch of Screening Rooms. Socialcasting brings together high quality programming and video content with social networking and live interactive community. This launch also coincides with the release of Paltalk’s latest video community service called PaltalkScene. Screening Rooms, PaltalkScene and all of its features support an active and participatory, rather than a passive, online video experience, where users not only watch content, but can interact with it and each other in real-time.

Screening Rooms allow anyone to watch shows and pre-recorded video content, either licensed or user-generated, in a public or private video chat room with up to 5,000 other Paltalk members. In the Screening Room, viewers can watch synchronized video content together while interacting with each other in the room through voice, video and text chat as the video plays. Screening Rooms are available in beta starting today and will be offered in general availability later this year.

Screening Rooms are debuting with programming from many leading online video content providers including ManiaTV!, Heavy.com, Rip.tv. Starting today Paltalk users will have access to original video content ranging from extreme sports, professional mixed martial arts, entertainment news, comedy and serialized programs. Paltalk members will also be able to upload and play their own video content and home movies to share and comment about it with their friends and family.

July 09, 2007

Widgets are Here: Gizmoz To Get Mainstream Attention At MTV Music Awards

(* Source: Michael Arrington *) 

 








 

 

On Monday, MTV, Taco Bell and Gizmoz will jointly announce a new website and promotion: users will go to tacobell.gizmoz.com and create a fifteen second audition of themselves doing anything they like. Taco Bell will select three winners and create a new thirty second spot with Gizmoz technology that will be played at the MTV music awards in September. The site is live now, but all content will be cleared or the Monday announcement (so wait until then to create an audition).

All auditions will be publicly available and viewers can rate them. The three winners will be paid and given a years worth of Taco Bell food (hopefully not all at once).

Gizmoz is an impressive and fun widget platform - and it’s something MySpacers in particular are likely to crowd to over time. This kind of exposure is great for the company…and we hear that Taco Bell is actually paying them for this, not the other way around.

 

July 02, 2007

Wimbledon Fans get chance of Second Life facing the stars


(* Source: Patrick Foster *)

For those who have no hope of making it on to Centre Court, it is a chance to see what it’s like to face a high-speed serve.

Second Life, the online virtual world, has started broadcasting Wimbledon matches to its six million members.

The games, played on a virtual Centre Court, are streamed using real-time data from HawkEye, the ball-tracking software used by players to challenge line calls.

They can be viewed from any angle, making it possible to watch an entire match through the eyes of the players.

Ian Hughes, a “metaverse [online universe] evangelist” for IBM, who worked on the project, said: “There’s a representation of the tennis court and two figures that represent the players. You’ll see the ball move and the players move to hit it. At the back of the court the scoreboard will up-date itself.

“In Second Life you can move your camera view wherever you want to. As the action is played out you have full rein. You can attach yourself to the player and have a player-eye view. You can have a bird’s eye view.”

This year HawkEye has been used as an official arbitration system at Wimbledon for the first time. Five high-speed cameras track the progress of the ball, feeding data back to a computer that renders it into three dimensions.

At the conclusion of every rally, the same data is then broadcast in Second Life. Mr Hughes said: “It’s really a case of rearranging stuff we already have, rather than changing the whole flow of the system. We’re taking the HawkEye coordinate data and putting it into a 3D environment.”

More here 


June 11, 2007

Mobile TV Market Begins to Take Shape

(* Source: Compete *) 



In September 2006, Compete reported on the marginal, albeit growing, interest in mobile TV and video products services online at Big-4 carrier websites. At the time, online consumers exhibiting interest in mobile TV and video services comprised just half of a percent of all Big-4 carrier website traffic.

Compete recently completed an online study surveying existing Big-4 customers regarding their interests and preferences around this new entertainment medium. Of 2,500 of customers surveyed, 13% indicated that they would be interested in watching TV and videos on their wireless phones, with men more likely to adopt (17%) than women (12%). When asked about specific content that they would be interested in watching, Big-4 customers reported that live TV was the most appealing.

The mobile TV industry has evolved since September, specifically with Verizon Wireless launching V-CAST Mobile TV during early March in select cities around the United States. Advertising and marketing campaigns promoting V-CAST Mobile TV have led to a 104% increase in consumers evaluating the service on VerizonWireless.com. Big-4 carrier interest in mobile TV and video has thus grown to almost 1% of all web site traffic, and looks to continue growing, with AT&T planning a live video service of its own in coming months and Sprint continuing to add channels to its own MobiTV lineup.

This early data bodes well for key players in the mobile TV supply chain, including the content networks, technology enablers, and of course, the wireless carriers and MVNO’s. Consumers, however, should prove to be the real beneficiaries as interfaces improve with the advent of more advanced multimedia handsets (iPhone anyone?), programming options expand with more content players getting into the mix, and the price inevitably decreases as competition heats up. This all adds up to a rosy future for mobile TV adoption if these early signals are correct. Stay tuned.

 

May 18, 2007

Watching TV, But Not on TV

(*Source: eMarketer *)

Would you pay to watch YouTube clips on your TV?

Over a quarter of males ages 13 to 34 watch video on devices other than TVs, according to E-Poll's "Multi-Platform Viewing of Video Content" report.

The study of viewing habits in 2007 found three-quarters of consumers ages 13 and older viewed video content on PCs.

Select Non-TV Devices on which US Consumers View Video Content, 2007 (% of respondents)

Over half of those who watched video content online said they were interested in transferring it to their television sets. Only 13% of television viewers said they had already made such a transfer. Half didn't know it was possible.

The idea lost its charm when prices were mentioned.

About half of TV viewers said they would like to be able to transfer online video to their TVs, but only 17% would pay $100 or more for a device.

On the other hand, nearly a third said they would still be interested, even if it required a complicated installation.

One reason more people are moving their TV viewing to other devices is availability. More people have video-capable devices, making it convenient to watch video even if the viewer is not at home.

Young teens are especially gadget-rich. Over half of boys and girls ages 12 to 14 owned and used a computer, TV, VCR, DVD player and mobile phone on a regular basis, according to a Los Angeles Times and Bloomberg survey conducted in June-July 2006.

Electronic Devices that US Teen Internet Users Own or Use Regularly, by Age and Gender, June-July 2006 (% of respondents in each group)

Watching TV on different devices and sending video to TVs has gained appeal in the last year. Credit goes in part to online video services like Amazon Unbox and AppleTV.

Respondents to the 2007 E-Poll survey were more interested in such activities than those surveyed by the Los Angeles Times and Bloomberg.

Many respondents in that study said they would not want to watch a TV program on a device other than a TV, and the feeling was especially strong among young males. Nearly half of boys ages 12 to 14 were not interested, although girls in that same age group were more open to the idea.

Devices on which US Teen Internet Users Would Watch a TV Show, by Age and Gender, June-July 2006 (% of respondents in each group)

"Things are changing quickly, and it's likely that the teens surveyed by E-Poll this year are much more familiar with the various ways they can watch video," says eMarketer Senior Analyst Debra Aho Williamson. "In fact, I believe that young people will expect to be able to watch TV anywhere, anytime. It will be a part of their everyday life, just as mobile phones are today."

 

May 15, 2007

Round-up of Internet TV services

(* Source: Dan Taylor *)

 

Thanks Dan for a super round up of Internet TV today.

 

Dan says...

it's not just established broadcasters who spy an opportunity in this area. A new breed of aggregators is springing up with a range of technologies and business models, all hoping for a slice of the Internet TV pie. Below is a round-up of eight of the most promising.

Zattoo

Zattoo provides access to (almost) live TV via your PC (or Mac), using a proprietary P2P streaming technology and the H.264 codec. Debuted in Switzerland during the 2006 World Cup, Zattoo is now available in Denmark and the UK with a gradual roll out planned to other territories. The UK offer (currently in private beta) provides access to seven of the BBC's eight digital TV channels (not BBC Parliament) and Al Jazeera English with an impressively short time-lag (approx. 6 seconds). The interface is super simple, comprising a channel chooser and, er, that's it.



Pros: High-quality, full screen rendering of live TV with short time-lag.
Cons: No on-demand content. Offer limited by territory.

Content offer: 2 stars
Navigation: 3 stars
Features: 1 star
Overall: 3 stars

Joost

The poster-child for the new breed of P2P TV services, Joost has received the lion's share of press attention thanks largely to the pedigree of it's illustrious founders, Niklas Zennström and Janus Friis (founders of Skype and Kazaa). An immersive, full-screen experience, Joost is currently busy signing up content partners (Warner Bros., Viacom, Sony, CBS & CNN have all inked deals) and widening it's beta test in preparation for a summer launch (not without a few teething problems it has to be said). A more detailed assessment of Joost can be found here.

Joost

Pros: Innovative and intuitive interface (not an easy combination). Web-enabled widgets.
Cons: Technical teething problems. Content offer not yet compelling enough.

Content offer: 2 stars
Navigation: 3 stars
Features: 5 stars
Overall: 4 stars

Babelgum

Currently in closed beta, P2P streaming service Babelgum has a lot in common with Joost and has been fighting to get out of the shadow of its media-friendly cousin. Unfortunately I can't help with the cause because I haven't yet received a beta test invite :-( Anyone existing beta testers care to throw me a bone/invite...?

Vuze

Vuze (ne. Zudeo) is a content service built on the back of the hugely popular Java BitTorrent client Azureus (downloaded more than 140 million times according to their blurb). The relationship between the two feels a bit awkward at times with one providing geo-restricted access to a selection of mostly paid-for content, the other providing free global access to the millions of files distributed via BitTorrent. BBC Worldwide is currently the jewel in the content crown with whole episodes of Little Britain, The League of Gentlemen and classic Doctor Who available 'to rent' for $0.99 (assuming you live in the US).



Pros: High-quality video (much of it HD). Comments/ratings.
Cons: Content offer limited by region. Mostly paid-for.

Content offer: 2 stars
Navigation: 3 stars
Features: 4 stars
Overall: 3 stars

Jalipo

Jalipo describes itself as "the first online marketplace for TV and video" and is boldly backing that claim with the creation of a new online currency, J:Credits (when will they learn?). The streamed-only proposition has five genre categories (News, Sport, Movies, Entertainment & Other) which can be filtered by On-Demand, Live Events and TV Stations. The current content offer is fairly news-heavy with partners including Al Jazeera, BBC World, Bloomberg and France 24. The $64,000 question is whether enough people will be willing to stump up the cash (£1 buys you 196 credits at the current exchange rate, enough for an hour and a half of Al Jazeera at the highest bit-rate). Embedding is apparently on the way although it's hard to see how they'll get this to work effectively what with the need for sign-in/payment.



Pros: Choice of bit-rates. Don't need to download any software.
Cons: Limited content offer. It costs.

Content offer: 1 star
Navigation: 3 stars
Features: 2 stars
Overall: 2 stars

Veoh

The Veoh offering encompasses both a web-based Flash player and a P2P desktop app for viewing downloaded content. It also spans both professionally produced and user-generated content resulting in an extremely eclectic content offer. At the time of writing the most popular videos were episodes of Japanese anime series Naruto: Shippūden and Bleach, an illegally uploaded episode of House and a clip of professional attention-seeker Paris Hilton naked. Fortunately, there are a wealth of navigation options to help you find your way through the morass of content including Most Popular, Recently Added, Top Rated, Most Discussed, Top Favourite and Run Length (perfect if you have exactly 2 mins 43 seconds to fill). You can also browse by Channels, Series and People, with options to filter by Most Subscribed, Recently Updated and Top Rated. The most subscribed channels (excluding Veoh's own promos channels) are currently MusiqTone and Prom Queen, although the subscribers numbers are low by YouTube standards.



Pros: Lots of content. High-quality video. Wide range of navigation options.
Cons: Shortage of big-hitter content partners

Content offer: 3 stars
Navigation: 5 stars
Features: 4 stars
Overall: 4 stars

Brightcove

Founded in 2004, Brightcove is a relative old-timer amongst the Internet TV crowd, although it wasn't until October of last year that it branched out from it's established syndication model to launch Brightcove.com as a consumer destination, aggregating video from its network of publishers. The content offer is mostly short-form (streamed using Flash) with music videos and celebrity clips dominating the 'The Top 10 Buzz'. The primary navigation device is genre, with channels acting as a second-tier filter. Sky One has a channel under TV Faves, although only the Lost recaps appear to be attracting much traffic. On the plus side, the video quality is pretty good and there's one-click integration with a few of the most popular Web 2.0 sites (Digg, Facebook and del.icio.us). As you'd expect from a company which has built its business on syndication, the link/embed/send to a friend options are all present and correct. The recommended Related Videos also seem to be almost always on the money (unlike YouTube).



Pros: Embed functionality and integration with Web 2.0 sites.
Cons: Dearth of compelling longer-form content. Limited navigation options.

Content offer: 2 stars
Navigation: 2 stars
Features: 5 stars
Overall: 3 stars

Democracy

Democracy (soon be renamed Miro) is an desktop application developed by the Participatory Culture Foundation which enables you to subscribe to over 1,000 free video channels (delivered via RSS) and view them via an integrated version of the awesome VLC media player. It's also possible to search and download from some of the main streaming video sites (e.g. YouTube, Google Video, Revver, blip.tv) without leaving the comfort of the application and they've even thrown in a fully-featured BitTorrent client for good measure. As a consequence the content offer is potentially limitless, although the most popular channels include Adult Swim, Comedy Central, NBC Nightly News and Movies in the Public Domain. The interface will be familiar to iTunes users with the added bonus of a warm and fuzzy feeling resulting from the open-source, DRM-free nature of the enterprise.



Pros: Excellent one-stop shop interface. Potentially unlimited content offer.
Cons: Most mainstream broadcasters too scared to put out DRM-free content.

Content offer: 4 stars
Navigation: 5 stars
Features: 5 stars
Overall: 5 stars

Conclusion

A quick scan of the above star-ratings reveals the key challenge for these new players: compelling content. There's no shortage of impressively implemented technology on display here but very little in the way of must-see content. Democracy and Veoh come closest by throwing their doors open to all creators of video and allowing the cream to rise to the top, although the absence of high-profile commercial content will be a stumbling block for some. The bigger question is whether these newbies can get their act together before Apple starts ramping up its television download offering in support of the launch of Apple TV in the UK. It's going to be an interesting next 12 months for Internet TV.

 

May 10, 2007

Rupert Murdoch on Media 2.0

(* Source: David Felt *)

 

It is always refreshing to see old attempting to understand the new and not be afraid of the change but to embrace it with such gusto and recognise it's potential.  Long live! The new media king has spoken.

 

Rupert Murdoch says 

Traditional companies are feeling threatened. I say, bring on the changes.

Everyone knows that networking--once a face-to-face affair, sometimes captured in a Rolodex--is now worldwide, instant, and impervious to constraints of distance, time or cost.

Those of us in so-called old media have also learned the hard way what this new meaning of networking spells for our businesses. Media companies don't control the conversation anymore, at least not to the extent that we once did. The big hits of the past were often, if not exactly flukes, then at least the beneficiaries of limited options. Of course a film is going to be a success if it's the only movie available on a Saturday night. Similarly, when three networks divided up a nation of 200 million, life was a lot easier for television executives. And not so very long ago most of the daily newspapers that survived the age of consolidation could count themselves blessed with monopolies in their home cities.

All that has changed. Options abound. Fans of small niches can now find new content they could never before. Going elsewhere for news and entertainment is easier and cheaper than ever. And people's expectations of media have undergone a revolution. They are no longer content to be a passive audience; they insist on being participants, on creating their own material and finding others who will want to read, listen and watch.

Consequently the old media are threatened by the erosion of our traditional profit centers. Certainly we can't count on things like print classified advertising being around forever. Similarly, DVRs undermine the mainstay of broadcast television's business model: the commercial.

Nonetheless, it would be wrong to conclude from this that the age of content is over. On the contrary, people want content more than ever, and there is a role for companies that can provide good stuff--"good" being the operative word. Quality is more important than ever, because the marketplace is more ruthlessly competitive. Options are not merely one click of the remote away; devices undreamed of a few short decades ago are at least as tempting as a change of the channel.

Old media can survive--and thrive--in this new environment, but they must adapt. We must learn how younger generations of consumers prefer to receive their news and entertainment, and we must meet those expectations.

The good news is that we are learning--and fast. Take the type of media I know best--news. News is in more demand than ever, but the vast network of Internet-savvy news junkies want their news with several fresh twists: constantly updated, relevant to their daily lives, complete with commentary and analysis, and presented in a way that allows them to interact not just with the news but with each other about the news. They won't wait until six o'clock to watch the news on television or until the next morning to read it in isolation. This plainly provides a challenge for news providers but also an opportunity to be far more engaged with the audience.

Companies that take advantage of this new meaning of network and adapt to the expectations of the networked consumer can look forward to a new golden age of media. Far be it from me to suggest that either I or my company have all the answers. No one does. But the future of media is a future of relentless experimentation and innovation, accelerating change, and--for those who embrace the new ways in which consumers are connecting with each other--enormous potential.

April 17, 2007

Personal TV

(* Source: Piers Fawkes *) 

 

On the NewTeeVee blog Janko Roettgers predicts that the killer app for peer-to-peer TV service Joost will be peer-to-peer comments and tags. One application would be to let people watch Heroes once, and then watching it again with comments turned on to see what friends and other people caught that they missed the first time around.

Roettgers says that the use of user metadata will enhance viewing:

So what can these metadata frameworks be used for? Timestamped comments and tags are certainly one interesting possibility. Combine this with FOAF-like social networking structures, and you got yourself a whole new way to explore TV programming.
Imagine a personalized TV channel that only serves you shows your friends are literally talking about. Or think about the way this could transform programming itself. What if the Lost folks didn’t do their next Alternative Reality Game on the web, but in Joost itself, allowing you to collaborate with your friends and collect clues while watching the show?

NewTeeVee » Joost: It’s The Metadata, Stupid!

 

April 03, 2007

ustream.tv

(* Source: James Ellis *)

 


Ustream

 

 

I found ustream.tv over the weekend from one of the justin.tv chat rooms. It’s basically another community site + webcams, but what’s cool is that they stream some concerts as well, I guess like AOL.

You can also record and share your broadcast, and you don’t have to be a member to watch some of the streams.  They allow you to setup your own chat rooms, and if need be, you can make it password protected.

I have mine setup at home so I can check on my room, make sure my roommates are not snooping around my things! :)


 

Joost First Impressions

(* Source: Jim Bachalo *)


Joost

 

Earlier this year I wrote about the initial press for Joost.  With a few minor complaints (text gets cut off in search, advanced search option needed, widgets need work), the interface is really spectcaular.

Here are some sample screenshots.

Two things are needed for Joost to really fly when it finally launches

  1. More content providers to come onboard
  2. Better video quality
  • Currently viewing full monitor video leaves a lot to be desired...
  • Blocking and compression artifacts have a large impact on viewing experience
  • However when the view screen is reduced to the standard 640X480 view area quality is on par with Quicktime.


More here from before.

March 28, 2007

Marketing TV shows using social media

(* Source: Trendcatching.com *)

 


So Channel 4 in the UK have a new TV show out called Skins which is about a group of teenagers.  The show has been heavily promoted through the usual channels - loads of trailors, print advertising and outdoor media (there's a massive backlit billboard on Old St).  However, they've also done a bit of social media marketing.

First up there's a myspace profile - which is actually hidden behind a splash screen warning you of adult content.  The splash screen doesn't have the usual myspace navigation, ads and so-on on it - so either they've done some serious hacking to the template or they've made special arrangements with myspace UK.  The profile has been customised nicely and has plenty of embedded myspace videos, a slide show, links to the e4 download site and background images to customise your own profile.  One clever thing they've done is to create profiles for all the characters in the show and put them at the top of their friends list.  The show has 18000 friends already so either they've been using a bot or the profile has got pretty good traction.  Apparently they used people recruited on myspace to film the risque party trailor and they also link to the skins myspace from the main Channel 4 microsite so it's quite possible they've been building friends up organically. 

Secondly, the show has a profile on youtube with some video clips up there.  At the moment the number of views (1225) and subscribers (31) is pretty low - maybe because they've been using myspace video instead of youtube to embed content in their myspace profile.  It would be good if they uploaded previews and episode highlights or something rather than just a single collection of random clips.

The final thing they've done is built a flickr profile for Tony which doesn't work all that well as it mixes a set of photos of the launch party, with a set of photos from the fictional party shown in the trailor which kind of breaks down the logic of this being the character's photos.

It seems like people are pretty clued up about myspace marketing these days but the way the likes of flickr and youtube can be effectively used is less well developed.  Building community and buzz around a TV show using social media is surely going to be standard practice going forward and this is a great early example so props to whoever put this together. 

 

February 26, 2007

Google in Content Deal With Media Companies


Google built an empire delivering advertisements across the Internet, and now it plans to distribute content from media companies just as aggressively.

Google is working with Dow Jones & Company, Condé Nast, Sony BMG Music Entertainment and other large content companies to syndicate their video content on other Web sites. The videos appear inside Google ad boxes on sites that are relevant to the content of the videos, and advertisements run during or after the content. Google shared the ad revenue with the video provider and with the sites that show the videos.

There are already video ad networks that make similar deals, and NBC Universal is attempting something similar. But the Google experiment could be more widespread since the company already has a vast reach on the Internet.

“Once upon a time, if you had some video content that you wanted to distribute, you could do it on three television stations in the days of the networks, then 100 in the days of cable,” said Kim Malone, director of online sales and operations for Google AdSense. “Now, thanks to this program, you can do it on literally millions of channels on the Internet.”

On the financial news site StreetInsider.com, for example, videos from The Wall Street Journal, a Dow Jones property, are running within ads on the site. In one, Emily Friedlander, a Wall Street Journal reporter, narrates a video feature on the TKTS booth in Times Square; Sam Schechner of The Journal speaks about marriage in TV shows; and Jonathan Welsh visits a motorcycle show.

After the three videos, a commercial from Pantene Pro-V, a hair conditioner, appears. In that case, Google shares the ad revenue with StreetInsider.com and Dow Jones.

The videos and the accompanying ads can also be found on articles on YoungMoney.com, AdVersus.com and SeatGuru.com, among other sites. A ski resort show created by LX.TV, a broadband network, is being shown with ads on skiing blogs.

The ads are part of Google’s larger initiative to gain traction with consumer goods companies who spend billions on brand advertising. Founded as a text-based search company, Google’s early advertisers were smaller companies and advertisers who bought ads to generate direct sales rather than to build brand recognition.

Large brand advertisers still spend the bulk of their money on television advertising, but Google sees potential for them to spend more online through the use of video ads.

But Google’s broad plan to bundle media content with ads depends on participation from media companies. On the one hand, Google’s network will bring more visibility of their content across the Internet, where attention is fragmented online between thousands of sites. On the other hand, media companies like to be a destination in their own right, so that they can sell ads on their sites.

“We want people to come directly to our site, but that’s part of why we’re doing this,” said Sarah Chubb, president of CondéNet, the digital arm of Condé Nast. “To see if we can find people that we haven’t found in other ways.”

Media companies also want to keep control over their relationships with advertisers. Google sells ads in its network for Condé Nast videos, but in a similar content-ad test with MTV Networks last fall, MTV sold the ads (sharing the revenue with Google).

More here

February 14, 2007

Bud.TV vs. Vice.TV

(* Source: Adrian Lai *) 


 

 

Vbstv

 

 

 

 

 

 

 

While waiting for Bud.TV to fix their age verifier, Vice Mag went and launched VBS.TV, a 24 hours, free of charge, age-restriction-free, broadband channel which also lets you do all the things bud.tv doesn't: Send-to-a-friend, blog videos, and learn about hitchhiking with David Choe.

Building off the highly successful Vice Guide to Travel, VBS.TV is a model for reporting that may be raw, but is nothing but honest. In the words of Shane Smith, "As long as it's real, it's not bullsh*t." And who to trust to better explore the sub-cultural landscape than Vice magazine?

 

January 30, 2007

Your Morning Joost

(* Source: Jim Bachalo *)


Joost

 

Maybe I've had my head in the sand but just read about Joost in the most recent Wired.

Is Joost an essential missing piece in the puzzle of TV/internet convergence? Or will it be forgotten as another software startup that missed the mark. I'm betting on the former.  For one, the founders are also the guys behind P2P based Kazaa and Skype.

What is Joost? It's essentially a java based P2P streaming application on the front end coupled with a network infrastructure that helps overcome some of P2P's shortcomings on the backend.
In a departure from YouTube and the many YouTube clones, viewers won't be able to upload their own content.

And it seems advertisers are getting on board big time, according to both Engadget and Business Week.


 

January 29, 2007

Did The Internet Save the Superbowl Ad?

(* Source: Misha Cornes *)

 


Superbowl_xli

 

With the approach of the SuperBowl, Madison Avenue's showcase of conspicuous consumption, there's almost as much anticipation for the advertising as about the game itself.  The size of the Superbowl audience has remained flat, but prices continue to edge up, to a record $2.6 million for a 30-second spot. 

Is it too much to argue that the Internet saved the blockbuster SuperBowl ad?  Now a Superbowl buy can be integrated into a wider, multi-channel campaign, either as the big pay-off at the end (e.g. for a user-generated content contest), or as the big bang kickoff for a campaign that will extend onto websites, cellphones, and of course YouTube.  By my reckoning, this is the first year when every single campaign will have a web tie-in. 

Here's a quick run-down of some of the more anticipated SuperBowl commercials and their use of the interactive channel.  I'll keep adding to the list as we get closer to the date.

Web-based Create-Your-Own Ad

Web Sneak Peeks

Register Online, Watch and Win


 

January 25, 2007

TV Viewing To Fall 30% In 5 Years

(* Source: Ofcom *) 

 

Ofcom observes that the demand for services delivered over broadband is developing rapidly. It suggests that over the next five years linear television viewing may fall by 20-30%, to be replaced largely by the increased use of on-demand services. A similar pattern is anticipated for audio programming.

Ofcom says that the three video services proposed by the BBC could account for around three billion viewing hours a year by 2011, or around 3% of total viewing hours in the UK. It believes that a significant proportion of this usage is likely to represent an increase in overall use, as people watch and listen to material outside the home.

It is estimated that the proposed internet television catch-up service could attract around 1.4 billion hours a year by 2011, representing around 1.6% of all video viewing in the UK, giving the BBC a 26% share of the internet video-on-demand market.

An estimated 860 million hours of simulcast internet viewing are anticipated by 2011, or around 1% of total UK viewing hours, giving the BBC a market share of 47% of internet simulcast services.

Around 770 million hours of downloaded audio programmes are anticipated.

More. 

Joost is new name for The Venice Project

(* Source: informitv.com *) 


The Venice Project, a global broadband video distribution platform from the founders of Skype, has revealed its real brand name which will be Joost, pronouced ‘juiced’. Currently in a private testing phase, Joost claims to combine the best of television with the best of the internet.

Co-founded by Niklas Zennström and Janus Friis, Joost provides a secure peer-to-peer delivery platform for full screen video to the personal computer which offers copyright protection for content owners and creators.

Joost is new name for The Venice Project, a global broadband video distribution platform that delivers full-screen video to personal computers.

“People are looking for increased choice and flexibility in their TV experience, while the entertainment industry needs to retain control over their content,” said Fredrik de Wahl, the chief executive officer of Joost. “With Joost, we’ve married that consumer desire with the industry’s interests.”

“We’ve received positive and constructive feedback from our early beta-testers and are now at a stage where we’re ready to reveal our true brand,” said de Wahl. “The Joost name has global appeal, embodies fun and energy, and will come to define the ‘best of TV and the best of the internet’”.

The Joost application offers full screen video channels as seen in this screen shot.

The Venice Project, which is the title of a film, was apparently codenamed after the name of the hotel conference room where it was first conceived.

As an early participant in the beta test, informitv can confirm that the platform appears to provide reasonable quality full screen streaming video consistently across a peer-to-peer network.

Naturally, delivering full-screen video requires a reasonable amount of bandwidth, downloading up to 320MB an hour and uploading up to 100MB an hour.

 

 

News at Seven

(* Source: Daniel Modell *)

 


Newsatseven2

 

If you like having RSS-enabled news and blog articles read to you (somewhat slowly) by a computer-generated news anchor, then News at Seven is for
you.

It's the brainchild of  Northwestern University's Intelligent Information Laboratory. The content is automatically generated and spoken through a series of characters from Half-Life 2 in settings that range from a virtual studio to man-on-the-virtual-street locations.

Is this the future of newscasting? Will news from war zones be conducted via armored camera-toting machines designed by iRobot and read by celebrity avatars in Second Life?

They report. You decide.

www.newsatseven.com


 

BBC launches 'Second Life for kids'

(* Source:  Tara Conlan *)


The BBC is to launch a children's version of the cult virtual world, Second Life.

CBBC World will offer youngsters a safe environment to explore, and provide them with different zones offering CBBC content.

The project is one of the keystones of BBC Children's move to become truly cross-platform.

As in Second Life, children will be able to create virtual versions of themselves on-screen, called avatars. Their characters can then move around CBBC World.

There they will also be able to take part in games, animations, videos and music, create their own content and send their work to other CBBC World users.

Children can also upload their work on to a gallery and the best will be used on the CBBC TV channel.

Belgian public service broadcaster VRT has already proven a version of CBBC World.

The BBC Children's controller, Richard Deverell, said that CBBC World will have a soft launch over the summer, then roll it out in September to coincide with the planned revamp of the CBBC digital TV channel.

"CBBC World will be a space where children can find radio, TV and on-demand content.

"Over time we hope to enrich the world with better software. We hope then it can be adapted to make it more personal so it understands what kind of person you are ,and offers you things you might like, such as our new show MI High.

"The important thing is it will be a safe environment which children can explore. It is a truly cross-platform project."

 

Mr Deverell - whose department is one of those leading the way in the new digital era and in the BBC's move to Salford - said the corporation needs to ensure it is offering its young audience an "on-demand and entertaining experience".

He added: "CBBC World is a good example of the way we need to go. The thing that interests me is that children are at the vanguard. And that is where we are taking Children's BBC."

 

January 23, 2007

BBC Coming To Google Video, YouTube

(* Source: Pete Cashmore *)

In a move that will bring masses of interesting content to the video-sharing sites, the BBC and BBC Worldwide are set to strike deals allowing BBC content to appear on Google Video and eventually YouTube, too.

The deal, which isn’t yet complete (but likely to be announced this week), would be similar to the CBS-YouTube hookup, or the NBC deal, according to The Stage. The BBC would get its own channel on the site, and revenue would be split between YouTube and the BBC. They may additionally use Google Video’s payment system to charge for high quality versions of the content, albeit with DRM. It also seems likely that Google would agree to tackle the problem of copyright-infringing BBC clips uploaded without permission.

The current offerings from the BBC are poor - to UK residents, who pay a yearly license fee, the company offers RealVideo streams which don’t work across all platforms. A Google deal would mean cross-platform, worldwide access to the BBC’s shows like Monty Python, Mr Bean and Top Gear. Don’t expect the YouTube element to happen immediately, but we could certainly see authorized BBC content on Google Video very soon.

In related news, Google is expanding its test of video AdSense to include music videos from Sony BMG and Warner Music Group. They’d previously been testing with videos from MTV Networks. The new system is available to a select few AdSense publishers - it displays a CPM ad at the end of music videos posted to those sites, and splits the ad revenue between Google, the publisher and the video provider.

 

January 22, 2007

YouTube mulls TV channel

(* Source: Jemima Kiss via Tara Connelly *) 


YouTube is considering creating a linear TV channel compiled from the video clips submitted by its users.
Speaking at the Consumer Electronics Show in Las Vegas this week, the vice-president of content, Kevin Donahue, said the company had been considering the idea of a creating TV shows and might even extend that into a full channel.

Mr Donahue also said the firm had been contacted by companies interested in a YouTube show, though he said the idea was not a priority.

"We haven't gone down a specific road yet. We've had a lot of conversations with networks that want us to do shows, companies that want us to do linear YouTube channels. We're more in strategy phase right now."

US broadcaster CBS has already set up a video competition that will be hosted by YouTube.

The 15 Seconds campaign asks users to submit video of "whatever they want to say to the world". The five best entries will be chosen every two weeks to run on CBS.com, and will later be broadcast on national TV.

The first batch will air on February 4 when the Super Bowl is broadcast.

The CBS chief executive, Leslie Moonves, announced the partnership at CES this week, in a speech that was widely viewed as an attempt to refocus the company on new media.

The YouTube deal is one of several new media initiatives by the broadcaster, including the development of a Star Trek-branded space in the online game Second Life.

CBS also plans to test some shows on Slingbox, which allows users to access linear TV channels using mobile wireless devices.

 

December 28, 2006

Justin Timberlake and NBC Spread Holiday Cheer

 

(* Source: Daniel Turman *)


Last Saturday Justin Timberlake hosted Saturday Night Live. The previous Tuesday, Lorne Michaels had summoned Andy Samberg (Berkeley High represent!) to his office. Michaels asked if Samberg could come up with a sketch to showcase Timberlake’s vocal chops.  By Thursday, he had and presented a rough draft of the song to JT. They recorded it that night and shot the videos on Friday and Saturday. Then came the fun part: in a television first, the producers lobbied NBC execs to release an uncensored version of the digital short. Not having seen it yet, they then had what must have been one of the oddest successions of executive-level meetings in history. The final piece was played first for the NBC executive responsible for late-night programming Rick Ludwin. He brought along someone from legal. Ludwin bounced it upstairs for the final final, which came from Kevin Reilly, the president of NBC Entertainment, and Jeff Zucker, chief executive of NBC Universal Television Group. Holy crap! The mere thought of these fine gentlemen of broadcasting sitting down to earnestly consider a video of Justin Timberlake singing about regifting a particular part of his anatomy makes me laugh almost as hard as the video did.

In an unprecedented move, the execs green lit the sketch and approved a second, uncensored version for release on YouTube. A “director’s cut” as it were. This version is currently burning up YouTube and closing in on three million views. Countless others have watched the original, censored version. This is in sharp contrast to the volatile exchange that occurred a little less than a year ago when NBC issued a cease-and-desist order to YouTube over the web rebroadcast of “Lazy Sunday,” another Samberg effort.

For any HR-type folk that punch through to JT and Samberg’s little ditty, I can only offer in my defense that this—the censored version—already appeared on network TV.

As for the other, more noteworthy version, you can see the NSFW clip here if you must.


 

It's Official - You Control the Information Age

(* Source: David Feldt *)

 


I'm not watching TV, I'm not reading traditional media, I'm posting something to a blog ...

Time Magazine acknowledges how the World has changed and I read about it on several of my favorite blogs.

Need I say any more? 

Happy Holidays!

Time_mag


 

December 05, 2006

CNN Exchange - CNN’s Answer to YouTube

(* Source: Pete Cashmore *)

CNN have launched a service today that’s predictably being referred to as YouTube for news - you can submit your own newsworthy videos, audio clips and articles and perhaps see them on the site and TV. The new service is called CNN Exchange and it’s powered by Blip.tv, which also has its own video-sharing site. This is similar to citizen-journalism sites like SpyMedia, which let you submit your images for inclusion in newpapers, magazines and online.

Late in the game, CNN has realized that YouTube, Grouper, MySpace Video, Google Video, Veoh and other video sharing sites often deliver compelling videos, and they want a piece of the action. In fact, they even used YouTube clips for CNN’s coverage of the fighting in Lebanon.

The problem, of course, is that CNN will try to control the whole experience. While YouTube lets you upload a video and see it on the site straight away, CNN plans to moderate all the submissions and pick out the best ones. It’s also unclear what rights CNN will demand to your content - and it certainly doesn’t look like they plan to pay anyone for their valuable submissions. Suffice to say, it doesn’t sound like a great deal for users.

In related news (Time Warner owns both companies), AOL is set to launch an expanded video sharing site on Friday that combines user-submitted videos with premium content. It’s not clear whether this is related to Uncut Video, AOL’s YouTube clone that appeared in May.


 

December 04, 2006

Have Camera Phone? Yahoo and Reuters Want You to Work for Their News Service

(* Source: NYT *)

Hoping to turn the millions of people with digital cameras and camera phones into photojournalists, Yahoo and Reuters are introducing a new effort to showcase photographs and video of news events submitted by the public.

Starting tomorrow, the photos and videos submitted will be placed throughout Reuters.com and Yahoo News, the most popular news Web site in the United States, according to comScore MediaMetrix. Reuters said that it would also start to distribute some of the submissions next year to the thousands of print, online and broadcast media outlets that subscribe to its news service. Reuters said it hoped to develop a service devoted entirely to user-submitted photographs and video.

More here

 

December 01, 2006

New Research Indicates Television Viewers are Flicking and Clicking From the TV to the Computer Screen

(* Source: Yahoo News *) 

 

Broadcasters' and advertisers' efforts to send TV viewers to websites are yielding success, as more than one-third of adults have watched a TV show then engaged in some type of Web activity related to that programming, according to a report from the American Marketing Association. Younger demographics were even more likely to visit sites promoted on TV, as 56% of 18-24 year-olds had done so in the last month; women (25%) were also more likely than men (17%) to have visited a TV-related site.

Adults visiting TV-related websites most often went online to submit a vote or participate in a sweepstakes or contest (21%); watch a previously aired episode (12%); or watch some kind of behind-the-scenes or exclusive video (10%).

"We are seeing the landscape expand where the television experience is being enhanced by other media channels. Broadband is breathing new life into broadcast," said American Marketing Association CEO Dennis Dunlap. "Consumers are embracing the ways that marketers are blending traditional and non-traditional media channels."  

More here

November 28, 2006

YouTube vs TV

(* Source: Pete Cashmore *)

YouTube and other online video sites are stealing viewers away from TV in the UK, according to a report by the BBC today. 43% of online video viewers said they watch less TV as a result of YouTube and similar sites, while 20% of those say they watch “a lot less”. Only 3% watch more TV than they did a year ago, while 54% watch the same amount. Three quarters of these viewers watch more online video than they did a year ago. However, it’s worth noting that these are the stats for those who watch video online at least once a week - 67% of the UK population don’t watch online video at all, and don’t plan to within the next year. Unsurprisingly, it’s young people who are leading the way: 28% of 16-24 year-olds watch online video at least once a week.

It’s tempting to say that this contradicts the experience of CBS: they saw more viewers as a result of the YouTube effect. But the obvious difference is that CBS have actually uploaded their clips to YouTube, and have their own CBS channel - you can’t expect YouTube users to be driven to your content if you’re not promoting it in any way. It seems likely that while the number of viewers to CBS shows has risen, those US networks that don’t promote their content have seen no difference. The BBC has some great content that would be perfect for YouTube, Metacafe, iFilm, Bebo and the rest: a talk show along the lines of Letterman, the automotive show Top Gear, plus plenty of comedy sketches and an almost infinite supply of archived content. Clearly, putting that content online could reverse the trend.

The major UK channels - the BBC, ITV and Channel 4 - have pledged to put their content online next year, but I suspect they’ll do that on their own sites, rather than embracing YouTube. What they’ve yet to realize is that they’re in the content business, not the distribution business: it doesn’t matter where your shows are aired, so long as you get a cut of the ad revenue (and yes, this means evolving the business model of the BBC, which is currently paid for by UK residents).

Update: see also this eMarketer report, which suggests that YouTube users are older than many would assume. However, we’ve seen in the past that measuring the age of users is tough - are most MySpace users really over 35? Mashable Labs, which simply recorded the reported age of users, says that 20% of YouTubers are 35 or older, and the average age is 27.